Willem Delventhal Email and Phone Number
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Hello intrepid game developer! I've been expecting you. I'm Willem Delventhal, and some people call me the Wizard of Joy.I am a seasoned game designer specializing in edutech, UGC and projects that make the world a better place. I am well versed in iterative design, rapid prototyping, Unity and Unreal development and much more. I dream of a new golden age in the game industry where ALL developers can sustain themselves doing what they love.I aspire to be a modern day Gandalf, urging young heroes to step out their door into grand adventures. I have already helped well over 10,000 people make games, and now I'm on a new personal quest to help 100 indie game studios get founded. So far I'm at over 25.I work on many things. Currently I am a Game Designer at Paradox Tectonic, where I am designing content for a hyper moddable life-sim. I also run my own venture called the Indie Game Academy, which is a gamified online school for game developers.I am fascinated by the application of games in unusual circumstances. My experimentations include scientific games for cats, AR enabled board games, gamified hearing health and all sorts of other odds and ends.I am always open to talking to good people, especially those who need direction. If you are building something you think makes the world a better place, or if you just need some advice, I am available. The crownless again shall be king.
Mod Collective
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Design DirectorMod Collective Sep 2024 - Present- Responsible for design leadership at a top notch mod generation company- Coordinate with other leadership and the team to strategize overall vision and product- Building an entirely new Design Department to create gameplay oriented mods -
Founder And HeadmasterIndie Game Academy Oct 2020 - PresentAtlanta, Us• Founded an entirely new kind of game development bootcamp: online, gamified and live-only• Teach game design, game production and many other skills to hundreds of aspiring game developers• Source and manage a diverse collection of professors from across the industry• Gamified the bootcamp via classic retention systems to bring out the joy of learning • Oversaw, managed and offered game design support to 20 published games, primarily released on mobile in the Unity game engine• Hired and directly manage core team of three direct reports• Brought product from nothing to $70k in sales in first year• Helped found and fund multiple graduate studios -
Co-Founder And CooDelve Bros Jul 2020 - Present• Founded an indie studio with two other co-founders• Built an AR enabled board game via a web-based prototype and a React Native companion app• Took concept from nothing to successfully funded via Kickstarter in less than one year • Ideated and prototyped multiple game concepts to ensure the best possible chances of success• Conceived of combat deck building mini-game and playtested it to release• Vetted, hired and managed team of 10 who wrote and created Taelmoor game -
Game DesignerParadox Tectonic Jun 2023 - Jun 2024Berkeley, Ca, Us- Responsible for content generation in highly moddable life-sim game- Narrative and fun focussed, chasing the fun inside the game framework- Work in Unity using in-house engine tools -
Game Design AdvisorEargym Jul 2022 - Jun 2023London, Gb• Advise on gameplay production including game systems, progression, user experience and more• Offer confidence and guidance to junior and mid level gameplay engineers, producers and designers• Guide use of the tech stack, a Flutter UI layer and games built in the Unity Game Engine -
Senior Game DesignerTogether Labs May 2022 - Mar 2023Redwood City, California, Us• Lead Game Design efforts on WithMe, an internal startup of 50 building a friendship-first metaverse• Edited mid-size 3D worlds and levels inside of the Unreal game engine• Balanced values and gameplay via Unreal Blueprints• Ideate and prototype numerous game concepts ranging in size from purchasable toys to entire worlds• Communicate and playtest with users to better understand our players and disseminate these learnings to the rest of the team• Lead the development of a better user research pipeline including recurring playtests, open user communication channels, and extensive data analytics• Collaborate with multidisciplinary teammates to build an incredible user experience -
Founder And CeoMew And Me Feb 2018 - Aug 2021El Cerrito, California, Us• Delved into the land of experimental game design to ideate, prototype and conceive of 6 games for cats that humans can play with them• Acted as full stack engineer to build entirety of app in Unity using C# with a Firebase backend and Node.JS data analytics• Expanded team to include a veterinary co-founder, advisory board of 5, and production team of 8• Gave GDC talk on Empathetic Game Design for Cats and won the Colorado Veterinary Innovation Summit pitch contest -
