Ruimin Zhu
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Ruimin Zhu Email & Phone Number

Level Designer & Project Manager at Pixpil at Pixpil
Location: Minhang District, Shanghai, China 7 work roles 3 schools
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Current company
Role
Level Designer & Project Manager at Pixpil
Location
Minhang District, Shanghai, China
Company size

Who is Ruimin Zhu? Overview

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Quick answer

Ruimin Zhu is listed as Level Designer & Project Manager at Pixpil at Pixpil, a company with 2 employees, based in Minhang District, Shanghai, China. AeroLeads shows a matched LinkedIn profile for Ruimin Zhu.

Ruimin Zhu previously worked as Project Manager at Pixpil and Level Designer at Pixpil. Ruimin Zhu holds Master Of Art Degree, Entertainment Art & Engineering; Game Design&Art Track from University Of Utah.

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Email format at Pixpil

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Pixpil

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Profile bio

About Ruimin Zhu

This is Ruimin Zhu, Project Manager and Game Developer from Pixpil Games Studio. I worked on the game title "Eastward" and have taken the lead role for its DLC "Octopia" for the past few years. Looking forward to making more fantastic games for players worldwide. Please feel free to contact me to learn more about our game and shoot us some fantastic advice to help us get better. Expecting to hear from you guys. Appreciate!

Current workplace

Ruimin Zhu's current company

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Pixpil
Pixpil
Level Designer & Project Manager at Pixpil
Website
Employees
2
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7 roles

Ruimin Zhu work experience

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Project Manager

Current

Minhang District, Shanghai, China

Play the role of project manager for the project 'Octopia,' which is the DLC to the game 'Eastward.'My responsibility:1. Identify the project's goals, objectives, and scope and create a plan outlining the tasks, timelines, and resources required.2. Scrum master, schedule the time for stand-up meetings, version day, and playtest activities.3. Lead contact.

Oct 2021 - Present

Level Designer

Current

中国 上海市区

I am currently working on the Adventure Game project 'Eastward'. I am playing the role of Level Designer at the Pixpil Game Studio.My Responsibility:1. Design the new levels for the game. (Both Environment art and Level design) 2. Design and test the New Gameplay Features. (Make Gameplay Prototypes for testing it)3. Iterating and complete the game level.

May 2017 - Present

Environment Artist

Current

My responsibility:1. Concept of the Environment based on existing assets.2. Design and Setting up the overall architecture and construction of the space.3. Design and code for the interaction for the game-related object.4. Remodeling the 2D Art Assets into a 3D format that the team could use in-game engines.5. Paint a Height Map for all the Art Assets.

May 2017 - Present

Audio Producer

Current

My Responsibility:1. SFX producing management, working with Hyper Duck SoundWorks. Producing sound effects for 'Eastward'.2. Schedule the tasks and help them complete the SFX tasks. The request sounds reference submission and prepares the test level for hyperDuck fellows.3. In-game audio control Logic and SFX performance design.

Oct 2017 - Present

Level Designer

Ten-O-Six Production

Create and Manage Art Assets. (2D & 3D)Build new Level for an unannounced game project.

Sep 2016 - May 2017

Artist & Interaction Designer

Salt Lake City, Utah Area

Gapp Lab in university of UtaH.Developing Medical use Game App for Cancer survivors.http://eae.utah.edu/portfolio/avatar-ivr/

Aug 2015 - May 2016

Game Designer Intern

Zhejiang Hangzhou

Join the Instinct game studio in Netease Games, and we were working on an Action Game Project at that time. This is my first commercial game project in industry, I am so excited about that. The work I do:(1)Brainstorm and design one of game main character's background & skills.(2)Brainstorm and design the monsters for the game. (Monsters' Skill.

May 2015 - Aug 2015
3 education records

Ruimin Zhu education

Master Of Art Degree, Entertainment Art & Engineering; Game Design&Art Track

Master of Entertainment Art & Engineering. No.1 Game Design Program on the ranking list (Princeton Review2015).

Bachelor Of Arts (B.A.), Game Design

Activities and Societies: 散打社团,田径队,北京大学生动画节志愿者,GDC china志愿者,国家游戏高级研修班志愿者,厦门gamejam

FAQ

Frequently asked questions about Ruimin Zhu

Quick answers generated from the profile data available on this page.

What company does Ruimin Zhu work for?

Ruimin Zhu works for Pixpil.

What is Ruimin Zhu's role at Pixpil?

Ruimin Zhu is listed as Level Designer & Project Manager at Pixpil at Pixpil.

Where is Ruimin Zhu based?

Ruimin Zhu is based in Minhang District, Shanghai, China while working with Pixpil.

What companies has Ruimin Zhu worked for?

Ruimin Zhu has worked for Pixpil, Ten-O-Six Production, The Gapp Lab, and Netease Games.

Who are Ruimin Zhu's colleagues at Pixpil?

Ruimin Zhu's colleagues at Pixpil include Tommo Zhou.

How can I contact Ruimin Zhu?

You can use AeroLeads to view verified contact signals for Ruimin Zhu at Pixpil, including work email, phone, and LinkedIn data when available.

What schools did Ruimin Zhu attend?

Ruimin Zhu holds Master Of Art Degree, Entertainment Art & Engineering; Game Design&Art Track from University Of Utah.

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