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A creative leader in game development with expertise in game prototyping, product development, team building, and portfolio management. I have created and led teams to release highly successful games in international markets across Europe, China, Japan, Korea, as well as the west. Previously I have led design in think-tanks concerned with game development for new technologies, building lasting social groups, and novel game formats.Past projects include First Person Shooters, Twin Stick Shooters, Puzzle Action games, Action Role Playing Games, Motion controlled and Virtual/Augmented reality projects. Platforms include experimental hardware as well as Xbox, Playstation, iPhone and other mobile platforms, PC, Mac, smart television, multi-platform projects, installations and electronic billboards.
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Game DirectorRascal GamesSan Ramon, Ca, Us -
Game DirectorRascal Games Aug 2024 - Present -
Game DirectorBungie Aug 2022 - Aug 2024Bellevue, Wa, Us -
Design DirectorRespawn Entertainment Feb 2021 - Aug 2022San Fernando Valley, California, Us -
Head Of CreativeWargaming Jun 2019 - Feb 2021Nicosia, Cy -
Design DirectorWargaming 2018 - 2019Nicosia, Cy -
Creative DirectorNcsoft Jul 2017 - Jun 2018
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Lead Game DesignerNcsoft Mar 2016 - Jul 2017
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Design DirectorNway Inc. Jan 2012 - Feb 2016San Francisco, UsCo-created the original IP ChronoBlade: a Free-To-Play, Action RPG hybrid game for web, mobile and console.Team Building• Collaborated to bring together a team of game veterans and starry-eyed phenoms. • Team was built in stages to facilitate the growth of the project while staying lean.• Trained and directed teams for each release (Korea - Seoul, China - Shanghai/Hangzhou)Creative Direction• Created the worlds and characters of ChronoBlade• Worked with artists, writers, voice actors, and comic book artists to bring it to life.Game Design• Developed and implemented advanced combat and rpg systems with a focus on creating engaging content for web and mobile platoforms.• Defined gameplay formats and loops for a hybrid action game.• Designed a midcore competitive free to play economy.• Designed social and viral features for web and mobile• Integrated data analytics to track player behavior, economy and game stability/performance.Project Planning• Created a roadmap for MVP releases so that each could be a releasable product if necessary. • Prioritized features based on feedback from studio founders, investors and publishers• Utilized BI in the creation of features and content to support a live operation strategy.Technology Development• Collaborated to create new shader and lighting systems which allowed realtime and baked lighting 75% faster in web based unity.• Designed tools for rapid iteration and game tuning on a massive scale.• Created technical documentation for level scripting, and AI tools. -
Lead Game DesignerFloat Hybrid Feb 2011 - Jan 2012San Francisco, Ca, UsWorked with the interactive think-tank FLOAT Hybrid Entertainment to develop game prototypes for major entertainment companies dealing with augmented reality, virtual reality, gesture recognition technology, dynamically created experiences, non-symmetrical and non-synchronous multiplayer game opportunities, radical mobile gaming, social gaming and many other fringe forms of interactive experience. -
Level DesignerFloat Hybrid May 2010 - Feb 2011San Francisco, Ca, UsUnannounced Metamedia Projects - Developed new techniques/technologies using the latest hardware and software to make games more immersive, interactive and ubiquitous. Unannouned Action RPG - A radically unique new Motion controlled Action RPG IP. -
Level DesignerNaked Sky Entertainment Jul 2009 - May 2010Developed concepts and playable demos of several new IPs and pitches. Worked with engineers and art to expand the in house toolset for that purpose. Most of these projects are undisclosed.Microbot- Wrote documentation for dynamically generated level tools, weapons, gameplay and controls.Star Trek D.A.C.Contributed to level and gameplay redesigns in multiplayer and singleplayer elements. Most notably designed and built the "Survival Mode" for Star Trek D.A.C. including; scripting, animation, effects, shaders, reblanace of all existing ships and weapons, new powerups and various other details.Also collaborated with the Code and Art departments in the creation of new tools and shader techniques.
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Level DesignerAmerica'S Army Mar 2008 - Jun 2009As a Level Designer at America's Army: Created mission ideas for multiplayer maps by working with designers and Special Forces soldiers. Maps were fleshed out by first coming up with an asset list and working with the art team to create a cohesive look. Levels were polished using lighting and post process effects as well as collaborating with the Quality Assurance team to fix bugs and optimize maps. Scripted using the visual scripting system in unreal called Kismet to function according to design documentation specifications. Worked with the engineering team to modify kismet for our purposes and the design team to create compelling training. Worked with standard Unreal and America's Army custom systems to create NPC pathing and AI. Created kismet and shader driven environmental effects to simulate rain, fog, fire and cloud movements. Designed a modular environmental and architectural system for in game assets to optimize performance and versatility.
Jordan Patz Skills
Jordan Patz Education Details
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Ex'Pression CollegeDigital Media -
Sonoma State UniversityPhilosophy
Frequently Asked Questions about Jordan Patz
What company does Jordan Patz work for?
Jordan Patz works for Rascal Games
What is Jordan Patz's role at the current company?
Jordan Patz's current role is Game Director.
What is Jordan Patz's email address?
Jordan Patz's email address is jo****@****ail.com
What is Jordan Patz's direct phone number?
Jordan Patz's direct phone number is +170733*****
What schools did Jordan Patz attend?
Jordan Patz attended Ex'pression College, Sonoma State University.
What skills is Jordan Patz known for?
Jordan Patz has skills like Game Design, Game Development, Level Design, Unreal Engine 3, Video Games, Maya, Gameplay, Unity3d, Shaders, Computer Games, Xbox 360, Mobile Games.
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