Ian Hamilton work email
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Game accessibility specialist with a 18 year background in raising the bar for inclusion of disabled players, though advocacy and awareness raising – writing, speaking, organising events, community building – and consulting, working with studios from the smallest indies to the largest AAAs, with publishers, platforms, industry and government bodies. Co-director of GAconf and coordinator of gameaccessibilityguidelines.com.
Various Clients
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Accessibility SpecialistVarious Clients 2007 - Present- Consulting directly on individual games and features, through audits, expert reviews, and hands-on inclusive design. Also internal guideline production, training, and advising on testing practices and recruitment profiles, workflow and strategy. Clients include studios from one man indies through to AAA, publishers, platforms and industry bodies.- Advocacy and awareness raising, through events ranging from mentoring a small game jams to setting up and directing a full conference, teaching undergraduate students, co-authoring a White House policy briefing, advising government and industry bodies, coordinating an international collaboration to produce industry best practice guidelines, and writing and speaking for organisations and events such as GDC, Develop, PAX, PSX, Quo Vadis, Gamasutra, Huffington Post, BBC, Gamescom, GCAP, VR world congress, Nordic Game, and CSUN. - Prior consulting background in other fields, such as scrum mentoring and designing for children.
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Speaker. Jan 2021 - Present2022 AXSChat (pending)GAconf USA "A Brief History of Blind Accessibility"GAconf USA "News Update"RNIB Accessible Gaming Symposium "A Brief History" (Keynote)GAconf EU "News Update"Hindsight Is 20/20 "The Future Of Gaming"AxeCon "State Of Play: Game Accessibility in 2022" (Keynote)Blind Guy Talks Tech "Microsoft Buys Activision Blizzard - What It Means For Disabled Gamers"2021Game UX Summit "Accessibility - where are we now?"Imaginary Worlds "Playing Blind"GRUX Online "Accessibility Vs Difficulty"GAconf USA "Accessibility Vs Difficulty"GAconf USA "News update"Ubisoft UX Days "Past, present and future" (keynote)GDC "Accessibility on a shoestring"GAconf EU "News update"
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Speaker. Jan 2018 - Dec 20202020Game UX Summit "Building on Rock" The Great Journey "Accessibility in gaming" Techshare Pro "A Brief History of Accessibility in Gaming" (keynote) Develop "Building on Rock" GAconf "Building on Rock"Disability Unite Festival "Advancing Inclusion in Gaming"GGJ Las Palmas "Accessibility"2019a11yTOgaming (keynote) "The New Normal - the past year's accessibility advances"GAconf EU "The New Normal - the past year's accessibility advances"Develop Brighton "Demystifying CVAA"Game Accessibility Bootcamp "Gaming & Disability Community Panel"Game Accessibility Bootcamp "The New Normal - the past year's accessibility advances"Nordic Game "Accessibility & Disability in 2019"Funka Accessibility Days "The State of Play: Accessible Gaming"GDC "Subtitles are changing, don't be left behind"GAconf "The New Normal - 2018's accessibility advances"Interactive Futures "Developing accessibility in the games industry"2018 A11yto "Game accessibility in 2018"IxDA "Accessibility in the games industry"WIGJ "Advocacy"Techzone "Accessibility and gaming"Develop Brighton "Making accessibility a reality"DMU Networking & Collaboration for Games (keynote) "Looking bright: 2017's game accessibility advances"UKIE Student Conference "Accessibility in games"Games Now! "Looking Bright – the Current Landscape of Accessibility for Gamers with Disabilities"Game UX Summit Europe "Accessibility panel"Game UX Summit Europe "Looking bright: 2017's game accessibility advances"Blind Bargains "Grab that Controller: Big Strides Forward for Game Accessibility"London Accessibility Meetup "Accessibility in gaming"CSUN "Looking bright: 2017's game accessibility advances"GDC "Accessibility in Games: Where We Are and Where to Next" GAconf "Looking bright: 2017's game accessibility advances"Game Wisdom "Improving accessibility in game design"Guardian Chips With Everything podcast "Mind the gap: how tech can help disabled people"NoClip "The fight for accessibility"
