Immy K

Immy K Email and Phone Number

3D Artist @ Quiet Rift Studios @ Quiet Rift Studios
Immy K's Location
Melbourne, Victoria, Australia, Australia
About Immy K

I'm a passionate 3D artist who loves creating exceptional game art! With my knowledge and expertise in Maya, Zbrush, Substance Painter and Designer, as well as Unity and Unreal, I craft assets and environments specifically tailored for games.From intricate hard surface modeling to crafting stylized and realistic assets, I love breathing life and narrative into polygons!I thrive in teams, brainstorming concepts and adapting to project needs. Tell me your artistic vision or throw me a design brief, and I'll transform it into awesome 3D assets that'll blow your mind.I'm always exploring new trends and techniques in the gaming world to level up my skills and stay on top of the game (pun intended). Attention to detail and problem-solving are my secret weapons, ensuring I deliver projects on time and exceed expectations.If you're on the hunt for a skilled and dedicated 3D artist to make your game shine, please dont hesitate to reach out! I love meeting new people and would love to connect! :)

Immy K's Current Company Details
Quiet Rift Studios

Quiet Rift Studios

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3D Artist @ Quiet Rift Studios
Immy K Work Experience Details
  • Quiet Rift Studios
    3D Artist
    Quiet Rift Studios Aug 2023 - Present
    As the first artist working for Quiet Rift I have built the foundation for the art team both technically and creatively.I've done this by:•Developing the groundwork for our Unreal Engine tools and workflows.•Self teaching various optimization/technical art skills to elevate the games quality and performance.•Creating high level multi-functional shaders while working within platform/engine constraints.•Using 2D skills to create style guides and concept art.•Studied level… Show more As the first artist working for Quiet Rift I have built the foundation for the art team both technically and creatively.I've done this by:•Developing the groundwork for our Unreal Engine tools and workflows.•Self teaching various optimization/technical art skills to elevate the games quality and performance.•Creating high level multi-functional shaders while working within platform/engine constraints.•Using 2D skills to create style guides and concept art.•Studied level design techniques in conjunction with environment art skills to create our main level within 2 weeks.•Implemented procedural workflows by utilising both experimental and existing UE5 features, offsetting the performance cost by optimising in other areas. Show less
  • Playcorp Studios
    3D Artist
    Playcorp Studios Sep 2022 - Jul 2023
    Brought on during the final stretches of a game 7 years in the making, I helped contribute significantly to the production of my first game title Beyond Contact by:•Creating appealing game art, adhering to the project's art style and technical specifications.•Creating and integrating shaders, in-game lighting, post processing, and general tech art in Unity to a high quality standard whilst sticking to a strict style guide.•Collaborated with cross-functional teams, including audio… Show more Brought on during the final stretches of a game 7 years in the making, I helped contribute significantly to the production of my first game title Beyond Contact by:•Creating appealing game art, adhering to the project's art style and technical specifications.•Creating and integrating shaders, in-game lighting, post processing, and general tech art in Unity to a high quality standard whilst sticking to a strict style guide.•Collaborated with cross-functional teams, including audio, designers and programmers, to understand project requirements and deliver optimized solutions.•Keeping up to date with industry trends and emerging technologies related to 3D modeling, game art, and asset creation to enhance my skill set and contribute innovative ideas to the projects.•Managing multiple tasks and models simultaneously, prioritzing the important tasks and meeting strict deadlines to ensure timely delivery of high-quality game assets.•Communicating effectively with team members, presenting work progress, addressing feedback, and incorporating changes to achieve desired outcomes.•Maintaining a keen eye for detail, conducting rigorous testing and debugging to identify and resolve any issues related to asset integration, ensuring a polished and bug-free gameplay experience.•Applying my skills in Git for version control, enabling secure collaboration with team members, and seamless asset integration into the project. Show less
