Ian Jensen

Ian Jensen Email and Phone Number

Unity Game Developer @ Candywriter, LLC
Peachtree City, GA, US
Ian Jensen's Location
Peachtree City, Georgia, United States, United States
Ian Jensen's Contact Details

Ian Jensen work email

Ian Jensen personal email

n/a
About Ian Jensen

I am passionate about creating games that I can be proud of and that users will love for years to come. With nearly a decade of software engineering experience, I have crafted experiences ranging from immersive AAA single-player games to dynamic live service mobile titles. My expertise spans a diverse range of systems, including gameplay, audio, animation, and tool development.

Ian Jensen's Current Company Details
Candywriter, LLC

Candywriter, Llc

View
Unity Game Developer
Peachtree City, GA, US
Website:
casualcloud.com
Employees:
24
Ian Jensen Work Experience Details
  • Candywriter, Llc
    Unity Game Developer
    Candywriter, Llc
    Peachtree City, Ga, Us
  • Strivr
    Unity Developer
    Strivr Oct 2023 - May 2024
    Santa Clara, Ca, Us
    At Strivr, I was the engineer on a specialized team comprised of artists and designers. I contributed to our art pipeline, research, and the development of gameplay mechanics for client training. My expertise significantly impacted Strivr's product, enabling new workflows that were previously unattainable. As the sole engineer, I was entirely responsible for Unity projects and the development of game systems, pushing the boundaries of what our team could achieve.- Spearheaded immersive 3D content creation within a specialized team.- Developed innovative tools and workflows, enhancing team efficiency.- Managed Git repositories and Unity projects, ensuring streamlined operations.- Led research and development initiatives.- Specialized in gameplay and animation programming to enhance interactivity.
  • Product Madness 📱🎮
    Senior Unity Engineer
    Product Madness 📱🎮 May 2022 - Jul 2023
    London, England, Gb
    At Self Aware Games, my responsibilities included removing technical debt and designing critical systems for a live service game. While there, I achieved a 50% reduction in overall memory usage and enhanced draw call efficiency by up to 25 times under certain conditions. I oversaw several systems, including UI, asset management, level streaming, sprite packing solutions, and automation pipelines., - Responsible for critical game systems- Gameplay, automation, editor tooling and graphics- Support of a live service game- Optimization and profiling
  • Imangi Studios
    Software Engineer
    Imangi Studios Feb 2019 - May 2022
    Raleigh, North Carolina, Us
    At Imangi Studios, I contributed to several projects, including Temple Run 2 and Temple Run Legends. My role spanned various disciplines when needed, such as editor tools, animation, and gameplay. I was responsible for developing the tools necessary to create endless tracks and to position interactive powers and coins for an endless running experience. Additionally, I implemented core technologies and systems utilized throughout the studio.- Created editors, editor windows, tools and property drawers using Unity- Optimized systems to ensure a smooth gaming experience- Led the development of internal projects
  • Restaurant Accounting Services, Inc. (Rasi)
    Software Engineer
    Restaurant Accounting Services, Inc. (Rasi) May 2018 - Feb 2019
    Littleton, Co, Us
    At Restaurant Solutions I was responsible for supporting a legacy system centered around REST API points of sale. While there, I implemented Toast and Square points of sale, fixed database bugs and improved their C# tech stack.- Implemented points of sale such as Toast and Square- Rest APIs
  • Deck Nine Games
    Programmer
    Deck Nine Games Oct 2016 - Mar 2018
    Broomfield, Colorado, Us
    At Deck Nine, I was involved in developing audio solutions for Life is Strange: Before the Storm. Collaborating with audio designers, I helped build tools and craft dynamic soundscapes that earned us a nomination for best audio in 2017. My contributions extended to gameplay and UI programming as well.- Created dynamic soundscapes in collaboration with audio designers- Supported audio middleware: Criware ADX and WWise- Gameplay, tool and UI Programming- Shader programming- Perforce
  • Southern Company
    Ip Intern
    Southern Company May 2015 - Oct 2016
    Atlanta, Ga, Us
    At Southern Company, I was part of the intellectual property team, working on incubation projects and virtual training that utilized early VR and AR technologies. My responsibilities included 3D modeling, rigging, and implementing our demonstrations using the Unity game engine.- Early VR and AR technology with HoloLens and Oculus- Virtual training implementations for power stations- 3D modeling, rigging and animation using Blender
  • Columbus State University
    Student Research Assistant
    Columbus State University Oct 2014 - May 2015
    Columbus, Ga, Us
    Worked closely with education majors, professors, and other computer science students focused on creating a game. The game is to be used in researching how kids learn visually in an interactive environment.Presenting research at the big south undergraduate research symposium this April 2015 as well as Tower Day also this April.
  • Columbus State University
    Student
    Columbus State University Aug 2010 - May 2015
    Columbus, Ga, Us
    Study graphics and Simulation.Study Object Oriented Design strategies. Study of Systems Development Life Cycle.Study of Game Engine Development. (Unity, Unreal 4)Study of 3D Modeling. (Blender) Work closely in groups to accomplish large tasks.

Ian Jensen Skills

Computer Science Unity3d C# 3d Modeling Blender Video Games Java Javascript Programming Powerpoint Microsoft Office Testing Object Oriented Design Research C++ Microsoft Word Sql Simulations Microsoft Excel .net Unreal Engine

Ian Jensen Education Details

  • Columbus State University
    Columbus State University
    Computer Science

Frequently Asked Questions about Ian Jensen

What company does Ian Jensen work for?

Ian Jensen works for Candywriter, Llc

What is Ian Jensen's role at the current company?

Ian Jensen's current role is Unity Game Developer.

What is Ian Jensen's email address?

Ian Jensen's email address is ij****@****any.com

What schools did Ian Jensen attend?

Ian Jensen attended Columbus State University.

What are some of Ian Jensen's interests?

Ian Jensen has interest in Science And Technology.

What skills is Ian Jensen known for?

Ian Jensen has skills like Computer Science, Unity3d, C#, 3d Modeling, Blender, Video Games, Java, Javascript, Programming, Powerpoint, Microsoft Office, Testing.

Who are Ian Jensen's colleagues?

Ian Jensen's colleagues are Rafael C., Edan Peare, Isaac Baez-Paneto, Kelsey C., Juan Hernandez, Vladimir Mirkovic, Gustavo Pena.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.