Isabelle Riva work email
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Isabelle Riva personal email
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With over 20 years in the creative tech industry, I am an experienced executive and producer who innovates at the intersection of games, film, and AR/VR. I have a proven track record of leading product and marketing initiatives for Unity Technologies, a video game engine company that went public in 2020 with a $23B market cap. As the Head of Media and Entertainment Innovation at Unity, I established revolutionary new tools that democratized filmmaking and live entertainment using a video game engine. I managed first-of-their-kind deals with partners like Pixar, Disney, Intel, Live Nation, and Madison Square Gardens, and produced pioneering works like Neill Blomkamp’s “Adam” shorts and “Baymax Dreams”, which won a Tech and Engineering Emmy for broadcast animation. I also led the Unity for Humanity and the Made With Unity creator programmes, which empowered thousands of game, VR/AR, and real-time creators at scale while supporting social good projects. Prior to Unity, I was a Producer at Ubisoft, where I initiated a virtual production pipeline using the Assassin Creed’s engine. I also have experience in content creation, user-generated content, and digital media, having worked as an Executive Producer for several companies and projects. Today, I advise founders and producers on virtual production, AI creation tools, and immersive storytelling. My strengths include program management, product management, strategic partnerships, marketing strategy, managing cross-functional teams, and technical execution in the pursuit of innovation. I am passionate about creating and enabling captivating experiences that inspire audiences. Always looking for awesome inclusive teams to collaborate with and new challenges to tackle. Please feel free to reach out!
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Vp Content And ProductionNura StudiosMontreal, Qc, Ca -
Vp ContentImprobable Apr 2024 - PresentLondon Area, United KingdomImprobable is a start up unicorn with a $2.5b+ valuation focused on enabling, developing and operating metaverse experiences in the entertainment and enterprise sectors. -
AdvisorRivalibre Jan 2003 - PresentMontreal, Quebec, CanadaSupporting creators and creative entrepreneurs. Facilitating strategic partnerships.
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Head Of Live EntertainmentUnity Technologies Jan 2021 - Apr 2021Commercialized a revolutionary new fan engagement platform capable of streaming an immersive event to millions of users at once. Allowing creative designers to immerse their audiences in environments that embody liveness. Established a new segment for Unity - https://unity.com/live-entertainment. Operationalized team functions including product, engineering, marketing and business. Structured key partnerships. Developed go-to-market strategies, including service P&L. Reported to SVP Sports & Live Entertainment. -
Product Owner, Live EntertainmentUnity Technologies Feb 2020 - Dec 2020Managed highly skilled engineering and design team in the rapid prototyping of B2B and consumer products for music and video streaming industries, with the mission to develop Unity’s future M&E business. Reported to SVP of Innovation, Unity Labs. Partnered with influencers, trailblazing creators, and outsourcing partners. Developed strong product vision and roadmap for a multiplayer streaming platform. Managed cross-functional teams day-to-day. Excelled in R&D, including mining quantitative and qualitative data. Communicated status and risk mitigation to senior partners and rallied support across company. Thought leadership on Metaverse. Speaking engagements : Moderator of Unity for Humanity panel 2020. Speaker on World Builders panel : The Evolution of Immersive Entertainment at Comic Con@Home 2020 -
Head Of Innovation, Media And EntertainmentUnity Technologies Jan 2019 - Feb 2020Vancouver, British Columbia, CanadaDeveloped the Media and Entertainment vertical under CFO and helped focus internal and external business leaders on realtime animation, Unity’s 2nd largest subscriber base after Games. Partnered on driving global revenue and influence in the realtime ecosystem. Managed a special projects team in support of enterprise customers, driving feature sets for M&E. https://unity.com/solutions/film-animation-cinematics. Signed partnership deals with Disney, Madison Square Gardens, Intel Sports and Childish Gambino. Won a Tech Emmy Award for pioneering use of real-time engine in broadcast animation. Collaborated with C-suite on strategy for productization and GTM. Actively evangelized knowledge-sharing and new tools for creators. https://www.youtube.com/watch?v=ykAVMNHleQ8Speaking engagements : Sundance 2019Annecy Panel, 2019 -
Head Of Unity For Humanity ProgrammeUnity Jan 2018 - Feb 2020Initiated the Unity for Humanity social impact / activism programme, which is dedicated to celebrating environmental and humanitarian content made with Unity. Alum creators have been featured at the UN Climate Change Summit. Led to the creation of a new Social Impact Division at Unity, including a $200M charitable fund and yearly event. -
