Immy K
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Immy K Email & Phone Number

3D Artist @ Quiet Rift Studios at Quiet Rift Studios
Location: Melbourne, Victoria, Australia 8 work roles 2 schools
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Current company
Role
3D Artist @ Quiet Rift Studios
Location
Melbourne, Victoria, Australia

Who is Immy K? Overview

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Immy K is listed as 3D Artist @ Quiet Rift Studios at Quiet Rift Studios, based in Melbourne, Victoria, Australia. AeroLeads shows a matched LinkedIn profile for Immy K.

Immy K previously worked as 3D Artist at Quiet Rift Studios and 3D Artist at Playcorp Studios. Immy K holds Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects from Sae Institute Australia.

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Quiet Rift Studios

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Profile bio

About Immy K

I'm a passionate 3D artist who loves creating exceptional game art! With my knowledge and expertise in Maya, Zbrush, Substance Painter and Designer, as well as Unity and Unreal, I craft assets and environments specifically tailored for games.From intricate hard surface modeling to crafting stylized and realistic assets, I love breathing life and narrative into polygons!I thrive in teams, brainstorming concepts and adapting to project needs. Tell me your artistic vision or throw me a design brief, and I'll transform it into awesome 3D assets that'll blow your mind.I'm always exploring new trends and techniques in the gaming world to level up my skills and stay on top of the game (pun intended). Attention to detail and problem-solving are my secret weapons, ensuring I deliver projects on time and exceed expectations.If you're on the hunt for a skilled and dedicated 3D artist to make your game shine, please dont hesitate to reach out! I love meeting new people and would love to connect! :)

Listed skills include Level Design, Animation, Rigging, Substance Painter, and 11 others.

Current workplace

Immy K's current company

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Quiet Rift Studios
Quiet Rift Studios
3D Artist @ Quiet Rift Studios
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8 roles

Immy K work experience

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3D Artist

Current
  • As the first artist working for Quiet Rift I have built the foundation for the art team both technically and creatively.I've done this by:
  • Developing the groundwork for our Unreal Engine tools and workflows.
  • Self teaching various optimization/technical art skills to elevate the games quality and performance.
  • Creating high level multi-functional shaders while working within platform/engine constraints.
  • Using 2D skills to create style guides and concept art.
  • Studied level… Show more As the first artist working for Quiet Rift I have built the foundation for the art team both technically and creatively.I've done this by:
Aug 2023 - Present

3D Artist

  • Brought on during the final stretches of a game 7 years in the making, I helped contribute significantly to the production of my first game title Beyond Contact by:
  • Creating appealing game art, adhering to the project's art style and technical specifications.
  • Creating and integrating shaders, in-game lighting, post processing, and general tech art in Unity to a high quality standard whilst sticking to a strict style guide.
  • Collaborated with cross-functional teams, including audio… Show more Brought on during the final stretches of a game 7 years in the making, I helped contribute significantly to the production of my first game title.
  • Collaborated with cross-functional teams, including audio, designers and programmers, to understand project requirements and deliver optimized solutions.
  • Keeping up to date with industry trends and emerging technologies related to 3D modeling, game art, and asset creation to enhance my skill set and contribute innovative ideas to the projects.
Sep 2022 - Jul 2023

Freelance 3D Artist

Melbourne, Australia

  • While mantaining a small 3D printing business. I used freelance work as a way to creatively push myself.Some examples of the work I did during this period:
  • Developing quick scenes and lighting setups for Unreal Engine and Unity.
  • Provided feedback to students/recent graduates to help them improve their modelling skills.
  • Creating and maintaning community documentation for artists in the community regarding best practices and general advice
  • Continuously upgrading skills and… Show more While mantaining a small 3D printing business. I used freelance work as a way to creatively push myself.Some examples of the work I did during this period:
  • Continuously upgrading skills and knowledge to stay current in the field of 3D art and game development.
Aug 2019 - Sep 2022

All Rounder

Melbourne, Victoria, Australia

  • Managed multiple tables at once within my section ensuring everyone was happy with the services and that every guest had what they needed.
  • Helped out in the bar when necessary ensuring everything was up to speed to keep both staff and customers happy.
  • Kept a positive attitude making sure to uplift peers on busy and demanding shifts and maintaining a positive vibe.
Apr 2021 - Oct 2021

All Rounder

Miss China

Melbourne, Victoria, Australia

  • Displayed professionalism and customer service at all times when on shift.
  • Juggled cash register and cooking stations during peak hours while coordinating with staff on shift.
  • Received and gave feedback to fellow staff members to boost productivity and in turn team morale.
Dec 2020 - Jun 2021

3D Artist

Melbourne, Australia

  • Worked alongside programmers and 3D artists to develop a game concept for mobile and VR from start to finish. Modelling, animating, and implementing code and various other assets into Unity.
  • Learnt the value of communicating in a team and asking as well as giving help when necessary.
Apr 2019 - Jun 2019

3D Artist

Melbourne, Australia

  • Applied my understanding of Visual effects to over 6 different projects.
  • Followed client brief and feedback to ensure everything was as perfect as it can be.
  • Worked alongside a talented team to make sure everything was completed as efficiently and effectively as possible.
Mar 2019 - Apr 2019

Fast Food Team Member

Victoria, Australia

  • Followed proper handling and sanitation procedures in working environments to ensure presentation and cleanliness were impeccable.
  • Supported new members and colleagues by offering constructive feedback, while working towards creating a friendly and comfortable work environment.
  • Collaborated with front of house and management departments to complete work efficiently and effectively reaching up to $1500 in sales per hour.
May 2016 - Aug 2018
2 education records

Immy K education

Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects

Deans Merit List of 2019 •Learnt Intermediate Modelling and Sculpting techniques using Maya, Mudbox, and various other packages. •Lead a.

Certificate Iii, Interactive Digital Media/Multimedia

Northern College Of The Arts And Technology (Ncat)
FAQ

Frequently asked questions about Immy K

Quick answers generated from the profile data available on this page.

What company does Immy K work for?

Immy K works for Quiet Rift Studios.

What is Immy K's role at Quiet Rift Studios?

Immy K is listed as 3D Artist @ Quiet Rift Studios at Quiet Rift Studios.

Where is Immy K based?

Immy K is based in Melbourne, Victoria, Australia while working with Quiet Rift Studios.

What companies has Immy K worked for?

Immy K has worked for Quiet Rift Studios, Playcorp Studios, Self Employed, The Glass Den, and Miss China.

How can I contact Immy K?

You can use AeroLeads to view verified contact signals for Immy K at Quiet Rift Studios, including work email, phone, and LinkedIn data when available.

What schools did Immy K attend?

Immy K holds Bachelor'S Degree, Animation, Interactive Technology, Video Graphics And Special Effects from Sae Institute Australia.

What skills is Immy K known for?

Immy K is listed with skills including Level Design, Animation, Rigging, Substance Painter, Uv Mapping, 3D Modeling, Enviroment Design, and Adobe Creative Suite.

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