W. Thomas Grové Email and Phone Number
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I'm the founder and creative director of the multidisciplinary design consultancy dxSaigon and functional fashion brand Séfu. My diverse background includes game design, marketing, film making, business development, and branding. My professional goal is: improving the world through better design. If you represent a product, brand, or organization that needs fresh ideas and human centric improvements, then we should talk.
Studio Interrupt
View- Website:
- studiointerrupt.com
- Employees:
- 1
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Game Designer And DirectorStudio InterruptOsaka, Japan -
Game Designer / DirectorStudio Interrupt Jan 2020 - PresentOsaka, JapanConsulting Game Designer, specializing in Character Controls, Combat, UX, Team Leadership, and Project Direction.https://studiointerrupt.com/experience/ -
Founder, Creative DirectorSéfu Feb 2016 - Jan 2020Japan / VietnamSéfu is a fashion brand that uses goal driven design to create functional clothing that accents human beauty. Our products range from motorbike jackets designed to keep you safe and sexy while driving in hot weather to flexible clothing for climbing and parkour. Our designer bag for the Nintendo Switch, now live on Kickstarter! http://kck.st/2NFBj9xhttp://sefu.jp#techwear #athleisure #functionalfashion #streetstyle
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Founder, Creative DirectorDxsaigon Jan 2014 - Jan 2020VietnamWe are a design and development consultancy. We work with agencies, manufacturers, and studios to bring creative expertise and research-based insights to their productions. http://www.dxsaigon.comWe also publish an online design magazine to facilitate the exchange of ideas across borders.http://mag.dxsaigon.com/ -
Game DirectorGameloft Jan 2013 - Dec 2013Ho Chi Minh City, VietnamEvery day was a unique challenge, but generally, my activities included:* Guiding our teams in navigating the uncertain waters of creating original IP for the Mobile/Social/Freemium space. * Hands-on mentoring in the entire design process, from research to ideation, prototyping, and tuning. * Facilitating team brainstorming and sprint planning.* Defending team vision and product integrity.Game Titles Shipped as Creative Director: * Catch That Dragon! (iOS, Android) -
Vietnam Game Design LeadGameloft May 2011 - Jan 2013Ho Chi Minh City, VietnamI lead a department of 95+ Game Designers across four studios in Vietnam. General Activities:* Kaizen: I look for, and drive, ongoing improvements in process, product quality, employee training, and employee quality of life* Design and production advisor/mentor/director for creation teams* Manage hiring, firing, discipline, performance review, and department budget* Organize and lead activities such as game jams and team building* Conduct workshops and training for technical skills, agile project management, leadership, design thinking, and design theory* Groom studio lead and project lead game designers to meet the challenges inherent in game development and large organizations -
Game Design ConsultantStudio Interrupt Apr 2008 - May 2011San Francisco Bay AreaStudio Interrupt is a design firm focusing on co-producing niche prestige products and collaborating with artists from around the world. It is also the entity through which I have been doing game design consulting.Game Titles Shipped: * Yomi (Card, Sirlin Games), Winner - The Dice Tower's Game of the Year, 2010Contributions To:* Kongai (Web, Kongregate)* Xtractaurs (Web, Mattel)* Neo Shifters (Web, MegaBrands)Consultation:* Abrigo Bag (Marketing)* Action Button Entertainment (Production)* BAVC (Unity Training, Game Design Instruction)* Disco Pixel (Game Design, UX)* Flying Wisdom Studios (Unity Training)* Mastiff (Game Design)* Mighty Play (Game Design, UX)* Sirlin Games (Game Design, UX, Production)* Q8IS Mobile (Game Design, UX)Consultation By Proxie:* Hasbro (Game Design)* Mega Brands (UX)* Kongregate (Game Design, UX) -
Worldwide Marketing ManagerUnity Technologies Jul 2009 - Oct 2010San Francisco, California, UsaIt was great to be a part of Unity after being a fan for such a long time (I wrote the first review of Unity for Game Developer Magazine back in 2007).Highlights:* Responsible for Unity’s break out presence at GDC 2010: event budget, booth direction, conference/union logistics, personnel logistics, inter-company demo trades, and content.* Spearheaded Unity’s first Japan strategy and official excursion into the Japanese market: issued Japanese press releases, created online and print marketing collateral, and leveraged contacts to secure and promote a packed week of meetings and standing room only presentations including the Tokyo Ginza Apple Store, a booth and session at CEDEC, and business meetings with 24 Japanese game companies.