Holliday Horton

Holliday Horton Email and Phone Number

Mentor at Game Gen Inc, teaching the art and code of video game design | Augmented Reality Artist using the world as my canvas @ Game Gen
Holliday Horton's Location
San Diego, California, United States, United States
Holliday Horton's Contact Details

Holliday Horton work email

Holliday Horton personal email

n/a
About Holliday Horton

A future tech artist and educator with 40 years of experience in animation, immersive design, and video games. Passionate about creating original experiences with augmented reality while teaching 3D animation and video game design to inspire the next generation of creators.Exploring the intersection of technology and creativity, using cutting edge tools to craft immersive experiences that invite viewers to interact and see the world in new ways. My recent collection of AR kinetic sculptures delve into the beauty of math as art, celebrating the infinite nature of pi - reflecting and refracting in realtime over the real world.In 1986, I was among the first 3D animators to utilize Silicon Graphics workstations and Cray supercomputers at the San Diego Supercomputer Center at UCSD. As a self-trained 3D animator, I animated projects for NASA/JPL, General Atomics, the National Science Foundation, and the Reuben H. Fleet Science Center. Over the years, I mentored dozens of college interns from UCSD and SDSU which led to the first 3D animation course in !991 at UCSD Extension using Alias Power Animator on Silicon Graphics workstations at the San Diego Supercomputer Center. Many of my students went on to have successful careers in 3D animation and games.🎮 VIDEO GAME INDUSTRY IMPACTIn 1993, Sony built a game studio to make the first PlayStation games and I was brought on to hire/train 35 Artists and to develop tools and pipelines for the very first PlayStation video games. My first game as Lead Artist and 3D Animator was NFL Gameday which shipped 6 months early in time for the launch of the PlayStation in 1995. I went on to ship 10+ AAA PlayStation titles for Sony with the best teams an artist could hope for. In 1999 I became a Senior Shareholder and Art Director of the game startup RedZone, we made more AAA titles and were acquired by Sony Computer Entertainment America in 2001.🌐 Immersive TechnologiesAfter games I went into stereoscopic digital imaging (S3D) with the 3D Creative Team at Panasonic Hollywood. ⭐️ Past projects include the XR Creators Garden for ComicCon @Home in VR, Tripp VR, and a LACMA Monumental Perspectives + Snap AR experience in collaboration with Judy Baca.

