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Willem Delventhal Email & Phone Number

The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for indie & junior devs 🗣️ Learn to make games with us 🏰 at Mod Collective
Location: Marietta, Georgia, United States 15 work roles 2 schools
3 phones found area 203 and 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Role
The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for indie & junior devs 🗣️ Learn to make games with us 🏰
Location
Marietta, Georgia, United States

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Willem Delventhal is listed as The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for indie & junior devs 🗣️ Learn to make games with us 🏰 at Mod Collective, based in Marietta, Georgia, United States. AeroLeads shows phone signal with area code 203, 415 and a matched LinkedIn profile for Willem Delventhal.

Willem Delventhal previously worked as Design Director at Mod Collective and Founder and Headmaster at Indie Game Academy. Willem Delventhal holds Bachelor Of Arts In Business Management, Minors In Computer Science And Web Development, Magna Cum Laude from Roger Williams University.

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Mod Collective

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Profile bio

About Willem Delventhal

Hello intrepid game developer! I've been expecting you. I'm Willem Delventhal, and some people call me the Wizard of Joy.I am a seasoned game designer specializing in edutech, UGC and projects that make the world a better place. I am well versed in iterative design, rapid prototyping, Unity and Unreal development and much more. I dream of a new golden age in the game industry where ALL developers can sustain themselves doing what they love.I aspire to be a modern day Gandalf, urging young heroes to step out their door into grand adventures. I have already helped well over 10,000 people make games, and now I'm on a new personal quest to help 100 indie game studios get founded. So far I'm at over 25.I work on many things. Currently I am a Game Designer at Paradox Tectonic, where I am designing content for a hyper moddable life-sim. I also run my own venture called the Indie Game Academy, which is a gamified online school for game developers.I am fascinated by the application of games in unusual circumstances. My experimentations include scientific games for cats, AR enabled board games, gamified hearing health and all sorts of other odds and ends.I am always open to talking to good people, especially those who need direction. If you are building something you think makes the world a better place, or if you just need some advice, I am available. The crownless again shall be king.

Listed skills include Leadership, Public Speaking, Entrepreneurship, Customer Service, and 19 others.

Current workplace

Willem Delventhal's current company

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Mod Collective
Mod Collective
The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for indie & junior devs 🗣️ Learn to make games with us 🏰
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15 roles

Willem Delventhal work experience

A career timeline built from the work history available for this profile.

Design Director

Current

- Responsible for design leadership at a top notch mod generation company- Coordinate with other leadership and the team to strategize overall vision and product- Building an entirely new Design Department to create gameplay oriented mods

Sep 2024 - Present

Founder And Headmaster

Current

Atlanta, US

  • Founded an entirely new kind of game development bootcamp: online, gamified and live-only
  • Teach game design, game production and many other skills to hundreds of aspiring game developers
  • Source and manage a diverse collection of professors from across the industry
  • Gamified the bootcamp via classic retention systems to bring out the joy of learning
  • Oversaw, managed and offered game design support to 20 published games, primarily released on mobile in the Unity game engine
  • Hired and directly manage core team of three direct reports
Oct 2020 - Present

Co-Founder And Coo

Current
  • Founded an indie studio with two other co-founders
  • Built an AR enabled board game via a web-based prototype and a React Native companion app
  • Took concept from nothing to successfully funded via Kickstarter in less than one year
  • Ideated and prototyped multiple game concepts to ensure the best possible chances of success
  • Conceived of combat deck building mini-game and playtested it to release
  • Vetted, hired and managed team of 10 who wrote and created Taelmoor game
Jul 2020 - Present

Game Designer

Berkeley, CA, US

- Responsible for content generation in highly moddable life-sim game- Narrative and fun focussed, chasing the fun inside the game framework- Work in Unity using in-house engine tools

Jun 2023 - Jun 2024

Game Design Advisor

London, GB

  • Advise on gameplay production including game systems, progression, user experience and more
  • Offer confidence and guidance to junior and mid level gameplay engineers, producers and designers
  • Guide use of the tech stack, a Flutter UI layer and games built in the Unity Game Engine
Jul 2022 - Jun 2023

Senior Game Designer

Redwood City, California, US

  • Lead Game Design efforts on WithMe, an internal startup of 50 building a friendship-first metaverse
  • Edited mid-size 3D worlds and levels inside of the Unreal game engine
  • Balanced values and gameplay via Unreal Blueprints
  • Ideate and prototype numerous game concepts ranging in size from purchasable toys to entire worlds
  • Communicate and playtest with users to better understand our players and disseminate these learnings to the rest of the team
  • Lead the development of a better user research pipeline including recurring playtests, open user communication channels, and extensive data analytics
May 2022 - Mar 2023

Founder And Ceo

El Cerrito, California, US

  • Delved into the land of experimental game design to ideate, prototype and conceive of 6 games for cats that humans can play with them
  • Acted as full stack engineer to build entirety of app in Unity using C# with a Firebase backend and Node.JS data analytics
  • Expanded team to include a veterinary co-founder, advisory board of 5, and production team of 8
  • Gave GDC talk on Empathetic Game Design for Cats and won the Colorado Veterinary Innovation Summit pitch contest
Feb 2018 - Aug 2021

