3D Artist
CurrentAs the first artist working for Quiet Rift I have built the foundation for the art team both technically and creatively.I've done this by:•Developing the groundwork for our Unreal Engine tools and workflows.•Self teaching various optimization/technical art skills to elevate the games quality and performance.•Creating high level multi-functional shaders while working within platform/engine constraints.•Using 2D skills to create style guides and concept art.•Studied level… Show more As the first artist working for Quiet Rift I have built the foundation for the art team both technically and creatively.I've done this by:•Developing the groundwork for our Unreal Engine tools and workflows.•Self teaching various optimization/technical art skills to elevate the games quality and performance.•Creating high level multi-functional shaders while working within platform/engine constraints.•Using 2D skills to create style guides and concept art.•Studied level design techniques in conjunction with environment art skills to create our main level within 2 weeks.•Implemented procedural workflows by utilising both experimental and existing UE5 features, offsetting the performance cost by optimising in other areas. Show less