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Ivan Murzak Email & Phone Number

Senior Unity Developer at Mirrorscape
Location: Redmond, Washington, United States 13 work roles 2 schools
2 phones found area 093 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Senior Unity Developer
Location
Redmond, Washington, United States

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Ivan Murzak is listed as Senior Unity Developer at Mirrorscape, based in Redmond, Washington, United States. AeroLeads shows phone signal with area code 093 and a matched LinkedIn profile for Ivan Murzak.

Ivan Murzak previously worked as Senior Unity Developer at Branch and Senior Unity Developer & Team Lead at Diveo Media. Ivan Murzak holds Master Of Computer Applications (M.C.A.), Computer Science from Vinnytsia National Technical University.

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Email format at Mirrorscape

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Mirrorscape

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Profile bio

About Ivan Murzak

Software Engineer since 2011, Unity Developer since 2013. Creator of 17 open-source tools for Unity Engine. Creator, owner, and publisher of "Evil Cogs" - a mobile game for Android & iOS, and PC. It was downloaded 5 million times. Developer of the Android mobile app "Yandex Music" with almost 50 million downloads. Skills - C#, OOP, Reactive, DI, CI - Unity, URP, Shader Graph, etc - Project Architecture - UI / UX, Animation, Effects - Unity Tool / Plugin Development - Team Management - Game Design - Analytics - LocalizationUnity skills & tools - UI: Doozy UI, TrueShadow, UI Effects, ProceduralImage - Math: Quaternions, Vectors, Imaginary number - Tools: UniRx, UniTask, Zenject / Extenject, ODIN, DOTween, Test Framework, etc - Rendering: URP, Shader Graph, Compute Shader, Math, and advanced 3D rendering knowledge - Monetization: AdMob, Appodeal, Unity IAP - Optimization: UI, Physics, Rendering - Nested prefabs: I am the one who forced Unity to implement it finally

Listed skills include Android, Java, C++, Opengl, and 14 others.

Current workplace

Ivan Murzak's current company

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Mirrorscape
Mirrorscape
Senior Unity Developer
AeroLeads page
13 roles

Ivan Murzak work experience

A career timeline built from the work history available for this profile.

Senior Unity Developer

Current

Los Angeles , Ca, Us

Mar 2024 - Present

Senior Unity Developer

Seattle, Washington, Us

● Updated project architecture to be scalable and flexible. That allows the project to grow from aprototype stage to a product.● Developed a brand new UI in the project that is flexible and fits well on mobile.● Wrote documentation for the team, and created tech standards for developing the game. Thatimproved the quality of the project, and allowed new developers to jump on board twice faster.● Analyzed project and created documentation that shows performance issues in the project well sortedand organized. Helped the team to prioritize and to resolve these issues. I covered the mostperformance-drained issues that improved project performance by ~40%.- C#, OOP, Reactive, DI, CI- Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween- UI / UX, Animation, Effects- Project Architecture- URP / Amplify Shader

Feb 2023 - Sep 2023

Senior Unity Developer & Team Lead

Leading the development process of the mobile game for iOS & Android platforms from scratch to production. Constructed efficient communication between management and development departments. Convert ideas into tech tasks, break into subtasks, and spread them to the team and me.Created puzzle builder Unity Editor tool, that gets raw SVG mask as a multilayered mask of multiple jigsaws related to a single puzzle level. Then it was baked into an albedo textures array. The next step is to generate a normal map of each jigsaw using a compute shader developed by me. Created a custom shader to render fake light that worked with generated normal maps to simulate light on a completely flat jigsaw in the game based on the gyroscope's gravity as a light vector.Developed custom analytics app SDK solution, it is also used in multiple games. The analytics SDK cached events locally and sends them in bunches when the internet connection allows it to do that. - C#, OOP, Reactive, DI, CI - Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween - Team Leading - Tasks Creation - Project Architecture - URP / ShaderGraph - Compute Shader - Plugin development - UI / UX - REST API - Math - Analytics (custom) - CI (Fastlane, Bitrise) - Publishing (App Store, Google Play)

Sep 2021 - Mar 2023

Senior Unity Developer

Brooklyn, New York, Us

Developed Mistakes by Nosey mobile story-telling game with parallax effect for iOS & Android using Unity Engine. Implemented user interface with custom UI scaling solutions to match UI design expectations on any screen. Added communication with a server to load and show the data in the UI. Integrated Firebase analytics and push notifications. Created Fastlane scripts to support automatic build creation and uploading to App Store and Google Play. - C#, OOP, Reactive, DI, CI - Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween - UI / UX - Project Architecture - URP / ShaderGraph - REST API - CI (Fastlane) - Analytics (Firebase) - Publishing (App Store, Google Play)

