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Hugh McGrory is pioneering new forms of immersive cinema, combining Virtual Production and traditional filmmaking with Generative AI to create high resolution cinematic immersive experiences for multiscreen spaces, domes, and the Metaverse. Hugh innovates at the intersection of emerging media, art and technology. His work has evolved from film and photography through data and sonification, to virtual reality and artificial intelligence. Hugh is CEO and Founder at Kinetek, an immersive media company based at the Massachusetts Museum Of Contemporary Art (MASS MoCA).Hugh's professional experience spans the worlds of art and technology: ArtHugh ran Make, a film and generative animation studio in collaboration with computer artist Glenn Marshall in Belfast, Northern Ireland, where he directed and produced award-winning experimental short films. After a summer artist residency in microscopy imaging at Yale University in 2007, Hugh moved to New York City in 2008 where worked for over a decade curating audiovisual interactive installations during Art Basel and Volta Art Fair in New York, Miami and Switzerland. Highlights include screening work by Beeple (Mike Winkelmann) in 2011 - 10 years before he sold an NFT at Christie's for $69 million, and exhibiting robotic experiments by Alexander Reben (Open AI's first artist in residence) in 2013. In 2011, Hugh also brought the partners together for The Andy Warhol Film Digitization Project, featuring over 500 films by Warhol, developed in collaboration with The Moving Picture Company and Technicolor and described in the NY Times as “the largest effort to digitize the work of a single artist in MoMA’s collection.” TechnologyHugh has led teams from ideation to execution on four web-based software applications; Morph (for data art), TwoTone (data sonification), Geometric (virtual reality) and Airfield (spatial audio). In 2017 he completed the Playlabs Accelerator at Massachusetts Institute of Technology (MIT) for AR/VR/AI startups. Hugh was a Finalist for the Gannett Foundation Award for Technical Innovation in the Service of Digital Journalism in 2019 and Winner of the Online News Association’s Journalism360 Award in 2018.
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FounderKinetek May 2019 - PresentKinetek is a generative media company building the future of cinema and art as multiscreen experiences, to tell powerful stories and deliver impactful messages in new immersive formats. Kinetek is a team of award-winning artists and creative producers with decades of experience and a shared vision - to use emerging technologies to empower artists and enhance creator ownership rights. Kinetek creates, produces and distributes content in both physical and digital space, working at the intersection of film, art, and emerging technology.Kinetek is based at the Massachusetts Museum Of Contemporary Art (MASS MoCA).Generative | Cinematic | ExperiencesLearn more: kinetek.ai -
Adjunct FacultyInternational Center Of Photography Jan 2019 - Jun 2019New York, New York, UsTeaching the course "Storytelling In New Dimensions: From Cave Paintings To Brian-Computer Interfaces " for two semesters. Semester One covered the past of human art, creativity and technology up until the cellphone. Semester Two looked forward to the near future of Artificial Intelligence, Automation, the Internet of Things, Life Extension and the Singularity. -
Co-Founder & CeoDatavized Technologies, Inc. Nov 2016 - May 2019Brooklyn, New York, UsTeam leader for an immersive design studio and technology provider, focused on the intersection of Virtual Reality and Data Visualization. Creative lead for the design and development of four software products:Geometric - WebVR geospatial data visualization SAAS platformMorph - Data art web app (with Google News Initiative)TwoTone - Data sonification tool (with Google News Initiative)Airfield - 3D spatial audio editor (with Online News Association)Executive Producer on immersive 360° 3D experiences, including:In/Formation - 25 min two-part documentary about VR in VRThe Upside Of Disruption - interactive WebVR promo (for EY) -
Co-FounderDatavized, Inc. Jul 2015 - May 2019Datavized, Inc. is a New York City based immersive media studio focused on Virtual Reality production and consultancy. We push the creative and technical boundaries of immersive media production by applying the skills and techniques of interactive storytelling, to create virtual experiences with real impact. We combine the best elements of filmmaking, animation, sound and motion design, interactive storytelling, coding and rapid prototyping, to build transformative VR experiences. Commissions include 'In\Formation" (USA, 20 min) (3D 360° video), "EY: The Upside of Disruption" (WebVR), and NFB: Ocean School (WebVR). -
