Vice President, Head Of Digital Creative Group
CurrentCreative Direction for Global Brand & Customer Experience Division
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@samsung.com
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Martin Jung is listed as Vice President, Head of Digital Creative Group / prev. Meta, Samsung, Microsoft at Kia Worldwide, based in Seoul, South Korea, United States. AeroLeads shows a work email signal at samsung.com and a matched LinkedIn profile for Martin Jung.
Martin Jung previously worked as Vice President, Head of Digital Creative Group at Kia Worldwide and Reality Labs / Product Design Lead at Meta. Martin Jung holds Mfa, 3D Design & Animation from School Of Visual Arts.
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An expert of multidisciplinary design for digital products, and brand identity. Product design impacting over a billion people globally. Contributor to design teams spanning across multiple continents, organizations, and numerous renowned design studios.Highly proficient in user-centered design process, especially in spatial design and design systems. In-depth knowledge of designing for a diverse range of devices utilizing multimodal interactions including gestures, speech, EMG, and gaze.Launched consumer and enterprise products include UX/UI for Meta Quest, Messenger on iOS/Android and desktop, flagship Samsung Galaxy smart phones and tablets, Microsoft HoloLens, Forza Motorsport video games, Xbox One, and Xbox 360 Kinect.Collaborated with world class designers, directors, and producers in creation of various brand campaigns for television, internet, and large environmental displays. List of television networks include MTV, Fuse, Syfy, Lifetime, HBO, CNN, NBC, ABC, ESPN, with brands like Nike, Verizon, Target, LG, Nokia, Comcast, AT&T, NBA, NFL, Toyota, Dodge, Xbox, Ubisoft, 2K, and many more.
Listed skills include Telecommunications, Wireless, Rf, Mobile Devices, and 43 others.
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Seoul, Kr
Creative Direction for Global Brand & Customer Experience Division
Menlo Park, Ca, Us
Product Design for Meta VRAs product design lead for Horizon Worlds, helped define the next immersive social gaming and entertainment experience for Quest virtual and mixed reality devices.
Menlo Park, Ca, Us
Product Design for Meta AR/MRAs product design lead on AR Design Systems, created the foundational vision on spatial interaction for the upcoming Orion Glasses.
Menlo Park, Ca, Us
Product Design for MessengerAs product design lead on Messenger AR, defined new shared experiences utilizing augmented reality in a video call for iOS, Android, and desktop.
Gyeonggi-Do, Suwon-Si, Kr
User Experience Design Manager for Samsung Security and Enterprise line of products and services As principal design manager, led and mentored a large team of interaction designers, visual designers, motion designers, and prototypers in creation of end to end user flows for various consumer and enterprise products and services, while managing and directing Samsung R&D teams in London and Bangalore.Notable launched products include UX/UI for Samsung Knox Workspace, Samsung Secure Folder, Samsung Pass for Samsung Galaxy S9 and Note 9
Gyeonggi-Do, Suwon-Si, Kr
User Experience Design Direction and Creative Direction for Samsung Galaxy line of products and servicesAs product design lead, owned and defined signature user experience and brand visual identity for Samsung Experience interface on Google Android N and O for flagship Galaxy S8 smartphones and beyond. Leading contributor to the innovative design of gestural interaction model for the new home launcher, to replace the functionality of physical home button on Galaxy S8 and S8+ (multiple awarded patents). As Creative Director, hired and managed Pentagram in New York to conceive the new visual design language, and development of iconography and typography style guides. Additionally, managed various brand alignment efforts across all Samsung Galaxy products and services (such as the development of the new visual identity for Samsung Pay, Samsung Health, Samsung Internet, and more). Representing UX design group at Samsung Mobile, acted as a liaison to the global head of marketing, on better alignment with marketing objectives for Galaxy S8 launch. Other efforts included redesign of help illustration style guide, and audio visual style guide for the sound design team. Also led the design teams in creation of product and brand identity for Samsung Bixby (the first AI based personal voice assistant on Samsung devices and appliances). Both vision and design directions were presented to the CTO of Samsung Mobile, and its executive leadership team at Samsung HQ.Notable launched products include UX/UI for Samsung Galaxy S8 and Note 8
Redmond, Washington, Us
Visual Experience Design & Direction for Microsoft HoloLens, Windows Mixed RealityAs key member of shell and platform design team, owned and defined visual experience design for HoloLens V1, the first head-mounted holographic spatial computing device running Windows Mixed Reality platform under Windows 10. By working closely with feature PMs, interaction designers, and motion experience designers, created various visual style guides for system menus, initial setup, Cortana, mixed reality capture, and all of native system applications such as Edge Browser, Photos, and Holograms viewer app designed specifically for the MR experience. Additionally, provided detailed wireframe redlines for implementation, along with creating 3D UI reference objects utilizing Autodesk Maya.Launched product includes Microsoft HoloLens 1st Gen
Redmond, Washington, Us
UX/UI Design & Direction for Forza Franchise at Turn 10 StudiosAs part of the leadership team, built and led a talented team of UX designers, visual designers, motion designers, and front-end developers, while managing and directing external design studios such as Territory Studio, to deliver a world class user experience in AAA gaming.As UI Art Director, owned and defined the UX/UI for Forza Motorsport video games for Xbox One. By working directly with various teams within the studio (gameplay design, engineering, content, community, audio, and program management), directed and managed the creation of 200+ unique UI screens, and a multitude of contents for numerous gameplay features for the launch of Forza Motorsport 5 and 6. Also developed a new UX design process to introduce Axure and Unreal as a preferred prototyping tool for usability tests. This new approach inspired change in design and development for automobile manufacture model selection interaction for Forza Motorsport 6.Shipped titles include Forza Motorsport 5 (flagship launch title for Xbox One), Forza Horizon 2, Forza Motorsport 6
Redmond, Washington, Us
UX Motion Design & Direction for Xbox 360 and Xbox OneWhile at Xbox Design, made contributions toward solving many complex user experience challenges such as the initial setup experience for Kinect, and the first major release of Xbox Search utilizing voice and air gestures. As UX motion design lead, created UX/UI storyboards and videos to illustrate the end to end user journey for various Xbox 360 features. Also as a design manager, led and directed a group of motion designers in creation of motion UX style guides for multiple Xbox 360 updates, including the first generation Kinect enabled Xbox Apps for YouTube, Netflix, and Hulu. Also as key member of the Xbox Next design team, made contributions toward authoring the UX/UI Vision for Xbox One, defining the next generation console experience.Shipped products include Xbox 360 Kinect, Xbox 360 Search, Xbox 360 Web, Xbox One
Visual design and art direction on various television ad campaign concepts for Advil, Mayflower, and SyFy.
