Hugo Brodeur

Hugo Brodeur Email and Phone Number

3D Environment Artist @ Singing Frog Studio
Mont-Saint-Hilaire, QC, CA
Hugo Brodeur's Location
Mont-St-Hilaire, Quebec, Canada, Canada
Hugo Brodeur's Contact Details

Hugo Brodeur personal email

n/a
About Hugo Brodeur

Passionate 3D artist with almost 20 years of experience in design, modeling, textures and lighting. Highly creative, I past the last 6 years working in Unreal Engine for different animated cartoon tv shows. Prior to that, I was for 14 years the main artist of the different sets and environments of the popular show Ici Laflaque on the french CBC. Excellent team player, autonomous, always eager for new learning, I am versatile, and adapt easily to any type of visual style.Software: Maya, Unreal Engine,, Substance Painter, Substance Designer, ZBrush, Photoshop, 3DsMax, Gaea, Speedtree, Shotgrid.

Hugo Brodeur's Current Company Details
Singing Frog Studio

Singing Frog Studio

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3D Environment Artist
Mont-Saint-Hilaire, QC, CA
Employees:
105
Hugo Brodeur Work Experience Details
  • Singing Frog Studio
    3D Environment Artist
    Singing Frog Studio
    Mont-Saint-Hilaire, Qc, Ca
  • Digital Dimension Entertainment Group
    3D Senior Environment Artist
    Digital Dimension Entertainment Group Jul 2023 - Present
    Montreal, Quebec, Canada
    Undisclosed project. TV series 52 x 11 minModeling and texturing props and environment assets.Started, blocked out, build and set dress many environment sets in Unreal.As a Senior artist, I did take occasionally the role of lead, with task like reviewing models from my peers, tech checking assets before moving them into the pipeline and so on.Mentoring and helping others whenever I had a chance.
  • Digital Dimension Entertainment Group
    Lead Senior Environment Artist
    Digital Dimension Entertainment Group Jan 2023 - Jun 2023
    Montreal, Quebec, Canada
    Worked on 3 Fortnite's trailer and cinematic in collaboration with Epic.One trailer is still undisclosed.I was the lead environment artist on our side working closely with Epic's environment staff.The work consists mainly of upresing gaming assets for cinematics, modeling and texturing props assets, building and set dressing environments. First time working with the new world partition set up in unreal.
  • Digital Dimension Entertainment Group
    3D Senior Environment Artist
    Digital Dimension Entertainment Group Jun 2022 - Jan 2023
    Montreal, Quebec, Canada
    Disney + Kizazi Moto Ep 6: Mukudzei Modeled, textured and set dress different props and sets.Mainly, the stacked stone garden rooftop exterior/interior with the ancient tree. Also worked on clouds to achieve show style.
  • Digital Dimension Entertainment Group
    3D Senior Environment Artist
    Digital Dimension Entertainment Group Apr 2022 - Jun 2022
    Montreal, Quebec, Canada
    Undisclosed projectFirst project with Unreal 5, we took advantage of the new nanite feature and Megascan's assets to build the whole exterior environment set. We re-textured all models with Quixel Mixer and worked with Unreal decals to better blend ground pieces and achieve the desired show style. Mentored a talented co-worker junior artist that I teamed up with to build this unique environment.
  • Digital Dimension Entertainment Group
    3D Senior Environment Artist
    Digital Dimension Entertainment Group Dec 2021 - May 2022
    Montreal, Quebec, Canada
    Undisclosed ProjectA bit of a different challenge for me here.Most of my work load on this project was to produce nice clouds and to set dress all the skies of the episode. Since more than half of the show was happening in the air, it was quite a challenge. Going from fast pace action sequences up close to larger shots with a real strong composition quality.
  • Digital Dimension Entertainment Group
    3D Senior Environment Artist
    Digital Dimension Entertainment Group Jul 2020 - Dec 2021
    Montreal, Quebec, Canada
    Worked on a Netflix’s animated series. (Canceled)Take charge of many different environment sets, from blocking, modeling and texturing to integration and set dressing in Unreal Engine.Assist the lead with tech checking and mentoring junior artists.
  • Digital Dimension Entertainment Group
    3D Senior Environment Artist
    Digital Dimension Entertainment Group May 2020 - Jul 2020
    Montreal, Quebec, Canada
    Worked on an undisclosed project for a well known major licence.Modeled, textured and set dress the main environment set.
  • Studios Vox Populi
    3D Artist
    Studios Vox Populi Apr 2019 - Sep 2019
    Montreal, Canada Area
    Design, modeled (ZBrush, 3DMax) and textured (Substance Painter) one of the four mythical animated creatures (Turtle) featured at the event Feux Follet : Lumière sur la Chine. An outside exhibition in the Parc Jean-Drapeau, Montréal, in October 2019. Also did the textures of the white tiger, who was one of the other mythical creatures represented in the different animated holograms projections.
  • Vox Populi
    3D Environment Art Director
    Vox Populi Apr 2018 - Apr 2019
    Montreal, Canada Area
    Leading a small team in the conversion of old sets and environments of the show Ici Laflaque to the Unreal Engine. Reviewing and updating each sets to make sure to keep a cohesive look and feel all around. Rebuilding all the textures of the different sets inside the Unreal Engine. Designing, creating and building new sets for the fifteenth and last season of Ici Laflaque.
  • Vox Populi
    Assistant Art Director And 3D Modeler/Texturer
    Vox Populi Feb 2006 - Apr 2018
    Montreal, Canada Area
    My job was to be creative and translate ideas into 3D practical realities. I mainly did take charge of the sets and environments of the show Ici Laflaque. I'll start each set in the concept and designing phase up to modeling, texturing, lighting and baking. Delivering over 400+ sets on a 12 year span. Since we were a really small team, i also did props and matte painting.
  • Kiwi Animation
    3D Artist
    Kiwi Animation Feb 2007 - Jun 2007
    Montreal, Canada Area
    Worked has a modeler and texturer on the TV show called Punch! who aired on Teletoon.The main sets and props were built in 3D but everything was rendered in 2D.
  • Université Du Québec À Montréal
    Teaching Assistant
    Université Du Québec À Montréal Sep 2001 - Apr 2004
    Montreal, Canada Area
    Teacher assistant throughout their Photoshop and Maya lessons.I mostly helped and mentored students on the 3D aspect of their art project.
  • My Virtual Model
    3D Artist
    My Virtual Model Jun 2000 - Nov 2001
    Montreal, Canada Area
    Most of my work was doing cloth simulation and texturing the different garments. Other part of the job involve modeling and animation.Worked mostly with photosop, illustrator and Maya.

