Ihor Tymoshenko work email
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Ihor Tymoshenko personal email
Ihor Tymoshenko is a Founder and CEO and CTO at Starni Games.
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Founder And Ceo And CtoStarni GamesUkraine -
Founder & Ceo/CtoStarni Games Jan 2016 - PresentКиев, Украина -
Lead C++/Cto/CeoStarni Games Sep 2010 - PresentКиев, УкраинаMar. 2018 – now — Create TBS game based on Unreal Engine.Jan. 2017 – Oct. 2017 — Create TBS game based on Unreal Engine.Feb. 2012 – till now — Team Lead (C++/AS3.0/PHP/SQL), Creation on-line game http://starghosts.com . Project consists of next parts: back-end (C++, Linux/FreeBSD), mysql as database, client (flex, 3D, Windows/Linux), website (PHP), web admin panel (PHP). Back end consists from tree parts: primary server, registry server (for hight load, near 90% incoming clients losts before registry, on this server), chat server. Deploy and operate whole the game after creation cycle was ended.Apr. 2011 – Feb. 2012 — Team Lead (C++/mobile), Creation of some mobile games. Using gcc & C++, as may render library using cocos-2dx. All games was cross-platform (iOS/Android). Create custom build of ffmpeg for playing video on mobile inside our games.Sep. 2010 – Apr. 2011 — Team Lead, Сreation of real-time online game.
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Lead C++/CtoGraft Blockchain - Universal Payment Processing Network Nov 2017 - Feb 2018Blockchain technology startup.
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Lead C++/CtoVarg Technologies Jun 2016 - Dec 2016R&D in face tracking, real-time video streaming and rendering for mobile platform (only iOS for now). Using machine learning algorithms and computer vision, including CNN. Using GPU for increasing performance of convolution calculation.
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Lead C++Фриланс Oct 2014 - Jan 2016Some experimental devices for ATO-zone. Including long range secure radio link for portable radiostation / UAV (C++, STM32, LoRa, design and implements of all connection protocols), low-cost night scope (in progress), secure wireless video link for UAV (Linux kernel development, C++, DVB-T, Wi-Fi broadcast, in progress).
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DirectorDl-Games Feb 2012 - Sep 2013Game development company.
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Team LeadStarnigames Sep 2010 - Apr 2011Киев, УкраинаCreation of real-time on-line game (Flex, ActionScript 3.0).
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Lead Programmer/PmAdstream Oct 2008 - Mar 2010Creation of client visual editor (Flex, ActionScript 3.0). This module was part of big enterprise application, interacted with back-end. -
Lead Programmer/Pm/ArchitectDesp Media Jan 2006 - Feb 2008Creation of peer-to-peer network with monetization. Project consists of back-end (C++, Linux/FreeBSB), PostgreSQL as database, client with customizable lookup (C++, Windows), middle back-end (part functional, for hight load, C++, Linux/FreeBSD), website (PHP) and web admin panel (PHP). In this project was used my c4r and my vcl libraries. Very complex project with lot of SQL stored procedures, multi-threading and strong network. In this project we using NAT hole punching technology for allow direct communication between peer when both under NAT.For UI prototype was used Qt 4.0. But, after compare with vcl, we decided to use vcl, because we can easy creating custom UI in vcl and we not need crossplatform for client.
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Windows Kernel Driver DeveloperDynamo Development Ltd. Nov 2004 - Dec 2005Project consists of two parts. Kernel level WDM driver (Visual C++) that emulate sound card and user level application (Visual C++) than communicate with driver, get all audio data from driver and send it over network to other application.
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C++ DeveloperФриланс May 2004 - Nov 2004Starting creation of visual component open-source library. Like Borland VCL, but allow fully customizable lookup of components by using analog of CSS. Also all components loads from XML. As part of library was development fast alpha-blend algorithm (MMX instruction set + ASM). Library based on c4r, written on C++, compiled by gcc.
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C++ DeveloperФриланс Jan 2003 - May 2004Creating c4r library (open source project). Written on C++, compiled by gcc, working under Linux/FreeBSD/Windows.Library consists of next parts1. OS independent layer, including filesystem, thread, sync object, sockets.2. Virtual File System, user level. Allow use real FS or ZIP-node.3. Reflection API. Like Java Reflection API, allow access to object field in run-time by using string field name, not pointers. Also, allow creation and comporation of fields.4. Serialize layer. Buy using Reflection API can pack/unpack objects and write in to disk or send it over network.5. SQL layer. Allow database independent work with database and serialize objects to DB by using Refection API.
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C++ DeveloperCardbilling Jan 2001 - Dec 2002Project: verification of billing system, written on C++. System consists of back-end, written on C++, cross-platform (Windows/Linux), Mysql database and web-part, writed on PHP.
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Lead C++ Programmer/PmBillcards Dec 2001 - Nov 2002Project: creation billing system on C++. System consists of next parts: client with custom interface design (Borland Builder C++, Windows), back-end (C++, Linux), mysql as database, website (PHP) and admin panel (PHP).
Ihor Tymoshenko Education Details
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Radiophysical Department
Frequently Asked Questions about Ihor Tymoshenko
What company does Ihor Tymoshenko work for?
Ihor Tymoshenko works for Starni Games
What is Ihor Tymoshenko's role at the current company?
Ihor Tymoshenko's current role is Founder and CEO and CTO.
What is Ihor Tymoshenko's email address?
Ihor Tymoshenko's email address is ih****@****mes.com
What schools did Ihor Tymoshenko attend?
Ihor Tymoshenko attended Taras Shevchenko National University Of Kyiv.
Who are Ihor Tymoshenko's colleagues?
Ihor Tymoshenko's colleagues are Maksym Prokopchuk, Kate Bovkun, Мія Москаленко, Oleksandr Harmatenko, Yevhen Shpakovskiy, Oleksandr Yaroshenko, Denys Samoilenko.
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Ihor Tymoshenko
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