W. Thomas Grové
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W. Thomas Grové Email & Phone Number

Game Designer and Director at Studio Interrupt
Location: Osaka, Japan, Japan 14 work roles 3 schools
1 work email found @lotek.org 2 phones found area 498 and 415 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email l****@lotek.org
Direct phone (498) ***-****
LinkedIn Profile matched
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Current company
Role
Game Designer and Director
Location
Osaka, Japan, Japan
Company size

Who is W. Thomas Grové? Overview

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Quick answer

W. Thomas Grové is listed as Game Designer and Director at Studio Interrupt, a company with 1 employees, based in Osaka, Japan, Japan. AeroLeads shows a work email signal at lotek.org, phone signal with area code 498, 415, and a matched LinkedIn profile for W. Thomas Grové.

W. Thomas Grové previously worked as Game Designer / Director at Studio Interrupt and Founder, Creative Director at Séfu. W. Thomas Grové holds Bsc, Film Production, Philosophy from Northwestern University.

Company email context

Email format at Studio Interrupt

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*@lotek.org
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AeroLeads found 1 current-domain work email signal for W. Thomas Grové. Compare company email patterns before reaching out.

Profile bio

About W. Thomas Grové

I'm the founder and creative director of the multidisciplinary design consultancy dxSaigon and functional fashion brand Séfu. My diverse background includes game design, marketing, film making, business development, and branding. My professional goal is: improving the world through better design. If you represent a product, brand, or organization that needs fresh ideas and human centric improvements, then we should talk.

Listed skills include Game Design, Game Development, Video Games, User Experience, and 31 others.

Current workplace

W. Thomas Grové's current company

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Studio Interrupt
Studio Interrupt
Game Designer and Director
Osaka, Japan
Employees
1
AeroLeads page
14 roles

W. Thomas Grové work experience

A career timeline built from the work history available for this profile.

Game Designer / Director

Current

Osaka, Japan

Consulting Game Designer, specializing in Character Controls, Combat, UX, Team Leadership, and Project Direction.https://studiointerrupt.com/experience/

Jan 2020 - Present

Founder, Creative Director

Séfu

Japan / Vietnam

Séfu is a fashion brand that uses goal driven design to create functional clothing that accents human beauty. Our products range from motorbike jackets designed to keep you safe and sexy while driving in hot weather to flexible clothing for climbing and parkour. Our designer bag for the Nintendo Switch, now live on Kickstarter!.

Feb 2016 - Jan 2020

Founder, Creative Director

Vietnam

We are a design and development consultancy. We work with agencies, manufacturers, and studios to bring creative expertise and research-based insights to their productions. http://www.dxsaigon.comWe also publish an online design magazine to facilitate the exchange of ideas across borders.http://mag.dxsaigon.com/

Jan 2014 - Jan 2020

Game Director

Ho Chi Minh City, Vietnam

Every day was a unique challenge, but generally, my activities included:* Guiding our teams in navigating the uncertain waters of creating original IP for the Mobile/Social/Freemium space. * Hands-on mentoring in the entire design process, from research to ideation, prototyping, and tuning. * Facilitating team brainstorming and sprint planning.* Defending.

Jan 2013 - Dec 2013

Vietnam Game Design Lead

Ho Chi Minh City, Vietnam

I lead a department of 95+ Game Designers across four studios in Vietnam. General Activities:* Kaizen: I look for, and drive, ongoing improvements in process, product quality, employee training, and employee quality of life* Design and production advisor/mentor/director for creation teams* Manage hiring, firing, discipline, performance review, and.

May 2011 - Jan 2013

Game Design Consultant

San Francisco Bay Area

Studio Interrupt is a design firm focusing on co-producing niche prestige products and collaborating with artists from around the world. It is also the entity through which I have been doing game design consulting.Game Titles Shipped: * Yomi (Card, Sirlin Games), Winner - The Dice Tower's Game of the Year, 2010Contributions To:* Kongai (Web, Kongregate)*.

Apr 2008 - May 2011

Worldwide Marketing Manager

San Francisco, California, USA

It was great to be a part of Unity after being a fan for such a long time (I wrote the first review of Unity for Game Developer Magazine back in 2007).Highlights:* Responsible for Unity’s break out presence at GDC 2010: event budget, booth direction, conference/union logistics, personnel logistics, inter-company demo trades, and content.* Spearheaded.