  • Self Employed
    Freelance 3D Artist
    Self Employed Aug 2019 - Sep 2022
    Melbourne, Australia
    While mantaining a small 3D printing business. I used freelance work as a way to creatively push myself.Some examples of the work I did during this period:• Developing quick scenes and lighting setups for Unreal Engine and Unity.• Provided feedback to students/recent graduates to help them improve their modelling skills.• Creating and maintaning community documentation for artists in the community regarding best practices and general advice• Continuously upgrading skills and… Show more While mantaining a small 3D printing business. I used freelance work as a way to creatively push myself.Some examples of the work I did during this period:• Developing quick scenes and lighting setups for Unreal Engine and Unity.• Provided feedback to students/recent graduates to help them improve their modelling skills.• Creating and maintaning community documentation for artists in the community regarding best practices and general advice• Continuously upgrading skills and knowledge to stay current in the field of 3D art and game development.• Applying my rigging and animation skills to provide quick tech art solutions for companies in need.• Selling custom models both on online marketplaces and to long-standing clients Show less
  • The Glass Den
    All Rounder
    The Glass Den Apr 2021 - Oct 2021
    Melbourne, Victoria, Australia
    •Managed multiple tables at once within my section ensuring everyone was happy with the services and that every guest had what they needed.•Helped out in the bar when necessary ensuring everything was up to speed to keep both staff and customers happy.•Kept a positive attitude making sure to uplift peers on busy and demanding shifts and maintaining a positive vibe.
  • Miss China
    All Rounder
    Miss China Dec 2020 - Jun 2021
    Melbourne, Victoria, Australia
    •Displayed professionalism and customer service at all times when on shift.•Juggled cash register and cooking stations during peak hours while coordinating with staff on shift.•Received and gave feedback to fellow staff members to boost productivity and in turn team morale.
  • Liminal Vr
    3D Artist
    Liminal Vr Apr 2019 - Jun 2019
    Melbourne, Australia
    •Worked alongside programmers and 3D artists to develop a game concept for mobile and VR from start to finish. Modelling, animating, and implementing code and various other assets into Unity.•Learnt the value of communicating in a team and asking as well as giving help when necessary.
  • Chroma Mixed Media
    3D Artist
    Chroma Mixed Media Mar 2019 - Apr 2019
    Melbourne, Australia
    •Applied my understanding of Visual effects to over 6 different projects.•Followed client brief and feedback to ensure everything was as perfect as it can be.•Worked alongside a talented team to make sure everything was completed as efficiently and effectively as possible.
  • Mcdonald'S
    Fast Food Team Member
    Mcdonald'S May 2016 - Aug 2018
    Victoria, Australia
    •Followed proper handling and sanitation procedures in working environments to ensure presentation and cleanliness were impeccable.•Supported new members and colleagues by offering constructive feedback, while working towards creating a friendly and comfortable work environment.•Collaborated with front of house and management departments to complete work efficiently and effectively reaching up to $1500 in sales per hour.

Immy K Skills

Level Design Animation Rigging Substance Painter Uv Mapping 3d Modeling Enviroment Design Adobe Creative Suite Character Animation Concept Development Concept Art Compositing Enviromental Art Texturing Maya

Immy K Education Details

  • Sae Institute Australia
    Animation, Interactive Technology, Video Graphics And Special Effects
  • Northern College Of The Arts And Technology (Ncat)
    Northern College Of The Arts And Technology (Ncat)
    Interactive Digital Media/Multimedia

Frequently Asked Questions about Immy K

What company does Immy K work for?

Immy K works for Quiet Rift Studios

What is Immy K's role at the current company?

Immy K's current role is 3D Artist @ Quiet Rift Studios.

What schools did Immy K attend?

Immy K attended Sae Institute Australia, Northern College Of The Arts And Technology (Ncat).

What skills is Immy K known for?

Immy K has skills like Level Design, Animation, Rigging, Substance Painter, Uv Mapping, 3d Modeling, Enviroment Design, Adobe Creative Suite, Character Animation, Concept Development, Concept Art, Compositing.

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