Ilan Sevilla

Ilan Sevilla Email and Phone Number

HEAD OF VFX @ Valiant Games
Irvine, CA, US
Ilan Sevilla's Location
Irvine, California, United States, United States
Ilan Sevilla's Contact Details

Ilan Sevilla personal email

n/a
About Ilan Sevilla

Hello! I’m Ilan Sevilla, a versatile Game Designer, 3D Artist, and Real-Time VFX Specialist with extensive experience working across AAA and indie game development. I specialize in designing engaging game mechanics and interactive experiences, leveraging tools like Unity, Unreal Engine, Maya, and Blender to bring virtual worlds to life.I’ve worked on high-profile AR projects for film franchises and created stunning 3D models and visual effects that elevate player immersion. My collaborative nature has enabled me to lead cross-functional teams and work seamlessly with artists, developers, and product managers to deliver high-quality content.A few recent accomplishments include:✪ Designing AR games and collectibles for major IPs such as NOPE and Doctor Strange.✪ Leading a team in the GMTK Game Jam, securing a top finish while overseeing the project’s game design and production.✪ Creating immersive AR experiences for blockbuster films, including Indiana Jones and the Dial of Destiny.Key Skills:✪ Game Mechanics Design & Level Layouts✪ Real-Time Visual Effects & Shaders✪ Cross-functional Team Leadership & Collaboration✪ AR/VR Development & Mobile OptimizationI thrive on crafting compelling gaming experiences and love the challenge of transforming creative visions into reality. Let’s connect if you’re passionate about game design, interactive media, or exploring new opportunities in the world of 3D and VFX!

Ilan Sevilla's Current Company Details
Valiant Games

Valiant Games

View
HEAD OF VFX
Irvine, CA, US
Website:
valiantgames.io
Employees:
12
Ilan Sevilla Work Experience Details
  • Valiant Games
    Head Of Vfx
    Valiant Games
    Irvine, Ca, Us
  • Really
    Director Of 3D And Effects
    Really Aug 2023 - Present
    • Spearheaded the development of immersive AR experiences and digital collectibles for mobile applications, collaborating with major studios like Disney, Marvel, and DreamWorks.• Designed and optimized shaders, particle systems, and 3D models for mobile platforms, ensuring that all visual effects were aligned with gameplay and overall aesthetic goals.• Provided detailed feedback to artists, guiding them on technical accuracy and best practices for maintaining asset quality.• Analyzed concept art and production requests to identify efficient workflows, delivering assets on time while maintaining technical performance standards.• Collaborated with cross-functional teams to seamlessly integrate assets, proactively addressing challenges during the development process.
  • Moviebill
    3D Generalist
    Moviebill Oct 2021 - Aug 2023
    • Developed AR collectibles and experiences for studios including Disney, Marvel, Universal, and MGM, ensuring optimized performance for mobile platforms.• Managed the integration and optimization of studio-provided assets for smooth performance across various mobile environments.• Produced high-quality 3D models, shaders, and particle systems using Maya, Blender, and Substance Painter to meet creative and technical requirements.• Created complex VFX, including Doctor Strange’s portal, utilizing Unity and Amplify Shader for visually impactful experiences.
  • Kingstable
    Studio Lead & Game Desinger
    Kingstable Nov 2020 - Jun 2021
    United States
    • Led the end-to-end design and development of hyper-casual mobile games, managing a small team throughout the production process from concept to launch.• Designed core gameplay mechanics, loops, and level layouts using Buildbox’s node system, incorporating custom functionality with C++.• Conducted thorough quality assurance testing on assets prior to integration to ensure smooth and polished gameplay experiences.• Developed user interfaces (UI) and facilitated collaboration across the team to maintain consistent design and performance standards.
  • Spyder 3D World
    3D Specialists
    Spyder 3D World Sep 2019 - Nov 2020
    United States
    • Modeled detailed 3D printable objects, including respirator masks for COVID-19 relief efforts, focusing on technical precision and accuracy in design.• Conducted stress tests and researched 3D printing applications in educational settings, ensuring durable and practical designs.• Produced video content and created marketing assets for educational initiatives using Adobe Premiere Pro, After Effects, Illustrator, and Photoshop.

Ilan Sevilla Skills

Leadership Substance Painter Art Graphic Design Visual Effects Graphics Animation 3d Printing Video Editing English Unreal Engine 4 Adobe Photoshop Character Animation Visual Arts Look Development Autodesk Maya Game Design Level Design Rigging Game Development Mobile Application Development Substance Designer 3d Modeling Mudbox Video Games Unity Adobe Premiere Pro Teamwork Adobe Illustrator Character Rigging After Effects Texture Painting Adobe Creative Suite Blender Shaders Painting Zbrush Fine Arts Maya Spanish

Ilan Sevilla Education Details

  • Drexel University
    Game Design And Production
  • Drexel University'S Westphal College Of Media Arts & Design
    Drexel University'S Westphal College Of Media Arts & Design
    Game And Interactive Media Design

Frequently Asked Questions about Ilan Sevilla

What company does Ilan Sevilla work for?

Ilan Sevilla works for Valiant Games

What is Ilan Sevilla's role at the current company?

Ilan Sevilla's current role is HEAD OF VFX.

What is Ilan Sevilla's email address?

Ilan Sevilla's email address is is****@****rld.com

What schools did Ilan Sevilla attend?

Ilan Sevilla attended Drexel University, Drexel University's Westphal College Of Media Arts & Design.

What skills is Ilan Sevilla known for?

Ilan Sevilla has skills like Leadership, Substance Painter, Art, Graphic Design, Visual Effects, Graphics, Animation, 3d Printing, Video Editing, English, Unreal Engine 4, Adobe Photoshop.

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