Iván Cortés Martiradoni Email & Phone Number
@roartydigital.com
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Who is Iván Cortés Martiradoni? Overview
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Iván Cortés Martiradoni is listed as Lead Character Artist at Roarty Digital Inc. at Roarty Digital Inc., a company with 13 employees, based in Mexico City Metropolitan Area, Mexico, Mexico. AeroLeads shows a work email signal at roartydigital.com and a matched LinkedIn profile for Iván Cortés Martiradoni.
Iván Cortés Martiradoni previously worked as Lead Character Artist at Roarty Digital Inc. and 3D Character Artist at Roarty Digital Inc.. Iván Cortés Martiradoni holds Ingeniería En Tecnología Interactiva En Animación Digital, Animación Digital, 9.6 from Universidad Del Valle De México.
Email format at Roarty Digital Inc.
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About Iván Cortés Martiradoni
Hi! My name is Iván and I'm a 3D artist focused on Stylized Art through modeling, look development, and lighting. With over 3 years of experience in the industry and 5 years as a 3D artist, I have collaborated as a Lead 3D Modeler at Boxel Studio and as a 3D Artist at Shiver Entertainment, where I created stylized art, including characters and props for production and video games. Currently, I am bringing my skills to the world of gaming as a Character Artist for the hit game Fortnite from Epic Games.One of my proudest accomplishments was working on the film "Blue's Big City Adventure" as a 3D Modeling Supervisor, where I was responsible for overseeing the creation of complex 3D assets. I'm skilled in applying techniques such as modeling, sculpting, texturing, rendering, and lighting to create exceptional projects. I also have experience in VR and AR development and am constantly learning and obtaining certifications to further enhance my skills and knowledge in the field of 3D art.Please feel free to check out my portfolio at https://www.artstation.com/kaamosart
Listed skills include Videojuegos, Modelado 3D, Adobe Photoshop, Zbrush, and 12 others.
Iván Cortés Martiradoni's current company
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Iván Cortés Martiradoni work experience
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3D Character Artist
As a Character Artist, I was responsible for creating characters from the high poly stage to the look and development inside the engine. My primary objective was to create stylized characters that met the required quality standards and optimization for a real-time engine. This involved sculpting high poly models, creating efficient low poly versions with.
Support Character Artist
As a Support Artist, I was responsible for assisting the art team with various tasks to ensure the successful completion of assets. My primary objective was to address feedback, which involved troubleshooting and resolving issues, correcting textures and models to meet the required quality standards. Additionally, I created props. All this allowed me to.
Freelance 3D Character Artist
As a freelance 3D Character Artist, I was responsible for creating stylized character assets for a mobile app. My role involved working closely with lead to understand their vision and requirements.Throughout the project, I maintained clear communication with the lead to ensure that the character assets met their expectations and were delivered on time. I.
Lead 3D Modeler
As the Lead 3D Modeler at Boxel Studio, I was responsible for managing and leading the modeling team, ensuring the quality and timely delivery of 3D assets for both real-time and production 3D characters, assets, and environments. My role involved supervising and providing constructive feedback to the team to ensure that all 3D models and UVs met the.
3D Character Artist
-Stylized Characters modeling and Uvs for Real-Time and AR.-Assets Modeling and Uvs for Production.
Rendering Artist
As a Rendering Artist at Quarso, I specialized in creating high-quality architectural visualizations for various projects. My role involved creating 3D models, texturing, lighting, and rendering to produce realistic and immersive visualizations for clients.In addition, I was responsible for creating VR architecture experiences, virtual tours, and.
3D Artist
As a 3D Artist, I contributed to the development of mobile games and applications, specializing in AR and VR experiences. My role involved creating low-poly models for characters and props, texturing using PBR and hand-painted techniques, and producing animations for various in-game elements.In addition, I was responsible for designing user interfaces.
