Nate Horsfall Email & Phone Number
@velanstudios.com
1 phone found area 415
LinkedIn matched
Who is Nate Horsfall? Overview
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Nate Horsfall is listed as Character Animator at Caged Element Inc., based in San Francisco, California, United States. AeroLeads shows a work email signal at velanstudios.com, phone signal with area code 415, and a matched LinkedIn profile for Nate Horsfall.
Nate Horsfall previously worked as Senior Animator at Velan Studios, Inc. and 3D Character Animator at Vector Unit. Nate Horsfall holds Associate'S Degree Computer Animation, Computer Animation from The Art Institutes.
Email format at Caged Element Inc.
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About Nate Horsfall
Demo Reel and full resume (updated 8/10/2022)Reel:https://youtu.be/8KVt2SbNkNAArtstation Portfolio: https://www.artstation.com/natehorsfallPersonal Website: http://www.lightningarts.com/----------------------------I have over 20 years of experience as a Character Animator, mostly focused in the games industry, but with other experience in commercials, music video, and some film.The bulk of my years has been working on game cinematics and in-game animations of all type of work environments:. contract / full timein house / telecommutingshort cycles / long cycleslarge teams / small teams grunt work / Animation lead / Directing.You name it, I've probably done it! The type of animation is flexible as well. Key frame, mo-cap, realistic, cartoony, and everything in between. As long as the goal is clear for the final result, I will reach it.I am primarily a character animator, but I do also bring a wide variety of other skills to the table. I've been an artist almost my whole life, both traditionally and digitally. I'm capable of concept design, graphic design, illustration, video editing and photography. The past few years I have also added "project management" to the list because I have curated video game music albums with over 80 people on them. One of which released which pays tribute to the game Secret of Mana: http://www.spectrumofmana.com/I do this in my spare time outside of my regular gigs, as well as album and graphic design work for a very large swath of the video game music community. Because my passion for games far outweighs my passion for free time. As a contractor, I can work on site or telecommute very easily. It's all based on the project and the needs of the schedule. Kick me a message and I'll be happy to talk to you!Most notable titles:-Soundfall_Spyro: Reignited Trilogy-Alliance: Heroes of the Spire-Marvel Super Hero Squad Online-The Sims Medieval -Spiderman Web of Shadows-Legacy of Kain Defiance-Death Jr 2-Sonic Rivals 2-Marvel Ultimate Alliance 2Others listed here: http://www.lightningarts.com/resume.html
Listed skills include Character Animation, Animation, Maya, Video Games, and 17 others.
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Nate Horsfall work experience
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Character Animator
CurrentActing at the sole remote animator for the entire project starting in Nov '22, I Created a trailer cinematic with full character and camera animation without any storyboards, that was used as the reveal trailer for the game which had over 1M views across multiple channels. Made over 100 different emotes, victories, kill cam sequences in and out of vehicles.
Senior Animator
Internal Engine experimentation: Crafted dozens of hand keyed animations for player vs player and player vs enemy attack and locomotion sequences. Collaborated with gameplay designers and programmers to deliver the most engaging and best looking results in a custom built engine.Unannounced AAA Fantasy RPG: Co-dev onboarding to learn proprietary systems.
3D Character Animator
Worked remotely Animating characters interacting with objects for victory screens, as well as in vehicle car interactions and emotes. Victory animations include props and small cinematic sequences showing the most personality possible.
Lead Animator
I was responsible for all 3d animation in all of Soundfall as well as 80% of the final level design (more on that below). This animation includes all heroes, enemies, bosses, and environments. As I was the only animator, visual direction was mostly my call to make, based on design and gameplay requirements. All characters in Soundfall are animated to a.
Character Animator
Hello Pinkie Pie: Animated Youtube series: Worked as a character animator to create shots used in web shorts. Primarily worked with a VO track and storyboards, with a lead animator providing high level oversight and final sign off. Animations included character, prop, and camera work. Rate of production was 30 or more seconds per week.Mr. Potato Head.
Character Animator
Assisted remotely animating a character for help on the new card game Riot was making. This was a very constrained isometric camera which made it so animating normally from the perspective view was not possible. Characters needed to be scaled in size to fake moving closer to the camera, limbs broken to create better posing from the viewed angle and so on.
Lead Animator
Responsible for establishing tone and style of game animations while working directly with the dev team for a two projects: Alliance Heroes of the Spire, and an Unannounced project. This includes a overall stylistic choice as well as meetings with the designers on a per character basis.Reviewed and managed two outsourcing studios for in game asset.
Character Animator
Created 24 unique character suites based on the Android mascot, to be viewed in Augmented Reality for display at a google event in Barcelona
Lead Animator
Worked as Lead Character Animator to created cinematic and in-game animations based on a VO clip and design descriptions. Also Lead and mentored a team of about 3 other brand new Jr. animators to teach them how to deliver a higher standard and create game ready assets in a very short amount of time of 2 weeks before going into full production.
Character Animator
Worked remotely as Lead Character Animator to rework and then come up with the 1st and 3rd person animation style of the game. This involved meeting with other departments, coming up with designs and actions, as well as pipeline discussions and state machines. A previous version of the game existed before my involvement, we had to revise and often times.
