Ian Owen
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Ian Owen Email & Phone Number

Frontend Developer at Pidwin at Pidwin
Location: Boca Raton, Florida, United States 16 work roles 1 school
1 work email found @wideopenmediagroup.com 3 phones found area 512 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email i****@wideopenmediagroup.com
Direct phone (512) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Frontend Developer at Pidwin
Location
Boca Raton, Florida, United States

Who is Ian Owen? Overview

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Quick answer

Ian Owen is listed as Frontend Developer at Pidwin at Pidwin, based in Boca Raton, Florida, United States. AeroLeads shows a work email signal at wideopenmediagroup.com, phone signal with area code 512, and a matched LinkedIn profile for Ian Owen.

Ian Owen previously worked as Frontend Developer at Pidwin and Full Stack Developer at Mahigaming. Ian Owen holds Bachelor Of Arts (B.A.), Arts And Technology from The University Of Texas At Dallas.

Company email context

Email format at Pidwin

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{first}@wideopenmediagroup.com
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AeroLeads found 1 current-domain work email signal for Ian Owen. Compare company email patterns before reaching out.

Profile bio

About Ian Owen

I have over 8 years of experience in game development, design, and animation, with a passion for creating simple yet robust tools for improving production quality and speed. I have a BA in Arts and Technology from The University of Texas at Dallas, where I learned the fundamentals of art, programming, and interactive media. I am currently a Full Stack Developer at MahiGaming, a leading provider of online gaming solutions for the global market.At MahiGaming, I work on both the front-end and back-end of various internal systems, using technologies such as ReactJS, Typescript, Apollo Server/Client, and MongoDB. I create internal tools to assist teams in their day to day project tracking/management. as well as more specialized tools to optimize our asset pipelines and workflows. I greatly enjoy working with all segments of our company from our creative artists, designers, fellow developers and QA to ensure that they have all the tools they need to achieve the highest quality product.

Listed skills include Level Design, Photoshop, Game Design, Unreal Editor, and 26 others.

Current workplace

Ian Owen's current company

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Pidwin
Pidwin
Frontend Developer at Pidwin
AeroLeads page
16 roles

Ian Owen work experience

A career timeline built from the work history available for this profile.

Frontend Developer

Current

Miami, Us

Apr 2024 - Present

Full Stack Developer

Boca Raton, Florida, Us

As a Full Stack Developer at MahiGaming, I am dedicated to delivering innovative solutions through my proficiency in cutting-edge technologies and versatile skill set. Here's a snapshot of my key responsibilities:Technology Stack: Leveraging my expertise in ReactJS and Typescript, I contribute to the development of dynamic and responsive web applications. My proficiency extends to MongoDB and GraphQL, ensuring efficient data management and seamless communication between server and client.Electron Game Engine Development: Played a pivotal role in the creation of a new Electron-based game engine, seamlessly integrating PixiJS and ThreeJS. The engine boasts a robust Unity-like interface, enhancing the development workflow and contributing to a more immersive gaming experience.Internal Application Development: Designed, developed, and maintained internal applications tailored to optimize project management, issue tracking, and project specifications. These applications have streamlined processes, fostering a more organized and efficient work environment.

Apr 2022 - Mar 2024

Senior Lead Technical Designer

Boca Raton, Florida, Us

Acts as a bridge between Game Developers and Creative Artists, correcting and optimizing art assets bringing them into the game engine. Building and animating complex rigs using Esoteric's Spine. Responsible for building and optimizing workflows for artists and other Technical Artists. Working in Typescript and React to build new software to solve and automate complex problems.Through my time with Mahi I worked with our partner studios, as a lead or support, to release the following games:Triple Edge Studios:- Halloween- Playboy Gold- Diamond Empire- Wicked Tales Dark Red- Book of Oz- Ancient Fortunes: Zeus- Lara Croft Temples and Tombs- Book of Oz Lock 'N Spin- Playboy Gold Jackpots- African Quest- Absolootly Mad: Mega Moolah- Diamond Inferno- Sisters of Oz Wowpot/Jackpots- Assassin MoonGame Burger: - Break Da Bank Again Respins- 9 Pots of Gold- Playboy Fortunes- Hyper Strike- Hyper GoldFortune Factory:- Holly Jolly Pengiuns- Romanov Riches- Village People Macho Moves- Aliya's Wishes- Jurassic World Raptor RichesNeon Valley:- Arctic Enchantress- Asgardian Fire

May 2017 - Apr 2022

Freelance Designer

Spending my free time doing freelance designs and graphics.Will most likely upload to graphicriver.com

Oct 2014 - May 2017

Designer

Austin, Tx, Us

I design various things for Wide Open Media and it's verticals such as, custom ads, logos, email templates, websites, business cards, and more. Generally I work within programs such as Photoshop, InDesign, and Illustrator but also code in HTML/CSS/Javascript with sublime. I also designed the entire Wide Open Media Brand from scratch.

