Ian Maynard
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Ian Maynard Email & Phone Number

Leading global Production Infrastructure & Engineering organization at Electronic Arts (EA)
Location: San Mateo, California, United States 13 work roles
1 work email found @ea.com LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

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Work email i****@ea.com
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Current company
Role
Leading global Production Infrastructure & Engineering organization
Location
San Mateo, California, United States
Company size

Who is Ian Maynard? Overview

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Quick answer

Ian Maynard is listed as Leading global Production Infrastructure & Engineering organization at Electronic Arts (EA), a with 5 employees, based in San Mateo, California, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ian Maynard.

Ian Maynard previously worked as VP Production Infrastructure & Engineering at Electronic Arts (Ea) and VP Operations, CTO Organization at Electronic Arts (Ea).

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Email format at Electronic Arts (EA)

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{first_initial}{last}@ea.com
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Profile bio

About Ian Maynard

Reporting to the global CTO with remit across Digital Platform, Engine, Security and IT organizations. Defining and driving process and strategic initiatives within and between business units, with studios and with corporate functions. Chief of staff and leader of strategic planning & engagement.

Listed skills include Cross Functional Team Leadership, Program Management, Video Games, Game Development, and 15 others.

Current workplace

Ian Maynard's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Leading global Production Infrastructure & Engineering organization
Redwood City, CA
Website
Employees
5
AeroLeads page
13 roles · 23 years

Ian Maynard work experience

A career timeline built from the work history available for this profile.

Vp Production Infrastructure & Engineering

Current

Redwood City, Ca, Us

Mar 2022 - Present

Vp Operations, Cto Organization

Current

Redwood City, Ca, Us

Reporting directly to the CTO, oversee operating process and strategic initiatives for EA's global CTO organization. Define and improve internal processes within functional silos, coordination between business units, engagement model with game development studios and central team partners.

Mar 2014 - Present

Senior Director Launch Operations

Redwood City, Ca, Us

Coordinate cross-organization planning, status and risk management for successful launch of full suite of EA products on new Gen 4 gaming platforms (XBox One, PS4). Run bi-weekly steering group across technology and development executives across the breadth of business verticals, identifying current blockers and driving collective direction setting and decisions.

Jan 2013 - Apr 2014

Senior Director Of Online Services (Origin)

Redwood City, Ca, Us

Define, review and oversee cross-functional, multi-disciplinary initiatives to achieve group objectives across organizational, technology and operational boundaries. Partner with senior staff in each vertical within Global Online, including Product/ Design, Technology /Development, Business Development/Marketing, and Commerce Operations to determine developmental and operational needs and efficiencies for both near-term tactical goals and longer term strategic vision. Define and staff on-demand program management for tactical initiatives to provide stewardship across complex relationships and conflicting requirements. Define tactical and strategic efforts to improve clarity, visibility and efficiency across system, product and financial reporting and operational systems. Provide management oversight for multiple sub-groups, domains and initiatives, including key service launches, critical product launches, live operations & support, and platform and infrastructure enhancements.

May 2010 - Jan 2013

Director Of Operations, Fifa Online

Redwood City, Ca, Us

• Build out and operate a ground-up Live Operations solution for FIFA Online, a leading edge mass-market Football MMO based on the world’s top sports franchise • Implement a scalable hosting infrastructure including capacity planning, network design, scale out and recovery/response processes• Define service provisioning and support model between 3rd party hosting provider/contract IDC, internal game Operations teams and corporate IT and global services• Coordinate Customer Service systems integration and service provisioning to provide global 7/24 CS support• Staff and coordinate a team of deployment and operations specialists to execute release management/deployment processes and automation mechanisms• Implement real time system health monitoring, and provide telemetry reporting and analytics for trend analysis and business planning

Sep 2009 - May 2010

Franchise Development Director, Fifa Online

Redwood City, Ca, Us

Lead a multi-studio, multi-vendor initiative taking a AAA title into the persistent, massively multiplayer, direct-to-consumer online space.

Oct 2008 - Sep 2009

Development Director

Redwood City, Ca, Us

Development Director: Combines Line Management (staff acquisition, development and retention) and Project Management (estimation, planning and project control). Responsible for game teams comprised of software engineers, technical and graphic artists, and interface designers, with team sizes from 10 to 50. Responsible for game development life cycle, from pre-production through finaling/shipping.

Aug 2004 - May 2009

Franchise Development Director

Ea Canada
2004 - May 2009

Senior Program Manager

Plano, Texas, Us

Project Manager for professional services consulting (large scale enterprise and web applications development). Client sectors included Government, Justice, Insurance and Health Care.

Jan 2002 - Aug 2004

Program Manager

Toronto, On, Ca

Project and Program Manager for IT infrastructure, e-Business and web applications development, data mining/warehousing and document & knowledge management systems.

Jan 1999 - Dec 2001

Project Manager

Calgary, Alberta, Ca

Project Planner for Systems Integration, primarily for SCADA and DCS control systems.

May 1996 - Dec 1998
Team & coworkers

Colleagues at Electronic Arts (EA)

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FAQ

Frequently asked questions about Ian Maynard

Quick answers generated from the profile data available on this page.

What company does Ian Maynard work for?

Ian Maynard works for Electronic Arts (EA).

What is Ian Maynard's role at Electronic Arts (EA)?

Ian Maynard is listed as Leading global Production Infrastructure & Engineering organization at Electronic Arts (EA).

What is Ian Maynard's email address?

AeroLeads has found 1 work email signal at @ea.com for Ian Maynard at Electronic Arts (EA).

Where is Ian Maynard based?

Ian Maynard is based in San Mateo, California, United States while working with Electronic Arts (EA).

What companies has Ian Maynard worked for?

Ian Maynard has worked for Electronic Arts (Ea), Ea Canada, Sierra Systems, Burntsand, and Spartan Controls.

Who are Ian Maynard's colleagues at Electronic Arts (EA)?

Ian Maynard's colleagues at Electronic Arts (EA) include John Kelly, Alex Pantea, Bob Ljujic, Fuga Z, and Returnpath User.

How can I contact Ian Maynard?

You can use AeroLeads to view verified contact signals for Ian Maynard at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What skills is Ian Maynard known for?

Ian Maynard is listed with skills including Cross Functional Team Leadership, Program Management, Video Games, Game Development, Integration, Project Management, Strategy, and Enterprise Software.

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