Ionut Grozea

Ionut Grozea Email and Phone Number

Managing Director at DEIMOS SPACE ROMANIA
Ionut Grozea's Location
Romania, Romania
Ionut Grozea's Contact Details

Ionut Grozea work email

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About Ionut Grozea

High-energy, results-oriented professional with over twenty years of developing video game production teams in Eastern Europe. Successfully develop three production sites for Ubisoft in Bucharest, Kiev and Craiova. Experienced in start-up companies, positioning inside complex organizations, creating and continuously coaching teams for high performance. Skilled in project management, leadership, software/game development processes. Innovative, strategic-minded leader, with a proven capacity to meet and exceed shareholders expectations.Delivered these core talents throughout 20+ years in a large-scale organization, performing responsibilities in the areas of:• Business development

Ionut Grozea's Current Company Details

Managing Director at DEIMOS SPACE ROMANIA
Ionut Grozea Work Experience Details
  • Deimos Space Romania
    Deputy Managing Director
    Deimos Space Romania Mar 2017 - Feb 2018
    Bucharest, Romania
  • Games Worldwide Srl
    Production Manager / Senior Producer
    Games Worldwide Srl Dec 2015 - Feb 2017
    Bucharest, Romania
    Production managerSenior Mobile Producer
  • Ubisoft  Bucharest / Craiova
    Mobile Development Director
    Ubisoft Bucharest / Craiova Nov 2012 - Oct 2015
    Bucharest
    Develop the mobile department for Ubisoft Romania in Bucharest and Craiova. Supervise 90 developers splits in 6 teams .Successfully release 6 new games on mobile platforms.• Team development:o Define the division strategy on human resources, act as hiring manager for producers.o Hire 90 developers and build 6 teams in both cities.o Coordinates , evaluate and build career plans for producers.o Performance review of producers/teams, indentify and follow-up the department's training needs.• Projects follow-up:o Monitor and control the production processes ,objectives set-up and results reported to Paris Ubisoft Mobile HQ . o Define and control the multi-site collaboration processes and strategy.o Follow-up the projects KPIs and mobile data intelligence analyses - take the proper measures in order to increase ROI. • Department strategy, P&L and results:o Choose projects, technology and the right team in order to develop the Mobile department.o Regularly check and challenge the P&L and planning for projects.o Consistently met budget targets for projects.o Successfully release and live support for six F2P games on PC/ iOS / Android platforms.
  • Ubisoft Kiev,Ubisoft Craiova
    Studio Coordinator
    Ubisoft Kiev,Ubisoft Craiova Oct 2008 - Oct 2015
    Bucharest, Craiova, Kiev
    Ubisoft Craiova [10.2008 - 10.2015]Ubisoft Kiev [10.2008 - 10.2012]• Administrative:o Coordinate all administrative tasks related with opening and management for new game development studios : start-up strategy and budget, office rent, contracts with local service providers, procurement for office equipment , hire developers and administrative staff.o Set-up and follow-up the support teams collaboration between Bucharest and Kiev / Craiova.• Finance:o Build the FY investment budget, HC strategy and revenue forecast.o Follow-up each 3 months with Paris HQ the projects spending, studio investment, HC forecast and new opportunities to be approved. • Resources: o Successfully met the FY objectives in term of HC hired, developers seniority. o In charge of business strategy and positioning the teams inside Ubisoft environment. More than 170 high skilled developers hired.
  • Ubisoft Kiev
    Production Coordinator And Executive Producer
    Ubisoft Kiev Oct 2008 - Oct 2012
    Bucharest, Kiev
    • Team development:o Define the strategy on human resources , follow-up the hiring process.o Hire 80 developers and build 4 production teams. Build career plan and performance review for producers, indentify and follow-up the training needs.• Projects follow-up:o Monitored and control the production processes ,objectives and results reported to Paris Ubisoft HD HQ . Define and control the multi-site collaboration processes.o AAA games released by the studio : Assassin Creed 2 Mac, Assassin Creed Brotherhood Mac, Assassin Creed 3 PC , Splinter Cell 5 Mac (Unreal engine), HAWX2 PC, FROM DUST PC, Driver San Francisco PC/Mac, Ghost Recon Future Soldier PC. • Executive Producer:o Act as Executive Producer for several big Ubisoft IPs on PC and Mac - list of titles: with bold above.• Department strategy, P&L and results:o Position the Kiev team as the high quality developer inside Ubisoft for PC and Mac games.o Check and challenge the P&L and planning for projects. Consistently met budget targets for all projects.o Successfully release 8 very profitable Ubisoft AAA games on PC and Mac.
  • Ubisoft Bucharest
    Production Manager
    Ubisoft Bucharest Apr 2006 - Oct 2008
    Bucharest, Romania
    • Main achievements :o Position Ubisoft Bucharest in the top 3 game development sites inside Ubisoft.o Increase the headcount from 50 to 150 developers and production capacity from 2 to 5 simultaneous games in development .o Successfully create 3 new and very profitable AAA IPs (Blazing Angels 1 , Blazing Angels 2 and HAWX)and release them on multiple platforms : PC,PS3,Xbox360,Wii.o Manage resources: define the studio strategy on human resources, hire, coordinate and training for producers, supervise and motivate developers, performance review of subordinates, identify the department training needs .o Manage investment : define and implement salary strategy, allocate resources to projects in order to maximize ROI, set-up, follow-up and report the department financial data.
  • Ubisoft
    Producer
    Ubisoft Dec 2004 - Mar 2006
    Bucharest, Romania
    Producer for PC, PSP, X360 titles: • Blazing Angels : Squadrons of WWII X360 and PC – release March 2006• Peter Jackson’s King Kong : The Official Game of the Movie PC and PSP – release October 2005Team and project management (teams of 15 to 35 developers), project planning, execution, monitoring and control, risk management, communication management (internal and external), procurement process within local and multi-sites teams.
  • Ubisoft
    Programming Team Leader
    Ubisoft Jan 2000 - Dec 2004
    Bucharest, Romania
    Programming team leader for games on DreamCast, PC and PS2• Chessmaster 10th Edition PC – Release August 2004• Chessmaster PS2 – Release June 2003• Jacques Villeneuve PS2 – Release Nov 2002• Monaco OnLine Dreamcast – Release November 2001• POD 2 OnLine Dreamcast – Release December 2000I managed programming teams of 10 to 20 members. Main responsibilities: choose the technology, schedule and follow the features to be implemented, coordinate the programming team during the project life cycle and report to producer.
  • Ubisoft
    Programmer
    Ubisoft Sep 1996 - Dec 1999
    Bucharest, Romania
    Developing PC(C/C++) games in international teams across Ubisoft worldwide. I had different tasks (from graphic to gameplay) on the following products: Gen Engine - 2D engine; Artist: - 2D engine; Tonic Trouble: - 3D adventure game; Rayman 2- PC game; Open Space Project– game engine used for 3D games (PC and consoles).