Servicio Social (Proyecto Nacional De E-Learning)
I was responsible for creating motion graphics, video editing, and 2D animation to support the development of interactive e-learning courses.I created engaging and interactive e-learning content for a national project. I used my expertise in motion graphics, video editing, and 2D animation to bring concepts to life and create visually compelling content.
Colleagues at Roarty Digital Inc.
Other employees you can reach at roartydigital.com. View company contacts for 13 employees →
Glauco Carvalho Oliveira
Colleague at Roarty Digital Inc.
São Bernardo Do Campo, São Paulo, Brazil, Brazil
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NI
Nahuel Insua
Colleague at Roarty Digital Inc.
Buenos Aires, Buenos Aires Province, Argentina, Argentina
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HK
Heather Knott
Colleague at Roarty Digital Inc.
Greater Orlando, United States
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AE
Alejandro Escudero
Colleague at Roarty Digital Inc.
Cancún, Quintana Roo, Mexico, Mexico
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JT
Jessica Treviño Leal
Colleague at Roarty Digital Inc.
Monterrey, Nuevo León, Mexico, Mexico
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GL
Guillermo Lozano Tejada
Colleague at Roarty Digital Inc.
Madrid, Community Of Madrid, Spain, Spain
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HP
Henrique Palhares
Colleague at Roarty Digital Inc.
Brazil, Brazil
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SR
Steferson Rocha
Colleague at Roarty Digital Inc.
São Paulo, São Paulo, Brazil, Brazil
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IB
Ivan Bonilla
Colleague at Roarty Digital Inc.
Quito, Pichincha, Ecuador, Ecuador
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KJ
Kelechi John
Colleague at Roarty Digital Inc.
Lagos Mainland, Lagos State, Nigeria, Nigeria
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Iván Cortés Martiradoni education
Ingeniería En Tecnología Interactiva En Animación Digital, Animación Digital, 9.6
Artistic Anatomy With Dan Crossland, Digital Sculpture On Zbrush
Creating Appealing Characters In 3D With Dylan Ekren
Look Development For Stylized Characters With Greg Hettinger
Frequently asked questions about Iván Cortés Martiradoni
Quick answers generated from the profile data available on this page.
What company does Iván Cortés Martiradoni work for?
Iván Cortés Martiradoni works for Roarty Digital Inc..
What is Iván Cortés Martiradoni's role at Roarty Digital Inc.?
Iván Cortés Martiradoni is listed as Lead Character Artist at Roarty Digital Inc. at Roarty Digital Inc..
What is Iván Cortés Martiradoni's email address?
AeroLeads has found 1 work email signal at @roartydigital.com for Iván Cortés Martiradoni at Roarty Digital Inc..
Where is Iván Cortés Martiradoni based?
Iván Cortés Martiradoni is based in Mexico City Metropolitan Area, Mexico, Mexico while working with Roarty Digital Inc..
What companies has Iván Cortés Martiradoni worked for?
Iván Cortés Martiradoni has worked for Roarty Digital Inc., Boxel Studio, Quarso, Hot Potato Apps, and Cinvestav.
Who are Iván Cortés Martiradoni's colleagues at Roarty Digital Inc.?
Iván Cortés Martiradoni's colleagues at Roarty Digital Inc. include Glauco Carvalho Oliveira, Nahuel Insua, Heather Knott, Alejandro Escudero, and Jessica Treviño Leal.
How can I contact Iván Cortés Martiradoni?
You can use AeroLeads to view verified contact signals for Iván Cortés Martiradoni at Roarty Digital Inc., including work email, phone, and LinkedIn data when available.
What schools did Iván Cortés Martiradoni attend?
Iván Cortés Martiradoni holds Ingeniería En Tecnología Interactiva En Animación Digital, Animación Digital, 9.6 from Universidad Del Valle De México.
What skills is Iván Cortés Martiradoni known for?
Iván Cortés Martiradoni is listed with skills including Videojuegos, Modelado 3D, Adobe Photoshop, Zbrush, Maya, Unity 3D, After Effects, and Realidad Virtual.
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