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Ignacio Fernández Puerta Email & Phone Number

DevOps Engineer at Avalanche Studios Group
Location: Greater Stockholm Metropolitan Area, Sweden 12 work roles 2 schools
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Current company
Role
DevOps Engineer
Location
Greater Stockholm Metropolitan Area, Sweden
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Who is Ignacio Fernández Puerta? Overview

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Quick answer

Ignacio Fernández Puerta is listed as DevOps Engineer at Avalanche Studios Group, a with 554 employees, based in Greater Stockholm Metropolitan Area, Sweden. AeroLeads shows a matched LinkedIn profile for Ignacio Fernández Puerta.

Ignacio Fernández Puerta previously worked as Senior DevOps Engineer at Remedy Entertainment Plc and Senior Build Engineer at King. Ignacio Fernández Puerta holds Computer Science, Computer Science from Universidad Autónoma De Madrid.

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Avalanche Studios Group

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Profile bio

About Ignacio Fernández Puerta

I have journeyed from testing to Operations, to finally build engineering, throughout the games industry. The core of my programming knowledge focuses in OOP oriented languages, such as C++, C# and Java (or Java-based such as Groovy), as well as scripting, mostly PythonAs a Certified Jenkins Engineer, I excel in DevOps-like environments, where the speed of delivery matters, but where the most important thing is maintaining production going at the highest quality standard. This ranges from optimisation of the team's workflows, to researching and testing software improvements, to creating ad-hoc tooling to solve specific issues.

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Ignacio Fernández Puerta's current company

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Avalanche Studios Group
Avalanche Studios Group
DevOps Engineer
Stockholm, SE
Employees
554
AeroLeads page
12 roles

Ignacio Fernández Puerta work experience

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Senior Build Engineer

Estocolmo, Suecia

Jul 2020 - Apr 2022

Build Engineer

Estocolmo, Suecia

Aug 2017 - Jul 2020

Build Engineer

Maintain the build machines farm, a combination of Jenkins and an in-house CI system, ensuring its correct operation.Serve as a link between programmers and QA, notifying the former when the build was unsuccessful, and the latter whenever a new build is ready to test.Code and maintain tools used in the build procedures, regardless of if they affected ingame assets or pipeline systems.

May 2015 - Aug 2017

Operations Engineer

Stockholm

Monitoring and maintenance of the live games and services' state, including, but not limited to, game instance creation and game updating, working with Free2Play titles such as Command and Conquer Tiberium Alliances, as well as with HD titles, such as Battlefield 4, Battlefield Hardline, and Star Wars Battlefront.Management of the games databases, sometimes requiring to run custom scripts to fix issues.Desing and implementation of in-house tools for game and service updates and deployments, as well as other tasks required for our workflow pipelines.Internal (virtual machine) and external (Rackspace) host monitoring, both Linux and Windows.Small-scale CI system monitoring and engineering, for the in-house tools; using mustly Bamboo and Github for CI and SCM respectively. Also working heavily with Perforce.

Mar 2014 - Jun 2015

Operations Engineer

Easy Studios

Estocolmo, Suecia

Monitoring and maintenance of the live games and services' state, including, but not limited to, game instance creation and game updating.Management of the games databases, sometimes requiring to run custom scripts to fix issues.Desing and implementation of in-house tools for game and service updates and deployments, as well as other tasks required for our workflow pipelines.Internal (virtual machine) and external (Rackspace) host monitoring.

Oct 2013 - Mar 2014

Operations Engineer

Ea Phenomic

Ingelheim Am Rhein, Germany

Monitoring and maintenance of the live games and services' state, including, but not limited to, game instance creation and game updating.Management of the games databases, sometimes requiring to run custom scripts to fix issues.Desing and implementation of in-house tools for game and service updates and deployments, as well as other tasks required for our workflow pipelines.Internal (virtual machine) and external (Rackspace) host monitoring.

Mar 2013 - Sep 2013

Software Engineering Intern

Ea Phenomic

Ingelheim Am Rhein, Germany

During this six month internship, I: * Spent the first three months performing design and implementation of automated backend tests for Lord of Ultima, a browser-based game. * Spent the rest providing support to Battleforge, a card-based RTS game: fixing bugs and implementing new features.

Sep 2012 - Feb 2013

Certification Tester

Functional and compliance testing of several titles, ranging from FIFA to Battlefield.Used DevTest as the task management tool, to keep track of what areas of the game were tested.Used DevTrack as the bug reporting tool.Provided additional support to the Submissions department, submitting metadata for several Need for Speed and NHL DLC packages.Provided additional support to the Game Evaluation team, tasked with evaluating the games for further improvement of their quality.

Jul 2010 - Oct 2012

Loc Peak Engineer

Game text database maintenance (Microsoft Access and SQL).Text, audio and video asset integration into builds for LT testing.Text, audio, video and build pipelines (Based in python and nant) maintenance.Design and implementation of tools to help in the LT and integration processes.

Jun 2009 - Oct 2009

Intern

Codice Technologies

The purpose of the internship was to provide a toolset that reduced the calculation time for a particular problem. The problem used as an example was a bus route - schedule planning problem.The toolset was heavily based on the WEKA Computer Learning suite, developed by the University of Waikato, with additional help of One Class Classifiers, used as an experimental approach.The toolset was completely coded in Java.

Jun 2008 - Aug 2008
Team & coworkers

Colleagues at Avalanche Studios Group

Other employees you can reach at avalanchestudios.com. View company contacts for 554 employees →

2 education records

Ignacio Fernández Puerta education

FAQ

Frequently asked questions about Ignacio Fernández Puerta

Quick answers generated from the profile data available on this page.

What company does Ignacio Fernández Puerta work for?

Ignacio Fernández Puerta works for Avalanche Studios Group.

What is Ignacio Fernández Puerta's role at Avalanche Studios Group?

Ignacio Fernández Puerta is listed as DevOps Engineer at Avalanche Studios Group.

Where is Ignacio Fernández Puerta based?

Ignacio Fernández Puerta is based in Greater Stockholm Metropolitan Area, Sweden while working with Avalanche Studios Group.

What companies has Ignacio Fernández Puerta worked for?

Ignacio Fernández Puerta has worked for Avalanche Studios Group, Remedy Entertainment Plc, King, Dice (Ea Digital Illusions Ce Ab), and Easy Studios.

Who are Ignacio Fernández Puerta's colleagues at Avalanche Studios Group?

Ignacio Fernández Puerta's colleagues at Avalanche Studios Group include Sharmaine Harrell, Rami Khalfaoui, Joakim Johansson, Adel Mubarakshin, and Sofie Axing.

How can I contact Ignacio Fernández Puerta?

You can use AeroLeads to view verified contact signals for Ignacio Fernández Puerta at Avalanche Studios Group, including work email, phone, and LinkedIn data when available.

What schools did Ignacio Fernández Puerta attend?

Ignacio Fernández Puerta holds Computer Science, Computer Science from Universidad Autónoma De Madrid.

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