May 2021 - Mar 2023

Senior Unity Developer

Dortmund, Nordrhein-Westfalen, De

I was a single Unity Developer who developed the whole application for iOS & Android using Unity Engine. Integrated Google ARCore and Apple ARKit into the app and using that I projected a scanned 3D model of a user into the world. Integrated native plugins to record videos, take photos and share them in iOS & Android operating systems. Implemented around 50 custom dedicated screens of UI in the app, using Safe Area for modern mobile devices. Integrated different animations and custom UI elements. Made REST API implementation to communicate with the server. Made a local database to keep data locally. Developed an Online Store feature in the app with local data saving of cart. - C#, OOP, Reactive, DI - Unity, UMA, UniTask, UniRx, DoozyUI - AR (Google AR Core, Apple ARKit) - Project Architecture - UI / UX (dark and light themes) - REST API - CI (Jenkins) - Analytics (Firebase) - Publishing (App Store, Google Play)

Feb 2020 - Nov 2020

Founder & Senior Unity Developer & Game Designer

Created the game from scratch, one of the most complex solutions in the project that I implemented is the tool similar to Ferr2D for creating splines in the game for making curved walls, trails, rivers, beach lines, and ground elevations. Created custom shaders for the ocean, river, and curved splines.We are a small indie team of just two people, we made the Idle Tower Defense and Color Water Sort Puzzle mobile games for iOS & Android platforms. Worked on different aspects of the product: product ownership, development, game design, and production. - C#, OOP, Reactive, DI, CI - Unity, UniRx, UniTask, Zenject, DoozyUI, ODIN, DOTween - Game Design - Team Leading - Tasks Creation - Project Architecture - URP / ShaderGraph - Plugin development - UI / UX - Math - Analytics (Firebase) - Publishing (App Store, Google Play)

Jul 2018 - Feb 2020

Senior Unity Developer

Showmebiz Ltd

I was part of the Unity developers team that worked on VR apps for iOS & Android. We made the app similar to Google Street View just in VR, with a stylized VR user interface and the ability to travel around the world through the app and visit public and business conferences. My direct responsibility was VR UI implementation, data loading from a server and visualizing this data in UI, team management, and task delegation for the team. I partially had a team leader role. - C# - Unity - VR - Team Leading - Tasks Creation - Project Architecture - UI / UX - REST API - Math - CI (Jenkins)

Feb 2019 - Nov 2019

Founder & Game Designer & Unity Developer

Vinnytsia, Vinnytsia Region, Ua

Founded Wet Fish, a small indie team. We created the Evil Cogs game and self-published it to App Store, Google Play, and Steam. As a Unity Developer, I worked on each aspect of the game: character control, advanced camera movement system (before Cinemachine was released), tools for level design, tools for physics, and logic triggers into a level. Integrated different analytics services. Integrated sounds into the game and added triggers to play the sounds with random pitch changes each time as an option.Organized teamwork, and involved game fans as volunteers to localize the game in 20 languages. Integrated. Involved Sound Designer as a Volunteer to create audio to cover the game universe. - C# - Unity - Game Design - Team Leading - Tasks Creation - Project Architecture - Plugin development - Localization - UI / UX - Math, Realtime Physics 2D - Audio Effects, Audio Mixer - Analytics (Firebase, Google Analytics, Flurry, GameAnalytics) - Publishing (App Store, Google Play, Steam)

Jun 2013 - Oct 2018

Co-Founder & Lead Android Developer

Android & iOS groceries shopping list app. Developed the Android app from scratch. Designed and implemented the UI & UX of the app. Designed database architecture for Android & iOS apps that is well synchronized with the server by REST API no matter what happened with the internet connection. Developed a WearOS version of this app that is synchronized with the main app on a smartphone device. Integrated push notifications to notify a user when somebody from a shared list is close to a store, to remind that person to buy something if needed. - Java - Android - UI / UX - Project Architecting - REST API - Google Analytics - Marketing - Publishing (Google Play)

