Felipe Magaña Email & Phone Number
@raya.cl
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Who is Felipe Magaña? Overview
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Felipe Magaña is listed as Senior Character Designer at Guerrilla, a with 370 employees, based in Utrecht, Netherlands. AeroLeads shows a work email signal at raya.cl and a matched LinkedIn profile for Felipe Magaña.
Felipe Magaña previously worked as Zelfstandige Zonder Personeel · Freelance at Zelfstandige Zonder Personeel and Character Designer at Atomic Cartoons. Felipe Magaña holds Diseño En Comunicación Visual, Licenciado En Artes Y Tecnologías De La Comunicación Social, Undergrad from Universidad Tecnológica Metropolitana.
Email format at Guerrilla
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About Felipe Magaña
Hailing from South America and currently based in Amsterdam, Felipe is a self-taught artist who is renowned for his fun and dynamic characters with a distinct flavor reminiscent of 90s anime. With an extensive career in animation and video game illustration, Felipe has worked with the likes of Guerrilla Games, Nickelodeon, Polygon, Atomic Cartoons, Cook & Becker, DeviantArt and more.Specialties: Character Design, Mechanical Design, Concept art, Apparel Design and Illustration.
Listed skills include Photoshop, Illustrator, Marketing Digital, Illustration, and 9 others.
Felipe Magaña's current company
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Felipe Magaña work experience
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Zelfstandige Zonder Personeel · Freelance
Period working as an independent contractor for a number of clients, with a strong emphasis on animation and videogames.
Character Designer
Still under NDA, I've worked doing storyboards, animatic shots, Character and Mechanical design for the main cast of characters of an upcoming animation project.
Illustrator Generalist
Still under NDA, I've worked on a set of illustrations soon to be released illustrations, related to one of Nickelodeon's most recognizable shows.
Key Artist
Still under NDA, I worked doing illustration work for an upcoming publication by Cook and Becker.
Mechanical Character Designer
I was approached by The Line Studios to join their Mech Design team for their launch film for League of Legends Worlds 2022 Championships.In this film, four different League of Legends’ champions would be presented as giant robots summoned by the players from the different competing esports teams. It was our mission to define the look and technical functionality of these four mechs.Specifically, I worked with the Mech Design team defining the look of champions Thresh and Twisted… Show more I was approached by The Line Studios to join their Mech Design team for their launch film for League of Legends Worlds 2022 Championships.In this film, four different League of Legends’ champions would be presented as giant robots summoned by the players from the different competing esports teams. It was our mission to define the look and technical functionality of these four mechs.Specifically, I worked with the Mech Design team defining the look of champions Thresh and Twisted Fate. Following the link to see samples of my work for this project. Show less
Graphic Design Artist
During my time with Team Liquid, I worked mainly as a Digital Artist Generalist, working on character design for the different teams playing under the Team Liquid banner, at the same time supporting the Commerce team and their different apparel launches, and the Partnerships team with their different brand activations. I developed Illustrations and Apparel designs for the "Team Liquid X Marvel" collaboration. Together with the commerce team, we designed apparel lines around the… Show more During my time with Team Liquid, I worked mainly as a Digital Artist Generalist, working on character design for the different teams playing under the Team Liquid banner, at the same time supporting the Commerce team and their different apparel launches, and the Partnerships team with their different brand activations. I developed Illustrations and Apparel designs for the "Team Liquid X Marvel" collaboration. Together with the commerce team, we designed apparel lines around the Spider-man and Black Widow IPs, using original illustrations done from zero by me, joining the world of Marvel comic books with the imagery of esports.I also worked together with a number of Team Liquid streamers and player roasters, doing character designs and illustrations for different events and esports matches, mixing likenesses with anime-inspired themes and visuals. Show less
Character And Creature Designer
Still under NDA, I was commissioned to work as Freelance Character Designer for a future animated project. My work included designing the main cast of characters following an already existing script. Together with the team, I worked on several iterations of these characters, character sheets, and expression sheets. Additionally I provided style guides for anatomy, expressions, and character sheets for secondary and generic characters.
Editorial Illustrator
I was approached by Polygon to illustrate the different images used in their article "Capcom vs. SNK: An oral history". I was in charge of illustrating the main article image featuring the characters Terry Bogard and Chun-Li, and additionally, the portraits of all the developers giving their perspective throughout the article.
