Founding Engineer
CurrentBuilding the technical stack of ROAM. Leading the team of game creation systems, implementing world generation with AI, making gameplay modules, and overseeing native app development.
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Indrajit Adhikary is listed as Founding Engineer at Roam | Software Architect & Game Developer at Roam, based in United States. AeroLeads shows a matched LinkedIn profile for Indrajit Adhikary.
Indrajit Adhikary previously worked as Founding Engineer at Roam and Founder & CTO | Software Architect, AI, Backend Developer. at Blownfuse Softlabs Inc.. Indrajit Adhikary holds B.Tech, Information Technology from Netaji Subhas Engineering College.
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As a seasoned System Architect and Game Developer, I specialize in spearheading groundbreaking projects that intersect augmented reality, virtual reality, and game development. Proficient in Unity, C#, and AWS, I co-founded and currently serve as the CTO at Blownfuse Softlabs, leading the development of "Spoontoo," an augmented reality-powered restaurant menu. Through the implementation of Neural Radiance Fields and streamlined workflows, I significantly reduced the time needed for 3D food model creation. My expertise in AWS, Node.js, and AR technologies played a pivotal role in the project's success.During my tenure at Quleep Private Limited, where I managed a 10+ member team, I played a crucial role in the swift completion of the Festemverse Metaverse platform. Additionally, my contributions to ARnxt showcased my ability to design and implement AR-powered marketplaces while optimizing systems and minimizing operational costs.As the Co-founder and CTO at Brickview Studios, I led the development of innovative projects such as TryBuy, a virtual trial room, and a Worker Training VR Application for Larsen & Toubro. Leveraging cutting-edge technologies like Tensorflow Posenet and Google Cloud Platform, I demonstrated a commitment to impactful solutions.With a background as a Lead-Programmer at Flying Robot Studios, I contributed to the development of notable games like "Missing the Complete Saga" and "Tea Garden Simulator." My experience at CRE8 GAME STUDIO and Tata Consultancy Services honed my skills in multiplayer functionality, WebRTC, and managing complex IT infrastructures.Passionate about pushing technological boundaries to craft immersive experiences, I offer a diverse skill set in system architecture, full-stack development, and game development. If you are seeking a collaborative professional with expertise in emerging technologies, let's connect! Reach out to me at iamindrajit@live.in.Skills:System ArchitectureFullstack DevelopmentGame DevelopmentUnityC#AWSOpenCV
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San Francisco Bay Area
Building the technical stack of ROAM. Leading the team of game creation systems, implementing world generation with AI, making gameplay modules, and overseeing native app development.
Florida, United States
We have developed Spoontoo, an AR powered digital menu for restaurants. Most of the times from written menus dinners are not fully clear about the food they are going get. With Spoontoo restaurant customers can visualize food on table before ordering. We make the onboarding process for restaurants faster by requiring only one video per dish.Implemented an AI pipeline using Neural Radiance Fields (NeRF) to generate 3D models from videos in 1 hour and reduced the model creation time from 16 to 1 hour.Hugely Decreased model clean up from 5 hours to 30 minutes by developing a creative new workflow.Developed the most realistic glass material for the ".gltf" file format for WebGL Renderer.
Noida
Managed an 11-person team of developers, modelers, and designers, overseeing all in-house product development.System Architect - Festemverse:- Leveraged Photon Multiplayer in Unity3D to expediently achieve the Metaverse platform's completion within a remarkable 3-month timeframe.- Optimized world streaming, cutting RAM usage by over 50% to enable smooth operation on devices with 2GB RAM and devised in-APP content delivery, reducing app store update frequency by 80%.- Developed backend APIs for robust user and game data management, contributing to the platform's overall efficiency.System Architect - ARnxt:- Spearheaded design and implementation of AR-powered Marketplace Unity AR Foundation, delivering 4 different apps with a 6-person team.- Pioneered a cost-effective wall/floor changing system, resulting in a 100% decrease in server billing.- Architected a modular, language-independent cloud infrastructure, increasing developer availability by 300% and billing reduction by 80%.- Programmed Unity application and wrote the core backend.
Kolkata Area, India
Led the development of TryBuy, delivering 30+ products and technology solutions to a diverse clientele, rangingfrom startups to MNCs.Engineered a state-of-the-art VR application for Meta Quest 2/Oculus Quest 2, empowering 100+ trainees daily at Larsen & Toubro resulting in a 30% improvement in skill retention and reduced training time by 50%.Produced a specialized gripping system leveraging 100% of Meta Quest 2's finger-tracking features for accurate object manipulation.Architected and optimized the Try Buy virtual mirror platform, securing a spot in KIiT Incubation among 15 companies out of 300 applicants.Innovated front-end dress rendering logic with Tensorflow Posenet for body-tracking and backend infrastructure on Google Cloud Platform (GCP)
Kolkata, West Bengal, India
Acted as the lead programmer for "Missing the Complete Saga" and developed 5 games from concept to release.- Solved the NPC routine logic and a quest creation process by controlling the logic with Google Sheets, managing 80 NPCs from a single sheet.- Programmed a navigation path creator tool, and Integrated the Dialog system with Inkle minimizing development time by 80%.- Completed four prototypes of "Tea Garden Simulator", including Save Load Functionality and a data encryption system for the simulation.Other Notable Projects: "The Durgapuja Mystery", "Durga Puja Beyond Borders", "Asman."- Innovated a system enabling hospitals to add new game levels to the Asman game through Google Sheets data entry, contributing to 90% of content creation.
Kolkata, West Bengal, India
- Developed WebSocket logic for multiplayer functionality In LudoChat and Integrated WebRTC video and audio chatting features, enjoyed by 500,000 unique users.- Finished 3 distinct mini-games for DEPLT.- Ported Web of Deceit to iOS.
Kolkata
Played a pivotal role as a System Engineer at Tata Consultancy Services, member of the team responsible for managing a complex IT infrastructure, including 2000+ servers and 27000+ end-user computing devices.Introduced animated videos as a compelling alternative to traditional PowerPoint presentations, leading to a significant increase frequency video video-formatted presentations by 30%.Received recognition for excellence, contributing to the creation of an introductory video for the TCS Diageo account, recognized as the best account within TCS.Collaborated with TCS ITIS Kolkata Head and TCS Eastern Region Head to craft an engaging introduction video utilized during TCS ITIS Kolkata's annual performance presentation meeting, contributing to the overall success of the presentation.
Kolkata Area, India
Taught ASP.NET to 2 batches, a total engineering students for their summer training programmer.Helped 12 groups to complete their industrial projects.
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Indrajit Adhikary works for Roam.
Indrajit Adhikary is listed as Founding Engineer at Roam | Software Architect & Game Developer at Roam.
Indrajit Adhikary is based in United States while working with Roam.
Indrajit Adhikary has worked for Roam, Blownfuse Softlabs Inc., Quleep Private Limited, Brickview Studios, and Flying Robot Studios.
You can use AeroLeads to view verified contact signals for Indrajit Adhikary at Roam, including work email, phone, and LinkedIn data when available.
Indrajit Adhikary holds B.Tech, Information Technology from Netaji Subhas Engineering College.
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