"Creating arises from the passion and beauty of living." As a game designer and artist, I am passionate about creating experiences that allow me to express my inner self and form deep connections between user and game.I have had the privilege of working on projects, both as part of a team and individually, and I would like to showcase those in which I have invested the most time and creativity. One of them is "Glitch," a game where you play as a small virus and must corrupt an entire computer. To achieve your goal, you must use your sharp tongue and small body to outwit the antivirus, a game filled with tension and the ecstasy of overcoming challenges. Another significant project I have worked on is called "Pumpkynlipsis," an immersive survival horror where a peaceful farmer with a dark past must survive the nightly Halloween threat to uncover its mystery and find his missing son. A game where mystery and terror prevail. In the first project, my role was as a Character Artist and Prop Artist, and in the second game, I was the Game Designer and Producer.My work methodology is characterized by my original and creative approach to every project I undertake. By fulfilling the roles of Game Designer and Environment Artist, I bring a unique perspective that combines emotions and touches of comedy in game design, as well as the creation of darkened environments with flashes of light that convey a message of hope.As a Game Designer, I aim for my projects to focus on creating emotional experiences for players. I incorporate comedic elements that contrast with the darkness or seriousness of the game, allowing emotions to transition from intrigue to fun. As an Environment Artist, I focus on environments that convey a sense of darkness with flashes of light that provide hope to the player. My designs aim to create a unique atmosphere where the player feels the need to keep exploring and discover even deeper meanings within the game.Currently, I am working on my approach as a UX/UI Designer, and my upcoming projects are focused on deconstructing and analyzing both indie and AAA video games to enhance my analytical skills. My next step will involve delving into "Celeste," a wonderful indie platformer game with a detailed UX/UI system.I invite you to follow my learning progress! Thank you for joining me on this creative journey.
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Dependiente De TiendaIbericus Amsterdam Dec 2023 - Feb 2024Sant Cugat Del Vallès, Cataluña, España -
Game MasterMaximum Escape Aug 2021 - Sep 2021Barcelona, Cataluña, España
Iago Alcaide Senra Education Details
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Actualmente Estoy Cursando Este Grado, Por Ello No Son Estudios Finalizados. -
Instituto GorgsSociología
Frequently Asked Questions about Iago Alcaide Senra
What is Iago Alcaide Senra's role at the current company?
Iago Alcaide Senra's current role is General Game Designer.
What schools did Iago Alcaide Senra attend?
Iago Alcaide Senra attended Universitat Pompeu Fabra - Barcelona, Instituto Gorgs.
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