Objective:I want to continue to create engaging entertainment experiences and products that will be enjoyed by many all over the world. I aim to be a pivotal contributor in the creative process, helping to lead teams of artists and visionaries, tirelessly working to bridge the gap between art and technology and constantly working to facilitate trust and communication between all departments of development from design, to production, to programming, and marketing. Profile:I have fantastic communication skills and I work well directing large teams of artists. I’m both artistically and technically minded. I enjoy working with tools programmers to ensure that teams have solid tools and processes a their disposal to create the best product possible. I have a solid foundation in traditional animation, and artistic fundamentals. I’m always continuing to push for excellence in both my own work and in the direction I give to my teams.
Marvel Entertainment
View- Website:
- marvel.com
- Employees:
- 201
- Company phone:
- 212-576-4000
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Art DirectorMarvel Entertainment Mar 2022 - PresentHUSH HUSH TOP SECRET SHIELD CLEARANCE NO HYDRA! -
Storyboard ArtistUniversal Sony Pictures Home Entertainment Apr 2018 - PresentSydney, Nsw, Auhttps://www.imdb.com/name/nm7012719/?ref_=fn_al_nm_1Revise and update sequences in Storyboard Pro with tasks ranging from simple clean up to re-timing/conforming boards, addressing Supervising Director’s notes, enhancing acting poses, and putting characters on model.Collaborate with various directors remotely via Google Meets/Slack to go over notes on various sequences and episodes to ensure that notes are addressed efficiently and quickly.Adapted to a more realistically drawn style of the show by utilizing the character model sheets and analyzing the main character’s proportions and features.Advanced designs from concept toward implementation by creating mock-ups for review.Worked with directors, technical staff, and editors to refine designs and better reach end goals.Brainstormed new designs and techniques through close work with both technical and non-technical personnel.Achieved production targets consistently by tracking and managing workflow through departments.Met challenging demands of productions by developing cutting-edge effects.Prepared digital storyboards outlining the creative progression of projects. -
Animation SpecialistBrud 2019 - PresentLos Angeles, Ca, UsWorked closely with team leaders to define and achieve the vision for animation style.Designed mock-ups and simulations for review, finding, and fixing animation problems.Created sequences under tight deadlines and seamlessly integrated with other components.Implemented variables such as anticipation and impact for model development.Researched how desired animations, movements, and events would occur in real-world situations.Created lifelike characters with appropriate textures, shadows, and features.Combined technical and artistic abilities to accomplish challenging animation objectives.Collaborated with the motion capture department to collect and apply data for specific characters. -
Art DirectorThe Walt Disney Company May 2016 - PresentBurbank, Ca, UsEvaluated and selected scenes for pacing, entertainment value and continuity, trim shots, and edit content.Delivered edits with multiple camera angle choices, titles, graphics, audio, and special effects.Organized assets by collecting data from camera media, transcoding video, and audio files, and managing file backup to the digital asset management system.Played a key role in facilitating projects and contributing to every stage of film and video production.Understood the director's artistic vision and maintained alignment with vision throughout the editing process.Developed and managed storyboards, post-production editing, and final delivery formats.Edited content in real-time at events to deliver high-quality media content within short timeframes. -
Art DirectorMattel, Inc. Jan 2017 - PresentEl Segundo, California, UsLeading strategic opportunity identification, development, and brand management of new entertainment, gaming, and merchandise initiatives at the worldʹs largest toy companyRevamped work strategies and processes to accomplish agency objectives.Established procedures and quality standards for the department.Oversaw full teams of writers, artists, designers, and project managers.Evaluated and approved image retouch work, mechanicals, and art proofs to deliver quality results.Developed high-impact creative trailers and promotional content for company campaigns from concept to completion.Orchestrated photo sessions by choosing photographers, stylists, and cosmetic artists.Evaluated and contributed to creative team ideas and translated them into actionable project plans.Recruited, hired, and trained top candidates with an eye for performance.Negotiated contracts with stylists and photographers to organize photoshoots.Collaborated with outside agencies to manage project progress and milestones.Managed campaigns with specific focuses in order to meet customer needs and creative visions.Negotiated vendor contracts and services to meet budget requirements.Developed strategic communication and marketing plans.Demonstrated advanced knowledge of music composition, sound design, and digital graphics. -
3D InstructorMusicians Institute Feb 2014 - PresentHollywood, Ca, UsMaya Cinema 4DAnimation professor specializing in 3D computer animation. Animation program coordinator with focus on animation curriculum development. Professional digital artist for feature animation and visual effects. Award-winning independent filmmaker. -