Senior Software Engineer

San Francisco, CA, US

  • Acted as Game Designer and Senior Engineer on experimental rhythm training game
  • Built out two fully featured games in Unity C# and in Cocos2D as well as contributing to multiple other projects
  • Attempted to address underserved user segment by creating a game in a completely unexplored category: rhythm
  • Partnered with visual artist to create Feel the Beat, an 80s themed rhythm training game that became one of the most played games on the platform
  • Ran bi-weekly playtests in order to guarantee quality of game concept
  • Created and ported over half a dozen other games in Coco2D with Lua, Unity C#, and Flash Actionscript
Jan 2016 - Aug 2018

Junior Play Engineer

San Francisco, CA, US

  • Acted Junior Play Engineer for LumiKids, an internal startup within Lumosity
  • Rapidly prototyped, designed and programmed half a dozen children's educational games
  • In just six months we shipped over a dozen games, released four completely unique app experiences and served hundreds of thousands of players, most of them just 2-6 years in age.
Oct 2014 - Dec 2015

Mobile Games Intern

San Francisco, CA, US

  • Spent one summer working with wildly successful mental software startup Lumosity
  • The company creates simple games that effectively assist in the training of different parts of the brain.
  • Ported three of their existing games from C++ to Javascript in the Cocos2d-X engine
  • Completed numerous prototypes and project pitches for Lumos leadership
  • I learned more than I could have imagined, and was ready for more.
Jun 2014 - Aug 2014

Manager Of Annual Giving

Bristol, RI, US

  • Worked in the RWU Alumni Department, a sales based donation service
  • Raised $2,000 as a caller with one pledge an hour, 47% more effective than average
  • Promoted to manager after 3 terms
  • Managed and lead a team of five callers to meet donation and call goals, resulting in $9,000 in total team donations in first term as manager
  • Oversaw a total of twelve callers every night
  • Moved on in order to start my own software club on campus
Sep 2011 - Aug 2014

Enterprise Fellow

Bristol, RI, US

  • Provided mock process consultation for hypothetical business ideas from students while working with a full-time faculty
  • Assisted in teaching a first level business class to over 20 freshmen in a living-learning community
  • Tutored and advise freshman level business students in the Gabelli School of Business
Sep 2013 - Feb 2014

Process Consultation Intern

  • Assisted sales team to effectively generate leads by researching and providing new recommendations on a software system
  • Collaborated with a team of five, including a full-time and adjunct faculty
  • Assisted in creation of newly coded software to combine current systems into one screen
  • Created psuedocode and process flowchart for an email blast and lead screening system
Sep 2013 - Dec 2013

Branch Manager

Braintree, MA, US

  • Ran an independent branch of a house painting business including all marketing strategies, sales, customer service, training, recruiting and management
  • Generated a revenue of over $60,000, up from the average of $45,000, between June and August of 2013
  • Recruited and actively interviewed for employees, looking for enthusiasm, strong work ethic, team and self-motivation
  • Managed a marketing team of up to three people to operate lead generation
  • Managed and motivated a team of six painters, including one Production Manager
  • Communicated company goals throughout the team, including expectations
Nov 2012 - Nov 2013

Revenue Research Intern

Newport, Rhode Island, US

  • Researched and strategized ways for the NCCC to grow and enhance membership
  • Met with leaders of the NCCC to learn more about history of the business group and member audience
  • Developed a five-year revenue projection to showcase potential benefits of various suggestions
  • Presented to board of directors on plan to create a barter exchange system
Nov 2012 - May 2013
2 education records

Willem Delventhal education

Bachelor Of Arts In Business Management, Minors In Computer Science And Web Development, Magna Cum Laude

Roger Williams University

Ged

Choate Rosemary Hall
FAQ

Frequently asked questions about Willem Delventhal

Quick answers generated from the profile data available on this page.

What company does Willem Delventhal work for?

Willem Delventhal works for Mod Collective.

What is Willem Delventhal's role at Mod Collective?

Willem Delventhal is listed as The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for indie & junior devs 🗣️ Learn to make games with us 🏰 at Mod Collective.

What is Willem Delventhal's phone number?

AeroLeads has found 3 phone signal(s) with area code 203, 415 for Willem Delventhal at Mod Collective.

Where is Willem Delventhal based?

Willem Delventhal is based in Marietta, Georgia, United States while working with Mod Collective.

What companies has Willem Delventhal worked for?

Willem Delventhal has worked for Mod Collective, Indie Game Academy, Delve Bros, Paradox Tectonic, and Eargym.

How can I contact Willem Delventhal?

You can use AeroLeads to view verified contact signals for Willem Delventhal at Mod Collective, including work email, phone, and LinkedIn data when available.

What schools did Willem Delventhal attend?

Willem Delventhal holds Bachelor Of Arts In Business Management, Minors In Computer Science And Web Development, Magna Cum Laude from Roger Williams University.

What skills is Willem Delventhal known for?

Willem Delventhal is listed with skills including Leadership, Public Speaking, Entrepreneurship, Customer Service, Time Management, Teamwork, Powerpoint, and Social Skills.

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