Ian Vogel
AeroLeads people directory · profile

Ian Vogel Email & Phone Number

Creative Lead at Amazon
Location: Seattle, Washington, United States 12 work roles 2 schools
3 work emails found @amazon.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 3 work emails

Work email i****@amazon.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Creative Lead at Amazon
Location
Seattle, Washington, United States

Who is Ian Vogel? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Ian Vogel is listed as Creative Lead at Amazon based in Seattle, Washington, United States. AeroLeads shows a work email signal at amazon.com and a matched LinkedIn profile for Ian Vogel.

Ian Vogel previously worked as Creative Lead at Amazon and Studio Head at Amazon Game Studios. Ian Vogel holds B.A., English/ Film from Cornell University.

Company email context

Email format at amazon.com

This section adds company-level context without repeating Ian Vogel's masked contact details.

{first}{last}@amazon.com
92% confidence

AeroLeads found 3 current-domain work email signals for Ian Vogel. Compare company email patterns before reaching out.

Profile bio

About Ian Vogel

Experienced designer and leader of technology products and games, including Alexa voice devices at Amazon, HoloLens, as well as numerous AAA titles such as Bioshock, System Shock 2, Thief: The Dark Project, Age of Empires Online, and others, including mobile. I bring both a creative commitment to make the most immersive and memorable titles, as well as solid experience with the business side of game production. I have experience with the Unreal and Unreal 3 engines, running titles on the Xbox 360, and I have also worked with other proprietary PC engines and some editing software. My ultimate goal is to manage other committed creative teams of artists, designers and programmers and make excellent, memorable entertainment products for current and future technology platforms.Specialties: Leadership, strategy and portfolio creation, Experience with numerous AAA game titles, Unreal 3 development, Xbox 360 development, successful and motivational team management, deep awareness of game production and scheduling, commitment to creative and sound game design.

Listed skills include Game Development, Game Design, Xbox 360, Video Games, and 22 others.

12 roles

Ian Vogel work experience

A career timeline built from the work history available for this profile.

Creative Lead

Seattle, WA, US

Helping drive a strategy for entertainment, content, and games for a new technology platform at Amazon. Working with engineering, art, marketing and finance teams from product ideation to completion and portfolio creation, with a focus on community and customer experience.

Mar 2017 - Nov 2018

Studio Head

Seattle, WA, US

Responsible for building a high-quality team to create amazing original IP games with Twitch, community, and Lumberyard (Amazon's new game engine). This includes recruiting top talent, responsible for annual budgets, portfolio development, and numerous regular executive presentations. Relentless community and user testing with crisp KPIs to track initial.

Jun 2014 - Dec 2016

Senior Design Manager

Seattle, WA, US

Using new proprietary streaming technology, delivered a PC level experience on Kindle tablets which was impossible on native hardware of the time. Hired and reformed entire design team and studio leadership team. Amazon spokesperson at Game Developers Conference, Cloud Computing Conference, various Twitch panels, as well as press tours with top outlets.

Jul 2013 - Jun 2014

Design Director- Hololens

Redmond, Washington, US

Secrets revealed. Designer on various HoloLens titles, from games to productivity. Holograms!Work included Interaction Models, game ideas and prototyping, UX, and managing external teams in Europe,

May 2012 - Jul 2013

Design Lead- Age Of Empires Online

Redmond, Washington, US

As Microsoft's Design Lead, I worked closely with both Robot Entertainment and Gas Powered Games on the recent Age of Empires Online to polish and deliver the highest quality version of this game for old fans as well as a brand new audience. It's a storied franchise with a ton of life still left.Additional projects have not been announced publicly yet.

Oct 2010 - May 2012

Lead Game Designer- Murdered: Soul Suspect

Airtight Games

Lead Game Designer on Murdered: Soul Suspect, which was just announced at E3 2013, and nominated for best new franchise and best new action game.

Jun 2009 - Nov 2010

Creative Director

US

Creative Director on Saw the Videogame

Oct 2005 - Jun 2009

Senior Designer- Bioshock

Responsibilities for this Xbox 360 RPG include: Game system creation, level design, prototyping, AI design, and interface design. Bioshock won "Game of the Year" in 2007 as well as numerous other industry awards.

Sep 2004 - Aug 2005

Senior Designer- Swat 4

Design roles for this PC game include: Interface design and construction, level design, level construction, technical optimizations, fictional consultation, enemy AI design, level lighting, object placement, team scheduling, responsible for design milestones. Additionally, worked directly with general manager regarding employee and workplace management.

Aug 2002 - Sep 2004

Lead Designer- The Lost

Lead Design roles for this PS2 game include: managing team of 6 designers, working directly with general manager and publisher, interface design/collaboration, level breakouts, level design and construction, level optimizations, fictional consultation, cut scene directing, enemy AI design, level lighting, object placement, team scheduling. As lead.

Jan 2001 - Sep 2002

Game Designer- System Shock 2

Design tasks include level design for 1/3 of the game (including Recreation, MedSci, and The Many), level construction and lighting, User Interface consultation, AI ecology construction, object placement, AI design/creation, AI scripting, in-game scripting, quest scripting.

Jun 1998 - Jun 1999

Game Designer- Thief: The Dark Project

Looking Glass Studios/Thief: The Dark Project

Level Designer and AI scripter for the original "sneaker", Thief: The Dark Project

May 1998 - Sep 1998
2 education records

Ian Vogel education

B.A., English/ Film

Cornell University

Education record

Sphs
FAQ

Frequently asked questions about Ian Vogel

Quick answers generated from the profile data available on this page.

What is Ian Vogel's role at their current company?

Ian Vogel is listed as Creative Lead at Amazon.

What is Ian Vogel's email address?

AeroLeads has found 3 work email signals at @amazon.com for Ian Vogel.

Where is Ian Vogel based?

Ian Vogel is based in Seattle, Washington, United States.

What companies has Ian Vogel worked for?

Ian Vogel has worked for Amazon, Amazon Game Studios, Microsoft, Airtight Games, and Zombie Studios.

How can I contact Ian Vogel?

You can use AeroLeads to view verified contact signals for Ian Vogel, including work email, phone, and LinkedIn data when available.

What schools did Ian Vogel attend?

Ian Vogel holds B.A., English/ Film from Cornell University.

What skills is Ian Vogel known for?

Ian Vogel is listed with skills including Game Development, Game Design, Xbox 360, Video Games, Gameplay, Level Design, Ps3, and Creative Direction.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.