Ionut Grozea Skills

Video Games Programming Game Development Scrum C++ Console Production Video Game Development Gameplay Agile Team Management Software Project Management Windows Computer Graphics C Game Programming Team Leadership Software Development Agile Methodologies Casual Games Mobile Applications Xbox 360 Ps3 Unity3d Game Design Computer Games Oop Xbox Multiplayer Perforce Mmorpg Jira Opengl Monetization Scripting Wii Online Gaming Ios Development Mmo Agile Project Management Mobile Games Level Design Social Games Artificial Intelligence Game Mechanics Android Gaming Visual Studio Iphone

Ionut Grozea Education Details

Frequently Asked Questions about Ionut Grozea

What is Ionut Grozea's role at the current company?

Ionut Grozea's current role is Managing Director at DEIMOS SPACE ROMANIA.

What is Ionut Grozea's email address?

Ionut Grozea's email address is ig****@****hoo.com

What schools did Ionut Grozea attend?

Ionut Grozea attended Universitatea Din București, Universitatea „politehnica” Din București.

What are some of Ionut Grozea's interests?

Ionut Grozea has interest in Education.

What skills is Ionut Grozea known for?

Ionut Grozea has skills like Video Games, Programming, Game Development, Scrum, C++, Console, Production, Video Game Development, Gameplay, Agile, Team Management, Software Project Management.

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