Holliday Horton's Current Company Details
Game Gen

Game Gen

View
Mentor at Game Gen Inc, teaching the art and code of video game design | Augmented Reality Artist using the world as my canvas
Holliday Horton Work Experience Details
  • Game Gen
    Mentor
    Game Gen Jul 2024 - Present
    Woodland Hills, Ca, Us
    Mentoring neurodiverse adults in 3D animation, augmented reality and the art and code of game design.
  • Xr Art School
    Augmented Reality Artist, Animator & Educator
    Xr Art School Apr 2020 - Present
    I teach a diverse range of in-person and online courses, covering the latest tools in augmented reality art (Adobe Aero, Lens Studio, Unity 3D) and video game design (Construct 3, GDevelop & Roblox), graphic design and photography (Photoshop and Illustrator), Advanced Film/VFX (Premiere & After Effects), to 3D Computer Animation (Blender 3D).Creating original content for Augmented Reality, Virtual Reality, and Mixed Reality. I love pushing the boundaries of what is possible with immersive technology. Recent projects include creating original 3D content for the VR app Tripp, FTLX, Snapchat, and LACMA.
  • Snap Inc.
    Snap Official Creator
    Snap Inc. Feb 2022 - Present
    Santa Monica, California, Us
    Developed a Snap Lens (2022) for LACMA and Judy Baca, "The River Once Ran" as part of the Monumental Perspectives project which brings together artists and technologists to create augmented reality monuments that explore just some of the histories of Los Angeles communities in an effort to highlight perspectives from across the region.
  • Digital Media Academy
    Art And Game Design Instructor
    Digital Media Academy Jun 2018 - Aug 2021
    Palo Alto, California, Us
    Taught courses in motion graphics/VFX (After Effects & Premiere), photography, graphic design and color theory (Photoshop & Illustrator), and video game design and coding (Roblox & GDevelop).
  • Deployvr
    Creative Director | Ar/Vr/Vfx Animator
    Deployvr Jun 2019 - Jun 2020
    Encinitas, California, Us
    Designed real-time 3D models, animation, and UI/UX for custom AR Scavenger Hunt apps using Unity. Created immersive VR social experiences using Unity for companies including the San Diego Farmer's Market online Farmer's Cup and for Future Tech Live's ComicCon @ Home.Coordinated and curated the XR Art Show in San Diego featuring Virtual Reality (VR) artwork from over 20 International Artists using new methods of Augmented Reality display. The XR ART SHOW was featured in San Diego on 2/14/2020 and at the 2020-21 Comic-Con virtual experience.Involved with community outreach, bringing VR painting to local Artists. The "VR Art Battle" using Google Tilt Brush was featured at Comic-Con and local art festivals.
  • 3Dstereolab
    3D Steroscopic Film Instructor
    3Dstereolab Nov 2011 - Jun 2013
    Us
    Designed and taught a Panasonic 3D Filmmaking certification course using 3D Panasonic video cameras. The University level course was taught in a train-the-trainer environment and included a 3D interactive course presentation, hands-on filming and editing, and a 50-page handbook that covered stereoscopic history, vision, theory, preproduction, filming, and editing. Worked with Panasonic's 3D Creative Team at The Panasonic Hollywood Laboratory on S3D film and media projects, tested Panasonic gear and demonstrated 3D gear at Panasonic media events.
  • Career Break
    Personal Goal Pursuit
    Career Break Feb 2002 - Feb 2010
    I stayed home with my daughters while designing stereoscopic 3-D art shows, and teaching 3D film & VFX. Over the years I invested in real estate and in 2008 I lost $7 million in beach front properties and had to start my career over.
  • Redzone Interactive
    Art Director | Senior Partner
    Redzone Interactive Dec 1998 - Feb 2003
    Built a video game startup with two partners, hired 65+ talented and creative people, cranked out 5+ AAA games, and enjoyed all the benefits of small team collaboration. Three years in, the company was purchased by Sony Computer Entertainment of America.
  • Sony Computer Entertainment America
    Lead Artist | 3D Animator
    Sony Computer Entertainment America 1993 - 1998
    San Mateo, California, Us
    Hired, trained, and led 30+ artists on 5+ AAA Sony PlayStation games. Rigged models, created animations, edited motion capture, and designed front-end and in-game art. Featured in Fast Company, and a regular speaker at Sony PlayStation and GDC conferences.
  • Uc San Diego Extension
    Art Instructor
    Uc San Diego Extension Sep 1992 - Jun 1994
    La Jolla, Ca, Us
    Developed curriculum, course material, and interactive learning software for three courses:- Computer Animation using Alias software on Silicon Graphics workstations - Digital Color Theory using self-authored "Interactive Color, A Guide to Color in Computer Graphics"
  • The San Diego Supercomputer Center
    Senior Animator
    The San Diego Supercomputer Center Sep 1987 - Sep 1992
    La Jolla, California, Us
    Helped fund, design, and manage SDSC's $6 million Visualization Lab.Modeled and animated 3D projects for notable clients including NASA, JPL, and General Atomics.Rendered 3D animations on Cray-XMP and Cray-YMP Supercomputers.Created stereoscopic imagery by "Bending Space", using multi-level stereo texture mapping techniques for 3D stereo displays.Created an interactive Apple tutorial titled, "Interactive Color, A Guide to Color in Computer Graphics" published by the National Science Foundation. Interactive Color was used at over 2,000 Universities worldwide and presented at Apple's Higher Education forum in Monterey, California and exhibited at Siggraph's Tomorrow's Realities show, featuring early VR works in Dallas Texas. - Published a paper in Siggraph's Career Handbook and displayed 3D stereo art in Siggraph's 3D Slideshow in 1992.

Holliday Horton Skills

3d Visualization Rendering Motion Capture Cinematics Feature Films Special Effects Storyboarding Autodesk Motionbuilder Teaching Graphics Animation Visual Effects Computer Graphics Video Post Production Digital Compositing Character Animation Traditional Animation Mac Motion Graphics Instructor Led Training Stereo 3d 3d Graphics 3d Modeling Curriculum Development Pre Visualization Compositing Texturing Video Games Film Stereo Photography Camera Art Direction Stereoscopic After Effects Commercials Texture Painting Film Production Painting 3d Modeling Software Maya

Holliday Horton Education Details

  • Uc San Diego
    Uc San Diego
    Visual Arts (Studio) Animation | Stereoscopic Art

Frequently Asked Questions about Holliday Horton

What company does Holliday Horton work for?

Holliday Horton works for Game Gen

What is Holliday Horton's role at the current company?

Holliday Horton's current role is Mentor at Game Gen Inc, teaching the art and code of video game design | Augmented Reality Artist using the world as my canvas.

What is Holliday Horton's email address?

Holliday Horton's email address is ho****@****yvr.com

What schools did Holliday Horton attend?

Holliday Horton attended Uc San Diego.

What are some of Holliday Horton's interests?

Holliday Horton has interest in Learning About The Mind, Ways Of Seeing, Future Technologies, Creativity, Dreams.

What skills is Holliday Horton known for?

Holliday Horton has skills like 3d Visualization, Rendering, Motion Capture, Cinematics, Feature Films, Special Effects, Storyboarding, Autodesk Motionbuilder, Teaching, Graphics, Animation, Visual Effects.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.