Hugo Brodeur Skills

Autodesk Motionbuilder 3d Studio Max Texturing Lighting Modeling Concept Design Art Direction Photoshop Uv Mapping After Effects Unreal Engine 4 Digital Painting Matte Painting Motionbuilder 2d Visual Effects Drawing Sculpture Painting Illustration Illustrator Maya Zbrush Max Texture

Hugo Brodeur Education Details

Frequently Asked Questions about Hugo Brodeur

What company does Hugo Brodeur work for?

Hugo Brodeur works for Singing Frog Studio

What is Hugo Brodeur's role at the current company?

Hugo Brodeur's current role is 3D Environment Artist.

What is Hugo Brodeur's email address?

Hugo Brodeur's email address is hb****@****que.com

What schools did Hugo Brodeur attend?

Hugo Brodeur attended Uqam | Université Du Québec À Montréal, Icari, Universite Du Quebec A Montreal, Universite Du Quebec A Montreal.

What skills is Hugo Brodeur known for?

Hugo Brodeur has skills like Autodesk Motionbuilder, 3d Studio Max, Texturing, Lighting, Modeling, Concept Design, Art Direction, Photoshop, Uv Mapping, After Effects, Unreal Engine 4, Digital Painting.

Who are Hugo Brodeur's colleagues?

Hugo Brodeur's colleagues are Ophélie Bergonzat, Mohtasheem Khan, Arijit Singh, Francois Beaudry, Nitin Ranshu, Gilbert Musonda, Ramprakash Nautiyal.

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