Ian Maynard Email and Phone Number
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Reporting to the global CTO with remit across Digital Platform, Engine, Security and IT organizations. Defining and driving process and strategic initiatives within and between business units, with studios and with corporate functions. Chief of staff and leader of strategic planning & engagement.
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Vp Production Infrastructure & EngineeringElectronic Arts (Ea) Mar 2022 - PresentRedwood City, Ca, Us -
Vp Operations, Cto OrganizationElectronic Arts (Ea) Mar 2014 - PresentRedwood City, Ca, UsReporting directly to the CTO, oversee operating process and strategic initiatives for EA's global CTO organization. Define and improve internal processes within functional silos, coordination between business units, engagement model with game development studios and central team partners. -
Senior Director Launch OperationsElectronic Arts (Ea) Jan 2013 - Apr 2014Redwood City, Ca, UsCoordinate cross-organization planning, status and risk management for successful launch of full suite of EA products on new Gen 4 gaming platforms (XBox One, PS4). Run bi-weekly steering group across technology and development executives across the breadth of business verticals, identifying current blockers and driving collective direction setting and decisions. -
Senior Director Of Online Services (Origin)Electronic Arts (Ea) May 2010 - Jan 2013Redwood City, Ca, UsDefine, review and oversee cross-functional, multi-disciplinary initiatives to achieve group objectives across organizational, technology and operational boundaries. Partner with senior staff in each vertical within Global Online, including Product/ Design, Technology /Development, Business Development/Marketing, and Commerce Operations to determine developmental and operational needs and efficiencies for both near-term tactical goals and longer term strategic vision. Define and staff on-demand program management for tactical initiatives to provide stewardship across complex relationships and conflicting requirements. Define tactical and strategic efforts to improve clarity, visibility and efficiency across system, product and financial reporting and operational systems. Provide management oversight for multiple sub-groups, domains and initiatives, including key service launches, critical product launches, live operations & support, and platform and infrastructure enhancements. -
Director Of Operations, Fifa OnlineElectronic Arts (Ea) Sep 2009 - May 2010Redwood City, Ca, Us• Build out and operate a ground-up Live Operations solution for FIFA Online, a leading edge mass-market Football MMO based on the world’s top sports franchise • Implement a scalable hosting infrastructure including capacity planning, network design, scale out and recovery/response processes• Define service provisioning and support model between 3rd party hosting provider/contract IDC, internal game Operations teams and corporate IT and global services• Coordinate Customer Service systems integration and service provisioning to provide global 7/24 CS support• Staff and coordinate a team of deployment and operations specialists to execute release management/deployment processes and automation mechanisms• Implement real time system health monitoring, and provide telemetry reporting and analytics for trend analysis and business planning -
Franchise Development Director, Fifa OnlineElectronic Arts (Ea) Oct 2008 - Sep 2009Redwood City, Ca, UsLead a multi-studio, multi-vendor initiative taking a AAA title into the persistent, massively multiplayer, direct-to-consumer online space. -
Development DirectorElectronic Arts (Ea) Aug 2004 - May 2009Redwood City, Ca, UsDevelopment Director: Combines Line Management (staff acquisition, development and retention) and Project Management (estimation, planning and project control). Responsible for game teams comprised of software engineers, technical and graphic artists, and interface designers, with team sizes from 10 to 50. Responsible for game development life cycle, from pre-production through finaling/shipping. -
Development DirectorElectronic Arts (Ea) 2004 - May 2009Redwood City, Ca, Us -
Development DirectorElectronic Arts (Ea) 2004 - May 2009Redwood City, Ca, Us -
Franchise Development DirectorEa Canada 2004 - May 2009
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Senior Program ManagerSierra Systems Jan 2002 - Aug 2004Plano, Texas, UsProject Manager for professional services consulting (large scale enterprise and web applications development). Client sectors included Government, Justice, Insurance and Health Care. -
Program ManagerBurntsand Jan 1999 - Dec 2001Toronto, On, CaProject and Program Manager for IT infrastructure, e-Business and web applications development, data mining/warehousing and document & knowledge management systems. -
Project ManagerSpartan Controls May 1996 - Dec 1998Calgary, Alberta, CaProject Planner for Systems Integration, primarily for SCADA and DCS control systems.
Ian Maynard Skills
Frequently Asked Questions about Ian Maynard
What company does Ian Maynard work for?
Ian Maynard works for Electronic Arts (Ea)
What is Ian Maynard's role at the current company?
Ian Maynard's current role is Leading global Production Infrastructure & Engineering organization.
What is Ian Maynard's email address?
Ian Maynard's email address is ia****@****ail.com
What skills is Ian Maynard known for?
Ian Maynard has skills like Cross Functional Team Leadership, Program Management, Video Games, Game Development, Integration, Project Management, Strategy, Enterprise Software, Xbox 360, E Commerce, Sdlc, Management.
Who are Ian Maynard's colleagues?
Ian Maynard's colleagues are Enerst Onyedumeme, Saw Saw, Anzu Saito, Caleb Chambers, Aram Arvin, Ludovic Mary, Swaroop Srinivasa Rao.
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