Checkout my website: https://hugolnx.github.ioSoftware/Game developer who released eleven commercial games in the last six years and previously worked eight years as a web developer.After eight years of working on back-end applications and having game development as a hobby, I decided to transform it into a career. We have already launched eleven commercial games, eight of them on Steam: https://store.steampowered.com/developer/sensengamesSkillsC# / Unity 3D Most of my game development experience is with Unity 3D. In the last six years, I developed and published eight desktop games (Steam), two Android games (Google Play Store), and two WebGL games (Legends of Learning). I developed those games alone on Unity (except the graphical assets), using various technologies like Git, Unity Cloud Build (Continuous Deployment pipeline), DOTween, InControl, Cinemachine, Odin, etc. Before that, I developed a research project in college that used Kinect to research the process of learning computational concepts through games.Performance and Optimization I'm familiar with Unity's profiling tools to analyze bottlenecks at the game loop and render loop, as well as the techniques used to deal with them, like reducing draw calls through SRP batcher, static batching, dynamic batching, or GPU instancing, using the appropriate data structures to optimize memory usage, runtime cost, and garbage collection, and using Unity's Job System with Burst compiler to parallelize heavy processing.Software Engineering and Web Development I began my programming journey in 2008 by developing RPG Maker XP scripts in my bedroom and got my first internship in 2010 in web development. In those fourteen years, I worked on many teams with many different programming languages and technologies, mainly with high-quality, long-term projects that required maintainable code, object-oriented principles, automated testing, and continuous integration. I know that each team weights those practices differently, and I have solid experience adapting to different teams, projects, and technologies. During my web development work, I've worked with critical Ruby and Elixir distributed applications that interact with MySQL, Mongo, Redis, ElasticSearch, RabbitMQ, and other technologies. My expertise was Ruby and Elixir, but I have also worked on minor projects in which I coded Lua, Python, Java, C++, C#, and JavaScript.Above all, I'm an eternal student who loves to develop software and face new challenges.
Listed skills include Mysql, Git, Design Patterns, Jquery, and 18 others.