Jul 2009 - Oct 2010

Senior Game Designer

San Francisco, California, USA

Responsible for the design and implementation of enemies for Iron Man 2 (Xbox 360, PS3).

Mar 2009 - Jul 2009

Lead Character Control & Combat Designer

San Rafael, California, USA

Responsible for all Character Control Design, Combat Design, NPC/Enemy AI, Controller Input Filtering and Interpretation, and Difficulty Tuning. Drove key feature development such as designer controllable game speed and camera placement, Wii-Mote aiming, and special abilities.Game Titles Shipped:* The Spiderwick Chronicles (Wii, X360, PS2, PC)Contributions.

Feb 2007 - Mar 2008

Game Designer & Associate Producer

Emeryville, California, USA

Specialized in mechanics design and pitch development.Game Titles Shipped:* Capcom Classics Collection Vol.2 (PS2, XBOX)* Sega Genesis Collection (PS2, PSP)* Capcom Classics Collection Remixed (PSP)* Capcom Classics Collection (PS2, XBOX)Game Design and Pitch Development for:* Super Puzzle Fighter II Turbo HD Remix (PS3, X360)* Super Street Fighter II.

Aug 2005 - Feb 2007

Game Analyst

San Francisco, California, USA

Analyzed and wrote reports concerning the design and balance of the game’s characters, weapons, core mechanics, and levels. I also created a bonus stage for the game's Challenge Mode.Contributions to:* Shrek Super Slam (PS2, XBOX, GC)

May 2005 - Aug 2005

Director

Studio Interrupt was an entity through which I freelanced and collaborated with friends. My role in the organization included Film Editor/Director, Designer, Musician, and Managing Director.Shipped:* Shattered Sound, a full-length electronic music album released on CD* The Quality of Music, a 20 minute documentary for the Japanese satellite TV station.

Aug 2001 - Apr 2005

Designer

Mythryn

Evanston, Illinois, USA

  • Developed (Graphic Design, Usability Design, Scripting, Animation) extensive HTML and Flash based websites and CD-ROMs
  • Created 2D animation and motion graphics for TV commercials and new mediaShipped:* Michelle Citron's Cocktails & Appetizers* Multiple interactive professional training projects for Indeliq/Accenture* Crane and Crane.
Mar 2000 - Jul 2001
3 education records

W. Thomas Grové education

Bsc, Film Production, Philosophy

Activities and Societies: Japan Club Officer, Anime Club Vice President, Buddhist Meditation Club Member, WNUR Street Beat Radio Show Host.

Altmba 25 Jolt Cohort, A

Shipped three projects per week (12 projects) for the month long intensive MBA program. Digital communication tools were used to.

Mfa Candidate, Game Design, Animation, Art

Learned traditional art techniques, practices, and aesthetics, and digital art production for animation and video games.

FAQ

Frequently asked questions about W. Thomas Grové

Quick answers generated from the profile data available on this page.

What company does W. Thomas Grové work for?

W. Thomas Grové works for Studio Interrupt.

What is W. Thomas Grové's role at Studio Interrupt?

W. Thomas Grové is listed as Game Designer and Director at Studio Interrupt.

What is W. Thomas Grové's email address?

AeroLeads has found 1 work email signal at @lotek.org for W. Thomas Grové at Studio Interrupt.

What is W. Thomas Grové's phone number?

AeroLeads has found 2 phone signal(s) with area code 498, 415 for W. Thomas Grové at Studio Interrupt.

Where is W. Thomas Grové based?

W. Thomas Grové is based in Osaka, Japan, Japan while working with Studio Interrupt.

What companies has W. Thomas Grové worked for?

W. Thomas Grové has worked for Studio Interrupt, Séfu, Dxsaigon, Gameloft, and Unity Technologies.

How can I contact W. Thomas Grové?

You can use AeroLeads to view verified contact signals for W. Thomas Grové at Studio Interrupt, including work email, phone, and LinkedIn data when available.

What schools did W. Thomas Grové attend?

W. Thomas Grové holds Bsc, Film Production, Philosophy from Northwestern University.

What skills is W. Thomas Grové known for?

W. Thomas Grové is listed with skills including Game Design, Game Development, Video Games, User Experience, Creative Direction, Game Mechanics, Xbox 360, and Graphic Design.

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