Chief Creative Officer & PartnerCulture Shock Nov 2010 - Jun 2015Brooklyn, Ny, UsCreative lead for strategy, innovation and marketing consultancy specialized in brand positioning, curation and experiential activations.Exclusive Agency of Record for Vimeo (2010-11) for ten new product launches, membership increased 82% and Unique Monthly Visitors increased 48%. Designed and delivered high visibility campaigns and digital strategy consultancy for The National Film Board of Canada as exclusive US Agency (2012-2014) positioning award-winning interactive digital projects at Sundance New Frontier and Tribeca Interactive Festival.Brought the partners together for the Andy Warhol Film Digitization Project (2011), featuring over 500 previously unseen films by Warhol and described by the NY Times as “the largest effort to digitize the work of a single artist in MOMA’s collection”.CURATORIAL PROJECTS:The Spectrum Of Ultra Violet, Volta Art Fair, NY (2014) - film, music and art works from the Warhol Factory Superstar.BOOM! Boomboxes, iPads and Audiovisual Interfaces, Volta Art Fair, NY (2012) - generative animation apps, boombox sculpture.Frame, Art Basel Miami Beach (2011) - moving image artworks by 18 artists, in association with Vimeo.Projection, Volta Art Fair, NY (2011) - moving image artworks by 10 artists, in association with Vimeo.The App As Art, Volta Art Fair, Basel Switzerland (2010) - generative animation iPad apps by artist Glenn Marshall. -
Creative DirectorCineclectic 2008 - Feb 2009Cineclectic was an online HD video interview project designed to document the narratives of innovation. The project was conceived of, shot and edited by Hugh McGrory and featured contributions from Stanford University, Silicon Valley Innovation Institute, Adobe, Nanoart, Yale University and the Producers Guild of America.
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Visiting Filmmaker In Residence, Cinema Microscopy LabYale University School Of Medicine Jul 2007 - Sep 2007New Haven, Ct, UsWorking with Dr Derek Toomre collecting and creating biomedical (still and moving) images using a range of microscopy and nano-imaging techniques. -
Production ExecutiveNorthern Ireland Screen Sep 2004 - Jan 2007Executive Producer for 'Deviate' - 16 x Digital Short Films financed by NI Screen and the UK Film Council. Also responsible for the delivery of 'Shortsteps', 2 x 6 month training schemes for writers, directors and producers.
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Founder & Creative DirectorMake Films Limited 2003 - 2006'Make' mixed film, animation, music and design while exploring the blurring boundaries between these disciplines. Make was commissioned by Panasonic Japan and Guinness for commercials, BBC NI, IFB and NI Screen for short films, BBC and C4 for soundtracks, Peter Gabriel and Ninja Tune Records for music promos and secured a place on the prestigious Jumpstart program with Adobe. We tried to question the tools we were given, seeing digital technology as it was and still is - at a very early stage of development.
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Teaching Fellow, Film Studies DepartmentQueen'S University Belfast 2000 - 2002Belfast, Antrim, Gb -
Film Acting TutorThe Gaiety School Of Acting, Dublin 1996 - 1998
Hugh Mcgrory Skills
Hugh Mcgrory Education Details
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Ulster UniversityMedia
Frequently Asked Questions about Hugh Mcgrory
What company does Hugh Mcgrory work for?
Hugh Mcgrory works for Kinetek
What is Hugh Mcgrory's role at the current company?
Hugh Mcgrory's current role is Immersive Cinema | Art and Emerging Technology. Co-Founder at Kinetek.
What is Hugh Mcgrory's email address?
Hugh Mcgrory's email address is hu****@****zed.com
What is Hugh Mcgrory's direct phone number?
Hugh Mcgrory's direct phone number is +191736*****
What schools did Hugh Mcgrory attend?
Hugh Mcgrory attended Ulster University.
What are some of Hugh Mcgrory's interests?
Hugh Mcgrory has interest in Innovation, Convergence, Film Making, Art, Virtual Reality, Music, Imaging, Nanoart.
What skills is Hugh Mcgrory known for?
Hugh Mcgrory has skills like Digital Media, Multimedia, Film Production, Creative Direction, New Media, Film, Social Networking, Content Strategy, Entrepreneurship, Commercials, Social Media Marketing, Creative Strategy.
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