Ian Mcgee Email and Phone Number
Ian Mcgee work email
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Technical manager with extensive experience across the spectrum. Recent career highlights include: • Architected & led development of loyalty website pawpointsrewards.com to encourage consumer activity• Launches of Marvel Heroes PC in Asia, and Marvel Heroes Omega world-wide on PS4/XB1• Expresso Fitness: Created the most successful virtual reality commercial exercise bike ever• Managed overseas teams in Hungary, Moscow, India, South Korea, Taiwan, Argentina, Pakistan, Australia• Built and grew a game development company in England to 3 offices over 2 yearsWhen not learning new technologies, races sailboats on the San Francisco BaySpecialties: Web Development, Product Management, Project Management, IT, Production, People Management, MMO Games, Mobile/Social Games, User Engagement, Analytics
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Technical LeadElectro Creative Workshop Aug 2019 - PresentOakland, California, Us● Lead teams of FE/BE developers in a fast-paced agency environment ● Provide technical feedback to designs from a talented group of UX and design professionals● Drive website code & data/PII practices across well-known world-wide Clorox brands -
PrincipalSailbyte Productions, Llc Dec 2009 - PresentWork closely with pre-seed startups on pitch polishing, hypothesis testing, focus, fund raising● As Thumbkandi CTO architected & lead development of the high-capacity backend messaging platform based on open-source ejabberd (XMPP) to support iOS/Android client● As Casualing VP Product drove strategy, designed & managed HTML5 game development, redesigned backend database and analytics with the rigor required by the gambling industry
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Project Manager IiPhilips Jul 2018 - Apr 2019Amsterdam, Noord-Holland, Nl● Drove effort to roll out McAfee EPO product across over 25,000 ISPACS VMs● Created processes for team in Bangalore, India to learn and assume responsibility for EPO maintenance● Led root cause analysis and implementation of new processes to streamline maintenance of system● Worked directly with customers to identify and resolve issues -
Senior ProducerGazillion Entertainment Sep 2016 - Nov 2017Foster City, Ca, Us● Led the initiative to successfully launch Marvel Heroes MMORPG in South Korea and Taiwan● Worked to improve Asia launch partner Ubitus' technical and marketing efforts● Led effort to port Marvel Heroes Omega to Xbox One● Helped drive the successful launch of Marvel Heroes Omega on PS4 and Xbox One● Served as licensing liaison to Marvel● Managed the first-party relationships with Sony and Microsoft● Improved internal development processes resulting in a more productive release cycle -
Vp Of Software DevelopmentExpresso Fitness Oct 2003 - Nov 2009UsExpresso started as 5 people in a small borrowed room with a white board. Ultimately we grew to 90 people and sold over 10,000 commercial quality exercise bikes complete with 3d virtual worlds, hundreds of miles of roads, and internet connections supporting over 1 million riders. ● Hired and ran the software team and designed the art pipeline for creating worlds. ● Hired firmware and back-end database engineers and drove development of both systems. ● Created systems for continuous software development● Built an analytics system from scratch, dealt with scaling issues (just ahead of social games)● Researched, designed & developed Customer Service systems● Identified failure patterns and communicated back to hardware production and assembly● Developed issue-detection techniques to proactively identify hardware problems in the field and provide Customer Service with the information needed to repair bikes before riders noticed -
Director Of ProductionAndnow Feb 1997 - Apr 2002AndNow was a small startup founded by Ed Annunziata of Ecco the Dolphin fame, providing original game design, artwork and development.● Managed the overseas development teams to design and produce console & PC games● Helped design and produce Smallball Baseball - a web-based free-to-play massively multiplayer baseball game released in 2001 and run as an online service monetizing by selling tickets that provided extra training and services for team members. -
Executive ProducerSculptured Software, Inc Aug 1996 - Nov 1996Started development of 4 original titles over 12 SKU’s, including design approvals, technical design reviews, weekly visits and monthly milestones. Worked with VP, Finance to classify last 2 years PC and 32-bit console game titles and sales figures. Helped plan product strategy. Studio was owned by Acclaim.