Editorial Illustrator
I've worked with DeviantArt in two separate oportunities. The first time I was commissioned to illustrate Promotional art for the DeviantArt Augmented Reality Game featuring their character Ari Banks. This illustration was a end-of-game reward and had to include the main protagonist Ari and their pet, giving a victory feel to the piece. At the same time I wanted to include all the enemies she had to overcome without taking protagonism from the main character. The final result reflects these… Show more I've worked with DeviantArt in two separate oportunities. The first time I was commissioned to illustrate Promotional art for the DeviantArt Augmented Reality Game featuring their character Ari Banks. This illustration was a end-of-game reward and had to include the main protagonist Ari and their pet, giving a victory feel to the piece. At the same time I wanted to include all the enemies she had to overcome without taking protagonism from the main character. The final result reflects these themes in a complex composition with a simpler but appealing render style.For our second collaboration, I did a poster-style illustration for the launch of popular anime Code Geass in the Funimation platform, for western anime fans. The illustration featured the main cast of characters in a digital artwork with traditional, organical feel. Show less
Editorial Illustrator
I was commissioned to work on a set of 10 illustrations for a digital Trading Card Game designed around nautical themes. Each card was done in 3 working days period, and the approach was a very polished, dramatic render style. Giving emphasis to storytelling and presentation.
Character Designer, Concept Artist
Octeto Studios is an amazing chilean game developer company. With the team, I had the chance to do Character Design, Portrait, and Background Art, for their game Cyber Ops. The game has a 80s-90s cyberpunk vibe, heavily inspired by anime movies such as Ghost in the Shell and PS1 era game UIs.It was required that my character designs showed believable and likeable characters, with a polished render style.
Editorial Illustrator
With Fenix, I worked in a big number of illustrations for their Trading Cards Game "Mitos y Leyendas", the biggest TCG in southamerica. The art direction for these illustrations was to use a very polished render style, with expressive and energetic characters. Thematically, "Mitos y Leyendas" explores myths and legends from all around the world, so I had the chance to design my own versions of a wide range of folkloric traditional characters.
Visual Development Artist, Background Artist
With the team of Sulfurica, I worked on several projects ranging from advertising campaigns, to short films. For their short films I worked doing Concept Art, Key Art, Background illustrationg and Character design.Notable works are the short film pitch "Jet y Molly", where I did background design and illustration; in ¨Diego¨ I worked doing environmental art; and "Metamorfo", where I did key Visual Development Art.
Character Designer
Together with the team at DeNA, I designed medieval-fantasy type characters for mobile game Blood Brothers 2. The art of the game had me mixing digital colors with a very expressive inking style. The characters were presented in a very stylistic semi-realism, with exagerated proportions within realistic anatomical possibilities.
Colleagues at Guerrilla
Other employees you can reach at guerrilla-games.com. View company contacts for 370 employees →
Mariana Dadalto Schettino
Colleague at GuerrillaUtrecht, Netherlands
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Bastiaan Van Bentum
Colleague at GuerrillaUtrecht, Netherlands
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Adriaan Stam
Colleague at GuerrillaHilversum, North Holland, Netherlands
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Steve Runham
Colleague at GuerrillaAmsterdam, North Holland, Netherlands
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Nikolay Salikhov
Colleague at GuerrillaUkraine
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Kai Derzbach
Colleague at GuerrillaAmsterdam, North Holland, Netherlands
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Harry Mink
Colleague at GuerrillaHaarlem, North Holland, Netherlands
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Remy Wels
Colleague at GuerrillaAlmere, Flevoland, Netherlands
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Tommy De Roos
Colleague at GuerrillaAmsterdam, North Holland, Netherlands
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Sergio Osimo
Colleague at GuerrillaAmsterdam, North Holland, Netherlands
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Felipe Magaña education
Frequently asked questions about Felipe Magaña
Quick answers generated from the profile data available on this page.
What company does Felipe Magaña work for?
Felipe Magaña works for Guerrilla.
What is Felipe Magaña's role at Guerrilla?
Felipe Magaña is listed as Senior Character Designer at Guerrilla.
What is Felipe Magaña's email address?
AeroLeads has found 1 work email signal at @raya.cl for Felipe Magaña at Guerrilla.
Where is Felipe Magaña based?
Felipe Magaña is based in Utrecht, Netherlands while working with Guerrilla.
What companies has Felipe Magaña worked for?
Felipe Magaña has worked for Guerrilla, Zelfstandige Zonder Personeel, Atomic Cartoons, Nickelodeon, and Cook And Becker.
Who are Felipe Magaña's colleagues at Guerrilla?
Felipe Magaña's colleagues at Guerrilla include Mariana Dadalto Schettino, Bastiaan Van Bentum, Adriaan Stam, Steve Runham, and Nikolay Salikhov.
How can I contact Felipe Magaña?
You can use AeroLeads to view verified contact signals for Felipe Magaña at Guerrilla, including work email, phone, and LinkedIn data when available.
What schools did Felipe Magaña attend?
Felipe Magaña holds Diseño En Comunicación Visual, Licenciado En Artes Y Tecnologías De La Comunicación Social, Undergrad from Universidad Tecnológica Metropolitana.
What skills is Felipe Magaña known for?
Felipe Magaña is listed with skills including Photoshop, Illustrator, Marketing Digital, Illustration, Redes Sociales, Storyboarding, Flash, and Publicidad En Internet.
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