Head Of Made With Unity ProgrammeUnity Technologies Feb 2017 - Jan 2019Greater Vancouver Metropolitan AreaManaged a highly successful developer marketing programme whose mission it was to inspire and empower thousands of creators at scale. Grew the community and increased adoption of Unity’s engine using world-class content, and top tier creator testimonials. Reported to Clive Downie, CMO. Managed investment portfolio; nurturing hundreds of developers. Drove community engagement with influencer content, co-marketing campaigns. Hired and managed a team of 60 (artists, engineers, curators and content marketers). Established strategic marketing best practices. Lifted brand sentiment for Unity. Promoted a more inclusive ‘creator’ culture at Unity. Thought leadership on real-time revolution. Speaking Engagements : NewFronts West Keynote, 2018Sundance, 2018 GDC Unity Keynote, 2018 Siggraph Asia 2018, Bangkok Siggraph 2018, Vancouver Unite Berlin 2018 Keynote with Shadow Gun & GTFO Unite Austin 2017 Keynote with Neil Blomkamp GDC 2017 Panel on Narrative Design in Virtual Reality Sundance 2017 -
Executive Producer, Made With Unity ProgrammeUnity Technologies Aug 2016 - Feb 2017Produced and supported realtime use-cases by notable indie creators, including mobile, PC games, AR/VR and film animation. Reported to Clive Downie, CMO. Neill Blomkamp’s Adam sequels (30+ million views) David Goldfarb’s Project Wight game trailer (2.5M views) Neth Nom’s Sonder short film (1.6M+ views) Joshua Miller’s 1600 AR project. Melissa Painter’s Heroes Hololens project. Owlchemy’s Job Simulator VR game. Within’s Life of Us VR project. Unreleased Chris Cunningham project -
ProducerUbisoft Oct 2013 - Apr 2015MontrealDeveloped a proof of concept and business model for expansion of game franchises into television using innovative real-time storytelling technology.Built a virtual production use-case that mixed live actors and props with CG assets from Assassin’s Creed game; rendered realtime in engine. Managed engineers and artists in creation of proof point. Partnered with Ubisoft executive branches and show runner Edward Zwick on TV series concept. Developed strategic business opportunities at HBO, FX and Netflix. -
Chief Content OfficerXtranormal Mar 2011 - Feb 2012Xtranormal was a start-up that produced a text-to-movie animation platform for UGC purposes. As a meme generator it was very popular. We expanded the platform from B2C into a white-label B2B service business. Developed brand partnerships with Youtube, Marvel, Toyota, Bing, NY Times and Universal. In 2011, Xtranormal was listed as one of the top ten most innovative companies by FastCompany Magazine.
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Creative DirectorXtranormal Nov 2009 - Feb 2011Xtranormal.ComBranded and supervised the launch of a text-to-movie animation platform for UGC purposes to huge acclaim. Designed marketing and rollout-strategies, which yielded 10M movies in 2010 including top memes according to AOL. Supervised UX design and production of over 500 CG characters and backgrounds.
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Executive ProducerGalafilm Jan 2003 - Mar 2007GalafilmBusiness and Creative Development for a Canadian TV production company. Fostered partnerships with International broadcasters like Discovery Channel, Nat Geo, PBS, Arte, BBC, NHK. Developed a slate of CG-fuelled science factual shows. Packaged talent and secured financing from broadcasters.• Produced 13 x half hours for Discovery Channel starring Leslie Nielsen• Co-produced TV feature Race to Mars, Series Mars Rising and developed originals : Planet of the Ants, Monsoon and Bad Earth Days among others. -
Visual Effects ProducerMeteor Studios 2001 - 2003Produced premium-quality projects and over 2500 animation VFX shots. Responsible for marshalling crews of over 150 artists and engineers. Nominated for a VES award in 2001 for Best Visual Effects in a TV Special. Titles included: Dinosaur Planet, Engineering the Impossible, The Real Eve, Arabian Nights, Mega Beasts.
Isabelle Riva Skills
Isabelle Riva Education Details
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Cultural Studies And Cinema
Frequently Asked Questions about Isabelle Riva
What company does Isabelle Riva work for?
Isabelle Riva works for Nura Studios
What is Isabelle Riva's role at the current company?
Isabelle Riva's current role is VP Content and Production.
What is Isabelle Riva's email address?
Isabelle Riva's email address is ri****@****ail.com
What schools did Isabelle Riva attend?
Isabelle Riva attended Mcgill University.
What skills is Isabelle Riva known for?
Isabelle Riva has skills like Animation, Film, Post Production, Video Production, Visual Effects, Film Production, Feature Films, Television, Creative Direction, Entertainment, Documentaries, Web Video.
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Isabelle Riva
Montreal, Qc -
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Isabelle Riva
Canada
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