I am expierenced game developer with expertise in Unity and ThreeJS. Also I have a lot of experience in web developent both frontend (React, Ember, Vue) and backend (Node.js, ASP NET).I've worked with various project types: Hyper-casual, Casual, Midcore, Playable Ads.Also, I've worked with such technologies as: UniRX, UniTask, Addressables, Custom Unity Editors, Networking (Photon PUN and Fusion), Custom Native Plugins for Unity.
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Lead Unity DeveloperAzur GamesMinsk, By -
Senior Unity DeveloperAzur Games May 2024 - Present -
Game Engine DeveloperUnity Feb 2021 - Oct 2023I am worked on web-based game engine for playable ads at lunalabs.io.Luna game engine - it is a lightweight runtime for Unity projects on Web.Product includes game engine, Unity plugin and web platform to produce playable ads.My responsibilities were:* Implementing features for game engine * Porting Unity built-in components * Rendering Sorting system * C# to JS code transpilation * 3D Phisycs * Rendering* Profiling and optimizing features for game engine * Optimization of animator component for keyframe animation about 30% on target device * Optimization of animator component for skeleton animations about 25% on target device * Both optimizations were based on algorithm improvements as well as rewritting code in more cache-friendly way and using bleeding edge technologies such as WASM* Adapting third-party solutions (both C# and JS) to integrate them in engine * Adapting of existing Unity packages (e.x. Spine) to make it work in engine* Leading of C# to JS transpilation subsystem * Shipping features for custom compiler * Creation of tooling to improve development processes * Setting up CI/CD and automated tests* Implementing features for packaging system* Creating tools for work automation* Setting up of CI* Setting up and gathering data for analytics * From implementing data gathering in plugin code * Up to setting up complex data referencing systems in analytics platform (Looker)* Managing of localization process * Managing translation processes * Shipping localization artefacts * Developing of automated localization solution for CI (not shipped)My achievements:* As lead developer of custom compilation subsystem I have added support for new C# features (subset of C# 7.3 - 9.0 features)* Setting up CI and automation to improve working processes* Porting inner tools from Bash to JS as lead developer * Architecture and system desing * Developing * Shipping * Support -
Software DeveloperItransition Group Aug 2018 - Jan 2021Worked on various B2B internal systems for USA Top-5 payment processor.- Device management systemAllowed company clients to order and swap equipment for their businesses.Stack:Ember.js + Node.js- Scoring system to estimate how secure is to work with specific clientAllowed company to find evidences of fraud and unwanted client activity.Stack:Ember.js + Node.js + AWS- Sales portalAllowed company to get new clients, guide them through initial steps of paperwork, document signing and other formal activities.Stack:CoffeeScript + RoR + AWS- DataHub system redesignCentralized gate for other systems to enforce security of Data Layer and easy to use API.Stack:.NET + Node.js + AWS
Ilya Shablovsky Education Details
Frequently Asked Questions about Ilya Shablovsky
What company does Ilya Shablovsky work for?
Ilya Shablovsky works for Azur Games
What is Ilya Shablovsky's role at the current company?
Ilya Shablovsky's current role is Lead Unity Developer.
What schools did Ilya Shablovsky attend?
Ilya Shablovsky attended Belarusian State University Of Informatics And Radioelectronics.
Who are Ilya Shablovsky's colleagues?
Ilya Shablovsky's colleagues are Anastasia Gashnikova, Kirill Murashov, Владислав Крылов, Lyudmila Chernyshova, Kirill Shevchenko, Anna Shevchenko, Nikita Shershakov.
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