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High-energy, results-oriented professional with over twenty years of developing video game production teams in Eastern Europe. Successfully develop three production sites for Ubisoft in Bucharest, Kiev and Craiova. Experienced in start-up companies, positioning inside complex organizations, creating and continuously coaching teams for high performance. Skilled in project management, leadership, software/game development processes. Innovative, strategic-minded leader, with a proven capacity to meet and exceed shareholders expectations.Delivered these core talents throughout 20+ years in a large-scale organization, performing responsibilities in the areas of:• Business development
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Deputy Managing DirectorDeimos Space Romania Mar 2017 - Feb 2018Bucharest, Romania -
Production Manager / Senior ProducerGames Worldwide Srl Dec 2015 - Feb 2017Bucharest, RomaniaProduction managerSenior Mobile Producer
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Mobile Development DirectorUbisoft Bucharest / Craiova Nov 2012 - Oct 2015BucharestDevelop the mobile department for Ubisoft Romania in Bucharest and Craiova. Supervise 90 developers splits in 6 teams .Successfully release 6 new games on mobile platforms.• Team development:o Define the division strategy on human resources, act as hiring manager for producers.o Hire 90 developers and build 6 teams in both cities.o Coordinates , evaluate and build career plans for producers.o Performance review of producers/teams, indentify and follow-up the department's training needs.• Projects follow-up:o Monitor and control the production processes ,objectives set-up and results reported to Paris Ubisoft Mobile HQ . o Define and control the multi-site collaboration processes and strategy.o Follow-up the projects KPIs and mobile data intelligence analyses - take the proper measures in order to increase ROI. • Department strategy, P&L and results:o Choose projects, technology and the right team in order to develop the Mobile department.o Regularly check and challenge the P&L and planning for projects.o Consistently met budget targets for projects.o Successfully release and live support for six F2P games on PC/ iOS / Android platforms. -
Studio CoordinatorUbisoft Kiev,Ubisoft Craiova Oct 2008 - Oct 2015Bucharest, Craiova, KievUbisoft Craiova [10.2008 - 10.2015]Ubisoft Kiev [10.2008 - 10.2012]• Administrative:o Coordinate all administrative tasks related with opening and management for new game development studios : start-up strategy and budget, office rent, contracts with local service providers, procurement for office equipment , hire developers and administrative staff.o Set-up and follow-up the support teams collaboration between Bucharest and Kiev / Craiova.• Finance:o Build the FY investment budget, HC strategy and revenue forecast.o Follow-up each 3 months with Paris HQ the projects spending, studio investment, HC forecast and new opportunities to be approved. • Resources: o Successfully met the FY objectives in term of HC hired, developers seniority. o In charge of business strategy and positioning the teams inside Ubisoft environment. More than 170 high skilled developers hired. -
Production Coordinator And Executive ProducerUbisoft Kiev Oct 2008 - Oct 2012Bucharest, Kiev• Team development:o Define the strategy on human resources , follow-up the hiring process.o Hire 80 developers and build 4 production teams. Build career plan and performance review for producers, indentify and follow-up the training needs.• Projects follow-up:o Monitored and control the production processes ,objectives and results reported to Paris Ubisoft HD HQ . Define and control the multi-site collaboration processes.o AAA games released by the studio : Assassin Creed 2 Mac, Assassin Creed Brotherhood Mac, Assassin Creed 3 PC , Splinter Cell 5 Mac (Unreal engine), HAWX2 PC, FROM DUST PC, Driver San Francisco PC/Mac, Ghost Recon Future Soldier PC. • Executive Producer:o Act as Executive Producer for several big Ubisoft IPs on PC and Mac - list of titles: with bold above.• Department strategy, P&L and results:o Position the Kiev team as the high quality developer inside Ubisoft for PC and Mac games.o Check and challenge the P&L and planning for projects. Consistently met budget targets for all projects.o Successfully release 8 very profitable Ubisoft AAA games on PC and Mac. -
Production ManagerUbisoft Bucharest Apr 2006 - Oct 2008Bucharest, Romania• Main achievements :o Position Ubisoft Bucharest in the top 3 game development sites inside Ubisoft.o Increase the headcount from 50 to 150 developers and production capacity from 2 to 5 simultaneous games in development .o Successfully create 3 new and very profitable AAA IPs (Blazing Angels 1 , Blazing Angels 2 and HAWX)and release them on multiple platforms : PC,PS3,Xbox360,Wii.o Manage resources: define the studio strategy on human resources, hire, coordinate and training for producers, supervise and motivate developers, performance review of subordinates, identify the department training needs .o Manage investment : define and implement salary strategy, allocate resources to projects in order to maximize ROI, set-up, follow-up and report the department financial data. -
ProducerUbisoft Dec 2004 - Mar 2006Bucharest, RomaniaProducer for PC, PSP, X360 titles: • Blazing Angels : Squadrons of WWII X360 and PC – release March 2006• Peter Jackson’s King Kong : The Official Game of the Movie PC and PSP – release October 2005Team and project management (teams of 15 to 35 developers), project planning, execution, monitoring and control, risk management, communication management (internal and external), procurement process within local and multi-sites teams. -
Programming Team LeaderUbisoft Jan 2000 - Dec 2004Bucharest, RomaniaProgramming team leader for games on DreamCast, PC and PS2• Chessmaster 10th Edition PC – Release August 2004• Chessmaster PS2 – Release June 2003• Jacques Villeneuve PS2 – Release Nov 2002• Monaco OnLine Dreamcast – Release November 2001• POD 2 OnLine Dreamcast – Release December 2000I managed programming teams of 10 to 20 members. Main responsibilities: choose the technology, schedule and follow the features to be implemented, coordinate the programming team during the project life cycle and report to producer. -
ProgrammerUbisoft Sep 1996 - Dec 1999Bucharest, RomaniaDeveloping PC(C/C++) games in international teams across Ubisoft worldwide. I had different tasks (from graphic to gameplay) on the following products: Gen Engine - 2D engine; Artist: - 2D engine; Tonic Trouble: - 3D adventure game; Rayman 2- PC game; Open Space Project– game engine used for 3D games (PC and consoles).
Ionut Grozea Skills
Ionut Grozea Education Details
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Mathematics -
Industrial Management
Frequently Asked Questions about Ionut Grozea
What is Ionut Grozea's role at the current company?
Ionut Grozea's current role is Managing Director at DEIMOS SPACE ROMANIA.
What is Ionut Grozea's email address?
Ionut Grozea's email address is ig****@****hoo.com
What schools did Ionut Grozea attend?
Ionut Grozea attended Universitatea Din București, Universitatea „politehnica” Din București.
What are some of Ionut Grozea's interests?
Ionut Grozea has interest in Education.
What skills is Ionut Grozea known for?
Ionut Grozea has skills like Video Games, Programming, Game Development, Scrum, C++, Console, Production, Video Game Development, Gameplay, Agile, Team Management, Software Project Management.
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Ionut Grozea
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