W. Thomas Grové Email & Phone Number
@lotek.org
2 phones found area 498 and 415
LinkedIn matched
Who is W. Thomas Grové? Overview
A concise factual answer block for searchers comparing this professional profile.
W. Thomas Grové is listed as Game Designer and Director at Studio Interrupt, a company with 1 employees, based in Osaka, Japan, Japan. AeroLeads shows a work email signal at lotek.org, phone signal with area code 498, 415, and a matched LinkedIn profile for W. Thomas Grové.
W. Thomas Grové previously worked as Game Designer / Director at Studio Interrupt and Founder, Creative Director at Séfu. W. Thomas Grové holds Bsc, Film Production, Philosophy from Northwestern University.
Email format at Studio Interrupt
This section adds company-level context without repeating W. Thomas Grové's masked contact details.
AeroLeads found 1 current-domain work email signal for W. Thomas Grové. Compare company email patterns before reaching out.
About W. Thomas Grové
I'm the founder and creative director of the multidisciplinary design consultancy dxSaigon and functional fashion brand Séfu. My diverse background includes game design, marketing, film making, business development, and branding. My professional goal is: improving the world through better design. If you represent a product, brand, or organization that needs fresh ideas and human centric improvements, then we should talk.
Listed skills include Game Design, Game Development, Video Games, User Experience, and 31 others.
W. Thomas Grové's current company
Company context helps verify the profile and gives searchers a useful next step.
W. Thomas Grové work experience
A career timeline built from the work history available for this profile.
Game Designer / Director
CurrentConsulting Game Designer, specializing in Character Controls, Combat, UX, Team Leadership, and Project Direction.https://studiointerrupt.com/experience/
Founder, Creative Director
Séfu is a fashion brand that uses goal driven design to create functional clothing that accents human beauty. Our products range from motorbike jackets designed to keep you safe and sexy while driving in hot weather to flexible clothing for climbing and parkour. Our designer bag for the Nintendo Switch, now live on Kickstarter!.
Founder, Creative Director
We are a design and development consultancy. We work with agencies, manufacturers, and studios to bring creative expertise and research-based insights to their productions. http://www.dxsaigon.comWe also publish an online design magazine to facilitate the exchange of ideas across borders.http://mag.dxsaigon.com/
Game Director
Every day was a unique challenge, but generally, my activities included:* Guiding our teams in navigating the uncertain waters of creating original IP for the Mobile/Social/Freemium space. * Hands-on mentoring in the entire design process, from research to ideation, prototyping, and tuning. * Facilitating team brainstorming and sprint planning.* Defending.
Vietnam Game Design Lead
I lead a department of 95+ Game Designers across four studios in Vietnam. General Activities:* Kaizen: I look for, and drive, ongoing improvements in process, product quality, employee training, and employee quality of life* Design and production advisor/mentor/director for creation teams* Manage hiring, firing, discipline, performance review, and.
Game Design Consultant
Studio Interrupt is a design firm focusing on co-producing niche prestige products and collaborating with artists from around the world. It is also the entity through which I have been doing game design consulting.Game Titles Shipped: * Yomi (Card, Sirlin Games), Winner - The Dice Tower's Game of the Year, 2010Contributions To:* Kongai (Web, Kongregate)*.
Worldwide Marketing Manager
It was great to be a part of Unity after being a fan for such a long time (I wrote the first review of Unity for Game Developer Magazine back in 2007).Highlights:* Responsible for Unity’s break out presence at GDC 2010: event budget, booth direction, conference/union logistics, personnel logistics, inter-company demo trades, and content.* Spearheaded.
Senior Game Designer
Responsible for the design and implementation of enemies for Iron Man 2 (Xbox 360, PS3).
Lead Character Control & Combat Designer
Responsible for all Character Control Design, Combat Design, NPC/Enemy AI, Controller Input Filtering and Interpretation, and Difficulty Tuning. Drove key feature development such as designer controllable game speed and camera placement, Wii-Mote aiming, and special abilities.Game Titles Shipped:* The Spiderwick Chronicles (Wii, X360, PS2, PC)Contributions.
Game Designer & Associate Producer
Specialized in mechanics design and pitch development.Game Titles Shipped:* Capcom Classics Collection Vol.2 (PS2, XBOX)* Sega Genesis Collection (PS2, PSP)* Capcom Classics Collection Remixed (PSP)* Capcom Classics Collection (PS2, XBOX)Game Design and Pitch Development for:* Super Puzzle Fighter II Turbo HD Remix (PS3, X360)* Super Street Fighter II.
Game Analyst
Analyzed and wrote reports concerning the design and balance of the game’s characters, weapons, core mechanics, and levels. I also created a bonus stage for the game's Challenge Mode.Contributions to:* Shrek Super Slam (PS2, XBOX, GC)
Director
Studio Interrupt was an entity through which I freelanced and collaborated with friends. My role in the organization included Film Editor/Director, Designer, Musician, and Managing Director.Shipped:* Shattered Sound, a full-length electronic music album released on CD* The Quality of Music, a 20 minute documentary for the Japanese satellite TV station.
Designer
- Developed (Graphic Design, Usability Design, Scripting, Animation) extensive HTML and Flash based websites and CD-ROMs
- Created 2D animation and motion graphics for TV commercials and new mediaShipped:* Michelle Citron's Cocktails & Appetizers* Multiple interactive professional training projects for Indeliq/Accenture* Crane and Crane.
W. Thomas Grové education
Bsc, Film Production, Philosophy
Altmba 25 Jolt Cohort, A
Mfa Candidate, Game Design, Animation, Art
Frequently asked questions about W. Thomas Grové
Quick answers generated from the profile data available on this page.
What company does W. Thomas Grové work for?
W. Thomas Grové works for Studio Interrupt.
What is W. Thomas Grové's role at Studio Interrupt?
W. Thomas Grové is listed as Game Designer and Director at Studio Interrupt.
What is W. Thomas Grové's email address?
AeroLeads has found 1 work email signal at @lotek.org for W. Thomas Grové at Studio Interrupt.
What is W. Thomas Grové's phone number?
AeroLeads has found 2 phone signal(s) with area code 498, 415 for W. Thomas Grové at Studio Interrupt.
Where is W. Thomas Grové based?
W. Thomas Grové is based in Osaka, Japan, Japan while working with Studio Interrupt.
What companies has W. Thomas Grové worked for?
W. Thomas Grové has worked for Studio Interrupt, Séfu, Dxsaigon, Gameloft, and Unity Technologies.
How can I contact W. Thomas Grové?
You can use AeroLeads to view verified contact signals for W. Thomas Grové at Studio Interrupt, including work email, phone, and LinkedIn data when available.
What schools did W. Thomas Grové attend?
W. Thomas Grové holds Bsc, Film Production, Philosophy from Northwestern University.
What skills is W. Thomas Grové known for?
W. Thomas Grové is listed with skills including Game Design, Game Development, Video Games, User Experience, Creative Direction, Game Mechanics, Xbox 360, and Graphic Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial