Collaborative and passionate Game Designer with over seven years of experience in the Automotive and Tech industries. In my career, I've acquired invaluable skills like professionalism, adaptability, resilience, communication, reliability, accountability, organization, efficiency, problem-solving, spreadsheets, data analysis, and documentation.During the last 3 years, I've focused on becoming a Game Designer to craft experiences that impact people. In this journey, I´ve acquired new skills and learning like:🔹 Knowledgeable and proficient in the entire 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 𝗽𝗶𝗽𝗲𝗹𝗶𝗻𝗲, from 𝗣𝗿𝗲-𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻, 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 to 𝗣𝗼𝘀𝘁-𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻.🔹 Capable in various domains of 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 including art, 𝗽𝗿𝗼𝗴𝗿𝗮𝗺𝗺𝗶𝗻𝗴, and 𝗱𝗲𝘀𝗶𝗴𝗻. 🔹 Using my experience in designing and documenting processes for the automotive and tech industries helped me to become adept in writing and maintaining a 𝗚𝗮𝗺𝗲 𝗗𝗲𝘀𝗶𝗴𝗻 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁 (used as an example for new students).🔹 My engineering background serves as a foundation to become proficient in 𝗨𝗻𝗶𝘁𝘆, 𝗖#, and 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 𝟱 editor and 𝗯𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁𝘀.🔹 Thanks to the skill of problem-solving and thinking out of the box used in my previous experiences, I'm now skilled in 𝗱𝗲𝘀𝗶𝗴𝗻𝗶𝗻𝗴 of 𝗺𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀, 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀, 𝗮𝗻𝗱 𝘀𝘆𝘀𝘁𝗲𝗺𝘀, following the 𝗠𝗗𝗔'𝘀 framework and adhering to 𝗴𝗮𝗺𝗲 𝗽𝗶𝗹𝗹𝗮𝗿𝘀 and 𝘃𝗶𝘀𝗶𝗼𝗻.🔹 Using my analytical thinking developed during my years in the automotive industry, I acquired a keen eye for 𝗽𝗹𝗮𝘆𝘁𝗲𝘀𝘁𝗶𝗻𝗴, analyzing feedback and 𝗯𝗮𝗹𝗮𝗻𝗰𝗶𝗻𝗴, trough data and 𝗶𝘁𝗲𝗿𝗮𝘁𝗶𝗼𝗻.🔹 𝗨𝗜/𝗨𝗫 𝗱𝗲𝘀𝗶𝗴𝗻, and implementation.🔹 Proficient in the 𝗟𝗲𝘃𝗲𝗹 𝗗𝗲𝘀𝗶𝗴𝗻 𝗣𝗶𝗽𝗲𝗹𝗶𝗻𝗲 including conceptualization, 𝗹𝗮𝘆𝗼𝘂𝘁, 𝘄𝗵𝗶𝘁𝗲𝗯𝗼𝘅𝗶𝗻𝗴, 𝗶𝘁𝗲𝗿𝗮𝘁𝗶𝗼𝗻, and 𝗽𝗼𝗹𝗶𝘀𝗵.🔹 Thanks to communication and leadership, I'm adept at guiding the 𝗽𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 of a team's 𝘃𝗶𝘀𝗶𝗼𝗻.I'm happy to connect with anyone interested in 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁, interactive media, and storytelling. ✉️ ivanplouganou@gmail.com🌐 www.ivanplouganou.com
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Project Management SpecialistSofttek Aug 2022 - Sep 2023Mexico City, HybridDuring this one-year project, I used my knowledge and experience to design, launch, and coordinate, in collaboration with a multifunctional and multicultural team, a Project Management Office for a leading airline in Mexico and North America.- Thanks to efficient communication, we managed to meet 100% of the customer's milestones and achieve 100% of customer satisfaction in every deliverable.- Our expertise and skill in documentation, processes, and knowledge transfer helped us set up the foundations of a self-sustaining Project Management Office that helped the customer to prioritize their portfolio of projects and achieve their strategic and financial goals.- Designed a tailored framework focused on agile project management, that adapted to the customer's business needs and strategic goals. -
Showrunner CheckpointMccoffee Films May 2021 - Dec 2021Puebla, MexicoDuring this 7 months project, I ventured into the creation and launching of Checkpoint, a digital show dedicated to the analysis and teaching of the craft of Game Development, mainly focused on Game Design.During this experience, I learned and put into practice several skills like graphic design, audio recording and editing, video editing, and After Effects. Thanks to a lifelong passion and years of reading and learning about Game Development, I managed to write 21 full episodes focused on specific concepts about game development and Game Design. I managed to produce and launch the project under the set milestones. -
Global Project BuyerThyssenkrupp Presta Ag Apr 2020 - Apr 2021Mexico / LiechtensteinI worked at thyssenkrupp Presta for more than 6 years. I started as an intern in the plant at Puebla, Mexico, and after 3 years of outstanding performance in different positions within the Procurement Department, got an offer from the headquarters to become a Global Project Buyer.During my time at thyssenKrupp I developed several invaluable skills that formed me as a professional and helped me keep thriving in any endeavor.- Designed sourcing strategies and conducted negotiations collaborating with cross-functional teams, generating annual savings of up to $1.6 million USD per project.- Successfully managed 100% of project changes, keeping costs and dates within targets.- Managed 100% of project changes with successful outcomes and within budget and on time.
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Global Project BuyerThyssenkrupp Presta Ag Dec 2017 - Dec 2019Eschen, Esche, LiechtensteinI worked at thyssenkrupp Presta for more than 6 years. I started as an intern in the plant at Puebla, Mexico, and after 3 years of outstanding performance in different positions within the Procurement Department, got an offer from the headquarters to become a Global Project Buyer.During my time at thyssenKrupp I developed several invaluable skills that formed me as a professional and helped me keep thriving in any endeavor.- Designed sourcing strategies and conducted negotiations collaborating with cross-functional teams, generating annual savings of up to $1.6 million USD per project.- Successfully managed 100% of project changes, keeping costs and dates within targets.- Managed 100% of project changes with successful outcomes and withing budget and on time. -
Senior BuyerThyssenkrupp Presta Steering Oct 2016 - Dec 2017Huejotzingo, Puebla -
Project BuyerThyssenkrupp Presta De México Jan 2015 - Sep 2016Puebla De Zaragoza Y Alrededores, México -
Intern Quality SystemsThyssenkrupp Presta De México Sep 2014 - Dec 2014Huejotzingo, Mexico
Iván Plouganou Salazar Education Details
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Game Design -
Universidad Anáhuac De PueblaWith Focus On Management, Leadership And Direction. -
1 Semester
Frequently Asked Questions about Iván Plouganou Salazar
What is Iván Plouganou Salazar's role at the current company?
Iván Plouganou Salazar's current role is Game Designer | Project Manager / Producer | Unreal 5 | Unity | Work as a team to unify a vision and transform ideas into playable realities.
What schools did Iván Plouganou Salazar attend?
Iván Plouganou Salazar attended Vancouver Film School, Universidad Anáhuac De Puebla, Universidad Finis Terrae.
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