Gameplay Programmer
CurrentWorking as a gameplay programmer for the game Ninja's On Trampolines, a 2D platform fighter. Involving designing and implementing various gamemodes and items to enhance the base gameplay.
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Iain Roach is listed as Gameplay Programmer | Unity Developer at Olympus Interactive, based in Anchorage, Alaska, United States. AeroLeads shows a work email signal at asdk12.org and a matched LinkedIn profile for Iain Roach.
Iain Roach previously worked as Gameplay Programmer at Olympus Interactive and Unity Developer at Designori. Iain Roach holds Game Development And Design, Game And Interactive Media Design, 3.9 from Rochester Institute Of Technology.
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I'm a Gameplay Programmer with a focus in virtual reality. I am eager to learn, adapt and bring a fresh perspective to every project I undertake. I'm an avid Dungeons and Dragons fan, and when the day is nice I enjoy playing some soccer.
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United States
Working as a gameplay programmer for the game Ninja's On Trampolines, a 2D platform fighter. Involving designing and implementing various gamemodes and items to enhance the base gameplay.
United States
During my time at Designori, I had the opportunity to work on various virtual reality training simulations, which greatly enhanced my skills in VR programming, Unity, and C#. I collaborated with a compact, remote team to develop training modules for Alaska's Coastal Village Relief Fund (CVRF), where I learned the importance of clear communication and remote teamwork.I was also responsible for implementing several tutorial sequences, such as the SAFER HCM Module and a preflight inspection simulation for Cessna 150 pilots. This involved creating interactive, educational experiences that adhered to safety protocols and training requirements. Regularly communicating project milestones to the team lead through weekly meetings taught me effective project management and time management skills.One of my key learning opportunities was analyzing and optimizing code to ensure performance within hardware constraints. Adapting to software changes and implementing new solutions to maintain program continuity and enhance performance further developed my problem-solving and technical skills.Balancing my academic responsibilities with project work helped me refine my prioritization and time management abilities, ensuring high performance in both areas.
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Iain Roach works for Olympus Interactive.
Iain Roach is listed as Gameplay Programmer | Unity Developer at Olympus Interactive.
AeroLeads has found 1 work email signal at @asdk12.org for Iain Roach at Olympus Interactive.
Iain Roach is based in Anchorage, Alaska, United States while working with Olympus Interactive.
Iain Roach has worked for Olympus Interactive, Designori, and Anchorage School District.
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Iain Roach holds Game Development And Design, Game And Interactive Media Design, 3.9 from Rochester Institute Of Technology.
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