Ignacio Bolaños Ávila
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Ignacio Bolaños Ávila Email & Phone Number

CG Surfacing Artist at Cinesite
Location: Vancouver, British Columbia, Canada 11 work roles 2 schools
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✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
CG Surfacing Artist
Location
Vancouver, British Columbia, Canada
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Who is Ignacio Bolaños Ávila? Overview

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Ignacio Bolaños Ávila is listed as CG Surfacing Artist at Cinesite, a with 658 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Ignacio Bolaños Ávila.

Ignacio Bolaños Ávila previously worked as Look Development Artist at Zoic Studios and CG Look Development Artist at Atomic Cartoons. Ignacio Bolaños Ávila holds Licenciatura, Animación Digital from Universidad Veritas.

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Cinesite

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Profile bio

About Ignacio Bolaños Ávila

Surfacing Artist driven by an unending craving for visual arts and storytelling. Collaborating with exceptional minds and absorbing knowledge from all corners of life is my essence and aspiration – that's where you come in.My journey began with an insistent thirst for learning and it solidified into a professional voyage that refuses to pause. From Feature Films, TV Shows to Web series and a trove of collaborations with exceptional artists is where my work can be found.Let's start our journey together. The most amazing stories haven't been rendered yet! Demo reel: https://vimeo.com/889553284Pass: arteyvida Skills▪ Strong culture of teamwork and shared success.▪Effectively implement artistic and technical feedback to achieve optimal outcomes.▪Demonstrate efficiency in managing competing priorities without compromising quality.▪ Successfully adapted to pipeline, deadlines and department workflows within the organization, maintaining a consistent level of performance.▪Demonstrated a rapid ability to acquire and apply new skills, enhancing productivity and versatility.Technical Skills▪Texturing in Mari, Adobe Substance Painter and Designer.▪Look Dev in Katana, Pixar Renderman, Arnold, Maya, Redshift, Houdini.▪Grooming in Houdini and Maya XGen.▪Lighting in Katana, Maya and Houdini.Software: ▪Mari▪Adobe Substance Painter/Designer▪Renderman▪Katana▪Arnold▪Redshift▪HoudiniCrafting my skills became my first hobby, I really enjoy studying films, playing the electric guitar, love to read books and mountain biking.

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Cinesite
Cinesite
CG Surfacing Artist
Vancouver, BC, CA
Website
Employees
658
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11 roles

Ignacio Bolaños Ávila work experience

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Cg Surfacing Artist

Vancouver, Bc, Ca

Cg Look Development Artist

Greater Vancouver, British Columbia, Canada

* Proficient in utilizing the Texture Primvars workflow in Katana, staying updated on the latest industry trends.* Skilled in MaterialX Lama for Renderman, adept at crafting intricate modular shaders for environment assets.* Experienced in creating art-directed procedural materials using Adobe Designer, with seamless integration into Adobe Painter for texturing assets.* Gained experience in Python scripting for developing basic UV tools in Maya, streamlining repetitive tasks and enhancing workflow efficiency.Projects: Unannounced Disney Junior series

Senior Surfacing Artist

Vancouver, British Columbia, Canada

Head of Characters.* Leveraged a robust foundation in light, color theory, shape, materials, and photography to elevate the quality of visual assets.* Spearheaded the implementation of an advanced Mari Material Workflow, optimizing efficiency and quality in the surfacing department.* Showcased a deep proficiency in industry-standard software, including Mari, Pixar Renderman, and Katana, while seamlessly integrating ACES CG workflow principles.* Mentored junior artists, ensuring the consistency of assets, and actively facilitated resource sharing within the Team.* Art directed the creation of procedural materials using Substance Designer, enhancing the texturing and look development for hero and secondary characters, props, and environments, with meticulous attention to storytelling and detail. * Successfully identified and resolved artistic and technical issues within the Surfacing Department, removing roadblocks to project progression.* Implemented an efficient asset workflow that enabled seamless asset reuse across studio boundaries in co-produced projects, contributing to cost-effectiveness and project continuity.

Oct 2022 - Dec 2023

Grooming And Lighting Artist

Stuttgart, Baden-Württemberg, Germany

Netflix's Unicorn Academy Marketing renders* Gained proficiency in Mainframe's tools and assets pipeline, effectively integrating their assets into Marketing needs.* Acquired expertise in hair posing techniques, contributing to enhanced character aesthetics.* Demonstrated proficiency in lighting using Katana with Arnold, skillfully shaping visual narratives.

Jun 2022 - Feb 2023

Mid Surfacing Artist

Vancouver, British Columbia, Canada

* Championed the surfacing process for hero and secondary props, sets, and characters, consistently delivering top-tier visual aesthetics.* Collaborated closely with leads and supervisors to identify and execute optimal visual looks, pushing creative boundaries to achieve the highest-quality outcomes.* Exhibited efficiency by sharing valuable resources and workflows across the team, streamlining production timelines and enhancing project efficiency.* Distinguished as a dedicated team player, always ready to assist colleagues and seek assistance when needed, fostering a collaborative work environment.* Thoroughly analyzed 2D concept art and real-life references, offering insightful suggestions and exploring innovative ideas to enhance the overall project vision and impact. * Demonstrated a comprehensive understanding of Mari production workflows, excelling in the creation of gizmos, smart graphs, and texture libraries.

May 2020 - Apr 2022

Modeling | Texturing

Canadá

Modeling, retopology, and surfacing of characters and environments for Cave Club Season 1

Apr 2020 - May 2020

Lighting And Rendering Td

* Led a small team, fostering a culture of resource sharing and workflows.* Maintained proactive collaboration with the Art Director and Assets Team, consistently offering valuable suggestions and optimizing workflow techniques.* Executed expert-level XGEN for Animation Workflow.* Held a pivotal role in crafting the distinctive look and feel of hero characters.* Demonstrated mastery in shot lighting, orchestrating scenes to achieve the desired visual impact.* Drove render optimization initiatives in both Redshift and Arnold, ensuring optimal output quality while minimizing resource consumption.

Jan 2019 - Jun 2019
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2 education records

Ignacio Bolaños Ávila education

High School Diploma

Colegio María Inmaculada
FAQ

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What company does Ignacio Bolaños Ávila work for?

Ignacio Bolaños Ávila works for Cinesite.

What is Ignacio Bolaños Ávila's role at Cinesite?

Ignacio Bolaños Ávila is listed as CG Surfacing Artist at Cinesite.

Where is Ignacio Bolaños Ávila based?

Ignacio Bolaños Ávila is based in Vancouver, British Columbia, Canada while working with Cinesite.

What companies has Ignacio Bolaños Ávila worked for?

Ignacio Bolaños Ávila has worked for Cinesite, Zoic Studios, Atomic Cartoons, Stellar Creative Lab, and Oh! Balbobia — Cgi Characters Design Agency.

Who are Ignacio Bolaños Ávila's colleagues at Cinesite?

Ignacio Bolaños Ávila's colleagues at Cinesite include Lilian Bravo, Éloïse Lefrançois, Suhyeon Lee, Andres Alvarez Argalle, and Maude Mélançon.

How can I contact Ignacio Bolaños Ávila?

You can use AeroLeads to view verified contact signals for Ignacio Bolaños Ávila at Cinesite, including work email, phone, and LinkedIn data when available.

What schools did Ignacio Bolaños Ávila attend?

Ignacio Bolaños Ávila holds Licenciatura, Animación Digital from Universidad Veritas.

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