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Jack Burrows Email & Phone Number

Level Designer at NetEase Games division at NetEase Games
Location: Redmond, Washington, United States 9 work roles 1 school
2 work emails found @treyarch.com 3 phones found area 626 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email j****@treyarch.com
Direct phone (626) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Level Designer at NetEase Games division
Location
Redmond, Washington, United States

Who is Jack Burrows? Overview

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Quick answer

Jack Burrows is listed as Level Designer at NetEase Games division at NetEase Games, based in Redmond, Washington, United States. AeroLeads shows a work email signal at treyarch.com, phone signal with area code 626, and a matched LinkedIn profile for Jack Burrows.

Jack Burrows previously worked as Level Designer for Marvel Rivals at Netease Games and Level Designer - Project ETHOS at 31St Union. Jack Burrows holds Bachelor Of Fine Arts - Bfa, Interactive Design And Game Development from Savannah College Of Art And Design.

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Email format at NetEase Games

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{first_initial}{last}@treyarch.com
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AeroLeads found 2 current-domain work email signals for Jack Burrows. Compare company email patterns before reaching out.

Profile bio

About Jack Burrows

Disclaimer: I do not speak for NetEase, my opinions are my own.Life-long passion for overall video game design, with a focus of study in Gameplay mechanics, Game direction, Dialogue Writing, and Level Design.Top 5 all-time favorite games:------------------------------------1) Dead Space (2008)2) Bioshock3) Metroid Prime4) Halo 25) SkyrimSince graduating from SCAD in 2017, I've worked as a QA Specialist of various types on multiple Call of Duty titles, studied as a Level Design Intern, worked as a full-time Level Designer at Treyarch on several projects, and served as an Instructing mentor for two interns of my own. Spent some time working with 2K games at 31st Union.Currently working as a Level Designer at NetEase games.In my spare time I continue to design and paper-prototype my own game ideas, while still enjoying new game releases as a wide-eyed consumer.Some Games I was proud to work on which can be found via Steam:Aven ColonyCall of Duty WWIICall of Duty Black Ops 4 Call of Duty Black Ops Cold WarCall of Duty WARZONE

Listed skills include Game Design, Level Design, Leadership, Creative Writing, and 6 others.

Current workplace

Jack Burrows's current company

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NetEase Games
Netease Games
Level Designer at NetEase Games division
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9 roles

Jack Burrows work experience

A career timeline built from the work history available for this profile.

Level Designer For Marvel Rivals

Current

Guangzhou, Guangdong, Cn

Performing classic Level Design responsibilities in a Triple-AAA studio environment. Working in Unreal Engine 5.- Creating visionary new level design layouts for high-caliber intellectual properties.- Articulating complex 3D game-environment concepts into detailed 2D blueprint layout presentations involving interdisciplinary teams.- Responsible for conducting regular competition-analysis research that generates new avenues of engaging design methodologies.

Nov 2023 - Present

Level Designer - Project Ethos

San Mateo , Ca, Us

Tools used:- Unreal Engine 5- Maya- Adobe Illustrator- JIRA Tasks:- Design, create, and iterate Points of Interest in a large-scale Multiplayer shooter map.- Polish Level layouts around the map to ensure smooth and combat-focused moment-to-moment gameplay.- Regularly conduct in-depth and deep-tissue Game Design analysis, with a specialization in focused feedback.- Work alongside external development partners to ensure designed locations meet internal quality expectations.

Nov 2022 - Nov 2023

Level Designer Lvl. 1

Los Angeles, California, Us

Designed and developed digital spaces for Call of Duty multiplayer experiences. Specialties designing 2D level layouts in Illustrator, working through 3D engine blockouts and iteration pipelines, with a keen focus on the moment to moment gameplay flow and player decision making that most affect the actual player experience.Intern Manager for the 2022 Treyarch Level Design internship program. (Interns under my care were ultimately hired by the end of the program for full-time positions).

May 2022 - Nov 2022

Associate Level Designer Lvl. 2

Los Angeles, California, Us

Currently working on unannounced projectsPassionately working to design and realize compelling digital spaces that facilitate and elevate the core gameplay experience in triple-A video games.- Designed and implemented the Season 6 Warzone level updates to the Downtown and Stadium locations within Verdansk 84. I created the original top-down design blueprint sheets for the level design gameplay changes for Downtown and Stadium POI's, and then worked with a diverse team across multiple studios and over several months to deliver our content on schedule and into player's hands.- On Call of Duty: Black Ops: COLD WAR, I designed and implemented multiple areas for primary combat engagements in the Fireteam maps RUKA, Alpine, Golova, Duga, and Sanatorium.- Performed various map-closing tasks such as final detailing, continuous map maintenance, bug fixes, coordination with game design teams, and overall polish.

