Ionut Grozea
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Ionut Grozea Email & Phone Number

Managing Director at DEIMOS SPACE ROMANIA
Location: Romania 9 work roles 2 schools
1 work email found @deimos.com.ro LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

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Role
Managing Director at DEIMOS SPACE ROMANIA
Location
Romania

Who is Ionut Grozea? Overview

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Quick answer

Ionut Grozea is listed as Managing Director at DEIMOS SPACE ROMANIA based in Romania. AeroLeads shows a work email signal at deimos.com.ro and a matched LinkedIn profile for Ionut Grozea.

Ionut Grozea previously worked as Deputy Managing Director at Deimos Space Romania and Production manager / Senior Producer at Games Worldwide Srl. Ionut Grozea holds Bs, Mathematics from Universitatea Din București.

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Email format at deimos.com.ro

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{first}.{last}@deimos.com.ro
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Profile bio

About Ionut Grozea

High-energy, results-oriented professional with over twenty years of developing video game production teams in Eastern Europe. Successfully develop three production sites for Ubisoft in Bucharest, Kiev and Craiova. Experienced in start-up companies, positioning inside complex organizations, creating and continuously coaching teams for high performance. Skilled in project management, leadership, software/game development processes. Innovative, strategic-minded leader, with a proven capacity to meet and exceed shareholders expectations.Delivered these core talents throughout 20+ years in a large-scale organization, performing responsibilities in the areas of:• Business development

Listed skills include Video Games, Programming, Game Development, Scrum, and 45 others.

9 roles

Ionut Grozea work experience

A career timeline built from the work history available for this profile.

Production Manager / Senior Producer

Games Worldwide Srl

Bucharest, Romania

Production managerSenior Mobile Producer

Dec 2015 - Feb 2017

Mobile Development Director

Bucharest

Develop the mobile department for Ubisoft Romania in Bucharest and Craiova. Supervise 90 developers splits in 6 teams .Successfully release 6 new games on mobile platforms.• Team development:o Define the division strategy on human resources, act as hiring manager for producers.o Hire 90 developers and build 6 teams in both cities.o Coordinates , evaluate and build career plans for producers.o Performance review of producers/teams, indentify and follow-up the department's training needs.• Projects follow-up:o Monitor and control the production processes ,objectives set-up and results reported to Paris Ubisoft Mobile HQ . o Define and control the multi-site collaboration processes and strategy.o Follow-up the projects KPIs and mobile data intelligence analyses - take the proper measures in order to increase ROI. • Department strategy, P&L and results:o Choose projects, technology and the right team in order to develop the Mobile department.o Regularly check and challenge the P&L and planning for projects.o Consistently met budget targets for projects.o Successfully release and live support for six F2P games on PC/ iOS / Android platforms.

Nov 2012 - Oct 2015

Studio Coordinator

Bucharest, Craiova, Kiev

Ubisoft Craiova [10.2008 - 10.2015]Ubisoft Kiev [10.2008 - 10.2012]• Administrative:o Coordinate all administrative tasks related with opening and management for new game development studios : start-up strategy and budget, office rent, contracts with local service providers, procurement for office equipment , hire developers and administrative staff.o Set-up and follow-up the support teams collaboration between Bucharest and Kiev / Craiova.• Finance:o Build the FY investment budget, HC strategy and revenue forecast.o Follow-up each 3 months with Paris HQ the projects spending, studio investment, HC forecast and new opportunities to be approved. • Resources: o Successfully met the FY objectives in term of HC hired, developers seniority. o In charge of business strategy and positioning the teams inside Ubisoft environment. More than 170 high skilled developers hired.

