Ivan Woehr work email
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Ivan Woehr personal email
Jack of all trades developer that enjoys getting into many different types of systems. I prioritize focusing on the high-level picture and making sure the end product exceeds expectations. Customer oriented and able to drill down to what's really needed. Focused more on breadth than depth, I make sure things get done on time and delight customers.My career has spanned many industries, including device software for fortune 50 companies, videogames for mobile and PC AAA titles with over 10 published games, working with the public safety and military markets on gimbal control and augmented reality in aircraft, and developing remotely operated vehicles/robots in logistics and humanitarian pursuits. I've worked in all facets of the software lifecycle, including concept, development, maintenance, and support. I thrive in the interaction between software and hardware.Primary skills: C++, networking, databases, 3rd party integrations, Windows videogame development (Unity3D, C++, C#), customer support, field engineering, Linux, product ownership.Secondary skills: python, bash, ROS2, CANbus, i2C, SPI, STM Embedded development, IOS & Android development, Unreal, technical project management, software team management.
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Autonomy Integration EngineerGlydwaysDenver, Co, Us -
Founding Robotics EngineerStealth Mar 2024 - PresentSoftware and Systems Engineering for teleoperable wheeled ROS2 powered robot
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Senior Software Engineer & Systems EngineerPhantom Auto Nov 2022 - Apr 2024South San Francisco, California, UsFocused on developing integrations & supporting new vehicles. Responsible for C++ embedded software for vehicle and equipment modules, as well as internal tools to accelerate manufacturing. Interfaced with internal and external teams to develop and troubleshoot fullstack issues with both hardware and software. Responsible for creating integrations with remotely teleoperable forklifts, attachments, and yard trucks, from concept to deployment. Work included both initial bringup and specific features like hydraulic control code for fork movement and PID loop for steering. Technologies include CANbus, VLAN/Wifi/Cell networking, custom UDP protocols, various sensors including Lidar, NVIDIA Xavier, docker, WSL2, VSCode, C++, Python, Gitlab, Jira, and the Linux environment. -
Senior Software Engineer / Field Engineer / Product ManagerShotover Systems Dec 2012 - Sep 2022Boulder, Co, UsPrimary developer on industry leading real-time augmented reality mission software for law enforcement, military, utility, pipeline, wildlife, and news aircraft. Responsible for SDLC in C++, including requirements gathering, product direction, design, implementation, testing, and maintenance. Extensive travel for field engineering, deployment, and training. Other hats worn included support team management, in-air demonstrations, technical support, and systems engineering.Integration and coding experience with gimbals, radios, direction finders, mesh networks, IMU/INS/GPS, downlinks, ATAK and other tactical systems.Pushed various company initiatives, such as document storage, CI backend, bug tracking, cloud phone system, and customer relations systems. -
Senior Software EngineerEnd Games Mar 2011 - Dec 2012Joined a startup made up of Ex-Netdevil owners/employees to experiment in the mobile/social space. Specializing in Unity-based rapid development of web, mobile (Android/IOS), and desktop games with data driven back-ends. Over 5 titles released in the first 12 months on various platforms including real-time networked and Facebook titles. Back-ends based on MVC/.Net and SQLServer, as well as custom-written C# servers.
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Senior ProgrammerNetdevil Jun 2003 - Feb 2011Louisville, Colorado, UsShipped 2 PC Massively Multiplayer Online titles (Auto Assault and Lego Universe) and worked on one of the first Unreal-based full-environmental destruction FPS games (Warmonger). Served as a senior and lead developer, working on core system architecture, 3rd party integrations, networking, database, and gameplay systems. Small team management. -
Software Engineer / Level 3 Support EngineerIbm Nov 1996 - Jun 2003Armonk, New York, Ny, UsWorked on several skunk-work projects to increase the IBM Printing Systems marketshare. Developed in C++, Java, and Perl. Projects included high-end printer submission client software, standalone multi-function device development (including custom networking and database integrations), and unique imposition plugins for Adobe Acrobat. Served as Level 3 primary support developer and presales/field support for several products at international customer locations. Worked for CTG and was hired by IBM.
Ivan Woehr Skills
Ivan Woehr Education Details
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University Of PhoenixBusiness / Information Systems -
University Of Colorado BoulderComputer Engineering
Frequently Asked Questions about Ivan Woehr
What company does Ivan Woehr work for?
Ivan Woehr works for Glydways
What is Ivan Woehr's role at the current company?
Ivan Woehr's current role is Autonomy Integration Engineer.
What is Ivan Woehr's email address?
Ivan Woehr's email address is iv****@****ion.com
What schools did Ivan Woehr attend?
Ivan Woehr attended University Of Phoenix, University Of Colorado Boulder.
What are some of Ivan Woehr's interests?
Ivan Woehr has interest in Videogames, Mobile Applications, Android.
What skills is Ivan Woehr known for?
Ivan Woehr has skills like Video Games, Game Development, Mmo, C#, C++, Perforce, Gameplay, Scrum, Game Design, Databases, Opengl, Lua.
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