Ivan Lancaster Email & Phone Number
@lith.com
1 phone found area 206
LinkedIn matched
Who is Ivan Lancaster? Overview
A concise factual answer block for searchers comparing this professional profile.
Ivan Lancaster is listed as Cinematics at Cliffhanger Games, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at lith.com, phone signal with area code 206, and a matched LinkedIn profile for Ivan Lancaster.
Ivan Lancaster previously worked as Senior Presentation Artist at Cliffhanger Games and Cinematics Director at Illfonic. Ivan Lancaster holds Diploma Of Advanced Character Animation, Animation from Animation Mentor.
Email format at Cliffhanger Games
This section adds company-level context without repeating Ivan Lancaster's masked contact details.
AeroLeads found 1 current-domain work email signal for Ivan Lancaster. Compare company email patterns before reaching out.
About Ivan Lancaster
I’ve been in the Video Game industry for over 12 years, and have contributed to many shipped titles as an Animator, Cinematic Artist and Cinematic Designer. It is my ambition to work on amazing projects with amazing coworkers, and craft engaging, innovative and exciting gaming experiences.Proficiencies: - Character Animation- Cinematography- Autodesk Maya - Adobe Photoshop - Adobe After Effects & Premiere- Perforce/Git/JIRA- Unity Engine/C#- Unreal Engine/Sequencer/BlueprintsMore info at ivanlancaster.com
Listed skills include Character Animation, Maya, Animation, and 3D Studio Max.
Ivan Lancaster's current company
Company context helps verify the profile and gives searchers a useful next step.
Ivan Lancaster work experience
A career timeline built from the work history available for this profile.
Cinematics Director
Worked on new cinematic content for Ghostbusters: Spirits Unleashed DLC.
Lead Cinematics Designer
- Designed and created sequences in Ghostbusters: Spirits Unleashed for Level Start, Level End, transitions, and Narrative Story using UE4.
- Worked with writers on a script, and designed narrative scenes for approximately 20 minutes of cinematics.
- Created storyboards and layout passes, basic posing of characters, and camera blocking for reference during motion capture.
- Directed motion capture sessions with actors and crew, onsite in Austin.
- Created and implemented in-game cinematic sequences with multiple actors, fx, props and cameras, from initial pass to final polish.
- Processed and authored in-game facial animations in FaceFX.
Senior Cinematics Designer
- Designed and created sequences in Arcadegeddon for Boss and NPC introductions, Level Start, and Narrative Sequences using UE4.
- Established a cinematic style to fit different game features.
- Worked with writers and designers to develop story moments in-game.
- Developed cinematics from storyboards to animatics, and implementation to final, shipped cinematics in sequencer and blueprints.
- Built content for in-game conversations with NPCs, including cameras, dialog events, strings and level blueprints.
- Maintained a system of sublevels and sequencer bindings for streaming cinematic content.
Cinematic Narrative Scripter
- Worked Remotely and Onsite to create procedural gameplay experiences in Judas, using blueprints in UE4.
- Designed and created in-game procedural gameplay moments, scripted rules and predicatesusing Blueprints.
- Created placeholder animations, fx, and sequences for various in-game story beats andnarrative moments.
Senior Animator/Artist
- Designed, built and maintained systems to expand on the Nemesis System in Middle Earth: Shadow Of War and all DLC as part of the Realization team, using Monolith’s proprietary engine and tools.
- Created animations, cameras and staging of in-game cutscenes, from storyboards to final polish.
- Designed, built and maintained systems for the sequence of events from when player loses against enemy through to respawn (Pre-death Minigame, Savior, Humiliator, Death Taunt, Battle Reports, Resurrection).
- Directed Mocap and animated bipeds for procedural Nemesis Moments (Showdowns, Hype Man, Savior, Ambushes).
- Developed in-game procedural cameras to film combat moves, sync-action kills, Identify system, transitions from game to menus.
- Worked on character animation, camera framing and transitions for UI menus.
Animator/Artist
- Designed and implemented presentations in Middle Earth: Shadow Of Mordor and all DLC as part of the Realization team, using Monolith’s proprietary engine and tools.
- Animated bipeds using Mocap data, and implemented animations into game engine.
- Created facial animation for Orc and Human characters.
- Created in-game, procedural presentations that adhered to a cinematic language, using animated and procedural cameras, animation keystrings, and game database records.
- Animated and Sequenced events to interface the player to the Nemesis System in the Army Screen, that illustrated the evolving hierarchy of enemies through Battle Reports.
Animator
- Rigged and adjusted skin weights for various rigs including birds, quadrupeds and bipedal creatures in Maya.
- Animated entire character sets for pre-production on unreleased first-person fantasy game in Maya
- Animated in-game assets for Deerhunter game series.
- Developed prototype art for future reskinned Dragon Storm releases.
Associate Animator
- Animated complete character sets, movement, social emotes, combos, supers, item interaction, and special moves for DLC content for Super Hero Squad Online, in 3ds Max.
- Retargeted and adjusted existing animation clips onto new characters in conjunction with CAT rigs and proprietary tools.
- Added content to game build using Unity game engine.
- Participated in and reviewed gameplay design for new characters and content.
Contract Animator
- Animated combat, movement, emotes, and loops, on creatures, playable characters, NPCs, ambient life, and cinematics for Guild Wars 2 using Maya.
- Cleaned up and polished motion capture footage for playable characters, NPCs, and in-game cutscenes for unreleased Prototype.
- Intern of ArenaNet University, attended life drawing sessions, intracompany classes and talks, and guest lectures.
Animation Intern
3D Generalist
- Designed and created professional 3D presentations for mining, oil & gas, engineering and product design sectors. Worked individually and in teams on storyboarding, layout animatics, modeling, texturing, basic rigging.
- Delegated tasks, trained new staff, met with client executives and managers throughout production pipeline.
Ivan Lancaster education
Diploma Of Advanced Character Animation, Animation
Diploma Of Screen, Animation
Bachelor Of Arts, Multimedia
Frequently asked questions about Ivan Lancaster
Quick answers generated from the profile data available on this page.
What company does Ivan Lancaster work for?
Ivan Lancaster works for Cliffhanger Games.
What is Ivan Lancaster's role at Cliffhanger Games?
Ivan Lancaster is listed as Cinematics at Cliffhanger Games.
What is Ivan Lancaster's email address?
AeroLeads has found 1 work email signal at @lith.com for Ivan Lancaster at Cliffhanger Games.
What is Ivan Lancaster's phone number?
AeroLeads has found 1 phone signal(s) with area code 206 for Ivan Lancaster at Cliffhanger Games.
Where is Ivan Lancaster based?
Ivan Lancaster is based in Kirkland, Washington, United States while working with Cliffhanger Games.
What companies has Ivan Lancaster worked for?
Ivan Lancaster has worked for Cliffhanger Games, Illfonic, Ghost Story Games, Monolith Productions (Wb Games), and Monolith Productions.
How can I contact Ivan Lancaster?
You can use AeroLeads to view verified contact signals for Ivan Lancaster at Cliffhanger Games, including work email, phone, and LinkedIn data when available.
What schools did Ivan Lancaster attend?
Ivan Lancaster holds Diploma Of Advanced Character Animation, Animation from Animation Mentor.
What skills is Ivan Lancaster known for?
Ivan Lancaster is listed with skills including Character Animation, Maya, Animation, and 3D Studio Max.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Ivan Lancaster you were looking for.
View similar profiles