Hugo Roque personal email
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Checkout my website: https://hugolnx.github.ioSoftware/Game developer who released eleven commercial games in the last six years and previously worked eight years as a web developer.After eight years of working on back-end applications and having game development as a hobby, I decided to transform it into a career. We have already launched eleven commercial games, eight of them on Steam: https://store.steampowered.com/developer/sensengamesSkillsC# / Unity 3D Most of my game development experience is with Unity 3D. In the last six years, I developed and published eight desktop games (Steam), two Android games (Google Play Store), and two WebGL games (Legends of Learning). I developed those games alone on Unity (except the graphical assets), using various technologies like Git, Unity Cloud Build (Continuous Deployment pipeline), DOTween, InControl, Cinemachine, Odin, etc. Before that, I developed a research project in college that used Kinect to research the process of learning computational concepts through games.Performance and Optimization I'm familiar with Unity's profiling tools to analyze bottlenecks at the game loop and render loop, as well as the techniques used to deal with them, like reducing draw calls through SRP batcher, static batching, dynamic batching, or GPU instancing, using the appropriate data structures to optimize memory usage, runtime cost, and garbage collection, and using Unity's Job System with Burst compiler to parallelize heavy processing.Software Engineering and Web Development I began my programming journey in 2008 by developing RPG Maker XP scripts in my bedroom and got my first internship in 2010 in web development. In those fourteen years, I worked on many teams with many different programming languages and technologies, mainly with high-quality, long-term projects that required maintainable code, object-oriented principles, automated testing, and continuous integration. I know that each team weights those practices differently, and I have solid experience adapting to different teams, projects, and technologies. During my web development work, I've worked with critical Ruby and Elixir distributed applications that interact with MySQL, Mongo, Redis, ElasticSearch, RabbitMQ, and other technologies. My expertise was Ruby and Elixir, but I have also worked on minor projects in which I coded Lua, Python, Java, C++, C#, and JavaScript.Above all, I'm an eternal student who loves to develop software and face new challenges.
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Unity ProgrammerSensen Games Mar 2019 - PresentRio De Janeiro, BrazilIndependent game studio in which my brother and I launched 10 games, 8 of them on Steam:https://store.steampowered.com/developer/sensengamesI programmed all of those games by myself with Unity and made most of game design also (although isn't my expertise)
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Web DeveloperTasty Tech Ltd. Sep 2018 - PresentOntario, CanadaTastyTech is a Canadian company focused on high-end user experiences in the dental industry.Now, I'm developing a 3D editor on WebGL through Three.js. Within this product, the user can transform the teeth 3D object to align with a patient's photo and generate a preview as close as possible of the patient's smile after the treatment.Previously, I was responsible for building the back-end ecosystem that served dental treatment simulations made with Machine Learning. -
Game DeveloperEduca Games Dec 2018 - Mar 2019Game development team composed by me (Programmer) and Yasmin Avancini (Designer). We released the game Garby, which is a mobile game for kids and have other games planned for the next months.
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Back End DeveloperGlobo.Com Jan 2015 - Aug 2018Rio De Janeiro Area, BrazilGlobo.com is responsible for the technology solutions used by the largest mass media group in Latin America, the Globo Organization. I worked at the videos APIs team, which develops fault-tolerant distributed applications that authorize users, deliver and collect videos and users' metadata, and ensure the business rules are respected on video streaming. -
Research And Development InternTecgraf / Puc-Rio Jul 2013 - Dec 2014Rio De Janeiro Area, BrazilDuring this internship I researched about using a Kinect game to teach computational thinking to kids and teenagers. I developed and designed the game, and also published a demonstration paper about the user tests I have made with different designs to the game, all oriented by my mentors: Clarisse Sieckenius de Souza and Alberto Raposo. -
Developer And InstructorCaelum Mar 2012 - Mar 2013Last year I worked as instructor and developer.As instructor, I handled classes of courses about basic Java and advanced Ruby on Rails, JavaScript, HTML and CSS.As developer, I was member of the team that developed the payment system used, primary, to sell online courses.
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DeveloperCaelum-Rj Apr 2010 - Mar 2012These two first years I worked only with development. Basicaly I developed two Rails applications of internal use. The first one take something about 1 year and I developed by myself. The other one, I was one of the participants of the development team.In both projects we use agile concepts, tests and Git.
Hugo Roque Skills
Hugo Roque Education Details
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Computer Science -
High School/Secondary Diplomas And Certificates
Frequently Asked Questions about Hugo Roque
What company does Hugo Roque work for?
Hugo Roque works for Tasty Tech Ltd.
What is Hugo Roque's role at the current company?
Hugo Roque's current role is Unity Developer at Sensen Games.
What is Hugo Roque's email address?
Hugo Roque's email address is hu****@****ail.com
What schools did Hugo Roque attend?
Hugo Roque attended Puc-Rio, Uerj - Universidade Do Estado Do Rio De Janeiro, Colégio Pedro Ii.
What are some of Hugo Roque's interests?
Hugo Roque has interest in Share Knowledge, Ideas And Methodologies, Learn New Technologies, Develop Software.
What skills is Hugo Roque known for?
Hugo Roque has skills like Mysql, Git, Design Patterns, Jquery, Ruby, Html 5, Web Development, Agile Methodologies, Scrum, Html, Programming, Java.
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Hugo Roque
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Hugo Roque
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