Animator
Remote Character animator for 1st and 3rd Person animations. Primarily taunts and locomotion. Started out originally as unpaid community work, but was hired on for an 8 month contract after the team sought to utilize my skills on a larger scopeSoftware used: Maya, Unreal Engine 4.
Lead Animator
Using 3dSMax and CAT I work on the SHSO team as the only in house animator on staff. We produce about 1 character with 70 animations per month internally. These animations range from emotes to combat and locomotion. My job revolves around using the assets we have from our other 100+ characters to cut down on that work load, and create custom animations.
Community Animator
conceptualization of character animation ideas, assisting the community by writing documentation so others could contribute to the project.
Animator
Animation of characters as well as cameras and layout
3D Animator/Rigger/Flash Generalist
Social games projects:Creating 3d rigs and animation within Maya 2011Illustration and Flash animation
Animator
The Sims Medieval, The Sims Medieval EP1: Character animator Software used: MayaProject outline: As a character Animator for both the Sims Medieval and it's first Expansion Pack, I was talked with creating in game animations involving character, creature, and object interactions, loops, locomotions, and state machines.Sims 4: Character animator Software.
Character Animator
How to Train Your Dragon: Character animator on pre-rendered cinematicsSoftware used: MaxProject outline: As a character animator on this project, I was responsible for animating a main character: Stoick, Background crowds, and as well as Ruffnut and Tuffnut who were cut. Biped animation with full lip-sync and acting, totaling about 1 minute and 30 seconds.
Contract Animator
Sims 3: Character animator for a Sims 3 Web AdvertisementSoftware used: MayaProject outline: This was a short week long project where I was tasked to animate 2 of the 5 characters in a web advertisement. I took on a 3rd character when I spoke with the art director and we agreed it needed cleanup and improvement.
Lead Animator
Marvel Ultimate Alliance 2: Director on 2 pre-rendered cinematicsSoftware used: MaxProject outline: I was lead on two cinematics, one being the biggest and longest one of them all. As lead, my responsibilities are the same as Xavier listed below. It is a similar project and as such, the responsibilities are the same. The main difference between the two is.
Animator
Spiderman Web of Shadows: Character animator for in game animations and in game cutscenes.Software used: MaxProject outline: On WoS I worked in the first few months doing in game animations. There was no specific assignments for my tasks, just “what ever is needed at the time” Be it Spiderman animations or enemy hit reactions, and everything in between.Mid.
Lead Animator
Xavier: Renegade Angel: Lead on episode 1 and 7. Assistant animator on 3 and 9.Project outline: As Lead, I was responsible for the entire 11 minute episode. That meant I had to act as Animation director, approving work from the team as they were shown to me, as well as assigning shots out to other coworkers. I also had to approve all sets, effects, and.
3D Artist/Animator
For Gunshop, I primarily had to animate four 20 second commercial spots dealing with a gumby-like 3d character. But was also tasked with modeling, texturing, and lighting.
Backbone Entertainmentlead Animator
The Incredibles CD ROM Game: Lead Animator for required pre-rendered game animations. Also served as TD, Render Manager, Level Designer, Fallback modeler and texture artist, and Bug Tester.Software used: MayaProject outline: Started on the project at the very beginning, including preproduction. Main duties were to do character animation, however as listed.
Animator
Whirl Tour: Animator on cinematics for Papaya Studios using character studio. Project outline: Started on the project in the middle of production. First real industry job, only consisting of minor 1 character shots at first, but then being assigned full scenes after proving competency.Rise to Honor: Lead Animator dealing with Motion Capture Blending and.
Nate Horsfall education
Associate'S Degree Computer Animation, Computer Animation
Associate'S Degree, Computer Animation
Frequently asked questions about Nate Horsfall
Quick answers generated from the profile data available on this page.
What company does Nate Horsfall work for?
Nate Horsfall works for Caged Element Inc..
What is Nate Horsfall's role at Caged Element Inc.?
Nate Horsfall is listed as Character Animator at Caged Element Inc..
What is Nate Horsfall's email address?
AeroLeads has found 1 work email signal at @velanstudios.com for Nate Horsfall at Caged Element Inc..
What is Nate Horsfall's phone number?
AeroLeads has found 1 phone signal(s) with area code 415 for Nate Horsfall at Caged Element Inc..
Where is Nate Horsfall based?
Nate Horsfall is based in San Francisco, California, United States while working with Caged Element Inc..
What companies has Nate Horsfall worked for?
Nate Horsfall has worked for Caged Element Inc., Velan Studios, Inc., Vector Unit, Drastic Games, and Hasbro.
How can I contact Nate Horsfall?
You can use AeroLeads to view verified contact signals for Nate Horsfall at Caged Element Inc., including work email, phone, and LinkedIn data when available.
What schools did Nate Horsfall attend?
Nate Horsfall holds Associate'S Degree Computer Animation, Computer Animation from The Art Institutes.
What skills is Nate Horsfall known for?
Nate Horsfall is listed with skills including Character Animation, Animation, Maya, Video Games, Computer Animation, Texturing, Cinematics, and Concept Design.
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