Oct 2008 - Oct 2015

Production Coordinator And Executive Producer

Bucharest, Kiev

• Team development:o Define the strategy on human resources , follow-up the hiring process.o Hire 80 developers and build 4 production teams. Build career plan and performance review for producers, indentify and follow-up the training needs.• Projects follow-up:o Monitored and control the production processes ,objectives and results reported to Paris Ubisoft HD HQ . Define and control the multi-site collaboration processes.o AAA games released by the studio : Assassin Creed 2 Mac, Assassin Creed Brotherhood Mac, Assassin Creed 3 PC , Splinter Cell 5 Mac (Unreal engine), HAWX2 PC, FROM DUST PC, Driver San Francisco PC/Mac, Ghost Recon Future Soldier PC. • Executive Producer:o Act as Executive Producer for several big Ubisoft IPs on PC and Mac - list of titles: with bold above.• Department strategy, P&L and results:o Position the Kiev team as the high quality developer inside Ubisoft for PC and Mac games.o Check and challenge the P&L and planning for projects. Consistently met budget targets for all projects.o Successfully release 8 very profitable Ubisoft AAA games on PC and Mac.

Oct 2008 - Oct 2012

Production Manager

Bucharest, Romania

• Main achievements :o Position Ubisoft Bucharest in the top 3 game development sites inside Ubisoft.o Increase the headcount from 50 to 150 developers and production capacity from 2 to 5 simultaneous games in development .o Successfully create 3 new and very profitable AAA IPs (Blazing Angels 1 , Blazing Angels 2 and HAWX)and release them on multiple platforms : PC,PS3,Xbox360,Wii.o Manage resources: define the studio strategy on human resources, hire, coordinate and training for producers, supervise and motivate developers, performance review of subordinates, identify the department training needs .o Manage investment : define and implement salary strategy, allocate resources to projects in order to maximize ROI, set-up, follow-up and report the department financial data.

Apr 2006 - Oct 2008

Producer

Bucharest, Romania

Producer for PC, PSP, X360 titles: • Blazing Angels : Squadrons of WWII X360 and PC – release March 2006• Peter Jackson’s King Kong : The Official Game of the Movie PC and PSP – release October 2005Team and project management (teams of 15 to 35 developers), project planning, execution, monitoring and control, risk management, communication management (internal and external), procurement process within local and multi-sites teams.

Dec 2004 - Mar 2006

Programming Team Leader

Bucharest, Romania

Programming team leader for games on DreamCast, PC and PS2• Chessmaster 10th Edition PC – Release August 2004• Chessmaster PS2 – Release June 2003• Jacques Villeneuve PS2 – Release Nov 2002• Monaco OnLine Dreamcast – Release November 2001• POD 2 OnLine Dreamcast – Release December 2000I managed programming teams of 10 to 20 members. Main responsibilities: choose the technology, schedule and follow the features to be implemented, coordinate the programming team during the project life cycle and report to producer.

Jan 2000 - Dec 2004

Programmer

Bucharest, Romania

Developing PC(C/C++) games in international teams across Ubisoft worldwide. I had different tasks (from graphic to gameplay) on the following products: Gen Engine - 2D engine; Artist: - 2D engine; Tonic Trouble: - 3D adventure game; Rayman 2- PC game; Open Space Project– game engine used for 3D games (PC and consoles).

Sep 1996 - Dec 1999
2 education records

Ionut Grozea education

FAQ

Frequently asked questions about Ionut Grozea

Quick answers generated from the profile data available on this page.

What is Ionut Grozea's role at their current company?

Ionut Grozea is listed as Managing Director at DEIMOS SPACE ROMANIA.

What is Ionut Grozea's email address?

AeroLeads has found 1 work email signal at @deimos.com.ro for Ionut Grozea.

Where is Ionut Grozea based?

Ionut Grozea is based in Romania.

What companies has Ionut Grozea worked for?

Ionut Grozea has worked for Deimos Space Romania, Games Worldwide Srl, Ubisoft Bucharest / Craiova, Ubisoft Kiev,Ubisoft Craiova, and Ubisoft Kiev.

How can I contact Ionut Grozea?

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What schools did Ionut Grozea attend?

Ionut Grozea holds Bs, Mathematics from Universitatea Din București.

What skills is Ionut Grozea known for?

Ionut Grozea is listed with skills including Video Games, Programming, Game Development, Scrum, C++, Console, Production, and Video Game Development.

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