Game Design Director / Principal Game Designer
Fifth Journey
- Pacific Rim: Breach Wars (dev @ Kung Fu Factory)- Kubo: Samurai Quest (dev @ Playside Studios)- RoboCop: Delta City (dev @ Playside Studios)- The Expendables: Origins (dev @ Directive Games)- Hartland (dev @ Sproing)- Run from Dusk till Dawn (dev @ Playside Studios)- Owned the overall design vision and responsible for establishing principal designs, game scope, and creative high-bar- Worked closely with the CCO to oversee the implementation of design concepts, process, and game features- Evangelized and presented game concepts and development needs to executive team, external stakeholders, co-creators- Supervised and managed development progress against milestone deliverables and course corrected as needed- Identified gaps in development and design, offered recommendations and implemented solutions- Authored game pitch decks, concepts, design docs, creative writing, and overall direction for multiple titles- Helped to maintain licensor relationships, adapted the unified vision into core design concepts- Authored game Deconstructions of competitive games, highlighting comparisons of essential game design elements, mechanics, narrative, features, and player experiences- Monitored design deliverables throughout all phases of production to preserve design vision- Principal game design, worked with developers, brand creators, narrative writers and voice actors- Designed dozens of Jaegers and Kaiju, including background story, physical definitions, pilot stories, game stats, and worked with external concept artists to develop their appearance- Worked closely with licensors and creative writers to define the game narrative, missions, key-features, new characters and how the game fits within the greater brand / lore- Collaborated extensively with the creative teams at: Legendary Pictures, Universal Pictures, MGM, Miramax, El Rey Network, Lionsgate, Hartbeat Productions, Kung-Fu Factory, Directive Games, Playside Studios, Sproing