Philip Holt work email
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I am grateful to work with the amazing team at Undead Labs and to be a part of Xbox Game Studios. We're in pursuit of an exciting future and continue to build our team.
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Studio HeadUndead Labs May 2020 - PresentSeattle, Wa, Us -
Chief Of StaffUndead Labs Feb 2019 - May 2020Seattle, Wa, Us -
Head Of DevelopmentArenanet Llc May 2017 - Feb 2019Bellevue, Wa, UsResponsible for leading the studio's development organization, including programming, art, design, narrative, production, audio, and service teams. -
DirectorArenanet Llc May 2015 - Feb 2019Bellevue, Wa, UsArenaNet is a leading game developer and publisher and subsidiary of NCSOFT. ArenaNet is the developer and publisher of the Online Worlds games, Guild Wars and Guild Wars 2. -
Co-Founder & CeoRow Sham Bow, Inc., D/B/A Splyt Jan 2011 - Feb 2015Row Sham Bow is a critically acclaimed game developer/publisher of world class, direct-to-consumer social and mobile games. The company also developed a proprietary analytics and optimization platform, SPLYT, and ultimately pivoted to focus exclusively on the analytics opportunity. SPLYT is a next generation advanced analytics platform for mobile, social, and web application developers. Row Sham Bow, d/b/a SPLYT, was acquired by Knetik Media in March 2015. -
Vp, Studio General ManagerEa Tiburon Aug 2007 - Jan 2011EA Tiburon is a wholly-owned subsidiary of Electronic Arts and one of two primary development studios responsible for the EA SPORTS product portfolio. EA Tiburon products include: Madden NFL, NCAA Football, Tiger Woods PGA Tour, NASCAR, NFL Street, and EA SPORTS MMA.
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Vp, Studio Chief Operating OfficerEa Tiburon Aug 2005 - Aug 2007Responsible for the day to day operations of one of the largest game development studios in North America including: product delivery, budgeting and expense management, quality assurance, centralized services, recruiting, IT, facilities.
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Svp, Product DevelopmentThq Aug 2004 - Jul 2005Agoura Hills, Ca, UsTHQ was a leading developer and publisher of interactive entertainment with annual revenues around $750 million based on key products that include licensed intellectual properties like Disney/Pixar’s The Incredibles, Nickelodeon’s Spongebob Squarepants, WWE’s Smackdown vs Raw, and Dorna’s MotoGP and original intellectual properties like Company of Heroes, MX vs ATV, Destroy All Humans, and Full Spectrum Warrior. -
Vp, Product DevelopmentThq Oct 2002 - Aug 2004Agoura Hills, Ca, UsAs a member of the company's executive management team, I was responsible for the production and delivery of THQ's global product plan, global QA functions, and other centralized services. -
Vp, Product Development & OperationsVolition 1998 - 2002Champaign, Il, UsVolition is a software developer of PC and console-based video games and became a wholly owned subsidiary of THQ, Inc. in September 2000. In October 2002, I was promoted to the Vice President, Product Development position at THQ. -
Development DirectorElectronic Arts 1995 - 1998Redwood City, Ca, Us- As a founding member of the senior management team of EA’s newly acquired operation in Seattle, I facilitated the successful post-merger integration of an independent software developer which saw its first product launch within months, the acquisition and build-out of new office space, hardware roll-outs, software licensing compliance, and administration of new benefits and policies.- Directly responsible for the project and team management of one of EA’s top products, FIFA: Road to World Cup 98 and World Cup 98, which together generated over 6 million units sold.- Coordinated and oversaw the co-development of core technology shared among software development teams in Seattle and Vancouver. -
Project ManagerManley & Associates 1992 - 1995Founded by interactive entertainment industry pioneers, Manley & Associates’ software products were developed for key clients such as Electronic Arts, Activision, and Disney. Manley & Associates was acquired by Electronic Arts in 1996. As a Project Manager and Product Designer, I conceived, designed, and managed the development of several products across various hardware platforms.
Philip Holt Skills
Philip Holt Education Details
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The Evergreen State CollegeLiberal Arts And Sciences/Liberal Studies -
Massachusetts Institute Of TechnologyManaging Complex Product Development Projects -
University Of WashingtonProject Management
Frequently Asked Questions about Philip Holt
What company does Philip Holt work for?
Philip Holt works for Undead Labs
What is Philip Holt's role at the current company?
Philip Holt's current role is Studio Head at Undead Labs.
What is Philip Holt's email address?
Philip Holt's email address is ho****@****ail.com
What is Philip Holt's direct phone number?
Philip Holt's direct phone number is +142524*****
What schools did Philip Holt attend?
Philip Holt attended The Evergreen State College, Massachusetts Institute Of Technology, University Of Washington.
What skills is Philip Holt known for?
Philip Holt has skills like Video Games, Game Development, Mobile Games, Social Games, Start Ups, Strategy, Management, Mobile Devices, Online Gaming, Casual Games, Monetization, Game Design.
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