Current focus: writing a two volume history of Virtual Reality from the POV of the people who shaped it.I am always interested in projects that do good and advance VR/AR as new media in their own rights. I have 30+ years expertise in immersive VR environment creation & production, with a focus on evoking emotional responses and meaningful experiences in such environments. Developed techniques to facilitate this. Invented a scent delivery collar to provide smells in VR environments & an Infrasonic floor to produce emotional effects. Research into use and impact of Avatars. Frequent keynote speaker on all aspects of VR, AR, VWs, Avatars and how AI fits into these domains. Extensive experience in building online worlds, & in connecting them to sensors for realtime feedback. Actively researching the vectors of how our virtual avatar representations affect our physical reality.Taught innovative game design classes at UCLA 2007-09. Co-Founder of the game research group Ludica (www.ludica.org.uk), & member of IDGA, and WIGI. Expert in the health, training and social applications of new media and online worlds. Taught VR classes and Senior Projects class at Otis College of Art and Design (6+ years). Taught UCLA Extension classes in Immersive Experience Design (3 years).Responsible for designing the first combined technical and artistic year long training program for incoming computer animators at Walt Disney Feature Animation. Part of the New Technologies group for the Disney Studios. 1994-1997. Developed similar training for the visual effect industry at VIFX and Blue Sky as well as for the Oscar award winning Rhythm & Hues. 1997-2000.Interdisciplinary background including: Pre-MED; advanced degrees in art & computer science; ongoing intense interests in health, art, medicine and neuroscience. Virtual environment creation & production (fully immersive, artistic, meaningful and game-like). Game theory and expertise. Directing team-based projects to bring out the creativity of each individual. Teaching design and creativity in technology areas. Artistic concept development. Hundreds of book chapters & research paper publications - a 30 year history.
Listed skills include Teaching, Human Computer Interaction, Computer Graphics, Research, and 28 others.