Level Designer
CurrentDesigning and creating levels and in-game environment using provided assets in Unity Engine 3DSuper Box Delivery: Beyond the Horizon:My job with Super Box Delivery was to create unique environment with different biomes presented in consistent style at Unity 3D Engine. Using provided assets, I designed and arranged 5 unique environments and the interactive garage scene presented in the main menu.I was actively supporting QA team with play testing while working on this project, to make sure that user experience met required standards. I was also responsible for searching and choosing all in-game sound effects and designing some of the ambience.Party Friends:With Party Friends I designed how the gameplay will look and feel like, I started with the very basic prototypes and succesively transformed them visually and mechanically to a whole finished game. In the end I made 21 different mini-games set in 4 different biomes.