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Speaker. Jan 2016 - Dec 20172017The Good News Segment "Difficulty and accessibility in games"ABC Future Tense "Designing technology to increase inclusion" Bunty King "Making Video Games Accessible Again"Power-Up Digital Games Conference "We work in accessibility for gamers with disabilities: AMA"iVentures "Inclusive Design"Muscle Owl Talks "Accessible Gaming"Develop "Accessibility - Where to next?"BBC Click "To live and game in LA"Fresh Out Of Tokens "Game Accessibility"INeedDiverseGames "Global Accessibility Awareness Day"Level Up "Game Accessibility Conference"VR World Congress "VR & accessibility"Government Digital Service "Accessibility in the games industry"CSUN "Raising the bar: 2016's game accessibility advancements" GDC "Raising the bar: 2016's accessibility advancements" GUR summit: Accessibility : Your questions answered#GAConf "Raising the bar: 2016's accessibility advancements"2016PlayStation Experience "Accessibility: Making games for all gamers"PAX Australia "Accessibility for gamers with disabilities - where to next?"Game Connect Asia Pacific "Mobile devices & gamers with disabilities" Pocket Gamer Connects Helsinki "Mobile devices & disabled gamers"AXSChat "Accessibility in gaming"GDC Europe "Changing tides: 2015's accessibility advancements"Pocket Gamer Connects Vancouver "Mobile devices & disabled gamers"ID24 "Changing tides: 2015's games industry accessibility advancements"Nordic Game "Mobile devices & disabled gamers"Nordic Game "Technology and inclusive gaming - what does the future look like?"Epic Game UX Summit "Accessibility for gamers with disabilities"Microsoft Ability Summit "Building a manifesto for game accessibility'BlindBargains "CSUN16 - Audiogames"CSUN "Changing tides: 2015's games industry accessibility advancements"Diversi "Accessibility at GDC"GDC Mobile & Tablet Summit "Mobile devices & disabled gamers"GDC "Mobile devices & disabled gamers"
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Speaker. Jan 2014 - Dec 20152015Game Days "Mobile devices & disabled gamers"PAX Australia "Taken for granted: gaming with a disability" AIE Melbourne "Accessibility for gamers with disabilities" IGDA Seattle "Accessibility for gamers with disabilities"Next Level Indie Forum Seattle "Mobile devices & disabled gamers"Nineworlds "Access All Areas: Disability, games and good design"GDC Europe "Mobile devices & disabled gamers"Respawn "Mobile devices & disabled gamers" OneLifeLeft "Accessibility for gamers with disabilities"GamesUR "How Sony is approaching accessibility"UsTwo "Accessibility & gaming"UXPA "GAAD - Accessibility in the games industry"Quo Vadis "Accessibility: Lessons Learned from Designing for Gamers with Disabilities"CSUN "Accessibility in the games industry"GDC "Building a manifesto for game accessibility"GDC "Flash Forward"Accessibility Camp Bay Area "Accessibility in the games industry"Next Level Indie Forum "Broadening audiences & changing lives"Pocket Gamer Connects "Designing for gamers with disabilities"Geomob "A more accessible London Underground map"2014Level Bosses "Accessibility in video games"London Unity User Group "Accessibility"Bath Digital Festival "Games for good"LSBU "Game accessibility"The Research Thing - "Accessibility testing: not always the answer"BBC Click - "Inclusive games"Develop "Accessibility - pitfalls, successes, and business cases"GameHorizon "Games for good"GameCamp "Accessibility"HCID "Accessibility guidelines for the games industry"International Conference on Translation and Accessibility in Video Games (keynote speaker) "Changing Tides"GDC "Beyond Graphics: Reaching the Visually Impaired Gamer"GDC "Accessibility: Lessons Learned from Designing for Gamers with Disabilities"PocketGamer Connects "Learning To Play"