InstructorArt Institute Of Los Angeles Jan 2010 - PresentProvides competency-based education which aligns with the EDMC model of curricula as well as supports the EDMC style of system delivery.Designs and delivers class instruction through the development of instructional plans to meet course competencies, the development of activities which support lesson objectives, and (in the case of online instructors ONLY) delivers the instruction as approved.Enables the achievement of pre-described exit competencies for student achievement and evaluation of learning by providing instruction which fosters competencies and establish student performance criteria and evaluation.Delivers learning-centered instruction by establishing a classroom environment conducive to learning and student involvement as well as effectively planning and preparing for classes and student success.Promotes student success by showing flexibility in style and work schedule as well as exhibiting a passion for teaching and students and engaging students in the learning process.Manages the learning environment through keeping accurate records, submitting grades and other reports on time, and enforcing school/campus academic and attendance policies.Contributes to a learning culture by participating on curriculum and system task forces, supporting local campus events such as orientation and graduation, and participating in various other workshops and meetings.Relates professional/life/industry experience to learning by the continuation of professional/technical skills development, the introduction of industry perspective into courses, and the active awareness of professional/industry trends and opportunities. -
Pre Vis Artist For Tom Hanks Film "Greyhound"The Playtone Company Aug 2020 - Dec 2021Film credited digital artist with a diverse background in previsualization, animation layout, and education. Seeks a position as a previs, layout or cinematic artist/supervisor in the film, animation or game production industries. -
Previs Layout ArtistBosa - Bureau Of Story Art Dec 2017 - Dec 2017POV Previs LLC - Previs Supervisor and Senior Previs ArtistSony Imageworks - Rough Layout Artist / Technical DirectorDigital Domain - Previs LeadIndustrial Light and Magic - Previs ArtistLucasfilm / JAK Films - Previs ArtistReality Check Studios - Freelance Motion Graphics Animator
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Previs Artist Camera LayoutDay For Nite Nov 2017 - Dec 2017Keyframe character animation, camerawork/cinematography, light compositing.Adobe After Effects compositing. Maya lighting and rendering.Created tech vis videos to help director, 2nd unit, and VFX supervisor with shooting.
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Creative DirectorZynga Sep 2010 - 2013San Francisco, California, UsOne would have to earn that role by showing their skills and development over a period of years. Creative directors have done their share of lower level startup positions such as internships or assisting other directors in art related work fields. It is all about advancing through the career chain and once one has earned the position a creative director, they may be eligible to work for larger and more popular game developing companies depending on how successful they have been with past collaborative projects. -
Storyboard ArtistFilm Roman 2005 - 2012UsMaggie, Fox pilot, Film Roman, 2009DirectorAnother 8 minute Fox pilot, animated in Flash. I went to Dublin for a week to supervise the Irish Flash studio. Broken Home, Fox pilot, Film Roman, 2009DirectorCharacter DesignerThis was my first real directing experience: a pilot starring Rob Riggle written by my friends Jordan Young and Elijah Aron. The Simpsons, Fox primetime comedy, Film Roman, 2009Storyboard ArtistBoarded for 3 episodes, including the 20th Halloween episode. The Simpsons Ride, Universal Studios Theme Park attraction, Film Roman, 2008Assistant DirectorI helped director John Rice and writer Matt Warburton develop the ride concept from its beginning. Oversaw several sequences of animation for the screens seen in line for the ride. Worked with CG studios to create the animation for the ride itself. The Simpsons Movie, Film Roman & Rough Draft Studios, 2007Storyboard ArtistAlmost true feature boarding, in that we had a very wide aspect ratio and did each sequence seven or eight times. During the production’s down-time, I got to direct what ended up being a Simpsons music video for a Japanese band. -
Lead ArtistWidget Revolt Jan 2011 - Jul 2011https://www.prnewswire.com/news-releases/widget-revolt-launches-ice-tales-for-ios-122996578.html -
Lead Artist/Designer ConsultantGoogle Jan 2008 - Jan 2010Mountain View, Ca, UsLively was a network of avatars and virtual rooms created and decorated by its users. Google launched Lively on July 8, 2008 as an experiment in providing people with more ways to express themselves on the Web.Lively's users created thousands of cafes, bars, discos, tropical islands, treehouses, space stations, galleries, bedrooms and more. Lively's users shared their rooms with people from all over the real world, meeting and chatting with each other via their customized avatars. -
Cg SupervisorNbc Universal Apr 2005 - Feb 2009New York City, Ny, UsMy primary projects tend to be short turn around (commercials, episodic TV).Credits include Battlestar Galactica, Firefly, HP - Picture Book, Mini Cooper - Robot R-50, Buffy the Vampire Slayer. With a team of CG interns, developed a prototype of a futuristic car for an automobile commercial.Seeing all aspects of a commercial; concept, design, production and scheduling was a valuable experience. -
ProducerInhance Digital Mar 2008 - Jul 2008Los Angeles, Ca, UsBalanced team needs (design changes, additional assets, programming requests) with deadlines (artist allocations, locking down art assets) to finish the project. Created and tuned art assets including geometry, textures, and lighting using Maya and photoshop. -
ArtistBig Stage Entertainment, Inc. 2007 - 2008UsHelped developed the 3d elements for this online product.The Big Stage Media Player is a proprietary software made with a patented Big Stage technology. It combines 2D images and still photos with 3D models through a layering technique, which in turns creates a living and moving avatar of you. The Big Stage Media Payer lets you see the construction and full functionality of your avatar, and lets you control it, put it into content and share it as a Flash video or as a JPEG image. -
ArtistZula Usa Llc 2006 - 2007A group of animated aliens travel the galaxies to learn new and exciting things about science and space exploration. The series, targeted to pre-kindergarteners through third-graders, delivers both astronomy-based science education (orbits, eclipses, moon phases, asteroids, comets, gravity), as well as character- building lessons. The Zula Patrol, stationed in the far reaches of outer space on the bright orange planet Zula. The group, always on the lookout for the villain Dark Truder & his toupee-wearing sidekick Traxie, includes: Bula, the fearless captain and intrepid explorer; his co-pilot Zeeter, a wild space jockey in her own right; Multo, an intergalactic absent-minded professor; Gorga, a loyal puppy-sized pet with amazing tranformative abilities, and Wizzy & Wigg, a cosmic pair of flying dictionaries.
