Ivan Lancaster
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Ivan Lancaster Email & Phone Number

Cinematics at Cliffhanger Games
Location: Kirkland, Washington, United States 12 work roles 3 schools
1 work email found @lith.com 1 phone found area 206 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email i****@lith.com
Direct phone (206) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Cinematics
Location
Kirkland, Washington, United States

Who is Ivan Lancaster? Overview

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Quick answer

Ivan Lancaster is listed as Cinematics at Cliffhanger Games, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at lith.com, phone signal with area code 206, and a matched LinkedIn profile for Ivan Lancaster.

Ivan Lancaster previously worked as Senior Presentation Artist at Cliffhanger Games and Cinematics Director at Illfonic. Ivan Lancaster holds Diploma Of Advanced Character Animation, Animation from Animation Mentor.

Company email context

Email format at Cliffhanger Games

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{first_initial}{last}@lith.com
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AeroLeads found 1 current-domain work email signal for Ivan Lancaster. Compare company email patterns before reaching out.

Profile bio

About Ivan Lancaster

I’ve been in the Video Game industry for over 12 years, and have contributed to many shipped titles as an Animator, Cinematic Artist and Cinematic Designer. It is my ambition to work on amazing projects with amazing coworkers, and craft engaging, innovative and exciting gaming experiences.Proficiencies: - Character Animation- Cinematography- Autodesk Maya - Adobe Photoshop - Adobe After Effects & Premiere- Perforce/Git/JIRA- Unity Engine/C#- Unreal Engine/Sequencer/BlueprintsMore info at ivanlancaster.com

Listed skills include Character Animation, Maya, Animation, and 3D Studio Max.

Current workplace

Ivan Lancaster's current company

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Cliffhanger Games
Cliffhanger Games
Cinematics
AeroLeads page
12 roles

Ivan Lancaster work experience

A career timeline built from the work history available for this profile.

Senior Presentation Artist

Current

Kirkland, Washington, United States

Aug 2023 - Present

Cinematics Director

Tacoma, Washington, United States

Worked on new cinematic content for Ghostbusters: Spirits Unleashed DLC.

Dec 2022 - Jul 2023

Lead Cinematics Designer

  • Designed and created sequences in Ghostbusters: Spirits Unleashed for Level Start, Level End, transitions, and Narrative Story using UE4.
  • Worked with writers on a script, and designed narrative scenes for approximately 20 minutes of cinematics.
  • Created storyboards and layout passes, basic posing of characters, and camera blocking for reference during motion capture.
  • Directed motion capture sessions with actors and crew, onsite in Austin.
  • Created and implemented in-game cinematic sequences with multiple actors, fx, props and cameras, from initial pass to final polish.
  • Processed and authored in-game facial animations in FaceFX.
Sep 2021 - Dec 2022

Senior Cinematics Designer

Tacoma, Washington, United States

  • Designed and created sequences in Arcadegeddon for Boss and NPC introductions, Level Start, and Narrative Sequences using UE4.
  • Established a cinematic style to fit different game features.
  • Worked with writers and designers to develop story moments in-game.
  • Developed cinematics from storyboards to animatics, and implementation to final, shipped cinematics in sequencer and blueprints.
  • Built content for in-game conversations with NPCs, including cameras, dialog events, strings and level blueprints.
  • Maintained a system of sublevels and sequencer bindings for streaming cinematic content.
Mar 2020 - Sep 2021

Cinematic Narrative Scripter

Greater Boston Area

  • Worked Remotely and Onsite to create procedural gameplay experiences in Judas, using blueprints in UE4.
  • Designed and created in-game procedural gameplay moments, scripted rules and predicatesusing Blueprints.
  • Created placeholder animations, fx, and sequences for various in-game story beats andnarrative moments.
Jun 2019 - Jan 2020

Senior Animator/Artist

  • Designed, built and maintained systems to expand on the Nemesis System in Middle Earth: Shadow Of War and all DLC as part of the Realization team, using Monolith’s proprietary engine and tools.
  • Created animations, cameras and staging of in-game cutscenes, from storyboards to final polish.
  • Designed, built and maintained systems for the sequence of events from when player loses against enemy through to respawn (Pre-death Minigame, Savior, Humiliator, Death Taunt, Battle Reports, Resurrection).
  • Directed Mocap and animated bipeds for procedural Nemesis Moments (Showdowns, Hype Man, Savior, Ambushes).
  • Developed in-game procedural cameras to film combat moves, sync-action kills, Identify system, transitions from game to menus.
  • Worked on character animation, camera framing and transitions for UI menus.
Jan 2017 - Jun 2019

