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Jordan Patz Email & Phone Number

Game Director at Rascal Games
Location: San Ramon, California, United States 13 work roles 2 schools
1 work email found @bungie.com 5 phones found area 707 and 222 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email j****@bungie.com
Direct phone (707) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Director
Location
San Ramon, California, United States

Who is Jordan Patz? Overview

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Quick answer

Jordan Patz is listed as Game Director at Rascal Games, based in San Ramon, California, United States. AeroLeads shows a work email signal at bungie.com, phone signal with area code 707, 222, and a matched LinkedIn profile for Jordan Patz.

Jordan Patz previously worked as Game Director at Bungie and Design Director at Respawn Entertainment. Jordan Patz holds Bas, Digital Media from Ex'Pression College.

Company email context

Email format at Rascal Games

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*@bungie.com
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AeroLeads found 1 current-domain work email signal for Jordan Patz. Compare company email patterns before reaching out.

Profile bio

About Jordan Patz

A creative leader in game development with expertise in game prototyping, product development, team building, and portfolio management. I have created and led teams to release highly successful games in international markets across Europe, China, Japan, Korea, as well as the west. Previously I have led design in think-tanks concerned with game development for new technologies, building lasting social groups, and novel game formats.Past projects include First Person Shooters, Twin Stick Shooters, Puzzle Action games, Action Role Playing Games, Motion controlled and Virtual/Augmented reality projects. Platforms include experimental hardware as well as Xbox, Playstation, iPhone and other mobile platforms, PC, Mac, smart television, multi-platform projects, installations and electronic billboards.

Listed skills include Game Design, Game Development, Level Design, Unreal Engine 3, and 25 others.

Current workplace

Jordan Patz's current company

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Rascal Games
Rascal Games
Game Director
San Ramon, CA, US
AeroLeads page
13 roles · 9 years

Jordan Patz work experience

A career timeline built from the work history available for this profile.

Game Director

Bellevue, Wa, Us

Aug 2022 - Aug 2024

Head Of Creative

Nicosia, Cy

Jun 2019 - Feb 2021

Design Director

Nicosia, Cy

2018 - 2019 ~1 yr

Creative Director

Ncsoft
Jul 2017 - Jun 2018

Lead Game Designer

Ncsoft
Mar 2016 - Jul 2017

Design Director

San Francisco, Us

Co-created the original IP ChronoBlade: a Free-To-Play, Action RPG hybrid game for web, mobile and console.Team Building• Collaborated to bring together a team of game veterans and starry-eyed phenoms. • Team was built in stages to facilitate the growth of the project while staying lean.• Trained and directed teams for each release (Korea - Seoul, China - Shanghai/Hangzhou)Creative Direction• Created the worlds and characters of ChronoBlade• Worked with artists, writers, voice actors, and comic book artists to bring it to life.Game Design• Developed and implemented advanced combat and rpg systems with a focus on creating engaging content for web and mobile platoforms.• Defined gameplay formats and loops for a hybrid action game.• Designed a midcore competitive free to play economy.• Designed social and viral features for web and mobile• Integrated data analytics to track player behavior, economy and game stability/performance.Project Planning• Created a roadmap for MVP releases so that each could be a releasable product if necessary. • Prioritized features based on feedback from studio founders, investors and publishers• Utilized BI in the creation of features and content to support a live operation strategy.Technology Development• Collaborated to create new shader and lighting systems which allowed realtime and baked lighting 75% faster in web based unity.• Designed tools for rapid iteration and game tuning on a massive scale.• Created technical documentation for level scripting, and AI tools.

Jan 2012 - Feb 2016

Lead Game Designer

San Francisco, Ca, Us

Worked with the interactive think-tank FLOAT Hybrid Entertainment to develop game prototypes for major entertainment companies dealing with augmented reality, virtual reality, gesture recognition technology, dynamically created experiences, non-symmetrical and non-synchronous multiplayer game opportunities, radical mobile gaming, social gaming and many other fringe forms of interactive experience.

Feb 2011 - Jan 2012

Level Designer

San Francisco, Ca, Us

Unannounced Metamedia Projects - Developed new techniques/technologies using the latest hardware and software to make games more immersive, interactive and ubiquitous. Unannouned Action RPG - A radically unique new Motion controlled Action RPG IP.

May 2010 - Feb 2011

Level Designer

Naked Sky Entertainment

Developed concepts and playable demos of several new IPs and pitches. Worked with engineers and art to expand the in house toolset for that purpose. Most of these projects are undisclosed.Microbot- Wrote documentation for dynamically generated level tools, weapons, gameplay and controls.Star Trek D.A.C.Contributed to level and gameplay redesigns in multiplayer and singleplayer elements. Most notably designed and built the "Survival Mode" for Star Trek D.A.C. including; scripting, animation, effects, shaders, reblanace of all existing ships and weapons, new powerups and various other details.Also collaborated with the Code and Art departments in the creation of new tools and shader techniques.

Jul 2009 - May 2010

Level Designer

America'S Army

As a Level Designer at America's Army: Created mission ideas for multiplayer maps by working with designers and Special Forces soldiers. Maps were fleshed out by first coming up with an asset list and working with the art team to create a cohesive look. Levels were polished using lighting and post process effects as well as collaborating with the Quality Assurance team to fix bugs and optimize maps. Scripted using the visual scripting system in unreal called Kismet to function according to design documentation specifications. Worked with the engineering team to modify kismet for our purposes and the design team to create compelling training. Worked with standard Unreal and America's Army custom systems to create NPC pathing and AI. Created kismet and shader driven environmental effects to simulate rain, fog, fire and cloud movements. Designed a modular environmental and architectural system for in game assets to optimize performance and versatility.

Mar 2008 - Jun 2009
2 education records

Jordan Patz education

Bas, Digital Media

Ex'Pression College

Bachelor'S Degree, Philosophy

Sonoma State University
FAQ

Frequently asked questions about Jordan Patz

Quick answers generated from the profile data available on this page.

What company does Jordan Patz work for?

Jordan Patz works for Rascal Games.

What is Jordan Patz's role at Rascal Games?

Jordan Patz is listed as Game Director at Rascal Games.

What is Jordan Patz's email address?

AeroLeads has found 1 work email signal at @bungie.com for Jordan Patz at Rascal Games.

What is Jordan Patz's phone number?

AeroLeads has found 5 phone signal(s) with area code 707, 222 for Jordan Patz at Rascal Games.

Where is Jordan Patz based?

Jordan Patz is based in San Ramon, California, United States while working with Rascal Games.

What companies has Jordan Patz worked for?

Jordan Patz has worked for Rascal Games, Bungie, Respawn Entertainment, Wargaming, and Ncsoft.

How can I contact Jordan Patz?

You can use AeroLeads to view verified contact signals for Jordan Patz at Rascal Games, including work email, phone, and LinkedIn data when available.

What schools did Jordan Patz attend?

Jordan Patz holds Bas, Digital Media from Ex'Pression College.

What skills is Jordan Patz known for?

Jordan Patz is listed with skills including Game Design, Game Development, Level Design, Unreal Engine 3, Video Games, Maya, Gameplay, and Unity3D.

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