Jul 2015 - Aug 2016

Art Director

The Velvet Cartel

I design and create assets based on various projects. I work on websites, t-shirts, logos, print media, and much more. I uphold the standard set by Velvet Cartel and meet if not exceed it with every client that I work with.

Feb 2015 - May 2015

Game Designer

Zateo Inc.

I am working with the start up company Zateo Inc. designing a brand/logo, website, and their first game for iOS/Android. Work will be uploaded as approved.

Dec 2014 - May 2015

Web Designer

3Dpconcepts

I am currently modifying and redesigning a wordpress website for 3DPConcepts.It will follow the same designs as the logo, with an online store, blog, and more.

Dec 2014 - Jan 2015

Graphic Designer

Starstruck Studios

I worked as a freelance artist designing casino facades for an upcoming game. I communicated with my employer about design changes and iterations. After going through three different iterations we decided on a style and finalized the product. I ended up making individual pieces for three different casino fronts and put built them all together.

Oct 2014 - Nov 2014

Level Designer / Environmental Artist

Team Pulsar

I am designing the levels for the third-person free running shooter, Dead Spectrum. I create levels with multiple routes to reach a common a goal giving the world an open feeling in which the player feels like they are making their own path. I will also be designing and building all the environment assets for this project, mainly using Blender and Maya with Photoshop and Ddo.Project page can be found on ModDB: http://www.moddb.com/games/deadspectrum

Jan 2014 - May 2014

Environment Artist

Work In Progress Games

I am working on Dark Crystal for Work In Progress Games as an Environmental Aritst. I will be taking care of the terrain as well as several assets found within the world. I will be doing all the modeling in Maya as well as texturing in Photoshop for this project.More information will be added as they are announced.

Jan 2014 - May 2014

Station Manager

Richardson, Texas, Us

I manage all the lead directors for the organization, as well as organize and run meetings, events and trainings. I also represent the organization to the students and staff of UT Dallas.

Mar 2013 - Dec 2013

Website Designer / Technical Director

Richardson, Texas, Us

I maintain the UTD TV media website as well as the video hosting for every video that they have. I update content weekly as well as debugging. Skills used include: HTML, SQL, JavaScript, and Photoshop.

Jul 2012 - Mar 2013

Lead Level Designer

I manage all level designers for Planewalker Studios in the Siege of Inaolia Project. As well as designing and building several levels.

Dec 2011 - Jun 2013

Game Tester

Thq

Agoura Hills, Ca, Us

I play tested for THQ at the SMU Guild Hall, in Plano, Texas. More information on this can not be given out due to the NDA.

Nov 2011 - Aug 2012

Game Tester

Frisco, Texas, Us

I play tested for Gearbox, more information on this can not be given out due to the NDA.

Sep 2011 - Sep 2011
1 education record

Ian Owen education

  • The University Of Texas At Dallas
    The University Of Texas At Dallas
    Arts And Technology
FAQ

Frequently asked questions about Ian Owen

Quick answers generated from the profile data available on this page.

What company does Ian Owen work for?

Ian Owen works for Pidwin.

What is Ian Owen's role at Pidwin?

Ian Owen is listed as Frontend Developer at Pidwin at Pidwin.

What is Ian Owen's email address?

AeroLeads has found 1 work email signal at @wideopenmediagroup.com for Ian Owen at Pidwin.

What is Ian Owen's phone number?

AeroLeads has found 3 phone signal(s) with area code 512 for Ian Owen at Pidwin.

Where is Ian Owen based?

Ian Owen is based in Boca Raton, Florida, United States while working with Pidwin.

What companies has Ian Owen worked for?

Ian Owen has worked for Pidwin, Mahigaming, Freelace Designer, Wide Open Media Group, and The Velvet Cartel.

How can I contact Ian Owen?

You can use AeroLeads to view verified contact signals for Ian Owen at Pidwin, including work email, phone, and LinkedIn data when available.

What schools did Ian Owen attend?

Ian Owen holds Bachelor Of Arts (B.A.), Arts And Technology from The University Of Texas At Dallas.

What skills is Ian Owen known for?

Ian Owen is listed with skills including Level Design, Photoshop, Game Design, Unreal Editor, Maya, Video Games, Html, and Unreal Engine 3.

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