Senior Software EngineerLumos Labs (Lumosity) Jan 2016 - Aug 2018San Francisco, Ca, Us• Acted as Game Designer and Senior Engineer on experimental rhythm training game• Built out two fully featured games in Unity C# and in Cocos2D as well as contributing to multiple other projects• Attempted to address underserved user segment by creating a game in a completely unexplored category: rhythm• Partnered with visual artist to create Feel the Beat, an 80s themed rhythm training game that became one of the most played games on the platform• Ran bi-weekly playtests in order to guarantee quality of game concept• Created and ported over half a dozen other games in Coco2D with Lua, Unity C#, and Flash Actionscript -
Junior Play EngineerLumos Labs (Lumosity) Oct 2014 - Dec 2015San Francisco, Ca, Us• Acted Junior Play Engineer for LumiKids, an internal startup within Lumosity• Rapidly prototyped, designed and programmed half a dozen children's educational games• In just six months we shipped over a dozen games, released four completely unique app experiences and served hundreds of thousands of players, most of them just 2-6 years in age. -
Mobile Games InternLumos Labs (Lumosity) Jun 2014 - Aug 2014San Francisco, Ca, Us• Spent one summer working with wildly successful mental software startup Lumosity• The company creates simple games that effectively assist in the training of different parts of the brain. • Ported three of their existing games from C++ to Javascript in the Cocos2d-X engine• Completed numerous prototypes and project pitches for Lumos leadership• I learned more than I could have imagined, and was ready for more. -
Manager Of Annual GivingRoger Williams University Sep 2011 - Aug 2014Bristol, Ri, Us• Worked in the RWU Alumni Department, a sales based donation service• Raised $2,000 as a caller with one pledge an hour, 47% more effective than average• Promoted to manager after 3 terms• Managed and lead a team of five callers to meet donation and call goals, resulting in $9,000 in total team donations in first term as manager• Oversaw a total of twelve callers every night• Moved on in order to start my own software club on campus -
Enterprise FellowRoger Williams University Sep 2013 - Feb 2014Bristol, Ri, Us• Provided mock process consultation for hypothetical business ideas from students while working with a full-time faculty• Assisted in teaching a first level business class to over 20 freshmen in a living-learning community• Tutored and advise freshman level business students in the Gabelli School of Business -
Process Consultation InternEngineered Specialty Products, Inc. Sep 2013 - Dec 2013• Assisted sales team to effectively generate leads by researching and providing new recommendations on a software system• Collaborated with a team of five, including a full-time and adjunct faculty• Assisted in creation of newly coded software to combine current systems into one screen• Created psuedocode and process flowchart for an email blast and lead screening system -
Branch ManagerCollegiate Entrepreneurs Painting Services Nov 2012 - Nov 2013Braintree, Ma, Us• Ran an independent branch of a house painting business including all marketing strategies, sales, customer service, training, recruiting and management• Generated a revenue of over $60,000, up from the average of $45,000, between June and August of 2013• Recruited and actively interviewed for employees, looking for enthusiasm, strong work ethic, team and self-motivation• Managed a marketing team of up to three people to operate lead generation• Managed and motivated a team of six painters, including one Production Manager• Communicated company goals throughout the team, including expectations • Developed effective time management, customer service, sales and marketing techniques -
Revenue Research InternNewport County Chamber Of Commerce Nov 2012 - May 2013Newport, Rhode Island, Us• Researched and strategized ways for the NCCC to grow and enhance membership• Met with leaders of the NCCC to learn more about history of the business group and member audience• Developed a five-year revenue projection to showcase potential benefits of various suggestions• Presented to board of directors on plan to create a barter exchange system
Willem Delventhal Skills
Willem Delventhal Education Details
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Roger Williams UniversityMagna Cum Laude -
Choate Rosemary HallGed
Frequently Asked Questions about Willem Delventhal
What company does Willem Delventhal work for?
Willem Delventhal works for Mod Collective
What is Willem Delventhal's role at the current company?
Willem Delventhal's current role is The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for indie & junior devs 🗣️ Learn to make games with us 🏰.
What is Willem Delventhal's email address?
Willem Delventhal's email address is wi****@****ail.com
What is Willem Delventhal's direct phone number?
Willem Delventhal's direct phone number is +120385*****
What schools did Willem Delventhal attend?
Willem Delventhal attended Roger Williams University, Choate Rosemary Hall.
What skills is Willem Delventhal known for?
Willem Delventhal has skills like Leadership, Public Speaking, Entrepreneurship, Customer Service, Time Management, Teamwork, Powerpoint, Social Skills, Team Leadership, Microsoft Excel, Sales, Management.
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