* Succeeded in promoting Unity out of relative obscurity and into an industry staple: registered users went from 10,000 to 250,000 during my time with the company.General Responsibilities:* Represented Unity at industry events, evaluated event sponsorship and exhibition opportunities, and managed event budgets and logistics* Collateral and advertisement creation including copywriting, graphic design, layout, website updates, video production, and vendor sourcing* Copywriting and copyediting for press releases, newsletters, blogs, and articles* Point person for marketing inquiries* Management of marketing team including PR contractors, web developers, graphic designers, and event managersProduct Launches: * Unity iPhone 1.5, Unity iPhone 1.5.1, Unity iPhone 1.6, Unity iPhone 1.7* Unity 2.6, Unity 2.6.1, Unity 3.0* Unity Asset Server 2.0Event Participation:* Austin GDC 2009* IGDA Leadership Forum 2009, San Francisco, USA* Unite 2009, San Francisco, USA* GDC 2010, San Francisco, USA* Google I/O 2010, San Francisco, USA* Casual Connect 2010, Seattle, USA* FITC 2010, San Francisco, USA* CEDEC 2010, Yokohama, Japan* Unity/GPM 2010 Seminar, Seoul, South Korea* Unite 2010, Montreal, Canada -
Senior Game DesignerSega Mar 2009 - Jul 2009San Francisco, California, UsaResponsible for the design and implementation of enemies for Iron Man 2 (Xbox 360, PS3). -
Lead Character Control & Combat DesignerStormfront Studios Feb 2007 - Mar 2008San Rafael, California, UsaResponsible for all Character Control Design, Combat Design, NPC/Enemy AI, Controller Input Filtering and Interpretation, and Difficulty Tuning. Drove key feature development such as designer controllable game speed and camera placement, Wii-Mote aiming, and special abilities.Game Titles Shipped:* The Spiderwick Chronicles (Wii, X360, PS2, PC)Contributions to: * Three unannounced projects -
Game Designer & Associate ProducerBackbone Entertainment Aug 2005 - Feb 2007Emeryville, California, UsaSpecialized in mechanics design and pitch development.Game Titles Shipped:* Capcom Classics Collection Vol.2 (PS2, XBOX)* Sega Genesis Collection (PS2, PSP)* Capcom Classics Collection Remixed (PSP)* Capcom Classics Collection (PS2, XBOX)Game Design and Pitch Development for:* Super Puzzle Fighter II Turbo HD Remix (PS3, X360)* Super Street Fighter II Turbo HD Remix (PS3, X360)* 1942: Joint Strike (PS3, X360)* Wolf of the Battlefield: Commando 3 (PS3, X360)* Street Fighter IV (PS3, X360)* Bonk and the Chaos Omelette (PS3, X360)* DC vs Capcom (PS3, X360)* Tony Jaa's Fighting Force (PS3, X360) -
Game AnalystActivision / Shaba Games May 2005 - Aug 2005San Francisco, California, UsaAnalyzed and wrote reports concerning the design and balance of the game’s characters, weapons, core mechanics, and levels. I also created a bonus stage for the game's Challenge Mode.Contributions to:* Shrek Super Slam (PS2, XBOX, GC) -
DirectorStudio Interrupt Aug 2001 - Apr 2005Studio Interrupt was an entity through which I freelanced and collaborated with friends. My role in the organization included Film Editor/Director, Designer, Musician, and Managing Director.Shipped:* Shattered Sound, a full-length electronic music album released on CD* The Quality of Music, a 20 minute documentary for the Japanese satellite TV station Channel J* Chang Style Tai Chi, an instructional DVD series* Man of La Mancha - Opera Columbus, DVD -
DesignerMythryn Mar 2000 - Jul 2001Evanston, Illinois, Usa• Developed (Graphic Design, Usability Design, Scripting, Animation) extensive HTML and Flash based websites and CD-ROMs• Created 2D animation and motion graphics for TV commercials and new mediaShipped:* Michelle Citron's Cocktails & Appetizers* Multiple interactive professional training projects for Indeliq/Accenture* Crane and Crane Supply websites* Block Museum of Art website* Mythryn website* TV spot for O X O Steak and Seafood Eatery, Las VegasContributions To:* Hospitality Project
W. Thomas Grové Skills
W. Thomas Grové Education Details
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Film Production, Philosophy -
Game Design, Animation, Art
Frequently Asked Questions about W. Thomas Grové
What company does W. Thomas Grové work for?
W. Thomas Grové works for Studio Interrupt
What is W. Thomas Grové's role at the current company?
W. Thomas Grové's current role is Game Designer and Director.
What is W. Thomas Grové's email address?
W. Thomas Grové's email address is li****@****tek.org
What is W. Thomas Grové's direct phone number?
W. Thomas Grové's direct phone number is +849831*****
What schools did W. Thomas Grové attend?
W. Thomas Grové attended Northwestern University, Seth Godin's Altmba, Academy Of Art University.
What are some of W. Thomas Grové's interests?
W. Thomas Grové has interest in Design, Issues Of Society And Consciousness, Economic Empowerment, Technology, Education, Environment, Arts And Culture, Human Rights, Zen, Health.
What skills is W. Thomas Grové known for?
W. Thomas Grové has skills like Game Design, Game Development, Video Games, User Experience, Creative Direction, Game Mechanics, Xbox 360, Graphic Design, User Interface Design, Scripting, Console, Ps3.
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