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ArtistThe Walt Disney Studios 2003 - 2007Burbank, Ca, Us -
ArtistNickelodeon 1997 - 2007Los Angeles, Ca, Us -
Senior 3D ArtistMidway Games Mar 2001 - 2005Us3D character artist using Zbrush, Maya, Substance Painter, and 3D Scanning Software to create characters for PS4 and Xbox One games. -
ArtistBlitz Digital 2004 - 2004BLITZ is an independent digital agency that specializes in interactive branded experiences, rich internet applications and user interfaces
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Storyboard ArtistWarner Bros. Animation 1997 - 2004UsExperienced with Adobe Flash, Photoshop, Storyboard Pro, drawing on a Cintiq or traditional paper, Mac OS• Animation background with a strength in character acting• Long term foundation in figure drawing• Strong personal style and highly adaptable draftsman• Can take or give direction, good communication with production, and works well under stress • Passionate about making cartoons and always eager to learn and take on new challenges -
Instructor-3D AnimationBrooks College 2003 - 2003UsMy courses covered everything from the basics of 3DS MAX to creating full Game Levels using 3DS MAX for all the art assetsPhotoshop for all texture creation. We bring everything into UnrealEd for final level editing.I also cover topics such as Keyframe Animation, IK and FK, Particles and Particle Flow, Normal Mapping, Ambeint Occlusion Mapping,Advanced Lighting and Advanced Modeling using Editable Poly -
AnimatorYaya 2001 - 2001
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Senior AnimatorMidway Games 1999 - 2001UsSpy Hunter 2 (Playstation2 and Xbox) Lead Artist: Worked with other team leads to create a technical art specification document based on projected technology and game play. Responsible for assembling and hiring artists for key positions. Established and maintained a realistic and reliable task list and schedule for all art deliverables using MS Project and Excel. Emphasis was placed on quality and on-time delivery of all art milestones. Worked closely with Technical Director and Technical Artist to develop and maintain the art asset pipeline. Supervision and guidance of all artists on team, including annual reviews, risk analysis, task assignment, etc. Facilitated regular art meetings, maintained status reports for submission to the Producer. Contributed to building a positive team spirit. Earned respect and trust, and motivated art team members to perform on time and on schedule with high quality output. -
ProducerThe Walt Disney Company 1997 - 2000Burbank, Ca, UsEnergetic, versatile and creative individual with a proven ability to motivate and work effectively within a team with limited resources. Self starter with strong organizational, analytical, interpersonal skills and an aptitude for finding innovative solutions to problems in a fast-paced environment.Experience in:• Online infrastructure and Online related initiatives• UI development• Web presence• Post product support• Data visualization• Community managementSpecialtiesUI Design, Online Initiatives, Team Building -
ArtistBlack Ops 1996 - 1997
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Clean Up ArtistBroderbund 1995 - 1995
Ian Forth Education Details
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School Of Visual ArtsIllustration -
Academy Of Art UniversityIllustration
Frequently Asked Questions about Ian Forth
What company does Ian Forth work for?
Ian Forth works for Marvel Entertainment
What is Ian Forth's role at the current company?
Ian Forth's current role is TALES TO ASTONISH.
What schools did Ian Forth attend?
Ian Forth attended School Of Visual Arts, Academy Of Art University.
Who are Ian Forth's colleagues?
Ian Forth's colleagues are Clay Mann, 蔡徐坤, Joe Whelan, Tyler Torre, Erica Schultz, Joel Vargas Guimaraes, James Maldern.
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