Accessibility Specialist
Current- Consulting directly on individual games and features, through audits, expert reviews, and hands-on inclusive design. Also internal guideline production, training, and advising on testing practices and recruitment profiles, workflow and strategy. Clients include studios from one man indies through to AAA, publishers, platforms and industry bodies.- Advocacy and awareness raising, through events ranging from mentoring a small game jams to setting up and directing a full conference, teaching undergraduate students, co-authoring a White House policy briefing, advising government and industry bodies, coordinating an international collaboration to produce industry best practice guidelines, and writing and speaking for organisations and events such as GDC, Develop, PAX, PSX, Quo Vadis, Gamasutra, Huffington Post, BBC, Gamescom, GCAP, VR world congress, Nordic Game, and CSUN. - Prior consulting background in other fields, such as scrum mentoring and designing for children.