Aug 2019 - May 2022

Level Design Intern

Los Angeles, California, Us

Learned the various fundamentals and details of what it means to do Level Design at Treyarch on award winning Call of Duty titles.

May 2019 - Aug 2019

Qa Multiplayer Map Specialist

Los Angeles, California, Us

Worked with the Multiplayer Map production team on Black Ops 4, some of my responsibilities include:- Performing lite level review on each map, ensuring the map has properly setup:o Kill triggerso Out of boundso Player clip and various collisionso AI Nav Mesh- Support performance reports/reviewso Generate high-level reports of the worst offending areaso Give details on map streamer to assist in identifying streaming problemso Generate occlusion galleries that identify occlusion holes and weaker areaso Generate lighting reports to identify most costly areaso Track map performance over time - MP Map Playtestso Assist in tracking down specific issues encountered in playtests (repro against and generate bugs in JIRA)- Build Techo Test against specific build tech and repro against issues/assist in driving tasks with Production- Task Managemento Performance task supporto Art Request support

Sep 2018 - Apr 2019

Qa System Specialist

Los Angeles, California, Us

Worked on Call of Duty: Black Ops 4Responsibilities include:-Perform and manage automation RAT testing systems for all major game mode features.-Create, track, and manage bug reports through JIRA database.-Analyze and provide detailed feedback to multiple departments on core issues and game performance.-Provide direct testing support as needed to Production and Design teams.Work daily in JIRA, Perforce, and Microsoft Office

Feb 2018 - Sep 2018

Qa Functionality Tester

Santa Monica, California, Us

Worked on Call of Duty: World War IIResponsibilities include:- Finding and writing bug reports for issues found while Direct ad-hoc testing- Executing and writing detailed test sweep cases for specific areas and features of the game- Work closely with a team of QA testers and leads to coordinate with Developers goalsWork daily in Jira, DevTrack, and Microsoft Office

Sep 2017 - Feb 2018

Testing And Production Coordinator Intern

Mothership Entertainment (Games)

Worked to ensure the rough edges of the game were smoothed out before releasing the Aven Colony beta to the public. I was put in charge of developing the Hyla's Crescent campaign mission, in which I wrote the narrative text for each objective, designed the mission's progression using Unreal Blueprints, and conducted play-tests to validate my design concepts. Working closely alongside programmers and art leads, it was my responsibility to implement art and audio assets, solidify and polish gameplay systems in engine, and guarantee each facet of the core experience met suitable standards. All of my work was done in Unreal Engine, Maya, and Audacity, all organized through Perforce.

Jul 2016 - Sep 2016
1 education record

Jack Burrows education

  • Savannah College Of Art And Design
    Savannah College Of Art And Design
    Interactive Design And Game Development
FAQ

Frequently asked questions about Jack Burrows

Quick answers generated from the profile data available on this page.

What company does Jack Burrows work for?

Jack Burrows works for NetEase Games.

What is Jack Burrows's role at NetEase Games?

Jack Burrows is listed as Level Designer at NetEase Games division at NetEase Games.

What is Jack Burrows's email address?

AeroLeads has found 2 work email signals at @treyarch.com for Jack Burrows at NetEase Games.

What is Jack Burrows's phone number?

AeroLeads has found 3 phone signal(s) with area code 626 for Jack Burrows at NetEase Games.

Where is Jack Burrows based?

Jack Burrows is based in Redmond, Washington, United States while working with NetEase Games.

What companies has Jack Burrows worked for?

Jack Burrows has worked for Netease Games, 31St Union, Treyarch, Activision Blizzard, and Mothership Entertainment (Games).

How can I contact Jack Burrows?

You can use AeroLeads to view verified contact signals for Jack Burrows at NetEase Games, including work email, phone, and LinkedIn data when available.

What schools did Jack Burrows attend?

Jack Burrows holds Bachelor Of Fine Arts - Bfa, Interactive Design And Game Development from Savannah College Of Art And Design.

What skills is Jack Burrows known for?

Jack Burrows is listed with skills including Game Design, Level Design, Leadership, Creative Writing, Public Speaking, Video Games, Maya, and Adobe Photoshop.

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