Ivan Murzak

Ivan Murzak Email and Phone Number

Senior Unity Developer @ Mirrorscape
Ivan Murzak's Location
Redmond, Washington, United States, United States
Ivan Murzak's Contact Details

Ivan Murzak personal email

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About Ivan Murzak

Software Engineer since 2011, Unity Developer since 2013. Creator of 17 open-source tools for Unity Engine. Creator, owner, and publisher of "Evil Cogs" - a mobile game for Android & iOS, and PC. It was downloaded 5 million times. Developer of the Android mobile app "Yandex Music" with almost 50 million downloads. Skills - C#, OOP, Reactive, DI, CI - Unity, URP, Shader Graph, etc - Project Architecture - UI / UX, Animation, Effects - Unity Tool / Plugin Development - Team Management - Game Design - Analytics - LocalizationUnity skills & tools - UI: Doozy UI, TrueShadow, UI Effects, ProceduralImage - Math: Quaternions, Vectors, Imaginary number - Tools: UniRx, UniTask, Zenject / Extenject, ODIN, DOTween, Test Framework, etc - Rendering: URP, Shader Graph, Compute Shader, Math, and advanced 3D rendering knowledge - Monetization: AdMob, Appodeal, Unity IAP - Optimization: UI, Physics, Rendering - Nested prefabs: I am the one who forced Unity to implement it finally

