* 19+ years of working experience in game development as a game designer, product owner and producer, including 8+ years of development for PC/console titles and 10+ years of social/mobile game development.* Made my contribution to 10+ successful titles, with total player base of more than 100 million people.* 30+ years of gaming experience, including every platform possible.
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Head Of ProductAxleboltBelgrade, Rs -
Lead Game DesignerAxlebolt Mar 2024 - Present -
Lead Game DesignerNda Dec 2022 - Mar 2024Europe- Working on a new and ambitious IP, a AA-title in the third-person slasher genre, to be released in early 2025.- Creating and sharing complex vision of the combat system.- Writing and presenting concise high-level concept of the game, including all primary and secondary mechanics, core and meta mechanics, combat system and progression.- Utilizing Jira, Confluence and Miro/Figma to plan work and manage a team of developers.
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Senior Game DesignerLesta Studio (Wargaming Saint Petersburg) Jul 2019 - Dec 2022St Petersburg, St Petersburg City, Russia* Working on the brand new title (free-to-play multiplayer third-person shooter).* Managing a team of game designers and programmers, including task planning and performance reviews.* Feature ownership and full-cycle develpoment.* Sprint planning and feature retrospective discussions.* Writing game design documentation, discussing key features with a team of senior/lead designers from other teams.* Taking part in writing lore for the game universe (characters bio, voice lines, timeline and events justification, etc.).* Team interaction and cooperation, developing complex cross-team features. -
Lead Game Designer, ProducerPride Games Studio May 2018 - Jul 2019St Petersburg, St Petersburg City, Russia* Leading the team while developing a new mobile survival game.* Supporting two existing projects with cumulative audience spanning over 10+ mil players.* Maintaining project vision and sharing it with the team.* Writing project pitch and game design documentation.* Leading the work on the game balance.* Task management via JIRA/Confluence. -
Lead Game DesignerMundfish Aug 2017 - May 2018Moscow* Designing and prototyping key gameplay mechanics for an AAA title in UE4.* Concepting and creating gameplay maps' layouts with the level design team.* Writing and maintaining project documentation, including design and lore documents.* Creating tasks for the development team and planning sprints according to the roadmap.* Coordinating team efforts in order to reach the current development goals.* Taking part in prototyping various features of the VR spin-off title. -
Senior Game DesignerSelf-Employed Jul 2016 - Jul 2017St Petersburg, St Petersburg City, RussiaContract job with an indie game development team. Working on a multiplayer FPS with open world elements.Key responsibilities on the project:* Balancing weapons. Balancing key weapon stats like damage, accuracy, recoil and aimcone, weapon upgrades and progression.* Balancing maps. Working with level designers on improving the map balance. Designing player routes and shortcuts.* Balancing player progression. Balancing XP-based progression system, balancing rewards and unlocks.* Working with AI, minor coding. Working on pathfinding for AI, participating in work with covers and object detection.* Task management. Setting tasks for the team and tracking progress. Setting up roadmap, creating sprints, analyzing project progress.Both developer's and product's name are under NDA, unfortunately, but I can talk more about my role in the project, if necessary.
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Lead Game Designer, ProducerPlaykot Apr 2014 - May 2016St Petersburg, St Petersburg City, Russia -
Game DesignerSocial Quantum Aug 2011 - Dec 2013St Petersburg, St Petersburg City, Russia
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Game DesignerPixolart Dec 2010 - Jul 2011Novosibirsk, Russia
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Game DesignerGo! Games Jul 2009 - Jul 2010Novosibirsk, Russia
Ilia Shchibrik Education Details
Frequently Asked Questions about Ilia Shchibrik
What company does Ilia Shchibrik work for?
Ilia Shchibrik works for Axlebolt
What is Ilia Shchibrik's role at the current company?
Ilia Shchibrik's current role is Head of Product.
What schools did Ilia Shchibrik attend?
Ilia Shchibrik attended Новосибирская Государственный Университет Экономики И Управления «нинх».
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