Animator/Artist

Kirkland

  • Designed and implemented presentations in Middle Earth: Shadow Of Mordor and all DLC as part of the Realization team, using Monolith’s proprietary engine and tools.
  • Animated bipeds using Mocap data, and implemented animations into game engine.
  • Created facial animation for Orc and Human characters.
  • Created in-game, procedural presentations that adhered to a cinematic language, using animated and procedural cameras, animation keystrings, and game database records.
  • Animated and Sequenced events to interface the player to the Nemesis System in the Army Screen, that illustrated the evolving hierarchy of enemies through Battle Reports.
Apr 2013 - Jan 2017

Animator

Greater Seattle Area

  • Rigged and adjusted skin weights for various rigs including birds, quadrupeds and bipedal creatures in Maya.
  • Animated entire character sets for pre-production on unreleased first-person fantasy game in Maya
  • Animated in-game assets for Deerhunter game series.
  • Developed prototype art for future reskinned Dragon Storm releases.
Apr 2012 - Nov 2012

Associate Animator

The Amazing Society

Greater Seattle Area

  • Animated complete character sets, movement, social emotes, combos, supers, item interaction, and special moves for DLC content for Super Hero Squad Online, in 3ds Max.
  • Retargeted and adjusted existing animation clips onto new characters in conjunction with CAT rigs and proprietary tools.
  • Added content to game build using Unity game engine.
  • Participated in and reviewed gameplay design for new characters and content.
Jan 2012 - Apr 2012

Contract Animator

Greater Seattle Area

  • Animated combat, movement, emotes, and loops, on creatures, playable characters, NPCs, ambient life, and cinematics for Guild Wars 2 using Maya.
  • Cleaned up and polished motion capture footage for playable characters, NPCs, and in-game cutscenes for unreleased Prototype.
  • Intern of ArenaNet University, attended life drawing sessions, intracompany classes and talks, and guest lectures.
Oct 2011 - Dec 2011

Animation Intern

Oct 2010 - Oct 2011

3D Generalist

Mapability Pty Ltd

Perth, Western Australia

  • Designed and created professional 3D presentations for mining, oil & gas, engineering and product design sectors. Worked individually and in teams on storyboarding, layout animatics, modeling, texturing, basic rigging.
  • Delegated tasks, trained new staff, met with client executives and managers throughout production pipeline.
May 2006 - Dec 2009
3 education records

Ivan Lancaster education

Diploma Of Advanced Character Animation, Animation

Animation Mentor

Diploma Of Screen, Animation

Sae College
FAQ

Frequently asked questions about Ivan Lancaster

Quick answers generated from the profile data available on this page.

What company does Ivan Lancaster work for?

Ivan Lancaster works for Cliffhanger Games.

What is Ivan Lancaster's role at Cliffhanger Games?

Ivan Lancaster is listed as Cinematics at Cliffhanger Games.

What is Ivan Lancaster's email address?

AeroLeads has found 1 work email signal at @lith.com for Ivan Lancaster at Cliffhanger Games.

What is Ivan Lancaster's phone number?

AeroLeads has found 1 phone signal(s) with area code 206 for Ivan Lancaster at Cliffhanger Games.

Where is Ivan Lancaster based?

Ivan Lancaster is based in Kirkland, Washington, United States while working with Cliffhanger Games.

What companies has Ivan Lancaster worked for?

Ivan Lancaster has worked for Cliffhanger Games, Illfonic, Ghost Story Games, Monolith Productions (Wb Games), and Monolith Productions.

How can I contact Ivan Lancaster?

You can use AeroLeads to view verified contact signals for Ivan Lancaster at Cliffhanger Games, including work email, phone, and LinkedIn data when available.

What schools did Ivan Lancaster attend?

Ivan Lancaster holds Diploma Of Advanced Character Animation, Animation from Animation Mentor.

What skills is Ivan Lancaster known for?

Ivan Lancaster is listed with skills including Character Animation, Maya, Animation, and 3D Studio Max.

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