Hugh Shelton
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Hugh Shelton Email & Phone Number

Finding a better way to build remarkable games at Bladework Games
Location: Orlando, Florida, United States 10 work roles 2 schools
1 work email found @ea.com 3 phones found area 772 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email h****@ea.com
Direct phone (772) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Finding a better way to build remarkable games
Location
Orlando, Florida, United States

Who is Hugh Shelton? Overview

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Quick answer

Hugh Shelton is listed as Finding a better way to build remarkable games at Bladework Games, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 772, and a matched LinkedIn profile for Hugh Shelton.

Hugh Shelton previously worked as Design Director at Bladework Games and Independent Game Developer at Self-Employed. Hugh Shelton holds Bachelor Of Arts, Digital Media from University Of Central Florida.

Company email context

Email format at Bladework Games

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{first_initial}{last}@ea.com
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AeroLeads found 1 current-domain work email signal for Hugh Shelton. Compare company email patterns before reaching out.

Profile bio

About Hugh Shelton

Working with great people and striving to make better games for everyone!

Listed skills include Game Development, Game Design, Level Design, Gameplay, and 19 others.

Current workplace

Hugh Shelton's current company

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Bladework Games
Bladework Games
Finding a better way to build remarkable games
AeroLeads page
10 roles · 19 years

Hugh Shelton work experience

A career timeline built from the work history available for this profile.

Design Director

Current

Los Angeles, California, Us

Working with a team of 30 to build a co-op focused Action RPG that emphasizes moment-to-moment combat.

Apr 2022 - Present

Independent Game Developer

Self-Employed

Jumped back into hands-on development by building a 1st playable version of an original 2D roguelite strategy game. Along the way I picked up new knowledge in areas of project planning, programming, business, outsourcing, art, and general software development.

Aug 2021 - Apr 2022

Associate Game Design Director (Creative Lead)

Redwood City, Ca, Us

Laid the foundation for EA Sports PGA Tour: Road to the Masters as the Creative Lead & Design Department head of the project.Started this role as a Senior Game Designer and officially given the Associate Game Design Director title in December of 2020.

Feb 2020 - Aug 2021

Senior Game Designer (Design Lead & Design Manager)

Redwood City, Ca, Us

- Madden NFL 2021 (Xbox Series X, PS5, Xbox One, PS4, PC)- Madden NFL 2020 (Xbox One, PS4, PC)- Madden NFL 2019 (Xbox One, PS4, PC)

Dec 2017 - Feb 2020

Senior Game Designer (Gameplay, Systems, Tech, & Economy)

Lead Game Designer for Titanfall: Assault (Mobile - RTS)- Titanfall: Assault achieved Apple’s Editor’s Choice Award, was featured by Apple and Google Play, and was nominated for Mobile Strategy Game of the Year- Worked with a new team to create an original strategy game from the ground up- Designed or assisted in the game design of 90%+ aspects of the game

Dec 2015 - Nov 2017

Senior Game Designer (Systems & Gameplay)

Irvine, Ca, Us

- Lead Hero Designer for Heroes of the Storm (PC - MOBA)- Hero Designer for Heroes of the Storm (PC - MOBA) (until June'15)

Sep 2014 - Dec 2015

Senior Game Designer (Systems & Gameplay)

Aliso Viejo, Us

- Lead Class Designer for WildStar (PC - MMORPG)- Class Designer for WildStar (PC - MMORPG) (until Dec '12)

Jun 2012 - Sep 2014

Game Designer (Tech & Content)

Providence, Ri, Us

- Tech Designer for Kingdoms of Amalur MMO (PC - Shelved)- Content Designer for Kingdoms of Amalur MMO (PC - Shelved) (until Dec '11)

Feb 2011 - May 2012

Game Designer (Systems, Gameplay, & Tech)

Orlando, Fl, Us

- Lead Game Designer on Tron: Evolution - Battle Grids (Wii - Released December 7th, 2010)- Lead Game Designer on Golf Cart Ranger (iPhone - Released November 5th, 2010)- Game Designer for Marvel: Ultimate Alliance 2 (Wii, PS2 - Released September 15th, 2009)- Tech Designer for Winter (Wii - Shelved)- Tech Designer for Unannounced Action Title (Wii - Shelved)

Jul 2007 - Oct 2010

Game Designer (Tech)

Iron Square Mobile Development

- Tech Designer on Surface to Air Mayhem (iPhone)

2008 - 2008
2 education records

Hugh Shelton education

Bachelor Of Arts, Digital Media

University Of Central Florida

Associates Of Arts, General

Indian River State College
FAQ

Frequently asked questions about Hugh Shelton

Quick answers generated from the profile data available on this page.

What company does Hugh Shelton work for?

Hugh Shelton works for Bladework Games.

What is Hugh Shelton's role at Bladework Games?

Hugh Shelton is listed as Finding a better way to build remarkable games at Bladework Games.

What is Hugh Shelton's email address?

AeroLeads has found 1 work email signal at @ea.com for Hugh Shelton at Bladework Games.

What is Hugh Shelton's phone number?

AeroLeads has found 3 phone signal(s) with area code 772 for Hugh Shelton at Bladework Games.

Where is Hugh Shelton based?

Hugh Shelton is based in Orlando, Florida, United States while working with Bladework Games.

What companies has Hugh Shelton worked for?

Hugh Shelton has worked for Bladework Games, Self-Employed, Electronic Arts (Ea), Particle City, and Blizzard Entertainment.

How can I contact Hugh Shelton?

You can use AeroLeads to view verified contact signals for Hugh Shelton at Bladework Games, including work email, phone, and LinkedIn data when available.

What schools did Hugh Shelton attend?

Hugh Shelton holds Bachelor Of Arts, Digital Media from University Of Central Florida.

What skills is Hugh Shelton known for?

Hugh Shelton is listed with skills including Game Development, Game Design, Level Design, Gameplay, Mmo, Scripting, Unreal Editor, and Perforce.

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