May 2015 - Apr 2016

Co-Founder & Lead Android Developer

Project #1 Latio - AppDeveloped an Android app that works with iBeacon technology based on Bluetooth Low Energy to show targeted and customized advertisements for people that are close enough to a restaurant. Users were able to receive free drinks or something else as a reward for interactions with the app. Developed the app from scratch with a full cycle of production, UI & UX design, and implementation. Integrated Firebase analytics and push notifications. REST communication with our custom server to receive data about each iBeacon and related triggers in visible proximity. Interpolated the proximity to iBeacon using noise cancelation algorithms. - Java - Android - UI / UX - iBeacon - Bluetooth Low Energy (4.0) - Project Architecting - REST API - Google Analytics - Marketing - Publishing (Google Play)Project #2 Latio - iBeacon-SDK (Software Development Kit)Created a SaaS (Software as a Service) solution for clients who want to implement iBeacon functionality into their apps iOS & Android. Developed the Software Development Kit (SDK) that is connected to our server. Implemented friendly API for third-party developers to communicate with our server.The server has an admin panel that allows clients to add and customize triggers, distances, and data of events that could be triggered on the app side via SDK in chosen proximity to the iBeacon device. Worked with math models and noise cancellation for better beacon proximity estimation using MathLab and Unity Engine for visualization. - Java - Android - REST API - Matlab - Algorithms - Project Architecting - Publishing (Google Play)

Jan 2014 - Jun 2015

Middle Software Developer

Newtown, Pa, Us

I was in a team of 5 people working on the mobile app Yandex Music. We developed the app from scratch for the customer Yandex. It is a very popular app, it has more than 50 million downloads on Google Play.Developed the exact music player with custom ability to play encrypted music files at runtime. Implemented encryption/decryption algorithm which I used to encrypt music while it is downloading. No chance to pirate it as a file. Created listener of headphones events for auto-pause/resume. Added push notifications and a desktop widget with quick buttons to control the music player while the app is in the background. - Java, C, - OOP - Android - Android Widgets - Android Notifications - Android C code execution - Web data streaming - Data Encryption / Decryption - Media Player

Jul 2012 - Jun 2013

Junior Software Developer

Newtown, Pa, Us

Worked on the project Hit Of Happiness for Coca-Cola as a customer. It was the application for the Olympic games in London. I developed the part of the app that is responsible for rendering multiple layers of bubbles in parallax with custom animations. The front layer of bubbles is interactive, users are able to drag it. Physics simulation, bounce effects, collisions with each other, drag force. All of that is on pure Java and pure OpenGL. - Java, OOP, - Android - OpenGL - Realtime physics - Optimization

Feb 2012 - Aug 2012

Junior Java Developer

San Francisco, Ca, Us

Start of my career, I worked on a node based engine for the creation of E-Commerce web stores. The company provided online store development for different clients. Was in a team that made one for Timberland (a popular brand of boots and clothes). Later the company was renamed from SysIQ to Astound. Customer’s web-site that I made some contribution to. - Java - OOP - Computer Science

Dec 2011 - Feb 2012
2 education records

Ivan Murzak education

Master Of Computer Applications (M.C.A.), Computer Science

Vinnytsia National Technical University

Student, Developer

Step It Academy
FAQ

Frequently asked questions about Ivan Murzak

Quick answers generated from the profile data available on this page.

What company does Ivan Murzak work for?

Ivan Murzak works for Mirrorscape.

What is Ivan Murzak's role at Mirrorscape?

Ivan Murzak is listed as Senior Unity Developer at Mirrorscape.

What is Ivan Murzak's phone number?

AeroLeads has found 2 phone signal(s) with area code 093 for Ivan Murzak at Mirrorscape.

Where is Ivan Murzak based?

Ivan Murzak is based in Redmond, Washington, United States while working with Mirrorscape.

What companies has Ivan Murzak worked for?

Ivan Murzak has worked for Mirrorscape, Branch, Diveo Media, Happyfuncorp, and 3D Generation Gmbh.

How can I contact Ivan Murzak?

You can use AeroLeads to view verified contact signals for Ivan Murzak at Mirrorscape, including work email, phone, and LinkedIn data when available.

What schools did Ivan Murzak attend?

Ivan Murzak holds Master Of Computer Applications (M.C.A.), Computer Science from Vinnytsia National Technical University.

What skills is Ivan Murzak known for?

Ivan Murzak is listed with skills including Android, Java, C++, Opengl, C#, Directx, Visual C++, and C/C++ Stl.

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