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Senior ProducerSony Computer Entertainment America Feb 1995 - May 1996San Mateo, California, UsSCEA was a startup of 50 people with the resources of a world-wide company. Industry view was that Sony couldn’t build games, but the early teams were all industry veterans with solid track records. The hardware was constantly changing and the early software libraries were unusable, but somehow we persevered. Helped build internal development, policies and procedures. Evaluated and worked with external developers and concepts. Participated in troubleshooting hardware/software for PlayStation launch. Designed and helped implement SGI/PC 100Mbps network solution to support 32-bit development. Worked extensively with Alias to streamline art path. Coordinated internal R&D efforts to push the PlayStation hardware. Level 2A+ Alias trained. Installed the first web browser at SCEA, designating it an open terminal.The US launch of the Playstation on September 9, 1995 was an amazing experience. I happily joined those thousands of people lined up at midnight to buy the first consoles. -
Manager Uk OperationsMalibu Interactive 1992 - 1994Malibu UK was created to tap the extensive UK developer talent pool. We operated as an independent arm of Malibu Comics in California, which was enjoying the success of the Ultraverse line of comics.Responsible for founding the UK operation, including hiring, locating and leasing premises, purchasing equipment and tools, budgeting, establishing procedures, etc. Trained new hires in production and testing methods. Grew company to 35 staff over 3 locations in UK. Produced titles, coordinated information flow to/from publishers, prepared cost analysis and bids, represented company and solicited new project orders.
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ProducerMindscape Feb 1992 - Oct 1992Amstelveen, NlBrought to completion over 15 projects on console and home computer formats. This included working on-site with external developers for extended periods of time. -
ProducerData East, Llc Dec 1988 - Jan 1992Novosibirsk, RuProduced over 10 games on home computer and NES formats. These were the days of floppy disks complete with operating system on early Mac, DOS and Tandy computers.Responsible for all aspects of the computer network. Managed MIS budget, defined strategic direction, maintained and expanded network, trained and supported users, developed database programs that interfaced with the accounting system. -
Programmer/AnalystLandacorp Apr 1984 - Aug 1988New York, Ny, UsResponsible for developing, maintaining and testing a large (approx. 1.7 million lines of COBOL code) product for hospitals that ran on PC-based Novell networks. Also responsible for source version control and backups.Reviewed user enhancement requests and bug reports, identified problem areas, designed solutions, and implemented or supervised implementation, testing and release.Designed and coded utilities to aid in PC software development, including a pre-processor to add macros to COBOL. Developed coding standards, naming conventions and dictionaries, security program, and a programmer toolbox using a philosophy of reusable code.
Ian Mcgee Skills
Ian Mcgee Education Details
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California State University, Chico
Frequently Asked Questions about Ian Mcgee
What company does Ian Mcgee work for?
Ian Mcgee works for Electro Creative Workshop
What is Ian Mcgee's role at the current company?
Ian Mcgee's current role is Technical Lead at Electro Creative Workshop.
What is Ian Mcgee's email address?
Ian Mcgee's email address is im****@****uth.net
What is Ian Mcgee's direct phone number?
Ian Mcgee's direct phone number is +192576*****
What schools did Ian Mcgee attend?
Ian Mcgee attended California State University, Chico.
What are some of Ian Mcgee's interests?
Ian Mcgee has interest in Exercise, Home Improvement, Reading, Gourmet Cooking, Food, Home Decoration, Health, Messaging, Cooking, Gardening.
What skills is Ian Mcgee known for?
Ian Mcgee has skills like Video Games, Mobile Devices, Game Design, Start Ups, Product Management, Social Games, Mobile Games, Game Development, Strategy, Mobile Applications, Monetization, Gameplay.
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