Visual design, motion design, 3D technical direction, and art direction on the intro product logo for 2K Mafia 2 console game.
Visual design, motion design, compositing, 3D technical direction, and art direction on the anniversary brand film campaign for Amway, in collaboration with Blacklist director Cisma.
Visual design, motion design, and art direction on various television ad campaigns for LG, Glad, and Dodge.
Art direction, visual design, motion design, 3D technical directionAs Buck’s resident designer and director, contributed to various brand and television ad campaigns for Xbox 360, Toyota, Comcast, DIRECTV, Escada, Fuel, G4, NBA, Sprint, Taco Bell, TGI Friday's, HBO, Universal Studios, and 2010 Vancouver Olympic Committee.
Visual design, motion design, and art direction on various brand and television ad campaigns for AT&T, Barclays, Comcast, ESPN, NFL, Harrah's, and Dr Pepper.
Visual design, motion design, and art direction for Ubisoft’s "Brothers In Arms" game television advertisement.
Visual design, motion design, and art direction for 2008 MTV Video Music Awards broadcast package, and FN MTV brand campaign.
Visual design, motion design, compositing, and art direction for Toyota Venza marketing campaign.
Visual design, art direction, and 3D technical direction for T Pain’s "Chopped N Screwed" and “Freeze" music videos.
Visual design, motion design, 3D design & animation, and art direction for Syfy television channelAs the resident broadcast designer, created multiple promotional broadcast packages for Sci Fi Channel, Sci Fi Saturdays, A.I. Assualt, Basilisk, Battle Star Galactica, Bloodrayne, Darren Brown, Dead And Deader, Dark Kingdom, Dragon Dynasty, Eureka, Fantastic 4, Ghost Hunters, Kraken, Lady In The Water, Pain Killer Jane, Pumpkinhead 3, Stargate, 13 Days Of Halloween, Tin Man, and Who Wants To Be A Superhero.
Visual design, motion design, and art direction for Lifetime television channelAs the resident broadcast designer, created multiple marketing campaigns for Lifetime Networks brand, which includes broadcast promotional packages for original films such as Appearances Aren't Everything, A Perfect Murder, Because I Said So, Life Interrupted, American President, At First Sight, Cleaverville, Final Justice, Half A Dozen Babies, Lost Holiday, My Daughter's Secret, Saving Sarah Cain, She Drives Me Crazy, Sketch Artist, Spotlight25, Staircase Murders, The Screts Of Hidden Lake, While The Children Sleep, and Write & Wrong.
Visual design, motion design, and art direction on various television brand campaigns for MetLife, CNN, and Sesame Street.
New York, Ny, Us
Interactive design, visual design, motion design, 3D design & animation for various brand experience projectsAs multidisciplinary designer, collaborated on many successful interactive brand campaigns with clients such as Nokia, Verizon, Target, Nike, Avaya, Lowes, Sharp, and Electrolux. Winner at Canne Cyber Lions 2006 for Target Design For All campaign.
Culver City, Ca, Us
Visual Design, Motion Design for broadcast campaignsBy partnering with commercial editors, designed various identities for brands such as Verizon, Pfizer, Missoni, Meijer, and iRobot, while teaming up with agencies such as Saatchi and Saatchi, McCann Erickson, etc.
Irving, Texas, Us
Interactive Design and Development for Pepsi, Mountain Dew, and WalmartBy partnering with different groups in the agency, designed and developed various interactive marketing campaigns for Pepsi International (Football 2004, Music 2004 featuring David Beckham and Beyonce), Pepsi Food Services, Pepsi Multicultural, Walmart, and The Bridge Theater in LA.
Quick answers generated from the profile data available on this page.
Martin Jung works for Kia Worldwide.
Martin Jung is listed as Vice President, Head of Digital Creative Group / prev. Meta, Samsung, Microsoft at Kia Worldwide.
AeroLeads has found 1 work email signal at @samsung.com for Martin Jung at Kia Worldwide.
Martin Jung is based in Seoul, South Korea, United States while working with Kia Worldwide.
Martin Jung has worked for Kia Worldwide, Meta, Samsung Mobile, Microsoft, and Insheik Studios.
You can use AeroLeads to view verified contact signals for Martin Jung at Kia Worldwide, including work email, phone, and LinkedIn data when available.
Martin Jung holds Mfa, 3D Design & Animation from School Of Visual Arts.
Martin Jung is listed with skills including Telecommunications, Wireless, Rf, Mobile Devices, Product Management, Strategy, Management, and Mobile Technology.
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