Imran Khan Email and Phone Number
Video Games Professional with extensive Game Development, Software Engineering, Studio Management, Infrastructure and Telecommunication Engineering experience. Proven track record of building gaming business, studio management, product development, technology innovations and production management. Agile evangelist who loves working for fast moving, lean product companies that bring innovations and cutting edge technology to the masses. Creative and resourceful technologist with excellent design, development, planning, organisational skills.Studio Head at Glu Mobile (India), a leading Mobile Game Development Studio headquartered at San Francisco, California, US.Previously Studio Head of Griptonite Games India, a Foundation 9 Entertainment game development studio that was acquired by Glu Mobile in 2012. Griptonite Games India, the India division of Griptonite Games – Seattle working on mobile-social games. We also developed games and art for XBOX 360/Kinect, PS3/PS2/PSP and Nintendo Wii/3DS.Previously VP of Technology at FXLabs Studios, a video game development company in Hyderabad, India. First video game development studio in India to launch a 3D PC Game built onUnreal Engine which released in India, Europe and Russia. Also created the first Bollywood 3D PC game built for the hit movie Ghajini.Specialties: Executive Studio Leadership, Strategic Planning, Budget Planning, Business and Product Development and Lifecycle Management, Relationship Management with Publishers and Developers, Recruiting and Team Mentoring, Partner and Vendor relations, Contract Negotiation, Location Development (Lease Contract Negotiations, Building out and equipping studio space from bare shell to furnished studio), IT and Networking, Proposal writing, Technical Design and Architecture Analysis, Game Design, Game Development, Code Debugging and Optimization, Agile Project Management.
Griptonite Games India | Glu Mobile
View- Website:
- griptonite.com
- Employees:
- 18
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Studio HeadGriptonite Games India | Glu Mobile Oct 2010 - PresentHyderabad Area, IndiaGriptonite Games India Pvt Ltd, a fully owned subsidiary of Glu Mobile(www.glu.com), is a video game development studio based in Hyderabad, India, developing mobile-social games for smartphones. Glu Mobile (NASDAQ:GLUU) is a leading global developer and publisher of Social Mobile games for smartphone and tablet devices. The studio is focused on bringing the best in social, freemium, cross-platform mobile gaming experiences to the mass market.Worked with Glu Executive Team to grow the studio team to 60 member studio working on 4 tracks - Game Development, Server Engineering, Art Insourcing and Customer Care - with 24X7 operations.Built a bare shell location and managed relocation of the studio to SEZ (Special Economic Zone). Setup the internal processes and practices as per the regulatory rules.Worked as a Product Owner and with HQ Teams to drive product definition for games developed at the studio. Coordinated with Design, Development, Art and QA teams to build and deliver games.Coordinated with Server Engineering Team to create a light weight distributed server platform - CHORDS - to support the backend requirement for games developed at Hyderabad.Coordinated with teams - Legal, Licensing, Marketing, Business Development, Product Management, UA, Localization, Global QA Strike - to deliver games.Setup HR and IT team at the studio to support and run the studio.NASSCOM Gaming Chapter meetup Hyderabad - 2012 - http://www.slideshare.net/imrankhankaki/road-ahead-for-mobile-game-development -
Vp- TechnologyFxlabs Studios Jul 2008 - Sep 2010Hyderabad Area, IndiaFXLabs is the leading end-to-end game startup in India. Founded in September 2004, FXLabs began its operations building PC based games both for the Indian market as well as the global market. Provided direction for the studio as a part of Executive Studio Leadership. Working on Strategic and Budget Planning, Business and Product Development and Product Management.Worked on building relationship with Publishers, IP Owners and Content Providers. Worked on recruiting Tech, Art, Design and QA teams. Mentored team members on Game Development .Leading the Technical Design of Games being developed at the studio. Leading and mentoring the Game Design team on Games being developed at the studio. -
Avp - TechnologyFxlabs Studios Aug 2006 - Jul 2008Hyderabad Area, IndiaPlayed the role of Game Producer, Tech Lead and Design Lead for 3rd person action adventure game based on the hit Movie – Ghajini released in 2008 made on Garage Games TGEA engine.Role included- Production pipeline setup for Design, Art, Development and QA teams- Client Relationship Management with Ghajini Movie Team- Created Story line and Game Design for game- Researched Torque Engine and worked on gameplay prototype implementation- Setup parameters for the art production pipeline for TGEA based on min spec machine - Integrated nVidia perfHUD graphics analytic's engine to game code making it a tool for artist to benchmark levels for minimum specification machine without 3D graphics card.- Memory leak fixes and game optimization - Worked on compatibility and optimizing for Intel Integrated graphics with Intel APAC group (Intel, Bangalore)- Designed and Developed a multithreaded disc startup application to launch Installer/UninstallerNASSCOM Gaming Summit 2009 deck for Ghajini - http://www.slideshare.net/imrankhankaki/ghajini-the-game-development -
