Senior Build & Release Engineer
CurrentWorking to improve the team's efficiency in delivering Apex Legends on all platforms!
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@digitalextremes.com
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1 phone found area 949
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Elise Sullivan is listed as Senior Build & Release Engineer @ EA Respawn at Respawn Entertainment, based in Greater Madison Area, United States. AeroLeads shows a work email signal at digitalextremes.com, phone signal with area code 949, and a matched LinkedIn profile for Elise Sullivan.
Elise Sullivan previously worked as Senior Build & Release Engineer at Respawn Entertainment and Web Product Director at Digital Extremes.
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AeroLeads found 1 current-domain work email signal for Elise Sullivan. Compare company email patterns before reaching out.
I have over two decades of experience in a wide variety of technologies, most recently focusing on massively scalable Internet platforms and developer support and SDKs. I want to create software products that connect customers and to challenge myself and my teams to reach new levels.
Listed skills include Agile Methodologies, Scrum, User Experience, Javascript, and 25 others.
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San Fernando Valley, California, Us
Working to improve the team's efficiency in delivering Apex Legends on all platforms!
London, Ontario, Ca
Grew the web team from 8 to 18 people and established formal roles & responsibilities for all disciplines. Delivered the announcement web site for Soulframe and the announcement and launch web sites for Wayfinder. Prioritized technical debt so that we could modernize the web team’s infrastructure and get to market quicker and with less errors. Supported ongoing game updates for Warframe and Wayfinder.
London, Ontario, Ca
Built out the web team from 3 people to 8 and established a 3-year plan for all of our current and upcoming titles’ web presences (Warframe, Soulframe, and Wayfinder). Supported updates to the Warframe PC launcher and delivered multiple marketing sites for ongoing Warframe updates.
Irvine, Ca, Us
Led multiple dev teams focused on the experience developers have with Battle.net, responsible for product roadmaps and technical direction across teams.Also interim manager of the data platform portfolio, another group of multiple dev teams maintaining and enhancing Battle.net's data collection and warehousing across all game titles.
Irvine, Ca, Us
As the champion of the Blizzard Entertainment brand online, my teams launched 5 new products under the Blizzard brand, and we also delivered hundreds of hours of video content to millions of Blizzard fans watching the BlizzCon 2017 and 2018 Virtual Tickets.
Led gameplay engineers on an unannounced mobile game.- Managed a team of engineers through prototyping and pre-production, established engineering staffing needs and schedule through to test market release.- Established best practices for the project in Unity3D and crafted the automated build pipeline.- Wrote documentation and white papers aimed at engineers, designers, and artists to address risks and processes.- Worked directly with the platform team to design new features needed to support gameplay.
Kirkland, Wa, Us
Built online, social, and monetization experiences for Middle-earth: Shadow of War.- Established production scope and schedules for online, social, and purchasing experiences with a roadmap through to alpha.- Created UI wireframes for these features and collaborated directly with UI designers to realize them in the game client.- Managed second- and third-party relationships with vendors for integrated platform services.
Irvine, Ca, Us
Managed teams and designed Battle.net SDKs related to social networking integration, micro-transactions and game services on both clients and servers. Worked with stakeholders in Battle.net and all game teams to develop the corporate standard e-commerce tools for Blizzard.- Bootstrapped two agile teams on new projects, providing hundreds of user stories for the product backlog.- Negotiated with technical directors across the company to upgrade a variety of legacy systems to their most recent counterparts.- Established best practices for implementation, documentation, and testing Battle.net SDKs/APIs.- Chaired the internal Platform Engineering Group, a council for reviewing and approving platform projects across multiple departments.
Irvine, Ca, Us
Developed the both front-end user experience and back-end server code for Battle.net Shop while also providing technical leadership for the team. Worked with product leadership to cultivate the product backlog.- Successfully launched Battle.net Shop in North America, Europe, Korea, and China.- Worked closely with the Battle.net App team to integrate the Battle.net Shop seamlessly into the launcher application.
Grapevine, Texas, Us
Led development efforts of e-commerce web site’s features including catalog, search, checkout and more. Also led development on the Pick Up At Store web-to-store fulfillment project, an enterprise-wide program. Coached development staff.- Delivered improved technical implementations of common web user interface paradigms on GameStop.com/EBGames.com, averaging a 25% increase in client-side performance and 30% reduction in bandwidth consumption with each enhancement.- Set architectural direction for platform modernization of e-commerce properties, including new user interfaces architected with an MVC pattern and AJAX. Also provided back-end support of SOA principles and event-driven business processes. Worked hands-on leading a team of developers to deliver on those goals.- Provided technical leadership and recovery for a major content management initiative that was already underway and seriously behind schedule. Received the Power Play Customer Experience award for this achievement.
Richardson, Texas, Us
Developed multiple projects for the marketing and payment-processing divisions of a large multi-family housing CRM suite. Coordinated on-site and off-site resources across many disciplines and products ranging from e-commerce to transaction processing to internal tools.- Architected and developed services supporting real-time and batch payment processing for all products in the company.- Directed implementation of Agile and XP practices with my teams, dramatically improving intra-team communication and productivity.- Successfully led a group of off-shore developers in delivering multiple projects.
Addison, Tx, Us
Full stack web and service development of the company's loan provisioning web sites and lead generation systems.
Richardson, Texas, Us
Full stack web and service development of resident services and payment systems.
Additional experience in web and applications development dating back to 1997.
Quick answers generated from the profile data available on this page.
Elise Sullivan works for Respawn Entertainment.
Elise Sullivan is listed as Senior Build & Release Engineer @ EA Respawn at Respawn Entertainment.
AeroLeads has found 1 work email signal at @digitalextremes.com for Elise Sullivan at Respawn Entertainment.
AeroLeads has found 1 phone signal(s) with area code 949 for Elise Sullivan at Respawn Entertainment.
Elise Sullivan is based in Greater Madison Area, United States while working with Respawn Entertainment.
Elise Sullivan has worked for Respawn Entertainment, Digital Extremes, Blizzard Entertainment, Wg Cells, and Monolith Productions (Wb Games).
You can use AeroLeads to view verified contact signals for Elise Sullivan at Respawn Entertainment, including work email, phone, and LinkedIn data when available.
Elise Sullivan is listed with skills including Agile Methodologies, Scrum, User Experience, Javascript, Css, E Commerce, Software Development, and Html.
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