Ilia Shchibrik

Ilia Shchibrik Email and Phone Number

Head of Product @ AXLEBOLT
Belgrade, RS
Ilia Shchibrik's Location
Belgrade, Serbia, Serbia
About Ilia Shchibrik

* 19+ years of working experience in game development as a game designer, product owner and producer, including 8+ years of development for PC/console titles and 10+ years of social/mobile game development.* Made my contribution to 10+ successful titles, with total player base of more than 100 million people.* 30+ years of gaming experience, including every platform possible.

Ilia Shchibrik's Current Company Details
AXLEBOLT

Axlebolt

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Head of Product
Belgrade, RS
Ilia Shchibrik Work Experience Details
  • Axlebolt
    Head Of Product
    Axlebolt
    Belgrade, Rs
  • Axlebolt
    Lead Game Designer
    Axlebolt Mar 2024 - Present
  • Nda
    Lead Game Designer
    Nda Dec 2022 - Mar 2024
    Europe
    - Working on a new and ambitious IP, a AA-title in the third-person slasher genre, to be released in early 2025.- Creating and sharing complex vision of the combat system.- Writing and presenting concise high-level concept of the game, including all primary and secondary mechanics, core and meta mechanics, combat system and progression.- Utilizing Jira, Confluence and Miro/Figma to plan work and manage a team of developers.
  • Lesta Studio (Wargaming Saint Petersburg)
    Senior Game Designer
    Lesta Studio (Wargaming Saint Petersburg) Jul 2019 - Dec 2022
    St Petersburg, St Petersburg City, Russia
    * Working on the brand new title (free-to-play multiplayer third-person shooter).* Managing a team of game designers and programmers, including task planning and performance reviews.* Feature ownership and full-cycle develpoment.* Sprint planning and feature retrospective discussions.* Writing game design documentation, discussing key features with a team of senior/lead designers from other teams.* Taking part in writing lore for the game universe (characters bio, voice lines, timeline and events justification, etc.).* Team interaction and cooperation, developing complex cross-team features.
  • Pride Games Studio
    Lead Game Designer, Producer
    Pride Games Studio May 2018 - Jul 2019
    St Petersburg, St Petersburg City, Russia
    * Leading the team while developing a new mobile survival game.* Supporting two existing projects with cumulative audience spanning over 10+ mil players.* Maintaining project vision and sharing it with the team.* Writing project pitch and game design documentation.* Leading the work on the game balance.* Task management via JIRA/Confluence.
  • Mundfish
    Lead Game Designer
    Mundfish Aug 2017 - May 2018
    Moscow
    * Designing and prototyping key gameplay mechanics for an AAA title in UE4.* Concepting and creating gameplay maps' layouts with the level design team.* Writing and maintaining project documentation, including design and lore documents.* Creating tasks for the development team and planning sprints according to the roadmap.* Coordinating team efforts in order to reach the current development goals.* Taking part in prototyping various features of the VR spin-off title.
  • Self-Employed
    Senior Game Designer
    Self-Employed Jul 2016 - Jul 2017
    St Petersburg, St Petersburg City, Russia
    Contract job with an indie game development team. Working on a multiplayer FPS with open world elements.Key responsibilities on the project:* Balancing weapons. Balancing key weapon stats like damage, accuracy, recoil and aimcone, weapon upgrades and progression.* Balancing maps. Working with level designers on improving the map balance. Designing player routes and shortcuts.* Balancing player progression. Balancing XP-based progression system, balancing rewards and unlocks.* Working with AI, minor coding. Working on pathfinding for AI, participating in work with covers and object detection.* Task management. Setting tasks for the team and tracking progress. Setting up roadmap, creating sprints, analyzing project progress.Both developer's and product's name are under NDA, unfortunately, but I can talk more about my role in the project, if necessary.
  • Playkot
    Lead Game Designer, Producer
    Playkot Apr 2014 - May 2016
    St Petersburg, St Petersburg City, Russia
  • Social Quantum
    Game Designer
    Social Quantum Aug 2011 - Dec 2013
    St Petersburg, St Petersburg City, Russia
  • Pixolart
    Game Designer
    Pixolart Dec 2010 - Jul 2011
    Novosibirsk, Russia
  • Go! Games
    Game Designer
    Go! Games Jul 2009 - Jul 2010
    Novosibirsk, Russia

Frequently Asked Questions about Ilia Shchibrik

What company does Ilia Shchibrik work for?

Ilia Shchibrik works for Axlebolt

What is Ilia Shchibrik's role at the current company?

Ilia Shchibrik's current role is Head of Product.

What schools did Ilia Shchibrik attend?

Ilia Shchibrik attended Новосибирская Государственный Университет Экономики И Управления «нинх».

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