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Jack Malone Email & Phone Number

CG Creature Specialist at Stage23
Location: Toronto, Ontario, Canada 12 work roles 2 schools
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Current company
Role
CG Creature Specialist
Location
Toronto, Ontario, Canada
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Jack Malone is listed as CG Creature Specialist at Stage23, a with 31 employees, based in Toronto, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Jack Malone.

Jack Malone previously worked as Sr. Creature Artist at Spin Vfx and Sr 3D Character Artist at Magic Media. Jack Malone holds Mba Marketing E Comunicação Empresarial, Gestão De Marketing from Universidade Veiga De Almeida.

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Email format at Stage23

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Stage23

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Profile bio

About Jack Malone

🎨 Senior 3D Modeler & Creature Artist | 10+ Years of Industry ExperienceWith over a decade of experience in the 3D industry and 13 years in computer graphics, my journey has been driven by an unwavering passion for storytelling through digital modeling. Currently, I work as a Creature Artist at SpinVFX, where I've had the privilege of contributing to high-profile projects like Ant-Man and The Wasp: Quantumania (Marvel), The Umbrella Academy (Netflix), Raised By Wolves (Max), and many others.🚀 Notable ContributionsMy career has led me to work with renowned companies such as Plastic Wax, Magic Media, Streamline Studios, and Rede Globo. My contributions have been recognized with awards like the Silver Medal at the PromaxBDA Latin America Excellence Awards 2017, and I was also nominated as 3D Artist of the Year 2021 by Rebusfarm.💡 Specialties3D modeling of creatures and characters with a high level of detail and anatomical accuracy.Expertise in human and creature anatomy, including likeness, blendshapes, and FACs.Creative collaboration with directors, art directors, and multidisciplinary teams to translate creative visions into impactful 3D models.🌟 MissionMy mission is to transform creative visions into digital realities, using my skills to contribute to projects that captivate and inspire. I thrive on the challenge of working within the technical constraints of a project while suggesting design modifications that enhance the creative vision whenever possible.Contacts📧 E-mail: marcio_vallejo@yahoo.com.br📷 Instagram: @jackmalone🌐 Portfolio: https://www.artstation.com/jackmalone🎥 Demoreel 2024: https://vimeo.com/916138066🎥 IMDB: www.imdb.com/name/nm13729815

Listed skills include 3D Modeling, Maya, Zbrush, Character Animation, and 7 others.

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Stage23
Stage23
CG Creature Specialist
Gold Coast, QLD, AU
Website
Employees
31
AeroLeads page
12 roles

Jack Malone work experience

A career timeline built from the work history available for this profile.

Cg Creature Specialist

Gold Coast, Qld, Au

Sr. Creature Artist

Current

Toronto, Ontario, Canada

As a Sr. Creature Artist at SPINVFX, I specialize in bringing imaginative creatures to life within the VFX industry. My role encompasses a broad range of responsibilities, including conceptual development, where I collaborate with directors and concept artists to translate artistic visions into detailed 3D models. I excel in 3D modeling and sculpting, using advanced tools like ZBrush to create anatomically accurate and visually compelling creatures.I handle the texturing process, applying intricate textures and materials to achieve realistic or fantastical appearances, and work on grooming for creatures with fur, or hair, using tools such as XGen and Houdini. Although not always part of my core duties, I am adept at rigging, deformation, and correctives ensuring that models perform seamlessly during animation.In my role, collaboration with animation, rigging, and lighting teams is essential, allowing me to refine and perfect creatures based on feedback. I also tackle technical challenges related to creature creation, optimizing models for performance, and ensuring compatibility with various rendering engines. Committed to continuous learning, I stay updated with the latest industry trends and tools to ensure that my work remains at the cutting edge of VFX technology.Umma (2022)Raised by Wolves - season 2 (2022)The Umbrella Academy - season 3 (2022)Monster High: The Movie (2022)Ant-Man and the Wasp: Quantumania (2023)Big George Foreman (2023)Monster High 2 (2023)The Continental (2023)Beacon 23 (2023)The Boys - season 4 (2024)The Umbrella Academy - season 4 (2024)Descendants: The Rise of Red (2024)Saving Bikini Bottom: The Sandy Cheeks Movie (2024)Harold and the Purple Crayon (2024)