Ivan Murzak's Current Company Details
Mirrorscape

Mirrorscape

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Senior Unity Developer
Ivan Murzak Work Experience Details
  • Mirrorscape
    Senior Unity Developer
    Mirrorscape Mar 2024 - Present
    Los Angeles , Ca, Us
  • Branch
    Senior Unity Developer
    Branch Feb 2023 - Sep 2023
    Seattle, Washington, Us
    ● Updated project architecture to be scalable and flexible. That allows the project to grow from aprototype stage to a product.● Developed a brand new UI in the project that is flexible and fits well on mobile.● Wrote documentation for the team, and created tech standards for developing the game. Thatimproved the quality of the project, and allowed new developers to jump on board twice faster.● Analyzed project and created documentation that shows performance issues in the project well sortedand organized. Helped the team to prioritize and to resolve these issues. I covered the mostperformance-drained issues that improved project performance by ~40%.- C#, OOP, Reactive, DI, CI- Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween- UI / UX, Animation, Effects- Project Architecture- URP / Amplify Shader
  • Diveo Media
    Senior Unity Developer & Team Lead
    Diveo Media Sep 2021 - Mar 2023
    Leading the development process of the mobile game for iOS & Android platforms from scratch to production. Constructed efficient communication between management and development departments. Convert ideas into tech tasks, break into subtasks, and spread them to the team and me.Created puzzle builder Unity Editor tool, that gets raw SVG mask as a multilayered mask of multiple jigsaws related to a single puzzle level. Then it was baked into an albedo textures array. The next step is to generate a normal map of each jigsaw using a compute shader developed by me. Created a custom shader to render fake light that worked with generated normal maps to simulate light on a completely flat jigsaw in the game based on the gyroscope's gravity as a light vector.Developed custom analytics app SDK solution, it is also used in multiple games. The analytics SDK cached events locally and sends them in bunches when the internet connection allows it to do that. - C#, OOP, Reactive, DI, CI - Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween - Team Leading - Tasks Creation - Project Architecture - URP / ShaderGraph - Compute Shader - Plugin development - UI / UX - REST API - Math - Analytics (custom) - CI (Fastlane, Bitrise) - Publishing (App Store, Google Play)
  • Happyfuncorp
    Senior Unity Developer
    Happyfuncorp May 2021 - Mar 2023
    Brooklyn, New York, Us
    Developed Mistakes by Nosey mobile story-telling game with parallax effect for iOS & Android using Unity Engine. Implemented user interface with custom UI scaling solutions to match UI design expectations on any screen. Added communication with a server to load and show the data in the UI. Integrated Firebase analytics and push notifications. Created Fastlane scripts to support automatic build creation and uploading to App Store and Google Play. - C#, OOP, Reactive, DI, CI - Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween - UI / UX - Project Architecture - URP / ShaderGraph - REST API - CI (Fastlane) - Analytics (Firebase) - Publishing (App Store, Google Play)
  • 3D Generation Gmbh
    Senior Unity Developer
    3D Generation Gmbh Feb 2020 - Nov 2020
    Dortmund, Nordrhein-Westfalen, De
    I was a single Unity Developer who developed the whole application for iOS & Android using Unity Engine. Integrated Google ARCore and Apple ARKit into the app and using that I projected a scanned 3D model of a user into the world. Integrated native plugins to record videos, take photos and share them in iOS & Android operating systems. Implemented around 50 custom dedicated screens of UI in the app, using Safe Area for modern mobile devices. Integrated different animations and custom UI elements. Made REST API implementation to communicate with the server. Made a local database to keep data locally. Developed an Online Store feature in the app with local data saving of cart. - C#, OOP, Reactive, DI - Unity, UMA, UniTask, UniRx, DoozyUI - AR (Google AR Core, Apple ARKit) - Project Architecture - UI / UX (dark and light themes) - REST API - CI (Jenkins) - Analytics (Firebase) - Publishing (App Store, Google Play)
  • Tap Top Fun
    Founder & Senior Unity Developer & Game Designer
    Tap Top Fun Jul 2018 - Feb 2020
    Created the game from scratch, one of the most complex solutions in the project that I implemented is the tool similar to Ferr2D for creating splines in the game for making curved walls, trails, rivers, beach lines, and ground elevations. Created custom shaders for the ocean, river, and curved splines.We are a small indie team of just two people, we made the Idle Tower Defense and Color Water Sort Puzzle mobile games for iOS & Android platforms. Worked on different aspects of the product: product ownership, development, game design, and production. - C#, OOP, Reactive, DI, CI - Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween - Game Design - Team Leading - Tasks Creation - Project Architecture - URP / ShaderGraph - Plugin development - UI / UX - Math - Analytics (Firebase) - Publishing (App Store, Google Play)
  • Showmebiz Ltd
    Senior Unity Developer
    Showmebiz Ltd Feb 2019 - Nov 2019
    I was part of the Unity developers team that worked on VR apps for iOS & Android. We made the app similar to Google Street View just in VR, with a stylized VR user interface and the ability to travel around the world through the app and visit public and business conferences. My direct responsibility was VR UI implementation, data loading from a server and visualizing this data in UI, team management, and task delegation for the team. I partially had a team leader role. - C# - Unity - VR - Team Leading - Tasks Creation - Project Architecture - UI / UX - REST API - Math - CI (Jenkins)
  • Wet Fish
    Founder & Game Designer & Unity Developer
    Wet Fish Jun 2013 - Oct 2018
    Vinnytsia, Vinnytsia Region, Ua
    Founded Wet Fish, a small indie team. We created the Evil Cogs game and self-published it to App Store, Google Play, and Steam. As a Unity Developer, I worked on each aspect of the game: character control, advanced camera movement system (before Cinemachine was released), tools for level design, tools for physics, and logic triggers into a level. Integrated different analytics services. Integrated sounds into the game and added triggers to play the sounds with random pitch changes each time as an option.Organized teamwork, and involved game fans as volunteers to localize the game in 20 languages. Integrated. Involved Sound Designer as a Volunteer to create audio to cover the game universe. - C# - Unity - Game Design - Team Leading - Tasks Creation - Project Architecture - Plugin development - Localization - UI / UX - Math, Realtime Physics 2D - Audio Effects, Audio Mixer - Analytics (Firebase, Google Analytics, Flurry, GameAnalytics) - Publishing (App Store, Google Play, Steam)
  • Capitan Inc
    Co-Founder & Lead Android Developer
    Capitan Inc May 2015 - Apr 2016
    Android & iOS groceries shopping list app. Developed the Android app from scratch. Designed and implemented the UI & UX of the app. Designed database architecture for Android & iOS apps that is well synchronized with the server by REST API no matter what happened with the internet connection. Developed a WearOS version of this app that is synchronized with the main app on a smartphone device. Integrated push notifications to notify a user when somebody from a shared list is close to a store, to remind that person to buy something if needed. - Java - Android - UI / UX - Project Architecting - REST API - Google Analytics - Marketing - Publishing (Google Play)
  • Latio Inc
    Co-Founder & Lead Android Developer
    Latio Inc Jan 2014 - Jun 2015
    Project #1 Latio - AppDeveloped an Android app that works with iBeacon technology based on Bluetooth Low Energy to show targeted and customized advertisements for people that are close enough to a restaurant. Users were able to receive free drinks or something else as a reward for interactions with the app. Developed the app from scratch with a full cycle of production, UI & UX design, and implementation. Integrated Firebase analytics and push notifications. REST communication with our custom server to receive data about each iBeacon and related triggers in visible proximity. Interpolated the proximity to iBeacon using noise cancelation algorithms. - Java - Android - UI / UX - iBeacon - Bluetooth Low Energy (4.0) - Project Architecting - REST API - Google Analytics - Marketing - Publishing (Google Play)Project #2 Latio - iBeacon-SDK (Software Development Kit)Created a SaaS (Software as a Service) solution for clients who want to implement iBeacon functionality into their apps iOS & Android. Developed the Software Development Kit (SDK) that is connected to our server. Implemented friendly API for third-party developers to communicate with our server.The server has an admin panel that allows clients to add and customize triggers, distances, and data of events that could be triggered on the app side via SDK in chosen proximity to the iBeacon device. Worked with math models and noise cancellation for better beacon proximity estimation using MathLab and Unity Engine for visualization. - Java - Android - REST API - Matlab - Algorithms - Project Architecting - Publishing (Google Play)
  • Epam Systems
    Middle Software Developer
    Epam Systems Jul 2012 - Jun 2013
    Newtown, Pa, Us
    I was in a team of 5 people working on the mobile app Yandex Music. We developed the app from scratch for the customer Yandex. It is a very popular app, it has more than 50 million downloads on Google Play.Developed the exact music player with custom ability to play encrypted music files at runtime. Implemented encryption/decryption algorithm which I used to encrypt music while it is downloading. No chance to pirate it as a file. Created listener of headphones events for auto-pause/resume. Added push notifications and a desktop widget with quick buttons to control the music player while the app is in the background. - Java, C, - OOP - Android - Android Widgets - Android Notifications - Android C code execution - Web data streaming - Data Encryption / Decryption - Media Player
  • Epam Systems
    Junior Software Developer
    Epam Systems Feb 2012 - Aug 2012
    Newtown, Pa, Us
    Worked on the project Hit Of Happiness for Coca-Cola as a customer. It was the application for the Olympic games in London. I developed the part of the app that is responsible for rendering multiple layers of bubbles in parallax with custom animations. The front layer of bubbles is interactive, users are able to drag it. Physics simulation, bounce effects, collisions with each other, drag force. All of that is on pure Java and pure OpenGL. - Java, OOP, - Android - OpenGL - Realtime physics - Optimization
  • Sysiq, Inc.
    Junior Java Developer
    Sysiq, Inc. Dec 2011 - Feb 2012
    San Francisco, Ca, Us
    Start of my career, I worked on a node based engine for the creation of E-Commerce web stores. The company provided online store development for different clients. Was in a team that made one for Timberland (a popular brand of boots and clothes). Later the company was renamed from SysIQ to Astound. Customer’s web-site that I made some contribution to. - Java - OOP - Computer Science

