Ivan Velez Email and Phone Number
Ivan Velez work email
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Ivan Velez personal email
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My primary goal is to foster healthy relationships and processes on both the dev side and client side. You can’t ship cool games without first taking care of the cool people making them.
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Senior ProducerGhost Story Games Feb 2021 - PresentGreater Boston, Ma, Us• Scopes and descopes features with leadership and stakeholders to help define target releases for gathering external playtest data. • Aligns staffing needs with external partners as we identify high-priority areas needing further load balancing during planning.• Drives task prioritization with internal and external team for the following production domains: programming (gameplay, platform, performance & rendering), modeling (character, environment & weapon), VFX (gameplay), and UI/UX (design, art & tech).• Collaboratively builds strong relationships with external production stakeholders to effectively delegate regular tasking across 9 separate vendors (and in turn 100+ active external staff) concurrently.• Unblocks handoffs of dependencies and drives troubleshooting bottlenecks both into and out of owned areas of the production pipeline. -
ProducerIron Galaxy Studios Aug 2012 - Feb 2021Chicago, Il, Us• Drove project roadmap updates by coordinating priorities from development leads and project stakeholders while auditing sprint deliveries and project data (planned vs. actual).• Reported project status and documented project plans with external clients and internal stakeholders.• Collaborated with external parties in production, development, dev ops, and IT to escalate and remove project impediments.• Defined day-to-day prioritization with leads and coordinated tasking of cross-discipline teams as large as 32 members.• Enforced scrum processes with teams and drove planning, retrospectives, and recurring status update meetings.• Mentored other producers in project management, conflict resolution, console development, standardized procedures, and best practices with using tools such as JIRA, Excel, and Perforce.• Successfully supported teams to pass over 22 submissions adhering to Technical Requirements Checklists across platforms such as PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and Wii U. -
Creative ProducerMonster Media Feb 2011 - Aug 2012Altamonte Springs, Florida, Us• Managed development of over 20 interactive advertisements in 6-8 week development cycles, from pre-production to post-launch support.• Negotiated with producers to optimally prioritize creative department resources across 7-12 campaigns concurrently.• Collaborated with operations, dev ops, and client services to define and get approval on application requirements.• Coordinated and/or directly drove maintenance support for live campaigns.Managed creative production of the following company firsts: • 3D face-tracking AR creative (Lunchables – Keep the Smiles Coming | https://vimeo.com/60492778).• WebApp creative where users control via their mobile device (Monterey Bay Aquarium | https://vimeo.com/60492777).• Twitter creative utilizing XAuthentication where users can tweet directly from an LCD wall and see their tweet populate a live feed (Crackle - #BestThingYouNeverHeardOf | https://vimeo.com/52620827).• 32:9 aspect-ratio creative utilizing multiple multi-touch sensors (Johnson Controls – Greenbuild Expo 2011).• Multi-touch foil creative utilizing a further refined version of the same framework (Target PFresh). -
Design InternElectronic Arts (Ea) Aug 2010 - Nov 2010Redwood City, Ca, Us• Edited reviewer notes from creative director into blog-ready content for the user-facing EA Sports MMA website.• Developed new design document template with feedback from creative director, development director, and multiple designers.• Documented meeting minutes for the Career team. -
Web DesignerLaguna Clay Co Jul 2006 - Aug 2009City Of Industry, California, Us• Prioritized immediate tasks such as impending print promotions while budgeting time towards epic-related work such as web store migration.• Redesigned product pages on the wholesale site to be data driven and transferred pricing ownership/maintenance to the sales department.• Coordinated with IT partners to unblock impediments with webhosting, PHP backend, and security. -
Web DesignerAxner Pottery Supply Jul 2005 - Jul 2006• Updated online retail catalog design and maintained product updates.• Implemented SEO best practices to raise search results for nearly all products to top 5 rankings when searching common product terms.
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Staff Writer For "The Indie" Entertainment SectionCentral Florida Future Sep 2004 - Apr 2005Orlando, Fl, Us• Wrote weekly video game column Bleeps and Bloops. -
Writing ConsultantCentral Florida Future Aug 2003 - Apr 2005Orlando, Fl, Us• Collaborated with undergrad and graduate-student writers in 30-60 minute one-on-one sessions to enhance focus, organization and clarity.
Ivan Velez Skills
Ivan Velez Education Details
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Florida Interactive Entertainment AcademyVideo Game Production -
University Of Central FloridaInternet And Interactive Systems
Frequently Asked Questions about Ivan Velez
What company does Ivan Velez work for?
Ivan Velez works for Ghost Story Games
What is Ivan Velez's role at the current company?
Ivan Velez's current role is Senior Producer @ Ghost Story Games | People first, then the project..
What is Ivan Velez's email address?
Ivan Velez's email address is iv****@****ios.com
What schools did Ivan Velez attend?
Ivan Velez attended Florida Interactive Entertainment Academy, University Of Central Florida.
What skills is Ivan Velez known for?
Ivan Velez has skills like Video Games, Perforce, Game Development, Game Design, Gameplay, Project Management, Task Tracking, Software Development, Release Management, Project Planning, Bug Triage, Jira.
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