Technical LeadFxlabs Studios Nov 2004 - Jul 2006Hyderabad Area, IndiaWorked as Tech Lead on Inferno – 3rd person RPG action adventure game based on Dante’s Inferno created on Epic Games - Unreal Engine 2.5. Role included setting up the team, tech collaboration, setting up workflow, development tools and creating an e-commerce website for sales and support. Role included- Setup Game Development Team, Tools and workflow- As a part of technology collaboration we worked with Irrational Games (2K Boston) Boston team on game engine development.- Porting game engine developed on Unreal Engine 1.8 to Unreal 2.5 for XBOX and PC.- Engine Programming to add features to the base Unreal Engine.- Implemented Language Localization for Inferno for UI, Closed Captions and Audio.- Integration of GameShield security to the game engine to enabling licensing.- Created an e-commerce website for allowing downloads on the game binary which included creation of private game keys on the server for users. -
Senior Software Engineer (Lead)Wavexpress Inc Mar 2001 - Oct 2004New York, Ny, UsaTVTonic – Secure Digital Multimedia Delivery Platform TVTonic is a comprehensive secure multimedia delivery platform for paid channels that are provided by the content providers. It allows user to watch TV, DVD and secure media files using a scriptable custom built Media player. Wave systems(NASDAQ:WAVX) the parent company of Wavexpress designed the security hardware that TVTONIC platform uses to secure the media that is delivered to the paid clients. The security HW was used for adding DRM on the distributed content.My role as a Sr. Software Engineer was to design and implement the multimedia component for the TVTonic platform which required- Directshow based TV Tuner Card and DVD Player programming- DirectShow and Windows Media SDK Programming for securing content.- Windows System Programming for System event logging and user logs.- Design and Implementation of IE ActiveX Control- Integration with Windows XP Media Center - Pipelining for Media Encoding and Delivery
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Senior Software EngineerSharp Labs Of America Jul 2000 - Mar 2001Vancouver, Washington, UsaDesigned and Developed an SDK for cross platform Media File Reader for reading AV files with Quick Time and Windows Media format. The SDK was used for creation of MPEG 4 content platform. -
Senior Software EngineerSarnoff Corporation Oct 1998 - Jul 2000Princeton, Nj, UsaSenior Software Engineer at eVue Inc, Princeton, NJ, a technology venture of Sarnoff Research Institute.- Optimization of Mpeg 4 Encoder and Decoder.- Developed MPEG4 Encoder Studio -
Software EngineerLucent Technologies Mar 1998 - Jul 1999Parsippany, Nj, UsaWorked on the Signal Analysis Engine for predicting the optimal position for Cell Phone towers to maximize the signal strength on a 3D Terrain. -
Senior Research AssistantNavigational Electronics And Research Training Unit Jul 1996 - Mar 1998Hyderabad Area, IndiaWorked on Radar Signal and Image Processing on DRDO research projects to reduce false positives on radar signals and shape recognition software.- Detection and Tracking of False Positives in Radar Signal Processing- Tracking targets embedded in noise for Radar Signals using adaptive correlation techniques- Multi-Resolution analysis of Radar Signals using Wavelet Transforms
Imran Khan Skills
Imran Khan Education Details
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Osmania University College Of EngineeringEce -
Loyola AcademyMath, Physics, Chemistry -
Kv ThirumulgherryHigh School
Frequently Asked Questions about Imran Khan
What company does Imran Khan work for?
Imran Khan works for Griptonite Games India | Glu Mobile
What is Imran Khan's role at the current company?
Imran Khan's current role is Studio Head at Griptonite Games India | Glu Mobile.
What schools did Imran Khan attend?
Imran Khan attended Osmania University College Of Engineering, Loyola Academy, Kv Thirumulgherry.
What skills is Imran Khan known for?
Imran Khan has skills like Game Development, Mobile Games, Game Design, Video Games, Social Games, Gameplay, Agile Project Management, Unity3d, Casual Games, Computer Games, Ps3, Business Development.
Who are Imran Khan's colleagues?
Imran Khan's colleagues are Aravindha Kumar, Abhishek Yadav, Bryan Fu, Ritesh Dhumal, Balaji Gopal, Michael Gamble, Sachin Kumar.
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Imran Khan
Devops Engineer @ Centocode | Part Developer, Part Ops, Full-Time Problem Solver | Transforming Workflows With Ci/Cd & Cloud | Devops Advocate | Kubernetes Practitioner | Learning ForeverSouth East Delhi2mobifly.in, gmail.com
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