Ian Jensen work email
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Ian Jensen personal email
I am passionate about creating games that I can be proud of and that users will love for years to come. With nearly a decade of software engineering experience, I have crafted experiences ranging from immersive AAA single-player games to dynamic live service mobile titles. My expertise spans a diverse range of systems, including gameplay, audio, animation, and tool development.
Candywriter, Llc
View- Website:
- casualcloud.com
- Employees:
- 24
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Unity Game DeveloperCandywriter, LlcPeachtree City, Ga, Us -
Unity DeveloperStrivr Oct 2023 - May 2024Santa Clara, Ca, UsAt Strivr, I was the engineer on a specialized team comprised of artists and designers. I contributed to our art pipeline, research, and the development of gameplay mechanics for client training. My expertise significantly impacted Strivr's product, enabling new workflows that were previously unattainable. As the sole engineer, I was entirely responsible for Unity projects and the development of game systems, pushing the boundaries of what our team could achieve.- Spearheaded immersive 3D content creation within a specialized team.- Developed innovative tools and workflows, enhancing team efficiency.- Managed Git repositories and Unity projects, ensuring streamlined operations.- Led research and development initiatives.- Specialized in gameplay and animation programming to enhance interactivity. -
Senior Unity EngineerProduct Madness 📱🎮 May 2022 - Jul 2023London, England, GbAt Self Aware Games, my responsibilities included removing technical debt and designing critical systems for a live service game. While there, I achieved a 50% reduction in overall memory usage and enhanced draw call efficiency by up to 25 times under certain conditions. I oversaw several systems, including UI, asset management, level streaming, sprite packing solutions, and automation pipelines., - Responsible for critical game systems- Gameplay, automation, editor tooling and graphics- Support of a live service game- Optimization and profiling -
Software EngineerImangi Studios Feb 2019 - May 2022Raleigh, North Carolina, UsAt Imangi Studios, I contributed to several projects, including Temple Run 2 and Temple Run Legends. My role spanned various disciplines when needed, such as editor tools, animation, and gameplay. I was responsible for developing the tools necessary to create endless tracks and to position interactive powers and coins for an endless running experience. Additionally, I implemented core technologies and systems utilized throughout the studio.- Created editors, editor windows, tools and property drawers using Unity- Optimized systems to ensure a smooth gaming experience- Led the development of internal projects -
Software EngineerRestaurant Accounting Services, Inc. (Rasi) May 2018 - Feb 2019Littleton, Co, UsAt Restaurant Solutions I was responsible for supporting a legacy system centered around REST API points of sale. While there, I implemented Toast and Square points of sale, fixed database bugs and improved their C# tech stack.- Implemented points of sale such as Toast and Square- Rest APIs -
ProgrammerDeck Nine Games Oct 2016 - Mar 2018Broomfield, Colorado, UsAt Deck Nine, I was involved in developing audio solutions for Life is Strange: Before the Storm. Collaborating with audio designers, I helped build tools and craft dynamic soundscapes that earned us a nomination for best audio in 2017. My contributions extended to gameplay and UI programming as well.- Created dynamic soundscapes in collaboration with audio designers- Supported audio middleware: Criware ADX and WWise- Gameplay, tool and UI Programming- Shader programming- Perforce -
Ip InternSouthern Company May 2015 - Oct 2016Atlanta, Ga, UsAt Southern Company, I was part of the intellectual property team, working on incubation projects and virtual training that utilized early VR and AR technologies. My responsibilities included 3D modeling, rigging, and implementing our demonstrations using the Unity game engine.- Early VR and AR technology with HoloLens and Oculus- Virtual training implementations for power stations- 3D modeling, rigging and animation using Blender -
Student Research AssistantColumbus State University Oct 2014 - May 2015Columbus, Ga, UsWorked closely with education majors, professors, and other computer science students focused on creating a game. The game is to be used in researching how kids learn visually in an interactive environment.Presenting research at the big south undergraduate research symposium this April 2015 as well as Tower Day also this April. -
StudentColumbus State University Aug 2010 - May 2015Columbus, Ga, UsStudy graphics and Simulation.Study Object Oriented Design strategies. Study of Systems Development Life Cycle.Study of Game Engine Development. (Unity, Unreal 4)Study of 3D Modeling. (Blender) Work closely in groups to accomplish large tasks.
Ian Jensen Skills
Ian Jensen Education Details
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Columbus State UniversityComputer Science
Frequently Asked Questions about Ian Jensen
What company does Ian Jensen work for?
Ian Jensen works for Candywriter, Llc
What is Ian Jensen's role at the current company?
Ian Jensen's current role is Unity Game Developer.
What is Ian Jensen's email address?
Ian Jensen's email address is ij****@****any.com
What schools did Ian Jensen attend?
Ian Jensen attended Columbus State University.
What are some of Ian Jensen's interests?
Ian Jensen has interest in Science And Technology.
What skills is Ian Jensen known for?
Ian Jensen has skills like Computer Science, Unity3d, C#, 3d Modeling, Blender, Video Games, Java, Javascript, Programming, Powerpoint, Microsoft Office, Testing.
Who are Ian Jensen's colleagues?
Ian Jensen's colleagues are Rafael C., Edan Peare, Isaac Baez-Paneto, Kelsey C., Juan Hernandez, Vladimir Mirkovic, Gustavo Pena.
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