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I have over 8 years of experience in game development, design, and animation, with a passion for creating simple yet robust tools for improving production quality and speed. I have a BA in Arts and Technology from The University of Texas at Dallas, where I learned the fundamentals of art, programming, and interactive media. I am currently a Full Stack Developer at MahiGaming, a leading provider of online gaming solutions for the global market.At MahiGaming, I work on both the front-end and back-end of various internal systems, using technologies such as ReactJS, Typescript, Apollo Server/Client, and MongoDB. I create internal tools to assist teams in their day to day project tracking/management. as well as more specialized tools to optimize our asset pipelines and workflows. I greatly enjoy working with all segments of our company from our creative artists, designers, fellow developers and QA to ensure that they have all the tools they need to achieve the highest quality product.
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Frontend DeveloperPidwin Apr 2024 - PresentMiami, Us -
Full Stack DeveloperMahigaming Apr 2022 - Mar 2024Boca Raton, Florida, UsAs a Full Stack Developer at MahiGaming, I am dedicated to delivering innovative solutions through my proficiency in cutting-edge technologies and versatile skill set. Here's a snapshot of my key responsibilities:Technology Stack: Leveraging my expertise in ReactJS and Typescript, I contribute to the development of dynamic and responsive web applications. My proficiency extends to MongoDB and GraphQL, ensuring efficient data management and seamless communication between server and client.Electron Game Engine Development: Played a pivotal role in the creation of a new Electron-based game engine, seamlessly integrating PixiJS and ThreeJS. The engine boasts a robust Unity-like interface, enhancing the development workflow and contributing to a more immersive gaming experience.Internal Application Development: Designed, developed, and maintained internal applications tailored to optimize project management, issue tracking, and project specifications. These applications have streamlined processes, fostering a more organized and efficient work environment. -
Senior Lead Technical DesignerMahigaming May 2017 - Apr 2022Boca Raton, Florida, UsActs as a bridge between Game Developers and Creative Artists, correcting and optimizing art assets bringing them into the game engine. Building and animating complex rigs using Esoteric's Spine. Responsible for building and optimizing workflows for artists and other Technical Artists. Working in Typescript and React to build new software to solve and automate complex problems.Through my time with Mahi I worked with our partner studios, as a lead or support, to release the following games:Triple Edge Studios:- Halloween- Playboy Gold- Diamond Empire- Wicked Tales Dark Red- Book of Oz- Ancient Fortunes: Zeus- Lara Croft Temples and Tombs- Book of Oz Lock 'N Spin- Playboy Gold Jackpots- African Quest- Absolootly Mad: Mega Moolah- Diamond Inferno- Sisters of Oz Wowpot/Jackpots- Assassin MoonGame Burger: - Break Da Bank Again Respins- 9 Pots of Gold- Playboy Fortunes- Hyper Strike- Hyper GoldFortune Factory:- Holly Jolly Pengiuns- Romanov Riches- Village People Macho Moves- Aliya's Wishes- Jurassic World Raptor RichesNeon Valley:- Arctic Enchantress- Asgardian Fire -
Freelance DesignerFreelace Designer Oct 2014 - May 2017Spending my free time doing freelance designs and graphics.Will most likely upload to graphicriver.com -
DesignerWide Open Media Group Jul 2015 - Aug 2016Austin, Tx, UsI design various things for Wide Open Media and it's verticals such as, custom ads, logos, email templates, websites, business cards, and more. Generally I work within programs such as Photoshop, InDesign, and Illustrator but also code in HTML/CSS/Javascript with sublime. I also designed the entire Wide Open Media Brand from scratch. -
Art DirectorThe Velvet Cartel Feb 2015 - May 2015I design and create assets based on various projects. I work on websites, t-shirts, logos, print media, and much more. I uphold the standard set by Velvet Cartel and meet if not exceed it with every client that I work with.
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Game DesignerZateo Inc. Dec 2014 - May 2015I am working with the start up company Zateo Inc. designing a brand/logo, website, and their first game for iOS/Android. Work will be uploaded as approved.
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Web Designer3Dpconcepts Dec 2014 - Jan 2015I am currently modifying and redesigning a wordpress website for 3DPConcepts.It will follow the same designs as the logo, with an online store, blog, and more.
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Graphic DesignerStarstruck Studios Oct 2014 - Nov 2014I worked as a freelance artist designing casino facades for an upcoming game. I communicated with my employer about design changes and iterations. After going through three different iterations we decided on a style and finalized the product. I ended up making individual pieces for three different casino fronts and put built them all together.
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Level Designer / Environmental ArtistTeam Pulsar Jan 2014 - May 2014I am designing the levels for the third-person free running shooter, Dead Spectrum. I create levels with multiple routes to reach a common a goal giving the world an open feeling in which the player feels like they are making their own path. I will also be designing and building all the environment assets for this project, mainly using Blender and Maya with Photoshop and Ddo.Project page can be found on ModDB: http://www.moddb.com/games/deadspectrum
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Environment ArtistWork In Progress Games Jan 2014 - May 2014I am working on Dark Crystal for Work In Progress Games as an Environmental Aritst. I will be taking care of the terrain as well as several assets found within the world. I will be doing all the modeling in Maya as well as texturing in Photoshop for this project.More information will be added as they are announced.
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Station ManagerUniversity Of Texas At Dallas Mar 2013 - Dec 2013Richardson, Texas, UsI manage all the lead directors for the organization, as well as organize and run meetings, events and trainings. I also represent the organization to the students and staff of UT Dallas. -
Website Designer / Technical DirectorUniversity Of Texas At Dallas Jul 2012 - Mar 2013Richardson, Texas, UsI maintain the UTD TV media website as well as the video hosting for every video that they have. I update content weekly as well as debugging. Skills used include: HTML, SQL, JavaScript, and Photoshop. -
Lead Level DesignerPlanewalker Studios Dec 2011 - Jun 2013I manage all level designers for Planewalker Studios in the Siege of Inaolia Project. As well as designing and building several levels. -
Game TesterThq Nov 2011 - Aug 2012Agoura Hills, Ca, UsI play tested for THQ at the SMU Guild Hall, in Plano, Texas. More information on this can not be given out due to the NDA. -
Game TesterGearbox Software Sep 2011 - Sep 2011Frisco, Texas, UsI play tested for Gearbox, more information on this can not be given out due to the NDA.
Ian Owen Skills
Ian Owen Education Details
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The University Of Texas At DallasArts And Technology
Frequently Asked Questions about Ian Owen
What company does Ian Owen work for?
Ian Owen works for Pidwin
What is Ian Owen's role at the current company?
Ian Owen's current role is Frontend Developer at Pidwin.
What is Ian Owen's email address?
Ian Owen's email address is ia****@****oup.com
What is Ian Owen's direct phone number?
Ian Owen's direct phone number is +151248*****
What schools did Ian Owen attend?
Ian Owen attended The University Of Texas At Dallas.
What are some of Ian Owen's interests?
Ian Owen has interest in Design, Game Development, Gaming, Art, Unreal, Music, Game Design.
What skills is Ian Owen known for?
Ian Owen has skills like Level Design, Photoshop, Game Design, Unreal Editor, Maya, Video Games, Html, Unreal Engine 3, Zbrush, Teamwork, Texturing, Critical Thinking.
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