Irfan Samuel Email and Phone Number
With a distinguished tenure at Maanz AI, my focus has been on elevating the quality of 3D environments for autonomous driving simulations. The team and I have revolutionized procedural map generation, enhancing the real-world location fidelity and optimizing builds, thanks to our deep expertise in Unity3D, Unreal, and custom shader development.At Kinetic Artworks, we tripled project delivery outcomes by harnessing a custom-developed workflow pipeline that I designed. This initiative, combined with effective team management, propelled our cross-functional teams to achieve higher efficiency without increasing headcount. My dedication to Agile methodologies ensures that all processes are streamlined for peak performance.
Maanz Ai
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Snr. 3D Technical ArtistMaanz Ai Sep 2018 - PresentIslamabad, Islāmābād, PakistanCreating high quality PBR 3d environment and assets for Autonomous driving simulation. Custom shaders and tools development to optimize the workflow for procedural map generation, increase the fidelity of real-world locations and optimize builds. •Unity3d and Unreal tools development •Procedural generation •PBR workflow •C# •Shaders -
Creative HeadKinetic Artworks Apr 2017 - Aug 2018Rawalpindi, Punjab, PakistanDesigned and implemented custom workflow pipeline for a project which involved custom tool development for 3d modeling and texturing. Managed separate teams for modelling and texturing to increase the efficiency using custom tools and increased the delivery result by 3x with same number of team members.•Workflow implementation •Team Management •Tools development (3ds max) -
Creative HeadCrown It Solutions Mar 2016 - Jan 2017Lahore, Punjab, PakistanMy responsibilities are to look over the whole designing phase of projects from storyboard/concepts to final look development. Projects include 3d/2d games, mobile applications and websites. -
3D AnimatorMotioncue Nov 2013 - Feb 2016Rawalpindi, Punjab, PakistanAt MotionCue, I was responsible to model, animate, light and render 3D assets and characters for various projects. The quality varied from toon-shade to photo-realistic. -
3D ArtistWrp Oct 2010 - Jul 2011Islamabad, Islāmābād, PakistanWhile working at we.R.play, I was responsible to model, texture and animate game assets of game projects of Playdom. I was mainly working on 'City of Wonders' but I've also done some work on 'Garden of Time'.
Irfan Samuel Skills
Irfan Samuel Education Details
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3D Animation
Frequently Asked Questions about Irfan Samuel
What company does Irfan Samuel work for?
Irfan Samuel works for Maanz Ai
What is Irfan Samuel's role at the current company?
Irfan Samuel's current role is Snr. 3d Technical Artist @ Maanz AI | Tools Development, Workflow Optimization, Agile Methodologies.
What schools did Irfan Samuel attend?
Irfan Samuel attended Media Design School.
What are some of Irfan Samuel's interests?
Irfan Samuel has interest in Economic Empowerment, Science And Technology, Sports And Music, Disaster And Humanitarian Relief, Movies, Animal Welfare, Arts And Culture.
What skills is Irfan Samuel known for?
Irfan Samuel has skills like After Effects, Photoshop, Animation, Art, 3d Studio Max, Maya, Graphic Design, Digital Photography, Texturing, Character Animation, Film, Storyboarding.
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