J.D. Herron Email and Phone Number
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I am a passionate and innovative leader in creating virtual reality simulators for training of law enforcement and military professionals. As a Principle Software Engineer at VirTra Systems, I lead a development team that delivers cutting-edge solutions for realistic and immersive scenarios that enhance the skills and safety of our clients. I am driven by the mission of providing high-quality and effective training tools that can save lives and improve performance. I bring diverse perspectives and experiences to the team, as I have worked in various domains and industries, such as nano-technology, machine vision, and embedded systems.In my current role, I have been involved in various aspects of software development, from design and architecture, to implementation and testing, to process improvement and customer support. I have developed ballistics simulation modules, image analysis tools, marksmanship and scenario authoring software, and technical solutions for large proposals. I have also served as the Director of Software Development, managing a seven-member team and overseeing the business objectives and project deliverables. I have used my skills in Powershell, Agile methodologies, and object-oriented programming to create efficient, robust, and scalable software that meets the needs and expectations of our customers.
Virtra Systems
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Principal Software EngineerVirtra Systems Jun 2012 - PresentChandler, Arizona, UsLead software engineer for a development team creating virtual reality simulators for training of Law Enforcement and Military professionals. Served as Director of Software Development to lead and manage a seven member development team to achieve business objectives. Developed ballistics simulation module for accurate real time simulation of projectile trajectories in diverse environments. Developed image analysis tools for accurately tracking and identifying laser signals from simulated weapons. Led development of marksmanship and revolutionary V-Author software to product release. Authored the technical solution for a large U.S. Army proposal to provide simulated small arms trainers in collaboration with Lockheed Martin Corporation. Latest project is developing fully immersive 3-D volumetric character scenarios running in Oculus Quest headsets that can be peer-to-peer networked together with all participants experiencing the same scenario in a pass through environment. -
Senior Staff Software EngineerBruker Nano, Inc. / Veeco / Wyko Jan 1997 - Jun 2012Lead software engineer with a wide range of responsibilities including architecting, implementation, testing, maintenance, process improvement and customer and departmental support. Last project was lead architect for redesign of core Vision application to run under 64 bit Windows 7 with greatly expanded capabilities. Also served as lead architect to develop common software assets for reuse across business units. Major projects included substantial development of hardware and automation code as well as lots of library development. Worked on many automation projects involving machine vision, hardware control and embedded firmware projects for DSPs and USB communication along with associated device drivers. Awarded patent for a new phase integration algorithm to convert interferometric optical path difference data to a surface height map. Used a Veeco AFM to image bacterial plasmids for my Masters of Applied Biosciences project.
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Software EngineerHewlett Packard May 1996 - Jan 1997Palo Alto, California, UsPart of a five member team responsible for the color matching and rendering modules used by the device drivers of the HP inkjet line of printers. Development done with Microsoft Visual C++ on the Windows platform and Codewarrior on the Power Mac platform. -
Research Assistance / Software ProgrammerSpacewatch Research Group May 1994 - May 1996Responsibilities included the design, implementation and maintenance of software as well as assisting in the analysis of Spacewatch data for scientific research on asteroid populations. Projects included upgrades of existing software utilities, execution of Monte Carlo simulations, analyses of survey data and construction and maintenance of several libraries. These libraries included general utilities, random distribution generators and image analysis functions. Investigated techniques for finding asteroids in image sets. Co-authored a paper on Centaur asteroids published in the astronomical journal Icarus.
J.D. Herron Skills
J.D. Herron Education Details
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University Of ArizonaApplied Bioscience -
University Of ArizonaComputer Science & Physics
Frequently Asked Questions about J.D. Herron
What company does J.D. Herron work for?
J.D. Herron works for Virtra Systems
What is J.D. Herron's role at the current company?
J.D. Herron's current role is Principal Software Engineer at VirTra Systems | Leading Virtual Reality Training Development.
What is J.D. Herron's email address?
J.D. Herron's email address is jo****@****ail.com
What is J.D. Herron's direct phone number?
J.D. Herron's direct phone number is +148096*****
What schools did J.D. Herron attend?
J.D. Herron attended University Of Arizona, University Of Arizona.
What skills is J.D. Herron known for?
J.D. Herron has skills like Software Development, Physics, Digital Signal Processors, Semiconductors, Sensors, R&d, Testing, C++, Optics, Systems Engineering, Labview, Metrology.
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