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Speaker. Jan 2010 - Dec 20132013LSBU "Game accessibility"ITAG "Developing accessibility guidelines for the games industry"M-Enabling summit "Games for players of all abilities"GAAD "Inclusive design: where accessibility meets usability"GUR Summit "Research and testing with profoundly disabled preschool children"2012IGDAM "Game accessibility"BBC Ouch "Are tablets useful for people with disabilities"ExPlay "Accessibility and the practicalities of inclusive game design"City University "Game accessibility?"allyLDN "Game Accessibility Guidelines"e-access12 "Accessible Gaming"RNIB/Londroid hackday "Three simple design principles for mobile accessibility"2011ExtendedPlay "Designing More Accessible Games"a11yLDN "Online games and activities for children with profound and multiple special needs"Future of Web Design "Demystifying Accessibility"2010Employers' Forum on Disability "Accessible Newsreader"CENMAC Communication Works "Accessible Newsreader"
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Contract & Freelance Snr Ux DesignerVarious Aug 2011 - Sep 2016Varied short-mid term contracts including games, large content driven & transactional sites, campaigns, pitches, mobile/tablet/responsive, and development of standards & guidelines. Through Sapient Nitro, Publicis, Grand Union, MiniVegas, VCCP, Capco, INDG, and independently.Clients include Natwest, Kia, Philips, Barclays, CBeebies, Butlins, Sainsbury’s, Toyota, Cadbury, Olay, Warner, Dream Machine Media, Orencia, Stella Artois, BBC UX&D, and British Gas. Also freelance web, print & media work stretching back to 1999, and self-initiated work on award winning assistive technology apps.
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Senior DesignerBbc Apr 2009 - Aug 2011FM UX&D, design lead on successful flagship products inc. large archival CMS sites, whilst managing indie game projects and providing departmental accessibility consultancy, working across children's, learning and accessibility departments. Also lobbying for and spearheading new working practices, setting new industry best practice, and leading work on new BBC standards & guidelines. -
DesignerBbc Sep 2006 - Apr 2009FM&T Vision, working on a wide variety of website and game work, with a focus on usability & accessibility. Mostly working on children's content, also attachment with FM&T Audio & Music (RAD), on an online multiplayer gaming product and various internal innovation/prototyping projects. Also working on several working groups and panels, researching & contributing to best practice and new standards. -
Web DesignerAllnet Technology Jul 2005 - Dec 2005Print & web design and Flash/HTML/CSS animation & coding across a variety of commercial ad-agency projects
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Web DesignerCreateanet Apr 2000 - Nov 2000Web design and Flash/HTML/CSS animation & coding for a wide range of local & corporate websites.
Ian Hamilton Skills
Ian Hamilton Education Details
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Reading College & School Of Arts And DesignDesign For Interactive Media
Frequently Asked Questions about Ian Hamilton
What company does Ian Hamilton work for?
Ian Hamilton works for Various Clients
What is Ian Hamilton's role at the current company?
Ian Hamilton's current role is Accessibility specialist.
What is Ian Hamilton's email address?
Ian Hamilton's email address is i_****@****ail.com
What schools did Ian Hamilton attend?
Ian Hamilton attended Reading College & School Of Arts And Design.
What skills is Ian Hamilton known for?
Ian Hamilton has skills like Accessibility, Information Design, Creative Direction, Usability, Mobile Applications, User Experience Design, User Experience, User Centered Design, Scrum, Information Architecture, Interaction Design, Seo.
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Ian Hamilton
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Ian Hamilton
Greater Oxford Area1amey.co.uk1 +441865XXXXXX
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3cogentuk.com, anpario.com, vytelle.com
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Ian Hamilton
London Area, United Kingdom3artemisfunds.com, fil.com, henderson.com
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