Nov 2021 - Present

Sr 3D Character Artist

In my previous role as a Sr 3D Character Artist in the gaming industry, I focused on crafting immersive and compelling characters that enhanced the player experience. My work involved collaborating with concept artists, and animators to transform character concepts into detailed and dynamic 3D models.I was skilled in creating high-quality character models, utilizing techniques in 3D modeling and sculpting to build anatomically accurate and visually engaging characters. I also handled texturing, applying detailed surface textures and materials to bring characters to life with either realism or stylistic flair, depending on the game's artistic direction.Additionally, I was responsible for rigging and skinning processes, ensuring that characters were set up for smooth and natural animation. I collaborated closely with the animation team to address technical challenges and refine character movements to align with gameplay mechanics and visual style. My experience included working with the Unreal Engine, where I optimized character assets and integrated them seamlessly into interactive environments.Collaboration was a key aspect of my role, as I regularly engaged with various departments to iterate and improve character designs based on feedback and project needs. I was committed to staying updated with the latest tools and techniques in the gaming industry to deliver high-quality, cutting-edge characters that contributed to a captivating and immersive gaming experience.

Dec 2020 - Dec 2021

3D Character Astist

Remote Freelancer

In my previous role as a 3D Character Artist at Piccolo Studios, I was involved from the early stages of game development, working closely with the Art Director to shape the artistic vision for both characters and environments. My collaboration with the director was integral to establishing the visual style that would define the game, ensuring consistency and cohesion across all elements.I contributed to the creation of high-quality character models, utilizing advanced 3D modeling and sculpting techniques to develop anatomically accurate and visually compelling characters that aligned with the game's artistic direction. My responsibilities also included texturing, where I applied detailed surface textures and materials, bringing characters to life with the appropriate blend of realism and stylization.

Sep 2020 - Dec 2020

3D Character Artist

Malaysia

In 2019, I had the opportunity to work as a 3D Character Artist at a game studio in Malaysia, where I contributed to high-profile titles such as Street Fighter V, Torchlight 3, and Beyond a Steel Sky. My role was pivotal in bringing character concepts to life, as I worked closely with concept artists to translate their designs into detailed and dynamic 3D models.I was deeply involved in every aspect of character creation, from sculpting and modeling to texturing. I utilized advanced 3D modeling techniques to ensure that each character was anatomically accurate and visually engaging, staying true to the original artistic vision. My responsibility extended to rigging and skinning, where I performed rigorous tests to guarantee that the character deformations were correct and that the models functioned smoothly in animation.In addition to these technical tasks, I was fully responsible for the texturing process, applying detailed surface textures and materials to enhance the characters' realism or stylized appeal, depending on the game’s direction. My experience with the Unreal Engine played a crucial role in optimizing these assets and integrating them seamlessly into the game environments.Collaboration was a significant part of my work, as I regularly interfaced with various departments to iterate and refine character designs based on feedback and project requirements. This hands-on experience in creating characters for some of the most iconic games not only strengthened my skills but also deepened my understanding of the collaborative nature of game development.

Jul 2019 - Feb 2020

Sr 3D Character Artist

São Paulo Area, Brazil

Jun 2013 - Feb 2019

3D Artist

Rio De Janeiro E Região, Brasil

Nov 2011 - Jun 2013

Motion Designer - Freelancer

Dictus Comunicação

Rio De Janeiro E Região, Brasil

Aug 2008 - Jun 2011

Graphic Designer / Illustrator

Quarteto Em Mídia

Campos Dos Goytacazes

Aug 2007 - Aug 2008
2 education records

Jack Malone education

Bacharelado Em Design Gráfico, Graphic Design

Instituto Federal De Educação, Ciência E Tecnologia Fluminense - Iff Campos
FAQ

Frequently asked questions about Jack Malone

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What company does Jack Malone work for?

Jack Malone works for Stage23.

What is Jack Malone's role at Stage23?

Jack Malone is listed as CG Creature Specialist at Stage23.

Where is Jack Malone based?

Jack Malone is based in Toronto, Ontario, Canada while working with Stage23.

What companies has Jack Malone worked for?

Jack Malone has worked for Stage23, Spin Vfx, Magic Media, Piccolo Studio Sl, and Streamline Studios.

How can I contact Jack Malone?

You can use AeroLeads to view verified contact signals for Jack Malone at Stage23, including work email, phone, and LinkedIn data when available.

What schools did Jack Malone attend?

Jack Malone holds Mba Marketing E Comunicação Empresarial, Gestão De Marketing from Universidade Veiga De Almeida.

What skills is Jack Malone known for?

Jack Malone is listed with skills including 3D Modeling, Maya, Zbrush, Character Animation, Broadcast Television, Substance Painter, Texturing, and Computer Animation.

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