Ivan Murzak Skills

Android Java C++ Opengl C# Directx Visual C++ C/c++ Stl Startup Development Unity3d Acm Artificial Intelligence Scala Algorithms Artificial Neural Networks Neurophysiology Mobile Game Development Business Development

Ivan Murzak Education Details

  • Vinnytsia National Technical University
    Vinnytsia National Technical University
    Computer Science
  • Step It Academy
    Step It Academy
    Developer

Frequently Asked Questions about Ivan Murzak

What company does Ivan Murzak work for?

Ivan Murzak works for Mirrorscape

What is Ivan Murzak's role at the current company?

Ivan Murzak's current role is Senior Unity Developer.

What is Ivan Murzak's email address?

Ivan Murzak's email address is mr****@****ail.com

What is Ivan Murzak's direct phone number?

Ivan Murzak's direct phone number is +3809390*****

What schools did Ivan Murzak attend?

Ivan Murzak attended Vinnytsia National Technical University, Step It Academy.

What are some of Ivan Murzak's interests?

Ivan Murzak has interest in Artificial Intelligence, Unity3d Development, Social Services, Game Development, Snowboarding, Android Development, Games, Science And Technology, Skateboarding, Products Creation.

What skills is Ivan Murzak known for?

Ivan Murzak has skills like Android, Java, C++, Opengl, C#, Directx, Visual C++, C/c++ Stl, Startup Development, Unity3d, Acm, Artificial Intelligence.

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