J Vargas Email and Phone Number
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Senior Technical AnimatorMonolith Productions (Wb Games) Feb 2023 - PresentKirkland, Wa, Us -
Senior AnimatorMonolith Productions (Wb Games) Jul 2021 - Feb 2023Kirkland, Wa, Us* Animate with motion capture data and traditional key poses on bipedal, quadrupedal, and flying creatures.* Responsible for ambient animations, and NPC and Player locomotion. I coordinate with the designers and engineers on the setup, implementation, and review process to get the best results in the engine.* Create and manage NPC and Player behaviors. Including implementing the animations into the engine and creating the logic that calls the behaviors, off-mesh links, and attacks. Working with designers and engineers to prototype, improve, and set up new or preexisting systems.* Always willing to learn and take on any task outside my animation experience. i.e., Implement new characters into the engine, set up head/body tracking, set up character behavior states, organize animations in our directory, take classes outside my field of work, etc. I'm always an advocate of learning and sharing knowledge.* Capture, process, and clean motion capture data with Cortex.* Perform motion capture stunts and acting pieces using my parkour, martial arts, and acting experience. -
AnimatorMonolith Productions (Wb Games) Mar 2019 - Jul 2021Kirkland, Wa, Us* Animate with both motion capture data and traditional key poses. Usually a mixture of both. With experience animating bipedal, quadrupedal, flying creatures, and multiple characters in the same scene.* Responsible for all of the world simulation animations. I coordinate with the designers and engineers on the setup, implementation, and review of the animations so that we get the best results we can get in the engine.* Create and manage NPC behaviors. This includes implementing the animations into the engine, creating the logic that calls the behaviors, off mesh links and attacks, and working with designers and engineers to prototype, improves, and set up the systems.* Always willing to learn and take on any task outside of my animation experience. i.e., Implement new characters into the engine, set up head/body tracking for all characters, set up of most character behavior states, etc. I'm always an advocate of learning and sharing knowledge.* Capture, process, and clean motion capture data with Cortex.* Perform motion capture stunts and acting pieces, using my parkour, martial arts, and acting experience. -
Insource Animator For Avalanche Software (Wb Games)Monolith Productions (Wb Games) Feb 2019 - Jul 2020Kirkland, Wa, Us* Lead a team of three animators, including my self, creating ambient animations for characters out in the world. We become a self-sufficient team creating the MoCap, animations, and the integration into the Unreal Engine 4.* Received, absorbed, and shared knowledge on custom tools used by Avalanch for the Unreal Engine. I became the go-to person for implementing.* Perform MoCap acting and stunt scenes for both the cinematic and my team. -
Associate AnimatorMonolith Productions (Wb Games) Nov 2016 - Mar 2019Kirkland, Wa, Us* Capture, process and clean up motion capture data using Cortex.* Perform motion captures stunts and acting pieces, using my parkour, martial arts, and acting experience.* In charge of the ambient life animations, and coordinates with designers and engineers on the setup/integration.* Organizes animations to be given to outsourcers, and gives feedback to those animators.* Animate with both motions capture data and/or traditional key poses.* Experience in animating bipeds, quadrupeds, and multiple characters interacting.* Worked side by side with designers and engineers to prototype, improve, setup, and integrate character behavior animations in-engine.* Always willing to learn and take on any task outside of my animation experience. ie, Implement new characters into the engine, set up head/body tracking for all characters, set up of most character behavior states, etc. -
Associate AnimatorMonolith Productions (Wb Games) Nov 2015 - Nov 2016Kirkland, Wa, Us* Capture, process and clean up motion capture data using Cortex.* Animate in both motions capture and traditional key poses.* Took charge of the ambient life system in Middle Earth: Shadow of War, and animated 60% of it. -
3D Character Animator8Th Shore May 2015 - Oct 2015Redmond, Wa, Us* Research, develop and animate 3D characters in Unity. -
Animation Teacher AssistantDigipen Institute Of Technology Jan 2015 - Jun 2015Redmond, Wa, Us* Instructed students about the principles of animation and how they apply them to 3D.* Schedule and meet with students to help them one on one.* Available to students on the weekend for trouble shooting and questions. -
Animation InternSignal Studios Oct 2014 - Nov 2014* Create 3D biped character animations.* Create 3D quadruped character animations.
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Animation Teacher'S AssistantDigipen Institute Of Technology May 2014 - Jul 2014Redmond, Wa, Us* Taught and help students about reference videos.* assist Instructor with students on class assignments.* Available to students for trouble shooting . -
Projectfun Activities CoordinatorDigipen Institute Of Technology Jun 2013 - Aug 2013Redmond, Wa, Us* Helped create, update, and maintain the NTG (Name Tag Game) for 1000+ students.* Organized and maintained working schedules for 30+ activities employees.* Ensured that every student had fun in the ProjectFun workshops. -
Projectfun EmployeeDigipen Institute Of Technology Jun 2012 - Aug 2012Redmond, Wa, Us* Assisted 3D Modeling Teacher with 30 kids to model, texture and animate in 3D Studio Max.* Assisted Sound Design Teacher with 16 kids to compose and create music/foley for short films and video games.* Assisted activity coordinators with lunch activities and after school activities for 400 plus kids. -
Aviation Structural MechanicUs Navy Aug 2006 - Aug 2011Washington, Dc, Us* Supervised and qualified 18 subordinates to perform maintenance on 16 aircrafts.* Maintained and updated a data base of over 35 employes.* Volunteered in 4 different events to raise money for the Command I worked for.* Lead a team of 10 painters to paint a show bird (Helicopter) for the Command. -
CounselorChildren'S Aid Society Jul 2005 - Aug 2005New York, Ny, Us* Assisted 12 Counselors in teaching 57 kids between the ages of 7-12.* Organized and maintained files and history records for 57 kids.
J Vargas Skills
J Vargas Education Details
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Digipen Institute Of TechnologyBachelor'S Of Fine Arts And Digital Animation
Frequently Asked Questions about J Vargas
What company does J Vargas work for?
J Vargas works for Monolith Productions (Wb Games)
What is J Vargas's role at the current company?
J Vargas's current role is Senior Technical Animator at Monolith Productions (WB Games).
What schools did J Vargas attend?
J Vargas attended Digipen Institute Of Technology.
What skills is J Vargas known for?
J Vargas has skills like Digital Painting, Figure Drawing, Photoshop, Animation, Vector Animation, Character Animation, Traditional Animation, Game Design, Game Development, 3d Modeling, 3d Animation, Computer Animation.
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