Ian Maynard

Ian Maynard Email and Phone Number

Leading global Production Infrastructure & Engineering organization @ Electronic Arts (EA)
Redwood City, CA
Ian Maynard's Location
San Mateo, California, United States, United States
Ian Maynard's Contact Details

Ian Maynard work email

Ian Maynard personal email

About Ian Maynard

Reporting to the global CTO with remit across Digital Platform, Engine, Security and IT organizations. Defining and driving process and strategic initiatives within and between business units, with studios and with corporate functions. Chief of staff and leader of strategic planning & engagement.

Ian Maynard's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

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Leading global Production Infrastructure & Engineering organization
Redwood City, CA
Website:
ea.com
Employees:
5
Ian Maynard Work Experience Details
  • Electronic Arts (Ea)
    Vp Production Infrastructure & Engineering
    Electronic Arts (Ea) Mar 2022 - Present
    Redwood City, Ca, Us
  • Electronic Arts (Ea)
    Vp Operations, Cto Organization
    Electronic Arts (Ea) Mar 2014 - Present
    Redwood City, Ca, Us
    Reporting directly to the CTO, oversee operating process and strategic initiatives for EA's global CTO organization. Define and improve internal processes within functional silos, coordination between business units, engagement model with game development studios and central team partners.
  • Electronic Arts (Ea)
    Senior Director Launch Operations
    Electronic Arts (Ea) Jan 2013 - Apr 2014
    Redwood City, Ca, Us
    Coordinate cross-organization planning, status and risk management for successful launch of full suite of EA products on new Gen 4 gaming platforms (XBox One, PS4). Run bi-weekly steering group across technology and development executives across the breadth of business verticals, identifying current blockers and driving collective direction setting and decisions.
  • Electronic Arts (Ea)
    Senior Director Of Online Services (Origin)
    Electronic Arts (Ea) May 2010 - Jan 2013
    Redwood City, Ca, Us
    Define, review and oversee cross-functional, multi-disciplinary initiatives to achieve group objectives across organizational, technology and operational boundaries. Partner with senior staff in each vertical within Global Online, including Product/ Design, Technology /Development, Business Development/Marketing, and Commerce Operations to determine developmental and operational needs and efficiencies for both near-term tactical goals and longer term strategic vision. Define and staff on-demand program management for tactical initiatives to provide stewardship across complex relationships and conflicting requirements. Define tactical and strategic efforts to improve clarity, visibility and efficiency across system, product and financial reporting and operational systems. Provide management oversight for multiple sub-groups, domains and initiatives, including key service launches, critical product launches, live operations & support, and platform and infrastructure enhancements.
  • Electronic Arts (Ea)
    Director Of Operations, Fifa Online
    Electronic Arts (Ea) Sep 2009 - May 2010
    Redwood City, Ca, Us
    • Build out and operate a ground-up Live Operations solution for FIFA Online, a leading edge mass-market Football MMO based on the world’s top sports franchise • Implement a scalable hosting infrastructure including capacity planning, network design, scale out and recovery/response processes• Define service provisioning and support model between 3rd party hosting provider/contract IDC, internal game Operations teams and corporate IT and global services• Coordinate Customer Service systems integration and service provisioning to provide global 7/24 CS support• Staff and coordinate a team of deployment and operations specialists to execute release management/deployment processes and automation mechanisms• Implement real time system health monitoring, and provide telemetry reporting and analytics for trend analysis and business planning
  • Electronic Arts (Ea)
    Franchise Development Director, Fifa Online
    Electronic Arts (Ea) Oct 2008 - Sep 2009
    Redwood City, Ca, Us
    Lead a multi-studio, multi-vendor initiative taking a AAA title into the persistent, massively multiplayer, direct-to-consumer online space.
  • Electronic Arts (Ea)
    Development Director
    Electronic Arts (Ea) Aug 2004 - May 2009
    Redwood City, Ca, Us
    Development Director: Combines Line Management (staff acquisition, development and retention) and Project Management (estimation, planning and project control). Responsible for game teams comprised of software engineers, technical and graphic artists, and interface designers, with team sizes from 10 to 50. Responsible for game development life cycle, from pre-production through finaling/shipping.
  • Electronic Arts (Ea)
    Development Director
    Electronic Arts (Ea) 2004 - May 2009
    Redwood City, Ca, Us
  • Electronic Arts (Ea)
    Development Director
    Electronic Arts (Ea) 2004 - May 2009
    Redwood City, Ca, Us
  • Ea Canada
    Franchise Development Director
    Ea Canada 2004 - May 2009
  • Sierra Systems
    Senior Program Manager
    Sierra Systems Jan 2002 - Aug 2004
    Plano, Texas, Us
    Project Manager for professional services consulting (large scale enterprise and web applications development). Client sectors included Government, Justice, Insurance and Health Care.
  • Burntsand
    Program Manager
    Burntsand Jan 1999 - Dec 2001
    Toronto, On, Ca
    Project and Program Manager for IT infrastructure, e-Business and web applications development, data mining/warehousing and document & knowledge management systems.
  • Spartan Controls
    Project Manager
    Spartan Controls May 1996 - Dec 1998
    Calgary, Alberta, Ca
    Project Planner for Systems Integration, primarily for SCADA and DCS control systems.

Ian Maynard Skills

Cross Functional Team Leadership Program Management Video Games Game Development Integration Project Management Strategy Enterprise Software Xbox 360 E Commerce Sdlc Management Outsourcing Mobile Games Software Development Project Planning Scrum Quality Assurance Software Project Management

Frequently Asked Questions about Ian Maynard

What company does Ian Maynard work for?

Ian Maynard works for Electronic Arts (Ea)

What is Ian Maynard's role at the current company?

Ian Maynard's current role is Leading global Production Infrastructure & Engineering organization.

What is Ian Maynard's email address?

Ian Maynard's email address is ia****@****ail.com

What skills is Ian Maynard known for?

Ian Maynard has skills like Cross Functional Team Leadership, Program Management, Video Games, Game Development, Integration, Project Management, Strategy, Enterprise Software, Xbox 360, E Commerce, Sdlc, Management.

Who are Ian Maynard's colleagues?

Ian Maynard's colleagues are Enerst Onyedumeme, Saw Saw, Anzu Saito, Caleb Chambers, Aram Arvin, Ludovic Mary, Swaroop Srinivasa Rao.

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