Ivan Mickovic Email & Phone Number
@scanlinevfx.com
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Who is Ivan Mickovic? Overview
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Ivan Mickovic is listed as Senior Manager, Production Engineering at Eyeline, a with 185 employees, based in Canada. AeroLeads shows a work email signal at scanlinevfx.com and a matched LinkedIn profile for Ivan Mickovic.
Ivan Mickovic previously worked as Technology Manager at Scanlinevfx Vancouver and Pipeline Production Manager at Scanlinevfx Vancouver. Ivan Mickovic holds Bachelor Of Arts (Ba), Fine/Studio Arts, General from Emily Carr Institute Of Art & Design.
Email format at Eyeline
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AeroLeads found 1 current-domain work email signal for Ivan Mickovic. Compare company email patterns before reaching out.
About Ivan Mickovic
Over 19 years of experience in a Video Game and VFX Industry. I have shipped number of AAA titles and movies and have a vast knowledge of all aspects of game/vfx development and specializing in project/production management and visual art direction. • Development Director / Project manager - experienced in planning, production strategy, conflict resolution and risk assessment• Excellent communication and cross-discipline leadership with strong belief in creative culture and team interdependenceVFX: Black Panther, Aquaman, Antman and the Wasp, Rampage, Justice League, Guardians of the Galaxy 2, Tomb Raider, Independence Day 2, San Andreas, and moreGames: FIFA 14 and 152014 FIFA World Cup BrazilPrototype 2Crash Bandicoot and Scarface 2 (cancelled)Scarface: The World Is YoursHulkDark SummitMTV sports: Pure RideJackie Chan: Stuntmaster
Listed skills include Xbox 360, Ps3, Cinematics, Texturing, and 42 others.
Ivan Mickovic's current company
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Ivan Mickovic work experience
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Technology Manager
Pipeline Production Manager
Development Director
Development Director• Project Manager responsible for managing cross functional rendering, presentation and audio teams of 15 software engineers and artists for the XOne and PS4 titles.• Responsible for project scheduling/planning, determining task dependencies, assigning tasks and scoping.• Worked on milestone planning, identified deliverables, partnered with production to manage quality while proactively assessing and mitigating risk for assigned scope.• Great analytical and problem solving skills, recognizing and balancing priorities.• Staff management, evaluations, and career guidance.
Development Director | Art Director
Development Director and Art Direction • Production strategy and scheduling, project management for environments, lighting and props • Managed and directed a team size of 23 artist • Proven ability to successfully complete projects with tight deadlines and within budget• Staff hiring, management, evaluations, and career guidance• Excellent communicator with strong problem solving skills, quick and keen to learn new techniques• Established, maintained and managed a unified artistic direction and vision• Developed style guides, production design and related art direction documentation• Defined high production standard in the creation of a polished cross-platform game• Direction and implementation of lighting, post effects and atmospheric for the game and cinematic in-game content• Direction of environment art, props, environment concept art and level design• Direction and management of outsourced art assets• Mentored and trained artists on aesthetic and production skills
Art Production Manager | Associate Art Director
Art Production Manager, Associate Art Director, Lead Artist, Environment Artist and Lighter• Production strategy, project management and scheduling• Managed and directed art team size of 5 to 28• Managed a cross-discipline team of artist and engineers • Staff hiring, management, evaluations, and career guidance• Excellent communicator with strong problem solving skills, quick and keen to learn new techniques• Developed style guides, production design and related art direction documentation• Direction and implementation of lighting, post effects and atmospheric• Direction of environment art, props, concept art and level design• Visual development of multiple small game demos• Mentored and trained artists on aesthetic and production skills• Environment modeling, texturing and lighting
Environment Artist
• Modeling, texturing and lighting of environments and props• Character modeling and texturing• Coordinated efforts with other disciplines• Level design, art polishing and optimization
Ivan Mickovic education
Bachelor Of Arts (Ba), Fine/Studio Arts, General
Education record
Frequently asked questions about Ivan Mickovic
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What company does Ivan Mickovic work for?
Ivan Mickovic works for Eyeline.
What is Ivan Mickovic's role at Eyeline?
Ivan Mickovic is listed as Senior Manager, Production Engineering at Eyeline.
What is Ivan Mickovic's email address?
AeroLeads has found 1 work email signal at @scanlinevfx.com for Ivan Mickovic at Eyeline.
Where is Ivan Mickovic based?
Ivan Mickovic is based in Canada while working with Eyeline.
What companies has Ivan Mickovic worked for?
Ivan Mickovic has worked for Eyeline, Scanlinevfx Vancouver, Electronic Arts (Ea), Radical Entertainment, and Credo Interactive.
How can I contact Ivan Mickovic?
You can use AeroLeads to view verified contact signals for Ivan Mickovic at Eyeline, including work email, phone, and LinkedIn data when available.
What schools did Ivan Mickovic attend?
Ivan Mickovic holds Bachelor Of Arts (Ba), Fine/Studio Arts, General from Emily Carr Institute Of Art & Design.
What skills is Ivan Mickovic known for?
Ivan Mickovic is listed with skills including Xbox 360, Ps3, Cinematics, Texturing, Environment Art, Maya, Game Development, and World Building.
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