Developing games since 2013 with ever growing passion!I developed games in multiple programming languages and engines. Those include, but are not limited to: Unity (C#), Unreal (Blueprints), GameMaker Studio 1.0 & 2.0 (GML), Swift (UIKit and SpriteKit), Construct 2, Twine (Harlowe), as well as prototyping in Machinations. I'm very adaptable to new languages and new engines, often self-taught and self-sufficient.I participated in many Game Jams. I often took the roles of developer, producer, narrative designer, game designer, UI/UX designer, and 2D artist. In the vast majority I adapted to what the team needed in the moment, assuming multiple roles in the same project.I aim to keep developing games, no matter the platform or engine.
Museu De História Natural Do Capão Da Imbuia
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Museu De História Natural Do Capão Da ImbuiaState Of Paraná, Brazil
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Game DeveloperBodhichatra Mar 2023 - PresentCuritiba, Paraná, BrazilDeveloping Śākya: The Witness, an Adventure style game.- Tasks: Feature Implementation · Software Architecture · Tech Art · Project Planning · Game Design- Tools: Git · Google Sheets- Language: Blueprints Visual Scripting- Engine: Unreal Engine 5
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Game ProgrammerDigital Menace Studios Feb 2023 - Sep 2023Curitiba, Paraná, BrazilDeveloping the demo of Final Showdown, a Beat-em-Up style game, to be presented to publishers.- Tasks: Feature Implementation · Testing · Bug Fixing · Software Architecture- Methods: KanBan- Tools: Git · Google Sheets- Language: GameMaker Language- Engine: GameMaker Studio 2.0
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Unity Junior DeveloperLumen Games Sep 2021 - Oct 2022BrazilDeveloping the Mobile Games Rob the Rich and Hemp Paradise.- Tasks: Bug Fixing · Feature Implementation · Testing · Scrum Poker - Methods: Agile · Sprint · Scrum- Tools: Git · Jira · BitBucket · Firebase · TestCaseLab- Language: C#- Engine: Unity 2D -
InternCompasso Uol Apr 2021 - Jun 2021BrazilDeveloping an FPS game.- Tasks: Feature Implementation · Bug Fixing · Testing · AI Implementation- Tools: Git- Language: C#- Engine: Unity 3D -
Game DeveloperLajes Studio Oct 2016 - Aug 2018Curitiba, Paraná, BrazilDevelop small-scale games, with projects lasting 3-6 months each, in small self-managed teams of 4-6 people.- Tasks: Planning and managing projects · Game Design · Creating 2D Art · Programming- Languages: Construct 2 Visual Coding · GML- Engines: Unity 2D · Construct 2 · GameMaker Studio
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Cultural Exchange Work ExperienceWalt Disney World Nov 2013 - Feb 2014Orlando, Florida, United StatesAssisting multicultural guests by providing information, entertaining, delivering food, guiding traffic, attending requests, and requesting guests not to feed the wildlife while also including information about said wildlife. Coordinating with coworkers to best work as a team, which included communicating needs and abilities, providing assistance and training, teaching and learning cultural expressions, and maintaining positive relationships.Providing a safe and clean space both inside the restaurant and in the client area, complying with regulations and procedures.
Kaz Born Education Details
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Biological Sciences -
Ios Development -
Creation Of Digital Games -
Digital Design -
Centro EuropeuCreation Of Digital Games -
Biology/Biological Sciences, General
Frequently Asked Questions about Kaz Born
What company does Kaz Born work for?
Kaz Born works for Museu De História Natural Do Capão Da Imbuia
What is Kaz Born's role at the current company?
Kaz Born's current role is Game Developer.
What schools did Kaz Born attend?
Kaz Born attended Pontifícia Universidade Católica Do Paraná, Apple Developer Academy Pucpr, Pontifícia Universidade Católica Do Paraná, Pontifícia Universidade Católica Do Paraná, Centro Europeu, Pontifícia Universidade Católica Do Paraná.
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