Ian Maynard Email & Phone Number
@ea.com
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Who is Ian Maynard? Overview
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Ian Maynard is listed as Leading global Production Infrastructure & Engineering organization at Electronic Arts (EA), a with 5 employees, based in San Mateo, California, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Ian Maynard.
Ian Maynard previously worked as VP Production Infrastructure & Engineering at Electronic Arts (Ea) and VP Operations, CTO Organization at Electronic Arts (Ea).
Email format at Electronic Arts (EA)
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AeroLeads found 1 current-domain work email signal for Ian Maynard. Compare company email patterns before reaching out.
About Ian Maynard
Reporting to the global CTO with remit across Digital Platform, Engine, Security and IT organizations. Defining and driving process and strategic initiatives within and between business units, with studios and with corporate functions. Chief of staff and leader of strategic planning & engagement.
Listed skills include Cross Functional Team Leadership, Program Management, Video Games, Game Development, and 15 others.
Ian Maynard's current company
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Ian Maynard work experience
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Vp Operations, Cto Organization
CurrentReporting directly to the CTO, oversee operating process and strategic initiatives for EA's global CTO organization. Define and improve internal processes within functional silos, coordination between business units, engagement model with game development studios and central team partners.
Senior Director Launch Operations
Coordinate cross-organization planning, status and risk management for successful launch of full suite of EA products on new Gen 4 gaming platforms (XBox One, PS4). Run bi-weekly steering group across technology and development executives across the breadth of business verticals, identifying current blockers and driving collective direction setting and decisions.
Senior Director Of Online Services (Origin)
Define, review and oversee cross-functional, multi-disciplinary initiatives to achieve group objectives across organizational, technology and operational boundaries. Partner with senior staff in each vertical within Global Online, including Product/ Design, Technology /Development, Business Development/Marketing, and Commerce Operations to determine developmental and operational needs and efficiencies for both near-term tactical goals and longer term strategic vision. Define and staff on-demand program management for tactical initiatives to provide stewardship across complex relationships and conflicting requirements. Define tactical and strategic efforts to improve clarity, visibility and efficiency across system, product and financial reporting and operational systems. Provide management oversight for multiple sub-groups, domains and initiatives, including key service launches, critical product launches, live operations & support, and platform and infrastructure enhancements.
Director Of Operations, Fifa Online
• Build out and operate a ground-up Live Operations solution for FIFA Online, a leading edge mass-market Football MMO based on the world’s top sports franchise • Implement a scalable hosting infrastructure including capacity planning, network design, scale out and recovery/response processes• Define service provisioning and support model between 3rd party hosting provider/contract IDC, internal game Operations teams and corporate IT and global services• Coordinate Customer Service systems integration and service provisioning to provide global 7/24 CS support• Staff and coordinate a team of deployment and operations specialists to execute release management/deployment processes and automation mechanisms• Implement real time system health monitoring, and provide telemetry reporting and analytics for trend analysis and business planning
Franchise Development Director, Fifa Online
Lead a multi-studio, multi-vendor initiative taking a AAA title into the persistent, massively multiplayer, direct-to-consumer online space.
Development Director
Development Director: Combines Line Management (staff acquisition, development and retention) and Project Management (estimation, planning and project control). Responsible for game teams comprised of software engineers, technical and graphic artists, and interface designers, with team sizes from 10 to 50. Responsible for game development life cycle, from pre-production through finaling/shipping.
Development Director
Development Director
Franchise Development Director
Senior Program Manager
Project Manager for professional services consulting (large scale enterprise and web applications development). Client sectors included Government, Justice, Insurance and Health Care.
Program Manager
Project and Program Manager for IT infrastructure, e-Business and web applications development, data mining/warehousing and document & knowledge management systems.
Project Manager
Project Planner for Systems Integration, primarily for SCADA and DCS control systems.
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 5 employees →
John Kelly
Colleague at Electronic Arts (Ea)Nigeria
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AP
Alex Pantea
Colleague at Electronic Arts (Ea)Timişoara, Timiş, Romania
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BL
Bob Ljujic
Colleague at Electronic Arts (Ea)Vancouver, British Columbia, Canada
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FZ
Fuga Z
Colleague at Electronic Arts (Ea)Fresno, California, United States
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RU
Returnpath User
Colleague at Electronic Arts (Ea)Carlin, Nevada, United States
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SS
Seydou Samb
Colleague at Electronic Arts (Ea)Senegal
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JN
John Nelson
Colleague at Electronic Arts (Ea)United States
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AM
Ahmad Mahdy
Colleague at Electronic Arts (Ea)Giza, Al Jizah, Egypt
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ZO
Zedou Officiel
Colleague at Electronic Arts (Ea)Greater Rouen Metropolitan Area, France
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GF
Gary Falzon
Colleague at Electronic Arts (Ea)Belmont, California, United States
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Frequently asked questions about Ian Maynard
Quick answers generated from the profile data available on this page.
What company does Ian Maynard work for?
Ian Maynard works for Electronic Arts (EA).
What is Ian Maynard's role at Electronic Arts (EA)?
Ian Maynard is listed as Leading global Production Infrastructure & Engineering organization at Electronic Arts (EA).
What is Ian Maynard's email address?
AeroLeads has found 1 work email signal at @ea.com for Ian Maynard at Electronic Arts (EA).
Where is Ian Maynard based?
Ian Maynard is based in San Mateo, California, United States while working with Electronic Arts (EA).
What companies has Ian Maynard worked for?
Ian Maynard has worked for Electronic Arts (Ea), Ea Canada, Sierra Systems, Burntsand, and Spartan Controls.
Who are Ian Maynard's colleagues at Electronic Arts (EA)?
Ian Maynard's colleagues at Electronic Arts (EA) include John Kelly, Alex Pantea, Bob Ljujic, Fuga Z, and Returnpath User.
How can I contact Ian Maynard?
You can use AeroLeads to view verified contact signals for Ian Maynard at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What skills is Ian Maynard known for?
Ian Maynard is listed with skills including Cross Functional Team Leadership, Program Management, Video Games, Game Development, Integration, Project Management, Strategy, and Enterprise Software.
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